Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Chromatic... What in the world do you do to make those pictures look so nice? Only injectors and stuff like that or also some color correction etc?
I wish it looked like that when I play. So I must be doing something awefully wrong.
 
I do some minor colour changes with FXAA. Main thing is using either downsample or supersample to clean up the jaggies (needs a beefy GPU) and choosing a combo what I think looks good. Not every track/car colour/ time of day combination works or is indeed finished by the devs.

I should clarify for anyone reading that there's no photoshop. These are screen grabs using fraps and then uploaded straight to an image hosting site. It's exactly what I see when playing the game and a true capture of the live render. I simply hit F12 and upload.
 
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Thanks for the Wallpaper Chromatic9 👍, ..........oh and I almost forgot :drool:
 
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Hi.
Here you have a comparative Nurburgring GP circuit with the real.



a greeting


Looks great but I really wish they would fix or remove those shiny tyre marks in the corners, they're clearly not realistic in the slightest. It's one of the few major niggles I have with this game.
 
Dude, thats because its the very first implemented version of GSI. That will get worked on, nothing to worry too much about at this point.
 
GSI?

I know nothing is really worth worrying about at this stage of the process but it's about the only thing that's really off putting at the moment.
 
GSI is the Global Specular Irradiance, a new graphical option. You can disable it, and as FLX said its only an early implementation 👍
 
The major thing that bothers me which is left over from the Shift series is the magnetic walls. The two biggest game killers for me in Shift 2 was the magnetic walls and the hit detection online. One is still in pcars not sure if the awful hit detection is still present or not.
 
^ Hit detection right now is probably worse than shift.... Only because there really isn't any detection - yet! lol....

If you touch someone's car there's a good chance one of you will crash flying off the track. It's actually a good deterrent if you racing online with a good group of racers, because no one will willingly rub paint.
It will all be fixed :D
 
Yeah the sticky walls are quite annoying but I'm sure that is something very low on their to do list at the moment.
 
No it isnt. One of the programmers is currently rewriting the whole physx code to update to 3.0. During that, collisions will also become much better (but ony if correctly implented for cars and tracks, track wall collision meshes will indeed be a very late implementation as all assets have to be final for that, obviously).
 
Using my own custom SMAA Injector.

You can't has. I kid. :P

Hi Terronium-12

I tried your SMAA injector but it doesn't work. when I hit the pause key nothing happens. But when I hold the pause key down, the FPS drop slowly down to ~5 but visualy still no difference.
 
Hi Terronium-12

I tried your SMAA injector but it doesn't work. when I hit the pause key nothing happens. But when I hold the pause key down, the FPS drop slowly down to ~5 but visualy still no difference.

That's because pause/break reloads the shaders, it doesn't enable or disable the injector - scroll lock does that.
 
SimonK
Looks great but I really wish they would fix or remove those shiny tyre marks in the corners, they're clearly not realistic in the slightest. It's one of the few major niggles I have with this game.

GT5 has the same thing. It is odd.
 
GT5 has the same thing. It is odd.

After a while a "groove" will appear in corners, and could reflect sunlight depending on the time of day. Annoying, yes. I wish racing games were advanced enough that a track would start out with no marks and develop a groove over the course of a race. In time, surely.
 
After a while a "groove" will appear in corners, and could reflect sunlight depending on the time of day. Annoying, yes. I wish racing games were advanced enough that a track would start out with no marks and develop a groove over the course of a race. In time, surely.

I think Shift 2 had that (not sure, though).
 
That's because pause/break reloads the shaders, it doesn't enable or disable the injector - scroll lock does that.

Ok, thank you, now it works.
But the strange thing is, when I activate it the colors get more bland and the image gets less sharp (and I gain ~10 FPS). Though your screens look always more sharper and vivid.

:confused:
 
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