Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Oh right one website said March 2013, guess it's not true.For PS3 i mean.

No it's not. As Logiforce says no date has been set but some of the devs have mentioned "a year from now" recently when referring to things being finished so Q3 does seem your best bet right now.
 
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Jav
had a blast on the rookie car!! Till I got taken out on a straight... Anyways good times! We need to set a weekly GTP fun night!!

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Yes it's a blast, lots of fun to throw around. I see so many Formula A rooms but I can't drive it fast & not crash at the same time :lol:

I might be on tonight , I'll post if I get on .
Anyone free on Sunday nights to race?
 
&#8220;@slightlymadteam: &#8220;@HasbullahIdris7: @slightlymadteam Admit that you guys make AWESOME racing games. Wondering when is PCars coming out?&#8221; <- Thanksgiving 2013&#8221;

Which is around the end of November so a year and a little from now basically.
 
I wonder if vram is an issue for Bevo. Doesn't matter how many 570s you have, you can only utilize 1.25 GB of vram. pcars uses 1.4-1.5gb of vram on a single 1080 screen last I checked. Running at 5760x1080p will use up that frame buffer along with AA. I know finished games bump down the textures automatically, not sure how pcars does it in its current state.

For pcars, BF3 I'd want 3gb+ cards running 5760 res using ultra high game settings. Crysis 2 with the texture packs can go up to 2GB on one screen. 1.25gb is pretty small these days for high end games even on one screen.

I've never bought into the Vram being an issue with most games. Pcars may be different because it's so early in development, but I can almost max out BF3 on triples with my cards, the witcher 2 I can max. I just have to use BBOA instead of the other on BF3.
I think Vram is very misunderstood by almost everyone. You hear so many different theories on how it works and when it uses RAM instead of Vram, or starts using the HDD instead or whatever. I really have no idea how it works and have seen to many people who supposedly claim to know what their talking about to even worry about Vram anymore. I'm sure there are some benefits of having more Vram, but I don't know what they are and it seems so many people have different ideas about it I gave up trying to figure it out.

I will though give it a try on a single screen tonight and see how it looks. I'm really excited about it so hopefully I can get it looking decent tonight.
 
Does anyone know if you can play offline, or is it online only.

Well, for security purposes while in development you have to be online in order to play (you have to authenticate with your WMD account.) You don't need any kind of fast internet, though [I'm on basically 28k dialup and it works no problem, just not for multiplayer obviously.]

When its finally released it shouldn't need any online connection.
 
Great thanks guys.I know i 'm not registered on their website, but i have a few ideas for Project CARS guys.Anyone know of the Transafricaine Classic Rally ?.Could have the ETCC championship included, from the 60's right upto 1988.
 
Ideas are fine, but it's licenses they are more interested in. If you can get licenses for those events, or you know who to contact, then they would be interested in hearing from you.
 
I've never bought into the Vram being an issue with most games. Pcars may be different because it's so early in development, but I can almost max out BF3 on triples with my cards, the witcher 2 I can max. I just have to use BBOA instead of the other on BF3.
I think Vram is very misunderstood by almost everyone. You hear so many different theories on how it works and when it uses RAM instead of Vram, or starts using the HDD instead or whatever. I really have no idea how it works and have seen to many people who supposedly claim to know what their talking about to even worry about Vram anymore. I'm sure there are some benefits of having more Vram, but I don't know what they are and it seems so many people have different ideas about it I gave up trying to figure it out.

I will though give it a try on a single screen tonight and see how it looks. I'm really excited about it so hopefully I can get it looking decent tonight.

Well GTA IV can show what happens in menu form, how on a vram limited card you can't push the settings up but if you can't see any difference between medium and high settings in GTA then you don't need to worry. Other games do it in the background, drop stuff away. Crysis knocks off settings to maintain smooth play. Some games just bog down swapping textures and crawl around at 1-5 fps when overloaded and game just struggles instead off knocking the settings down in the background. Just becasue you tick everything on ultra doesn't mean it actually is.

