Build 817 (29/09/14, Team Member+)
Localisation:
* Added localised values for Single and Twin Engine
Online/Multiplayer:
* Fixes and more logging for errors during host migration on load
GUI:
* Tire temperature file checked in
* Updated HUD upper-right lap info
* Adjusted properties for end of weekend GUI screen
* Tire temperature gauge separated out into hud_tires data file
Career:
* Accolade states and progression added to CareerSave to allow per-save handling.
Vehicles:
* Formula Gulf: Added 10 more liveries
* Fixed faulty logos on several liveries
Tracks:
* Mount Panorama: Optimized / polished
* Silverstone GP: Latest placement update
* Derby Park: Fix of shader paths, fix of lightmap mtx
* Hockenheimring: Fixed pit entry, tyrewalls, updated CSM
* Azure Circuit: Removed some tents (crossection with new tribunes)
Build 818 (30/09/14, Team Member+)
Localisation:
* Localisation bug fixes
Audio:
* The AM Vantage GT3 gear wobble update. This is a testbed for gear wobble for cars in this class. It's subtle but still tad more wobble than the real thing. Opinions please?
Next-Gen:
* PS4: Updated render thread allocation to remove message passing if job is on the same processor, this stops a lot of issues with 'sending message to itself'.
Render:
* DX11: Fix for bad thread message data.
* Updated thread allocation to remove message passing across same processor.
* DX11: Updated render thread allocation to remove message passing if job is on the same processor, this stops a lot of issues with 'sending message to itself'.
Online/Multiplayer:
* Updated multiplayer invitation error messaging, to match recent Aries join flow changes. Moved per-platform error textid defines to OnlineSupport.
* Multiplayer in-game invitations fixes: Global invitation processing no longer sends forced quit events to the game. Implemented in-race invitation handling, in the same way as when leaving via the in-game menu. Implemented post-race screen invitation handling
GUI:
* End of Round/Weekend results screen fixes
* Fix for page buttons (up/down) jira bug: WMD-231
* Added text for TEXTID_MainMenu_Weightdistribution
* Fixed crash when selecting Create Game from the "Create" online menu.
* Engine fix for WMD-2074, in such cases the time will not be invalidated
* Made start for Time Attack a bit longer so it does not result in automated falsestart.
Characters/Animations:
* Adding Props_fueltank_arm_hose2
* Fixed by pressing pivot to all elements.
* Adding rig for Fuel_towe_armr and Fuel_hose2
* Fixed crowds place + untickd rotate face to track
AI/Pitstops:
* Fix garage exit aiming straigth in some tracks
* Fix a bug where cars could get stuck in garages on restart ( Practice or Qualif )
* Fix bad lap calculation in damage processing for pit decisions when the career event was time based rather then lap based
* Pit Engineer: Updated low fuel reporting. Disabled start report comments. Removed obsolete good pace comments. Fixed qualifying results comments.
Vehicles:
* McLaren 12C: LODA Smooth
* Ford Mustang Boss 302R1: Cpit materials updated by Gustavo. Fixed damage deformation. Source texture update (specular update), texture update, CPIT specular textures update.
Tracks:
* Azure Coast: Fixed odd light on building
* Zolder: Industrial area polish, Marshal Huts tweaked, Texture updates
* Road America: Fixed floating/sinking fences, concrete walls, fixed moiree pattern, updated lowres maps
* Dubai Club: Updated AIW for changed track shap and elevation around last corner and pit entrance area. Also adjusted corridors around other parts of the track
Build 819 (01/10/14, Team Member+)
Render:
* CollectLights task split across multiple threads (performance)
* DX11 implemented creation of a texture from JPG in memory for PC DX11
Effects:
* Screen dirt test in hazy conditions
GUI:
* Trackmaps: Removed duplicities
* Updated solid hud shader to support shadows
* Motosport Logos: Updated with latest graphics
* Trackmaps: Monza GP & short - new trackmaps with latest csm & triggers
Characters/Animations:
* Pitcrew fuelman Leftside pitbox: initial files
Vehicles:
* Lotus 49: Disc UV fixes
* Lotus 72D: Material tweaks
* Kart02: Fixed cockpit display
* RWD P30 LMP1: Disc UV fixes, LCD material tweaks
* Ford Capri Group5: Fixed RCF typo (number of shown liveries)
* Alpine A450 LMP2: Separate bonnet/lightflares for Alpine variation, material changes
* Kart01: Added cockpit display, LCD material tweak, User flags fixed on various meshes
* Oreca 03: First pass on Alpine variation changes, fixed material/weight on collision shapes
* MAREK RP219D LMP2: Disc UV and mesh fixes , LCD material tweaks, Added floating lightflare polys
* RWD P20 LMP2: Disc UV fixes, Light UV fixes, LCD material tweaks, Added floating lightflare polys
* Aston Martin GT3: Added missing numberplate for livery01, fixed user flags, optimizations, added livery01 numberplate
Environment:
* Tyrewalls: Added variant mask
Tracks:
* Zolder: Track dressing optimized
* Silverstone: Latest updates & fixes
* Dubai Kartdrome: Tweaked AIW corridors to help AI in the tight corners.. Marked complete
* Eifelwald GP, Sprint, Sprint Short: New grid to align with painted grid spots. Per James K.
