Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Favourite dev quote for the week:

The deal with FFB right now is that some tweakers no longer work via FFBTweakers. They have been switched to be setup parameters, but that GUI exposure is not there yet. So the system defaults are what is used, and FFBTweakers will not override them.

The ones in question are the Spindle, Gut, and SOP settings. Currently I think only the L49 and L72D have defaults specific to those cars in their default setups, and even those need to get into the next build.

So we are in the weirdness window before the better world of FFB control. When done, we will have Spindle, Gut, and SOP setting as car setup parameters, in GUI, and Arm, Drag, Relative, Scoop, and SoftClip in controller settings, in GUI.

BTW, note that this means consoles also get full tweaking capability in the end
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TRGTspecialist
That's great that they can and will put the PC gameplay straight over to console. Hopefully it will not hurt them in reviews - some eejits going "it's too hard on hard difficulty so you can't win everything/get all achievements what a design flaw wehhhhhh" etc.

You are going to inevitably get those kind of comments, but IIRC there aren't any achievements that are dependant on difficulty levels (and no, I'm not going to list any of them).
 
You are going to inevitably get those kind of comments, but IIRC there aren't any achievements that are dependant on difficulty levels (and no, I'm not going to list any of them).

Hmm thats good and bad. For example, I really enjoy the Special Events in Assetto Corsa. Some of them are not makeable for me but I like that because you have to improve your driving more and more to get these events done one day.
 
You are going to inevitably get those kind of comments, but IIRC there aren't any achievements that are dependant on difficulty levels (and no, I'm not going to list any of them).

... set by the user. but it is determined by the event itself". There fixed that for you.:mischievous:
 
Do you guys will get it for console? Or why is everybody freaking out because of preorder? I´ll buy it on steam at the release date.
Same here, I'm just waiting for the release on Steam. I think most of those "freaking" out must be on the consoles and want to pre-order the disk.
 
Hmm thats good and bad. For example, I really enjoy the Special Events in Assetto Corsa. Some of them are not makeable for me but I like that because you have to improve your driving more and more to get these events done one day.
I don't think that is what he meant by "no achievements". There are racing "events", but no "achievements" as in console gaming trophies and achievements - example: after racing 5000 miles you get a "Lap Champion" achievement.

That's fine with me, I never even pay attention to trophies or achievement on the console, I don't even know the value.
 
^ As part of the testing and gearing up for the release. This is how the released game will run, using only the Steam authentication.
 
I don't think that is what he meant by "no achievements". There are racing "events", but no "achievements" as in console gaming trophies and achievements - example: after racing 5000 miles you get a "Lap Champion" achievement.

That's fine with me, I never even pay attention to trophies or achievement on the console, I don't even know the value.

Ok sounds good. By racing events, do you mean events besides the career mode like the special events in AC?



I´ve seen many videos where it starts to rain but never have seen that the AI or the driver himself did change the tyres. Are there no wet/intermediate tyres? Or why is everybody still driving the same tyres when rain starts?

Does anybody know this? Do we have wet and intermediate tyres? And will the AI Pit when it starts to rain? Would be very sweet if some of them pit, some of them not and for example you dont pit and "risk" it and the rain gets more then you will lose more and more time and so on...
 
Same here, I'm just waiting for the release on Steam. I think most of those "freaking" out must be on the consoles and want to pre-order the disk.

I don't think anyone is freaking out. That said, console users are accustomed to having all versions of major games available for pre-order a month before release. Considering this is more of niche game in the USofA we might be expecting more than we should

I assume they have a limited amount available and they're distributing them to the regions they know will buy them - Europe. Hopefully they'll produce enough to send to us console users in North America a few before 11/18.

If not the boxed version, all I ask is the LE Digital version be made available. I'm sure some will hold out for the special packaging but all I care about is the extra cars at release.
 
I believe we will have a large day 1 patch and then a steady stream of updates. As we as a community will be trying to sort the game so it's a good as it can be at release.

