Project CARS General Discussion Thread

  • Thread starter Terronium-12
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On that note, I think it will be a while before we get it (maybe PCars 3!) but wouldn't it be cool to have coolant leak from the car after a heavy frontal impact or oil after an engine blowout that you could see and if you drove on it you would lose grip? That would be awesome detail.

Maybe in some instances if an impact is in a fuel tank area or maybe even after some frontal impacts which could break fuel lines and is severe enough we could get a fuel leak and then fire.. That may be a little graphic though!
 
From what I can see, there is white smoke. In the video I posted in the mechanical failures thread, you can see it in the rear view mirror. It would be much cooler though if you would see it actually see coming from the engine bay :)
Thanks for the video, only thing that's missing is the sound effects then?
 
for those interested in the engine blowups its quite realistic.
while over reving is damaging its the over revving on downshifts that normally kills the engine. killing the engine seems much harder in new cars than the older ones. If i kill the engines; its caused by the downshifts. this normally happens after a few laps.
Turbo pressure can also do it especially in qualifying.
 
There may be more factors i'm not aware of though...
I had a radiator leak after a head-first bump into a lamp post. You see the engine temp rise and rise until it ultimately fails.

It would be much cooler though if you would see it actually see coming from the engine bay :)
In the event mentioned above, white smoke will come from the engine bay. 👍 Might even have a screenshot of that, will look it up. :)
 
Hmm, looks like Namco are playing whack-a-mole with all the sites reporting on the leaked Season Pass 🤬 Although weirdly enough it's still up on Amazon De? Ooooops!

Lol, Yep just seen that myself on another website, if the content is true, i shall be buying the season pass for sure.
 
I had a radiator leak after a head-first bump into a lamp post. You see the engine temp rise and rise until it ultimately fails.

In the event mentioned above, white smoke will come from the engine bay. 👍 Might even have a screenshot of that, will look it up. :)
If you make it back to the pits you can still repair that right?
 
This week's build notes:

Build 950 (06/03/15) - 360.9 MB
Render:

* Code to remove refreshing the multimatirx when we update animated parts. Refreshing the Multimatrix at this point caused the right wheels to be flipped 180 degreees.
Weather:
* Code to allow rain drops on cars to be delayed a little when coming from clear conditions..contributory code side changes for WMD-5551
* Wtc data to allow rain drops on cars to be delayed a little when coming from dry conditions. They start to appear at around 1/5 of the way along transition, around the time you start to see rain fall in sky and drops on the camera.
GUI:
* WMD-5801 Now allowing negative split times
* Crashes during career loading part fix WMD-5686
* WMD-5903: Removing news from teams with no teams
* String 'FIND ME' added to TextDB as part of WMD-6039
* "Reversa Corsa" achievement fix - now passing through the gear
* Disabled 'Name' entry on Online filter dialog hidden (WMD-6017)
* FIND ME text added to button on Leaderboard, Event, Time Trial screens (WMD-6048)
* Fixes missing 'activate' on keys for 'time progression' in QRWConditionsSelectPopup - WMD-5292
* New applink to enable/disable lobby options when online race is about to begin (part of WMD-6048)
Controllers:
* Crossover and inverse deadzone tweaks for preset 3 (WMD-6074)
* Fixed bug regarding setting of deadzone/sensitivity and data inconsistencies regarding their default values.
* PC Only: Changed behaviour of control assignment process so that it will never attempt to set any deadzone or sensitivity to it's default value no matter what type of control gets assigned to steering/throttle/brake/clutch. Fixes WMD-5723.
Gameplay:
* Tweak to lap time tolerance before TE starts telling you that you're inconsistent. WMD-6051
* WMD-6056: Fixed up all TimePlayed metrics to count all sessions on exit, instead of on completion of a race
* Tweak timing between final red and green starting lights to address the issue where there was no real-world style variation between red-to-red and red-to-green timing. Fixes WMD-6058
Characters/Animations:
* F1 pitcrew: Fuel mechanic- initial files for R_CF ; L_CF ; L_RC, R_RC animations
* Pit fuel animations - GT_L_RC: pag_cinq, ariel_3, audi_r18, audi_r8_v10, audi_r8_lms, bmw_320_tur
* Pitcrew characters optimization, dropped LODX, LODA,B,C at 10-20% of previous, tweaked LOD drawing distances - WMD-6068
Online/Multiplayer:
* Time of day and weather synchronized properly in multiplayer sessions, fix for WMD-5852
Vehicles:
* RUF RGT8: Fixed shadow flags (WMD-6077)
* Ginetta G40 & G55 GT4: Cockpit exposure adjustment
* Gumpert Apollo: Fixed detachable mirrors (WMD-6076)
* Mercedes A45 AMG: Fixed taillight brightness (WMD-6078)
Physics:
* McLaren F1: Allow removal of rear anti-roll bar. Defaults unchanged.
* Tweaked peak slip angles on Yiro R Light tires. Added LMP1-H tire set.
* Fix for trouble warming up cold tires, the non linear low inflation carcass approach. WMD-5806.
Tracks:
* Licensing changes for Belgian Forest (track textures)
* Le Mans: Licensing removing dds artefact from total logo on grandstand
* Zolder: Added the latest advertboards in the locations requested by AndyM
* Branding fix for Oschersleiben - removal of beer advert (2 texture changes)
* Eifelwald GP: Updates for the branding pass , had to move a couple of vehicles around to make space for an advert.
* Eifelwald: Branding pass - added real track branding / logos , new signs where needed , new textures for the new signs , added manager logos.

