So many complicated rmexplanations!I don't care how the game works as long as it works!
It's a real wordrmexplanations huh? -_-
Maybe if you take out the RM
The implication that this is relatively uncommon in the industry would explain a lot of things.![]()
This would be a great feature as I don't remember playing a game that I knew had itI asked the question in the physics thread but it was missed I think - does Project Cars have brake fade? As in overheating brakes causing reduced braking performance? Worn pads?
I asked the question in the physics thread but it was missed I think - does Project Cars have brake fade? As in overheating brakes causing reduced braking performance? Worn pads?
Thank you! Great to hearSorry about not answering directly, but I think you also missed it in a reply of mine afterwards then.
Yes, Project CARS has brake fade. I don't know personally if it has wearing out of pads though. Which leaves another question to be asked as well... can you break a brake disc by seriously overheating it and causing fractures.
I dropped the question over at WMD as I got curious if we could actually pop a disc or brake with iron on iron.
Incredible! That is fantastic@Punknoodle and rest:
Just got word from the guys in blue (as we call SMS devs) about the above.
"Yep. There are temperature effects as they wear; very thin pads/disc will heat up more quickly for the same braking energy, further increasing wear/fade. They will completely fail after getting too thin. We've roughly tuned that to fairly realistic levels. GTE/GT3 brakes should last 10-12h of hard use, Formula A just enough for a normal 90 minute race with some safety margin, etc."
Yay, got another argument against those whiners on YT that keep on trolling that it's "not a sim"@Punknoodle and rest:
Just got word from the guys in blue (as we call SMS devs) about the above.
"Yep. There are temperature effects as they wear; very thin pads/disc will heat up more quickly for the same braking energy, further increasing wear/fade. They will completely fail after getting too thin. We've roughly tuned that to fairly realistic levels. GTE/GT3 brakes should last 10-12h of hard use, Formula A just enough for a normal 90 minute race with some safety margin, etc."
Yay, got another argument against those whiners on YT that keep on trolling that it's "not a sim"![]()
Battlefield 4 has dedicated servers on consoles from EA.^ The line below the one mentioning consoles sort of counters that. Anyway, I'm quite certain that the console manufacturers will not allow dedicated servers (or anything like that which is not controlled and/or hosted by them).
@Punknoodle and rest:
Just got word from the guys in blue (as we call SMS devs) about the above.
"Yep. There are temperature effects as they wear; very thin pads/disc will heat up more quickly for the same braking energy, further increasing wear/fade. They will completely fail after getting too thin. We've roughly tuned that to fairly realistic levels. GTE/GT3 brakes should last 10-12h of hard use, Formula A just enough for a normal 90 minute race with some safety margin, etc."
That is what I call detailTo add to this guys. Just got confirmation that, of course, there will be sound effects for each of these failures.
In other words, if you are braking metal on metal... you will hear that you are braking with the wrong materials.
This means that, for example, you can basically check your brakes before entering a corner by listening to its sound.
In any case, it won't be a complete surprise of suddenly going off-track as the brakes fail.![]()
Might be a stupid question, but how do you replace them when those 10-12hrs or 90 minutes of use are coming up?@Punknoodle and rest:
Just got word from the guys in blue (as we call SMS devs) about the above.
"Yep. There are temperature effects as they wear; very thin pads/disc will heat up more quickly for the same braking energy, further increasing wear/fade. They will completely fail after getting too thin. We've roughly tuned that to fairly realistic levels. GTE/GT3 brakes should last 10-12h of hard use, Formula A just enough for a normal 90 minute race with some safety margin, etc."
In the pits possiblyMight be a stupid question, but how do you replace them when those 10-12hrs or 90 minutes of use are coming up?
Well yes, hopefully before the race got underway then.In the pits possibly
Might be a stupid question, but how do you replace them when those 10-12hrs or 90 minutes of use are coming up?
Will the pit crew push you inside the pit box for repairs like that?You have to make a pitstop for that where they than get replaced if they are worn.
How would that be possible? You race for 90 minutes, then your brakes are worn down and have to be changed, which means you have to make a pit stop. But making a stop before the race? That's impossible.Well yes, hopefully before the race got underway then.
Ah ok so it does not accumulate in shorter races when you get to the eventual breaking point? Otherwise you would have to be able to replace those parts before a new race starts (in the pre race garage or something).You have to make a pitstop for that where they than get replaced if they are worn.
How would that be possible? You race for 90 minutes, then your brakes are worn down and have to be changed, which means you have to make a pit stop. But making a stop before the race? That's impossible.
Will the pit crew push you inside the pit box for repairs like that?
Ah ok so it does not accumulate in shorter races when you get to the eventual breaking point? Otherwise you would have to be able to replace those parts before a new race starts (in the pre race garage or something).