For those interested in hosting a race series what would you like to know? As I've started to do record bits for my next video.

that steady stream of updates is easy for the PC not so much for the consule it can take a long time for QA testing
 
I don't think anyone is freaking out. That said, console users are accustomed to having all versions of major games available for pre-order a month before release. Considering this is more of niche game in the USofA we might be expecting more than we should

I assume they have a limited amount available and they're distributing them to the regions they know will buy them - Europe. Hopefully they'll produce enough to send to us console users in North America a few before 11/18.

If not the boxed version, all I ask is the LE Digital version be made available. I'm sure some will hold out for the special packaging but all I care about is the extra cars at release.
I'm just paraphrasing here but racing games don't sell well in the USA. Even games like forza which are very American sell more in Europe than in the US. I think bandi namco for that reason will not be doing a Le edition due to the cost. It was suggested if your from the us buy it from Europe if your on consoles.
Now before you slam them for it. Just imagine how much they would have to spend in marketing to get a good sales in a country that doesn't typically buy a lot of racing games.
So if your from the us buy from Europe.
 
I'm just paraphrasing here but racing games don't sell well in the USA. Even games like forza which are very American sell more in Europe than in the US. I think bandi namco for that reason will not be doing a Le edition due to the cost. It was suggested if your from the us buy it from Europe if your on consoles.
Now before you slam them for it. Just imagine how much they would have to spend in marketing to get a good sales in a country that doesn't typically buy a lot of racing games.
So if your from the us buy from Europe.


The US alone won't be selling less than Australia+New Zealand combined without even putting Canada in context as part of the North America region. And we, down under have LE for pre-order so I believe there must be some other reasons behind it.
 
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The US alone won't be selling less than Australia+New Zealand combined without even putting Canada in context as part of the North America region. And we, down under have LE for pre-order so I believe there must be some other reasons behind it.

For some reason you're both (Australia and Europe) the same sales territoty, PAL. So you get all the same special editions. This is a neverending source of resentment for me as a US racing fan. I LOVE STEELBOOK CASES!!! AND I GET NONE!!!! At least not on racing games. I don't even care about the typical artbooks and stuff, though I would like the PCars development book, that would be VERY interesting, so I want this LE even more than most. But this is nothing new. Both GT5 and GT6 got awesome steelbook cases in PAL territoties and not in North America. Frustrates me SO much. I bought the steelbook cases for both and other games on Amazon, but paying 30 or more bucks just for a case is hardly the solution I'm looking for. On top of steelbooks I also like extra in-game content, so I'm at least hoping they do a digital LE for PS4.


And thanks for that link to the forum the SMS developer is posting on. I hate signing up to random sites, but I wish I could post on there. Does that Pete fella post on here?

I wanted to jump in on the Logitech wheel comments, because Sony is tending to get the majority of the blame for something I think they have nothing to do with. I posted here before about the SkullGirls dev going to Sony saying the wanted DualShock 3 support in the PS4 version of SkullGirls (pressure sensitive buttons, superior d-pad), and according to them Sony's stance was they they have an open USB peripheral policy, and if they wanted DS3 support in their PS4 game that's fine, it was just up the the dev themselves to develop the driver and put it in their game itself. So the SG dev put out an open call for a voulunteer programmer with DS3 PC driver experience to create a DS3 PS4 driver which they will the release for free to other devs if they want DS3 support in their respective games.

The point of that long paragraph is, that either SMS is not fully aware of Sony's open stance on peripherals, that it's just up to each developer to develop and include the driver in each game on their own (isn't that how it works on PC anyway?). OR that the reason developers aren't including Logitech wheel support in current gen games is because Logitech is taking an adamant stance that they specifically DO NOT WANT their older wheels being used on current gen consoles, and are actually threatening lawsuits if a developer put Logitech drivers in PS4 games.

On another note I wanted to make to the SMS guy is on his Livery comment. I totally understand why you can't do a 100% PC like livery editot on a console game. You CAN, but it's complicated and you can end up with ALOT of offensive content in your games, which is not really acceptable on consoles. Their game was complicated enough to develop and complete, so I'm fine without the livery creator like PC.........HOWEVER, what is NOT complicated to do on consoles in fact it's pretty simple (as game development goes anyway), which gives a pretty good illusion of a Livery editor for gamers is to have a simple color editor for a couple of the primary colors of each provided Livery.

