Project CARS General Discussion Thread

  • Thread starter Terronium-12
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It could be a case of the PC/Steam OS dedicated server setup, although why there is mention of XBone/PS4 in there if they're not implementing it is odd. I guess it can only mean one thing.
 
^ The line below the one mentioning consoles sort of counters that. Anyway, I'm quite certain that the console manufacturers will not allow dedicated servers (or anything like that which is not controlled and/or hosted by them).
 
It's not something we're not really getting an answer to, one way or another, so I guess we'll have to just feed you guys any info we get (NDAs excepted).
 
Does anybody know about the drifting in pcars? I know it isn't really ment for drifting, but it would be nice to get sideways every once in a while... also, wouldn't be great if some iconic drift cars were added in a dlc...

I know, i'm having another drift fever, but I havent seen anybody else ask this question so...
 
Does anybody know about the drifting in pcars? I know it isn't really ment for drifting, but it would be nice to get sideways every once in a while... also, wouldn't be great if some iconic drift cars were added in a dlc...

I know, i'm having another drift fever, but I havent seen anybody else ask this question so...
I don't think drifting is possible but you'd have to ask someone who has tried it
 
@GT_Saint -- I'm not a WMD member, but as a fellow RWD nut, I've been keeping an eye on drifting in PCARS. To me it doesn't appear to be as realistic as Live for Speed, but as that 1M video shows it's already looking better than many other games, most relevantly Shift 2 Unleashed. I recently shared a video that might interest you, showing off some oversteer with the Lancer Evo. :cheers:
 
@GT_Saint -- I'm not a WMD member, but as a fellow RWD nut, I've been keeping an eye on drifting in PCARS. To me it doesn't appear to be as realistic as Live for Speed, but as that 1M video shows it's already looking better than many other games, most relevantly Shift 2 Unleashed. I recently shared a video that might interest you, showing off some oversteer with the Lancer Evo. :cheers:

Awesome... I guess this is the ken block of pcars :lol:
 
Playing some pCARS today for the first time in a while (wheel has been giving me troubles) and I drove the SLS around some. I can safely say you can drift it no problem. :) There are no purpose built drift cars in pCARS but you can drift some of the street cars (and slide around quite a bit in the old F1 cars too!).
 
If it's supposed to be a sim, my opinion is that drifting must be possible.

I mean, take the BMW 1 M for an example. Of course you can drift with it in real life, so if pCARS is somewhat realistic, you can drift with the car in the game as well.
You can drift with it :)

Drifting is a very good way to find out how realistic a game is
 
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If it's supposed to be a sim, my opinion is that drifting must be possible.

I mean, take the BMW 1 M for an example. Of course you can drift with it in real life, so if pCARS is somewhat realistic, you can drift with the car in the game as well.

In Project CARS various cars will drift if you want them to do so. We have no need for a drift mode in Project CARS, at least not to 'force drift physics'. Maybe a drift mode will be implemented to enforce the drift championship rules and regulations though, which is nothing more than normal.

It's simply one of the first things we said as WMD members. If we get a new tyre model we want one that gives us the ability to drift naturally without a drift mode.
The trick is in the natural bit though, whether drifting or driving/racing normally. Getting that break away point to happen in the right spot with the right speed and the reverse as well when the tyre regrips. It's been challenging for the entire team, and it is still not easy but not impossible either.
I think we are pretty close to the right response of rubber and the way the grip tears up. At least I think a lot of people are happy when they let the rear step out on the BAC Mono for example.

Lots of videos on youtube already...

 
Are the tires that come with street cars a little too grippy for drifting? I don't know much about drifting but as I understand it, in a game like GT don't most players go with very hard tires like CH or CM for drifting. If you have some grippy, high end street tires on your car doesn't that make drifting more difficult?
 
Are the tires that come with street cars a little too grippy for drifting? I don't know much about drifting but as I understand it, in a game like GT don't most players go with very hard tires like CH or CM for drifting. If you have some grippy, high end street tires on your car doesn't that make drifting more difficult?
It does
 
We have to remember that the cars are set up for racing by default. The cars don't drift without effort out of the box like Ridge Racer or what you see in Formula D. For easy drifting, cars generally needs to be set up for it - there are good guides to be found on the net. It's possible to drift them of course, as can be seen in videos, but it takes some skill just like in real life.
 
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We have to remember that the cars are set up for racing by default. The cars don't drift without effort out of the box like Ridge Racer or what you se in Formula D. For easy drifting cars generally needs to be set up for it - there are good guides to be found on the net. It's possible to drift them of course, as can be seen in videos, but it takes some skill just like in real life.
It doesn't need to be super easy; as long as you can lose grip, slide, and be able to hold it should do.
 
Aaaaand we have ourselves a sim.

In my opinion we always had one, but I think a lot of people might be afraid to admit it until they have their hands on it. Because of EA history and all of that. The 'wait and see' attitude so to speak, which is fair enough.

That attitude is what makes launchday exciting for me as someone who has been involved with the project. How will the coin fall for those remaining people? :)
 
I want to point out that drifting is not as difficult as the Gran Turismo series has made it out to be. In real life, grippy tires aren't really an impediment to drifting if you have the power to overcome them (IIRC, in high-level sanctioned events they use high-performance tires or even racing-grade), and while you might not be able to go tandem drifting D1GP-style with a pair of Mustangs straight off the dealer lot, RWD production cars can drift without any tweaks. Just watch how certain journalists like Chris Harris drive when turned loose in a controlled environment.

The racing-spec cars in PCARS will be different, as DrJustice warns. For one thing, you'd have to widen the narrow steering lock that I'm sure most of them have, and their suspension settings might not be adept at soaking the sort of weight transfers you get in drifting.

As it stands based on gameplay videos, the physics are looking promising, drifting and all. I'll have to see for myself if there are any quirks to it. :)
It's simply one of the first things we said as WMD members. If we get a new tyre model we want one that gives us the ability to drift naturally without a drift mode.
The trick is in the natural bit though, whether drifting or driving/racing normally. Getting that break away point to happen in the right spot with the right speed and the reverse as well when the tyre regrips. It's been challenging for the entire team, and it is still not easy but not impossible either.
It's not an easy feat to get everything right, but I do think it's something that ought to develop on its own over the course of putting together accurate physics, whether drifting "belongs" in the game or not. I don't think Scawen of the Live for Speed team set out to produce one of the most popular simulators for drifting -- it just happens to be an excellent drifting platform because it's realistic.
 
It's not an easy feat to get everything right, but I do think it's something that ought to develop on its own over the course of putting together accurate physics, whether drifting "belongs" in the game or not. I don't think Scawen of the Live for Speed team set out to produce one of the most popular simulators for drifting -- it just happens to be an excellent drifting platform because it's realistic.

Yes, of course. If all is well than the ability to drift should fall out of the tyre model or actually the entire physics engine. As a developer, however, you do need to continuously check how the car and its tyres behave over the limit. In other words you have to intentionaly break a cars grip and drift the car to see how it will behave.

So while driftability falls out naturally, it has to be given attention by the devs to get that detail right. It is not something that just happens by itself, unless you are lucky.

The devs being WMD and SMS together in this case, WMD tests and SMS tweaks.
 
...As a developer, however, you do need to continuously check how the car and its tyres behave over the limit. In other words you have to intentionaly break a cars grip and drift the car to see how it will behave.
The implication that this is relatively uncommon in the industry would explain a lot of things. :lol:
 
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