* Mount Panorama: Fixed grid size too large for supported garages. Reduced to 36 (was 40). JIRA WMD-340
Build 820 (02/10/14, Team Member+)
Next-Gen:
* PS4: Adds support for jpg texture loading.
Audio:
* Adding podium finish radio comms
* Adding podium placing finish radio calls
* AM Vantage GT4 incar and external engine sets, plus an AI version. Includes tranny, gears, backfires, distant roll-offs and trajectory.
* Audi R8 Plus quieter, can now hear other cars from cockpit. Improved the Audi R8 Plus limiter threshold. The limiter sound comes in a tad earlier than the physics cut out. It sounds less choppy.
Render:
* Screen dirt now uses quad list on consoles.
* DX11: Large Re-factor of DX11 InputLayout handling
* Glass uses low quality shadows (performance improvement)
* DX11: Bug fix for running out of shader input layouts.
* Fix for crash if you try to set velocity on a particle system that is not set to simulate.
* Dirt: Removes unused specular. Moves all lighting calcs to vertex shader. Gone from 1200uSec to 110uSec.
* Modified vehicle light pre-processing to not count a tail light on it's own as a brake light for purposes of dealing with lights which light up the world
Effects:
* Overcast test wtc added
* Update to racing line spray and drying logic.
* Min drying line value set to 15 percent in all wtcs
* Water effects specs and cloud behavior + texture improvements
* Tweaks to rainy condition, mainly balancing clouds and particles.
* Impostor reflections for rear lights corrected (when there are tail lights but not brake lights)
* Multiple wtc tweaks. spray balance, cloud lighting tweaks, cloud tweaks to make them appear less low res and less uniform. screen dirt applied to a couple of conditions/climates. screen drop lighting tweaks, rain fall lighting tweaks. Addition of overcast_test wip wtc which is only accessible via tweakit dropdown currently.
GUI:
* Sorting on email inbox
* Fixing badly named countries
* Fixing dialog attachment code
* Fixes missing engine type names
* Lite HUD now includes tire temperature info
* Added progress bar for launch chunk progress
* Career Posters: Original source files, 1st commit
* Tire info positioned to SouthSouthEast by default
* MotorsportLogos: Original source files, 1st commit
* End of race weekend career screen, fixes (2nd pass)
* Added debug cheat functionality to unlock any achievement
* Tutorial subtitles now don't roll off teh bottom of the screen
* Updated Eifelwald Muellenbach naming to Eifelwald M?llenbach
* Fix AR-2574 Build 816 - Chat - In-game chat can't be enable with publish exe
* Photo gallery, with thumbnails (work ongoing for console variants), also fixes going 'back' from career screens, and asserts on reentering the profile page
* Pit Stop menu popup fixes: Keeping the game unpaused when popping up the initial pit stop menu, Pausing the pit strategy edit screen if opened from the pit stop menu, Closing the pit stop menu automatically, when entering the pit box, or leaving the pits. Under simulation control : now all auto, never shows pit board, UnderAI team mate control : shows board, no pause, auto hides when car reaches pit box and continue with pit work, Under player control - shows board, no pause, waits for player to confirm (by hitting Close) before starting pit work, Fix for pit crew not being activated
Gameplay:
* Mark first lap as outlap in practice sessions (WMD-1205)
Multiplayer/Online:
* FIX WMD-2108, Host migration on load for PC
* Fix for one of the 'host disconnects during load' issues.
Characters/Animations:
* Helmet: Fixed LODA,B,C mirrored logo on back.
