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- JASON_ROCKS1998
- JR98 GAMING
I was right!? That was just a blind guess!Exactly.
I was right!? That was just a blind guess!Exactly.
I'm pretty jealous, racing my car around Queensland Raceway is fun and all but I would be in heaven to be able to drive around Spa let alone have it as my local track...
When you've got so many little community ideas being fed into the game, I think it was practically inevitable for SMS to get squeezed between adding and tweaking everything the community asks for, and getting the game done. The WMD model is a double-edged sword, naturally. Like I said in my last post, based on what I know about games development, I'm sure SMS would much rather be crunching on bugtesting and polish right now instead of fielding requests for more features or features that couldn't be completed in time....From what I can gather, perhaps pCARS may seem like a project that got way too large to deal with as more features were edited and tweaked.
Hilarious. That's the author of the "Pretend Race Cars" blog. I frequented /o/ years ago, and I'm getting quoted there now because they think I'm part of the WMD hype machine. If they're going to construe everything I say as shilling for the game, they can man up and confront me about it here. I won't get into it there because the guys in the "/ovg/" thread just wanna talk about driving cars in vidya gaems (so let's respect that, James).Also @Wolfe , anybody that uses a tripcode on 4chan doesn't even deserve anybody's time.
Expect a barrage of fake accounts to show up right around release time@ Wolfe : What/where was that image of one of your postings, and what was it about? Is it anything that might interest us, or is it better to just forget it?
Oh, and yeah, I noticed Tesla was an account created yesterday to defend "that blog" or sumethin'... Strange days.
I just got one from Gamestop online about a month ago, gamestop usually doesn't carry wheels in store. It took about 5 days from time of purchase to delivery and shipping was less than $20.Hey just a quick question where is the best place to buy a T 300 in the States. Wal-Mart is showing them on there Web site. I guess I just want to make sure I'm getting the second batch and not the first batch that had problems with the pedals.
Hey thanks! I'm ordering tomorrow. (tax time). I'll give it a look. Any problems?I just got one from Gamestop online about a month ago, gamestop usually doesn't carry wheels in store. It took about 5 days from time of purchase to delivery and shipping was less than $20.
Nothing I have to complain about, the wheel is very precise and reacts to all the little twitch movements you make. A lot of people criticize the pedals for no clutch and no brake progression, but I just want to go fast so a clutch doesn't bother me and you'll develop a feel for the brake pedal.Hey thanks! I'm ordering tomorrow. (tax time). I'll give it a look. Any problems?
I really hope that February and the first half of March can roar by, I can't wait for this game!
^ When the game is out I'm sure setups will be discussed and shared here and on other Project CARS related forums.
IN the mean time just google for 'race car setup guide' and you should get enough to read for a while. Most sim racing games have setup guides made for them. One oldie but goodie is the GTR engineer's handbook (you'll find it as a pdf), and you should be able to learn from e.g. iRcaing an rFactor guides too. The same principles apply to all sims, so well written setup guides are pretty universal.
Unfortunately, no.Will we be able to upload & download tunes while in-game?
What do you mean sample? Is the car we've been hearing not even final? If not, its pretty good where its at!Looking forward to hearing SMS's 6.3 amg sample. It will presumably sound amazing.
Looking forward to hearing SMS's 6.3 amg sample. It will presumably sound amazing.
Question is there going to be split screen in project cars for consoles so you can race friends?
Damn whats with all these games being single player only. It's like people aren't meant to go out and play with friends lol.
to quote the the rendering lead in response to why there wasn't split screen. post was made in 2011.
Very hard to do - lots of the most expensive components of the game have to double in cost, for example you have to run two high detailed physics models because you have two real players, and you have to run two sets of scene graph processing, environment cube render, shadow map generation, even the HDR exposure response has to be modified to allow the two sections of the screen to be separately balanced. Throw in the additional draw call and vertex processing costs, and it starts to become a performance nightmare.
It is also an area in which mistakes are hard to find - the last split screen game I worked on (way back in the mists of time, when the PS2 was cutting edge) suffered a whole host of odd bugs because somebody forgot to check for two screens in some small bit of code buried in amongst everything else, and overall it required several man-months of coding time to get it all working.