Considering the game is not even Gold yet, and development is still open and ongoing, I think that's something SMS could get in by console launch. If not, soon after in a patch.
 
I wanted to jump in on the Logitech wheel comments, because Sony is tending to get the majority of the blame for something I think they have nothing to do with. I posted here before about the SkullGirls dev going to Sony saying the wanted DualShock 3 support in the PS4 version of SkullGirls (pressure sensitive buttons, superior d-pad), and according to them Sony's stance was they they have an open USB peripheral policy, and if they wanted DS3 support in their PS4 game that's fine, it was just up the the dev themselves to develop the driver and put it in their game itself. So the SG dev put out an open call for a voulunteer programmer with DS3 PC driver experience to create a DS3 PS4 driver which they will the release for free to other devs if they want DS3 support in their respective games.

The point of that long paragraph is, that either SMS is not fully aware of Sony's open stance on peripherals, that it's just up to each developer to develop and include the driver in each game on their own (isn't that how it works on PC anyway?). OR that the reason developers aren't including Logitech wheel support in current gen games is because Logitech is taking an adamant stance that they specifically DO NOT WANT their older wheels being used on current gen consoles, and are actually threatening lawsuits if a developer put Logitech drivers in PS4 games.

It's not as simple as it may seem, from what i've read Logitech doesn't have all the rights on the drivers that controls the motors inside the wheel, so they first have to ask the owners to use them on next-gen consoles, then they need to actually port them to new consoles, and have Sony/MS approval for doing so (IIRC they both ask their console logos on the hardware to have it compatible, see how Fanatec made his wheel compatible just using a PS4/XBone licensed rim).
It surely isn't up to SMS to do all this (and i think it can also cost quite too much, considering pCars low budget), and even then it's possible that the wheel would need a firmware uptate and i'm not sure you can do that on logitech ones.
 
I wanted to jump in on the Logitech wheel comments, because Sony is tending to get the majority of the blame for something I think they have nothing to do with. I posted here before about the SkullGirls dev going to Sony saying the wanted DualShock 3 support in the PS4 version of SkullGirls (pressure sensitive buttons, superior d-pad), and according to them Sony's stance was they they have an open USB peripheral policy, and if they wanted DS3 support in their PS4 game that's fine, it was just up the the dev themselves to develop the driver and put it in their game itself. So the SG dev put out an open call for a voulunteer programmer with DS3 PC driver experience to create a DS3 PS4 driver which they will the release for free to other devs if they want DS3 support in their respective games.

The point of that long paragraph is, that either SMS is not fully aware of Sony's open stance on peripherals, that it's just up to each developer to develop and include the driver in each game on their own (isn't that how it works on PC anyway?). OR that the reason developers aren't including Logitech wheel support in current gen games is because Logitech is taking an adamant stance that they specifically DO NOT WANT their older wheels being used on current gen consoles, and are actually threatening lawsuits if a developer put Logitech drivers in PS4 games.
You forget that its the dev asking about a sony peripherals.
If you asked sony can we stick in support for one of your older products they will say yes.
A) Because it improves the relationship between sony and the studio.
B) a small number may buy a ds3 new so it makes business sense.

A third party peripheral is a totally different story. sony get relatively little out of allowing old products. as there aren't new sales generated. you will probably find that thrust masters paid a lot to for ps4 compatibility. They may have to also give a small percentage of the sale to sony.
But i do wish they approached controllers like they do with the self publishing indie games.
Or create a box that allow basic compatibility with wheels.
 
For some reason you're both (Australia and Europe) the same sales territoty, PAL...

I thought the good old sales regions PAL, SECAM & NTSC is no longer relevant but maybe you're right as I also notice Japan have no pre-orders on their site. Maybe they are either negotiating with Sony or Microsoft for an exclusive platform LE or even a special LE like the Destiny console bundle etc.? Either way, I feel for you as it seems to also happened to GT5 & GT6 as well.
 