* Rollback change to activate pit crew in more scenarios
* Pitcrew exports: Updated helmet mesh with fixed back logo
* Pitcrew exports: Updated helmet logos textures on texports
* Driver exports: Fixed fliped bake helmet logo + skin issues on hanssystem
* Driver LODs fixed: JIRA WMD-1561: Kart drivers vanishing after traveling far ahead from the user
* Driver anims: Lotus 72 updated seatbelt hanssytem positions, fixed arms penetration and body posture
AI/Pitstops:
* Fix AI being stuck on grid in Qualification events that do not contain any pits
Career:
* Career Invitationals: Updated poster and icon for McLaren F1 Trackmasters event.
* Added new flag to improve tracking for series that have been started, to fix problems with single-session series. CareerSeriesStatus flags now stored efficiently
Physics:
* Tires: Better wet grip for GT3/LMP/DTM tires. New tire set for Escort RS1600
* Added tests for racing line wetness values. Updated racing line lateral wetness computation to ensure the result is in expected range.
Vehicles:
* Formula A: Light billboards tweak
* Formula B: Light billboards tweak
* Lotus 72D: Light billboards tweak
* Vehicles: Fixed various livery issues
* Ginetta G55 GT4: Added Gulf Sport livery
* Lotus 78: Disc UV fixes, added light billboards
* Lotus 98T: Disc UV fixes, added light billboards
* Mercedes 300SEL: Disc UV fixes, Added floating lightflare polys
* Aston Martin Vantage GT4: Added placholders for 2 real liveries
* Formula Gulf: Added driver names to liveries, light billboards tweak
* BMW V12 LMR: Added collision placeholder, added runtime/srcdata files (NOT IN-GAME YET)
* McLaren F1: LCD material tweaks, Made LODB discs, Added floating lightflare polys
* Mercedes A45 AMG: LCD material tweak, Light UV fixes, Added floating lightflare polys
* McLaren P1: LCD material tweaks, Disc UV fixes, Made LODB discs, Added floating lightflare polys
* McLaren MP4-12C GT3: Disc UV fixes, Light UV fixes, Made LODB discs, Added floating lightflare polys
* Ginetta G55 GT3: Fixed Body/Interior Cpit clipping. Updated Bonnet Cpit deformation to avoid Backface clipping.
* Aston Martin Vantage GT3: Fixed incorrect Light IDs on LODA mesh, updated collisions and detachable wing mirrors
* McLaren 12C: Disc UV fixes, Light UV fixes, Made LODB discs, Mesh fixes on CPIT interior, Fixed gauge glass reflection
* Mercedes 190 Evo2 DTM: Light UV fixes, LCD material tweaks, Made LODB discs, Added floating lightflare polys, Closed a few cockpit micro gaps
* Ginetta G40: Added Wheels/Tires user flags. Fixed LODX mirrors damage deformation. Updated Cockpit2 material. Welded Body LODX duplicated vertex.
Environment:
* Pine cluster variations added to the pool
Tracks:
* Brands Hatch: Fixed spacing issue in name
* Eifelwald GP: Updated TRDs for new autograss
* Hockenheim: Optimized / polished crow position
* Besos: Tweaked red channel to increase wetness levels in game
* Glencairn East: Moved dry/best line off grass in area where cut track keep occuring. Tried moving the cut tracks off but that didn't work, so moved the line instead.
* Azure Circuit: Added textures for missing big tribunes, merged latest work, tweaked textures, added details for new building etc., removed some tents under the tribunes
* Mount Panorama: Optimizations for 3D foliage, LOD A B C, shadow impostors, optimizations for placement and count, child scenes setup, fixed all puddles and reflections, adding new items into reflections that were missing
* Lakeville GP, Lakeville Short: Adjusted corridors in last hairpin to keep AI off tires. Cut tracks also re-adjusted. Helps Chris F with JIRA WMD-2138. Blocked off pit lane entrance form main track usage. Move corridors over to main track edge. JIRA WMD-2138
Build 821 (03/10/14, Junior Member+)
AI/Pitstops:
* Hazards now ignore cars that are in the garage
* Change dangerous obstacle detection rules for less triggering during the race. Add an avoidance pattern to avoid to the closest side if collision is imminent ( if not, then uses the current behavior of trying to reach the side with the most space available. : chrisf
Vehicles:
* Lotus 98T: Interior Cpit Carbon mapping fixes.
Tracks:
* Oulton: Optimized / polished
* Florence: Initial files for crowds placement.