Anyway, not actually saying vram is your problem. Let us know how you get on with single screen testing.

livery Camiel de Hoen - Sag ja zum Ring :)



























 
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bevo
I've never bought into the Vram being an issue with most games. Pcars may be different because it's so early in development, but I can almost max out BF3 on triples with my cards, the witcher 2 I can max. I just have to use BBOA instead of the other on BF3.
I think Vram is very misunderstood by almost everyone. You hear so many different theories on how it works and when it uses RAM instead of Vram, or starts using the HDD instead or whatever. I really have no idea how it works and have seen to many people who supposedly claim to know what their talking about to even worry about Vram anymore. I'm sure there are some benefits of having more Vram, but I don't know what they are and it seems so many people have different ideas about it I gave up trying to figure it out.

I will though give it a try on a single screen tonight and see how it looks. I'm really excited about it so hopefully I can get it looking decent tonight.

I can promise you that you are not maxing out bf3 on three screens with only 1.25 GB VRAM. BF3 uses more than that at 1920x1080; bf3 commonly eclipses 1.5 GB on the larger maps at that resolution. Every texture that is drawn is loaded into VRAM. Every time a single texture is rendered it is rendered multiple times according to whatever processing method the user chooses (2x,4x, etc; more advanced processing requires more power) to reduce the appearance of what is known as aliasing or more commonly jaggies. When you are playing at three times the resolution of the normal user you can count on the fact that more processing power and a higher VRAM amount will be required; something to the tune of three times their amount.

I certainly know the difference between ram and vram; I am in the process of getting my bachelor's in computer science double major software engineering.

You're maxing Witcher 2? Including ubersampling? On three screens? How much did you pay for your pc? 10 grand?

It's ssao and hbao on bf3 btw.
 
just like to say guys, great job on the modelling of the mount Panorama circuit, that video is as close as it gets to the real thing, I couldn't tell from the video how violent if at all the engine braking is, the one thing GT5 lacks badly, the screen shots look fantastic, I am eagerly awaiting its completed console version, hope they don't rush it,
 
I can promise you that you are not maxing out bf3 on three screens with only 1.25 GB VRAM. BF3 uses more than that at 1920x1080; bf3 commonly eclipses 1.5 GB on the larger maps at that resolution. Every texture that is drawn is loaded into VRAM. Every time a single texture is rendered it is rendered multiple times according to whatever processing method the user chooses (2x,4x, etc; more advanced processing requires more power) to reduce the appearance of what is known as aliasing or more commonly jaggies. When you are playing at three times the resolution of the normal user you can count on the fact that more processing power and a higher VRAM amount will be required; something to the tune of three times their amount.

I certainly know the difference between ram and vram; I am in the process of getting my bachelor's in computer science double major software engineering.

You're maxing Witcher 2? Including ubersampling? On three screens? How much did you pay for your pc? 10 grand?

It's ssao and hbao on bf3 btw.
No I am not using ubersampling in witcher 2. I took that as a given that no one can run it. I've seen benchmarks of 3 580s only getting around 30-40 FPS running it on one screen and dropping as low as arounf 15 sometimes. I can get about 20-25 on one screen with uber turned on but I assumed no one runs ubersampling. I've just seen so many people argue over Vram on overclock.net and here that I stopped trying to figure it out. I'm sure it is important but I think it's not as important as people tend to believe it is. I've never ran into any problems with mine before and played all the new games with my system. I didn't pay 10 grand for my system but I probably have around 2500$ in the PC. If I knew for sure it was a Vram problem and I was seeing problems in any other games besides Pcars then I would buy new GPUs. It's not FPS that was giving me problems in Pcars anyway it just didn't look even close to the pictures I'm seeing, but it sounds like it might be because I was running triples with it and it was stretching everything. My Ram and CPU should be good for awhile and I'm hoping they will get me by and I can just buy a couple new GPUs when I start to see I'm having to go pretty low in games graphic settings and my FPS starts to crawl.

I'll see later today what settings I am actually running in BF3 and witcher on triples just to show how far 1.2 gigs of Vram will stretch in those games and still stay over 40 or so FPS with triple screens. I'll take a few screen shots to show how they look.

I'm not wanting to argue about Vram though so don't take it like that, and I'm not trying to say anyone is wrong about it. I just have seen so many conflicting opinions about it that I hate to try to trouble shoot something by saying it's the Vram first. I would save it as a last resort for trying to figure out a problem with a game. If it is the Vram that would be a huge upgrade I would need to make and that would suck. I really don't want to try and spend over 1000$ on a GPU anytime real soon.

Here are a few screen shots. I couldn't get it take to take one in the witcher options ,but I have everything maxed except uber,and FOV I have far.

