Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Real word huh? -_-
 
The implication that this is relatively uncommon in the industry would explain a lot of things. :lol:

I think the difference here is the amount of testing required. SMS can utilize the power of WMD for a lot of testing hours, while other development studios need to either do it with their small development team (cutting development time) or hire and external group of professional testers (which is expensive and cuts into development budget).
 
No doubt, getting it right and making a proper simulator requires a lot of time and testing -- Live for Speed has been in alpha status for about twelve years now? -- but I'll stand by my opinion that throwing the car around with donuts, burnouts, drifting and whatnot should be an integral part of testing the physics of any racing game that hopes to be realistic, whether you have outside help or not. :)
 
I asked the question in the physics thread but it was missed I think - does Project Cars have brake fade? As in overheating brakes causing reduced braking performance? Worn pads?
 
I asked the question in the physics thread but it was missed I think - does Project Cars have brake fade? As in overheating brakes causing reduced braking performance? Worn pads?
This would be a great feature as I don't remember playing a game that I knew had it
 
I asked the question in the physics thread but it was missed I think - does Project Cars have brake fade? As in overheating brakes causing reduced braking performance? Worn pads?

Sorry about not answering directly, but I think you also missed it in a reply of mine afterwards then. ;)

Yes, Project CARS has brake fade. I don't know personally if it has wearing out of pads though. Which leaves another question to be asked as well... can you break a brake disc by seriously overheating it and causing fractures.

I dropped the question over at WMD as I got curious if we could actually pop a disc or brake with iron on iron.
 
@Punknoodle and rest:

Just got word from the guys in blue (as we call SMS devs) about the above.

"Yep. There are temperature effects as they wear; very thin pads/disc will heat up more quickly for the same braking energy, further increasing wear/fade. They will completely fail after getting too thin. We've roughly tuned that to fairly realistic levels. GTE/GT3 brakes should last 10-12h of hard use, Formula A just enough for a normal 90 minute race with some safety margin, etc."
 
Sorry about not answering directly, but I think you also missed it in a reply of mine afterwards then. ;)

Yes, Project CARS has brake fade. I don't know personally if it has wearing out of pads though. Which leaves another question to be asked as well... can you break a brake disc by seriously overheating it and causing fractures.

I dropped the question over at WMD as I got curious if we could actually pop a disc or brake with iron on iron.
Thank you! Great to hear :)
 
@Punknoodle and rest:

Just got word from the guys in blue (as we call SMS devs) about the above.

"Yep. There are temperature effects as they wear; very thin pads/disc will heat up more quickly for the same braking energy, further increasing wear/fade. They will completely fail after getting too thin. We've roughly tuned that to fairly realistic levels. GTE/GT3 brakes should last 10-12h of hard use, Formula A just enough for a normal 90 minute race with some safety margin, etc."
Incredible! That is fantastic :)
 
@Punknoodle and rest:

Just got word from the guys in blue (as we call SMS devs) about the above.

"Yep. There are temperature effects as they wear; very thin pads/disc will heat up more quickly for the same braking energy, further increasing wear/fade. They will completely fail after getting too thin. We've roughly tuned that to fairly realistic levels. GTE/GT3 brakes should last 10-12h of hard use, Formula A just enough for a normal 90 minute race with some safety margin, etc."
Yay, got another argument against those whiners on YT that keep on trolling that it's "not a sim" ;)
 
^ The line below the one mentioning consoles sort of counters that. Anyway, I'm quite certain that the console manufacturers will not allow dedicated servers (or anything like that which is not controlled and/or hosted by them).
Battlefield 4 has dedicated servers on consoles from EA.
 
They are controlled and hosted by EA though. What sim racers (leagues...) expect are run-it-yourself servers, AFAIK, and that is most likely a big no-no from MS and Sony.
 
@Punknoodle and rest:

Just got word from the guys in blue (as we call SMS devs) about the above.

"Yep. There are temperature effects as they wear; very thin pads/disc will heat up more quickly for the same braking energy, further increasing wear/fade. They will completely fail after getting too thin. We've roughly tuned that to fairly realistic levels. GTE/GT3 brakes should last 10-12h of hard use, Formula A just enough for a normal 90 minute race with some safety margin, etc."

To add to this guys. Just got confirmation that, of course, there will be sound effects for each of these failures.
In other words, if you are braking metal on metal... you will hear that you are braking with the wrong materials.
This means that, for example, you can basically check your brakes before entering a corner by listening to its sound.

In any case, it won't be a complete surprise of suddenly going off-track as the brakes fail. ;)
 
To add to this guys. Just got confirmation that, of course, there will be sound effects for each of these failures.
In other words, if you are braking metal on metal... you will hear that you are braking with the wrong materials.
This means that, for example, you can basically check your brakes before entering a corner by listening to its sound.

In any case, it won't be a complete surprise of suddenly going off-track as the brakes fail. ;)
That is what I call detail
 
@Punknoodle and rest:

Just got word from the guys in blue (as we call SMS devs) about the above.

"Yep. There are temperature effects as they wear; very thin pads/disc will heat up more quickly for the same braking energy, further increasing wear/fade. They will completely fail after getting too thin. We've roughly tuned that to fairly realistic levels. GTE/GT3 brakes should last 10-12h of hard use, Formula A just enough for a normal 90 minute race with some safety margin, etc."
Might be a stupid question, but how do you replace them when those 10-12hrs or 90 minutes of use are coming up?
 
Well yes, hopefully before the race got underway then.
How would that be possible? You race for 90 minutes, then your brakes are worn down and have to be changed, which means you have to make a pit stop. But making a stop before the race? That's impossible.
 
You have to make a pitstop for that where they than get replaced if they are worn.
Ah ok so it does not accumulate in shorter races when you get to the eventual breaking point? Otherwise you would have to be able to replace those parts before a new race starts (in the pre race garage or something).
 
How would that be possible? You race for 90 minutes, then your brakes are worn down and have to be changed, which means you have to make a pit stop. But making a stop before the race? That's impossible.

I do not think that F1 allows brake pad swaps mid race. LMP and GT does during endurance races of course.


Will the pit crew push you inside the pit box for repairs like that?

I don't think we have an animation for that yet. So just a swap out front unless someone corrects mw here. A swap which I don't think is animated either.
 
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