I don't think drifting is possible but you'd have to ask someone who has tried itDoes anybody know about the drifting in pcars? I know it isn't really ment for drifting, but it would be nice to get sideways every once in a while... also, wouldn't be great if some iconic drift cars were added in a dlc...
I know, i'm having another drift fever, but I havent seen anybody else ask this question so...
I don't think drifting is possible but you'd have to ask someone who has tried it
Mmmm
Hmmm... it looks, funny. Has anybodynhere tried it, if so can you tell me how it feels?
Maybe this one is better.
@GT_Saint -- I'm not a WMD member, but as a fellow RWD nut, I've been keeping an eye on drifting in PCARS. To me it doesn't appear to be as realistic as Live for Speed, but as that 1M video shows it's already looking better than many other games, most relevantly Shift 2 Unleashed. I recently shared a video that might interest you, showing off some oversteer with the Lancer Evo.![]()
You can drift with itIf it's supposed to be a sim, my opinion is that drifting must be possible.
I mean, take the BMW 1 M for an example. Of course you can drift with it in real life, so if pCARS is somewhat realistic, you can drift with the car in the game as well.
If it's supposed to be a sim, my opinion is that drifting must be possible.
I mean, take the BMW 1 M for an example. Of course you can drift with it in real life, so if pCARS is somewhat realistic, you can drift with the car in the game as well.
It doesAre the tires that come with street cars a little too grippy for drifting? I don't know much about drifting but as I understand it, in a game like GT don't most players go with very hard tires like CH or CM for drifting. If you have some grippy, high end street tires on your car doesn't that make drifting more difficult?
It doesn't need to be super easy; as long as you can lose grip, slide, and be able to hold it should do.We have to remember that the cars are set up for racing by default. The cars don't drift without effort out of the box like Ridge Racer or what you se in Formula D. For easy drifting cars generally needs to be set up for it - there are good guides to be found on the net. It's possible to drift them of course, as can be seen in videos, but it takes some skill just like in real life.
It doesn't need to be super easy; as long as you can lose grip, slide, and be able to hold it should do.
Here is Rene Rast drifting for you guys, which I hope satisfies...
Aaaaand we have ourselves a sim.
It's not an easy feat to get everything right, but I do think it's something that ought to develop on its own over the course of putting together accurate physics, whether drifting "belongs" in the game or not. I don't think Scawen of the Live for Speed team set out to produce one of the most popular simulators for drifting -- it just happens to be an excellent drifting platform because it's realistic.It's simply one of the first things we said as WMD members. If we get a new tyre model we want one that gives us the ability to drift naturally without a drift mode.
The trick is in the natural bit though, whether drifting or driving/racing normally. Getting that break away point to happen in the right spot with the right speed and the reverse as well when the tyre regrips. It's been challenging for the entire team, and it is still not easy but not impossible either.
It's not an easy feat to get everything right, but I do think it's something that ought to develop on its own over the course of putting together accurate physics, whether drifting "belongs" in the game or not. I don't think Scawen of the Live for Speed team set out to produce one of the most popular simulators for drifting -- it just happens to be an excellent drifting platform because it's realistic.
The implication that this is relatively uncommon in the industry would explain a lot of things....As a developer, however, you do need to continuously check how the car and its tyres behave over the limit. In other words you have to intentionaly break a cars grip and drift the car to see how it will behave.