There much smaller then I was wanting. I must have afterburner set to the wrong type of file to save. I think it's on Jpeg I never thought to look. Pcars does look alot better on the single screen. I couldn't get it to let my wheel work though this time. I had the same problem before but didn't have the time to keep trying to get it to recognize it this time.

Also on BF3 my setting are not close to maxed out. I have everything high with SSAO(I think it's called) and 8x AA. On a single screen I max it completely out and have no problems and can't really tell a difference while playing between maxed and what I'm running now. I think when I played on a single I even turned things down to these settings so my cards didn't run at 99% all the time and it let them run a little more quiet.

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If Slighly Mad Studios can't get a licence for the Transafricaine Rally, they could always make their own version up.But would be better to get the Paris Dakar licence.
 
Dude, rally is not gonna be a part of the initial main game of pCARS. SMS said that they would love to do a rally game/DLC and a lot of people would love to see them do it, but they (understandably so imho) said that if they gonna do it, they gonna do it right. Means: Either huge expansion pack for pCARS to be built after release or full standalone game... Project Rally, if you want. Not like that rudimentary afterthought rally branch in GT5.
 
So is why Pcars looks different to you the fisheye effect or the textures and aliasing? Just look at your middle monitor since the peripherals are stretched.

If it is because of the quality of the textures then it would be easy to say its because Pcars is in alpha and it's not loading up the additional textures from your hard drive. You might not be getting stuttering when it goes to fetch the textures, because you're not getting the textures at all. You will either see a horrendous minimum fps, during the time it is fetching textures because they are unable to be loaded into vram, or no difference at all, because it's not fetching them.

Witcher 2 only uses some ridiculous 600 mb of Vram even on three screens.

I can't quite make out your af setting on bf3, but if you're running 8x I highly suggest 16x. Just look for the difference when aircraft and vehicles either completely disappear or turn into a single jaggie.
 
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Well I uploaded some pics of the apollo. A 1024x576 jpeg is pretty useless. The California highway you chose was built a while ago for consoles, maybe 2-3 years ago, you'll have to check wmd for exact info and age but its a bonus track voted to be included and a decent addition in my view. It has lots of low res stretched textures used to build it so its not the best. Before you said you almost max out BF3 then go on to say "Also on BF3 my setting are not close to maxed out."

Other tracks have placeholder textures. I actually don't feel the environments overall are that great anway and tend not to shoot them, remains to be seen how much they improve, priorities and resources budgets. The grass, asphalt and curb textures are very good but the rest looks below the car models, lighting and ground textures.

I played Dirt 3 again on PC recently and noticed immediately how much better the trees and hills are and how smooth it all plays but have no idea what the final outcome for pcars environment is, how much the next texture passes and updates will rank with other games.

When a video of Assetto corsa was posted, many on there who play pcars commented how smooth AC plays, even on a youtube video. To me its very obvious but you can after a while get used to it and easily playable, just hope when near finished it can be smoother. Playing Dirt 3 was another stark reminder but you can even see much smoother scrolling on an unfinished game via youtube. Doesn't matter what type of game, I put Crysis 2 on and smooth as silk and immediately obvious what you miss after staying on pcars for a few weeks or months for some people.
 
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Yes it's a blast, lots of fun to throw around. I see so many Formula A rooms but I can't drive it fast & not crash at the same time :lol:

I might be on tonight , I'll post if I get on .
Anyone free on Sunday nights to race?

I work nights, Sunday afternoon would work better for me for sure, and you could get Europeans in, help test with Transatlantic latency.
 
Jesus H Christ!

Are these screen grabs or bullshots? Or a little of both? I only became aware of PCars very recently and I'm in!! Tell me what I need and I'll see you out there!

Seriously, been slightly hesitant buying into a gaming PC for iRacing but what the hell,.. with graphics this sexy why on earth wouldnt i?


Edit: OMG I just took a second to browse over the track list!!! Epic. I'm building a PC as of right now to be ready for christmas. Gotta have it!
 
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No bullshots, those are taken completely in-game with the help of either an FXAA or SMAA injector.

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Fantastic shots as usual chromatic. See you in the community gallery. :P
 
Thanks T12

No bullshots Captain Roh. Some of them I don't use the fxaa inj either. To get a cleaner image for close up desktop viewing I run supersample or play at 2560x1440 or greater which you need a hefty GPU for.













 
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