"LittleEnus said:
Awesome, thanks for this. I'm past Codemasters and was there through TOCA/ Cm Rally/ GRID/ DIRT and F1 so know the pain you guys must have been going through to develop this.

A few questions;

1) Are the physics similar to Forza or GT? Forza 5 with the assists off is pretty good I feel and a good compromise.
2) Will you hit launch date?
smile.gif

3) Is there a list of cars anywhere?
4) The crucial one. Will there be smoke from the exhausts- I would love this and have seen evidence in some of the many vids I've watched.

Cheers- I'm always bigging this game up on twitter- @FelixBradshaw1

Answers:

1) Let's just say that we're very very happy with our physics. Our physics runs at 600Hz (faster than the competition!), and we're modelling things to a depth that makes my poor brain boggle. Stuff like modelling the airflow through engines. Our volumetric throttle code calculates power available at a given intake manifold pressure, and means that ambient air pressure due to height above sea level will have an effect on engine performance depending on the setup of a particular car. And where a car has a turbo, it's properly modelled (airflow, spin up, wastegate, blow-off valve) rather than just arbitrarily applying a multiplier to the number labelled 'speed'. And our tyre model is amazing, too.

2) Yep. Trying our bloody hardest, for sure!

3) I don't believe we've made that public yet – but check over at http://www.projectcarsgame.com/cars.html for the latest information. What we're doing (and this is supported by our unique single-player career mode) isn't the standard 'car-collection' game, with hundreds and hundreds of cars. Whilst we've got quite a few (launching with 70-80ish), what we're making sure of is that we've got the right cars for the story we want to tell. We don't have an in-game currency, and all our content is available from the first time you play the game (notwithstanding the Microsoft / Sony requirements to allow gameplay off a partial download). Our single-player mode is more about mirroring the way that actual racing drivers spend their time: choose from any of the available classes, jump in, do a season, stick with it, change it, it's up to you.

4) Yeah. And flames."



" And where a car has a turbo, it's properly modelled (airflow, spin up, wastegate, blow-off valve) rather than just arbitrarily applying a multiplier to the number labelled 'speed'."

" And where a car has a turbo, it's properly modelled (airflow, spin up, wastegate, blow-off valve) rather than just arbitrarily applying a multiplier to the number labelled 'speed'."


" And where a car has a turbo, it's properly modelled (airflow, spin up, wastegate, blow-off valve) rather than just arbitrarily applying a multiplier to the number labelled 'speed'."

" And where a car has a turbo, it's properly modelled (airflow, spin up, wastegate, blow-off valve) rather than just arbitrarily applying a multiplier to the number labelled 'speed'."


:drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool::drool:
 
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Can PCARS run at 1080i resolution on PC?
pCARS (and AFAIK, games in general) doesn't support interlaced display modes directly. They generally want to build full frame buffers. However, and again AFAIK, your graphics card should be able to use an interlaced display mode, and to the game this would look like a non interlaced mode using full frame buffers. My AMD 7970 seems to support this, but I haven't tried it. Perhaps some other GTP'er have direct experience with this?

Edit: I just tested so I now have direct experience with this and can confirm that it works fine! All I did was selecting 1080i for my TV. I have both a HD-TV for gaming and a desktop monitor for work connected to my stationary PC, and the AMD drivers supports any combination of resolutions and interlaced/non-interlaced for each display. I'm sure the NVIDIA drivers can do the same.
 
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Question for the WMD members, what happens with you guys after launch? Will you still be evaluating new content after launch? Will they shut everything down?
 
^ We don't know yet, but I dearly hope that WMD/pCARS will continue to exist so that we can test patches, DLC and more. It would only make sense.

Edit: Ninja'd!
 
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How has multiplayer testing being going so far, have the servers been stress-tested yet?

My concern is that the game will have online issues during the launch window that affect multiplayer.
 
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