Build 949 (05/03/15) - 91.2 MB
Render:

* Scale particle system.
* Remove vehicles in reflection map over distance.
GUI:
* Community event ghost selection issue fix WMD-6002
* Soft Clip and Soft Clip Unity values reversed (6005)
* Fixed scrolling of menus when they shouldn't scroll (WMD-5988)
* Placeholder text removed from Time Trial Ghost selection popup (5986)
* Reimplemented applinks for splash screen visibility which were lost in a recent checkin - WMD-5737
* Profile Backgrounds ( colour version ) / renaming incrorrectly named card previews / Logo for cards
* The pit engineer no longer congratulates you if you win a race without any opponent. fix for WMD-6022
* Fix for GUI - QRW - View Replay disappears after returning from viewing a replay + other Session Results button issues (WMD-6011).
* WMD-6050: "On your left" Pulled tick processing onto main thread, as cannot guarantee race conditions from occuring. Additionally added frame-skipping optimisation to counter the over-processing nature of this achievement.
* WMD-6029 wip: Added 3 new texts for mp-specific disconnect messages: TEXTID_MultiplayerMenus_GameDisconnectedMultiplayer, TEXTID_MultiplayerMenus_GameDisconnectedMultiplayer_PS4 and TEXTID_MultiplayerMenus_GameDisconnectedMultiplayer_XB1.
* Chat Window: Enable Chat key in Publish build. Prevent open chat windows from being destroyed by post-race UI activation (should only be toggled off otherwise they can't be reactivated after a restart). Disable text entry window along with chat window when toggled off (prevents text entry from remaining active when toggled off by in-game menu activation). Fixes WMD-5867.
Cameras:
* Replay Cameras: Brno reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Zolder reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Imola reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Laguna Seca reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Willow Springs reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Watkins Glen GP reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Spa Francorchamps reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Le Mans 24H layout - reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Brands Hatch GP and Indy reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
Online/Multiplayer:
* WMD-5860: Make vehicles uncollidable when engine blown in MP
* WMD-5839: PC - Online - Default setup when joining a JIP session
* WMD-4997: PC/XB1/PS4 - Online - Lapped cars do not finish race when crossing chequered flag
* WMD-6013: Fixed in-game section pause being applied when alt-tabbing away from the game in the multiplayer lobby, leading to the game never loading into a race until alt-tabbed back. Also the in-game section will now unpause when accepting invitation to multiplayer lobby via Steam overlay (and therefore never alt-tabbing back).
Tracks:
* Le Mans: Fixed 56th spot location not on normal grid (was added).
* Hockenheim National: Fixed pit exit merge casuing AI half spins when merging with raceline.

Build 947-948 (04/03/15) - 99.3 MB
Dedicated Server:

* WMD-5561: First version of DS User Guide.
Render:
* Fix for DX9 engine distortion particles.
* Code to fix up flickering issues with the clouds. This is to contribute with WMD-5909
* WMD-5909: Trd entries lowering clouds at horizon to just below the top of the skyring to help reduce visible popping when clouds spawn or disappear. Wtc edits to fix one of the bloom factors being accidentally reset to 0 (tweakit slider bug)
GUI:
* Camera FOV sliders controll WMD-4343
* Data for new leaderboard selection now checked in (5527)
* Lobby and Passwords now scroll if over very long (WMD-5946)
* Fix for replays not being available post race in MP (WMD-5861)
* Word 'potential' added to TextDB for Last3Laps container (5939)
* Long lobby name now scrolls on Multiplayer Browse screen (5951)
* Translation of 'Finish' changed in Control Calibration screen (5955)
* WMD-5970: Removed DQ for blown engine, and added approriate messaging
* Network profile display races entered instead of miles driven WMD-5997
* Fix for GUI - Wrong car setup being applied after switching vehicles using QS and MG (WMD-5982).
* Code side of the fix for WMD-5946, limiting the password lenght and lobby name lengthe to 16 characters
* WMD-5976: "Meticulous" achievement fix. Now ensuring to have completed at least one practice & one qualifying session.
* HUD will display per-class race position/number of racers when using per-class scoring in career races (e.g. Endurance). WMD-2799
* Changing mBrowseState to a correct value after pressing cancel while entering password to enter a protected session, fix for WMD-5945
Cameras:
* Replay Cameras: All Azure coast layouts (5) reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: All California Highway layouts (5) reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Nordshcliefe main and Stage 2 layouts reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
Characters/Animations:
* GT Pitcrew: Added exported anims for Fuel mechanic_01_R_RCFUI
* GT Pitcrew: Added exported anims for Fuel mechanic_01_L_RRFUI
Physics:
* Statistics update for LMP cars. Removed driver weight so they only show the 900kg chassis minimum.
* Changes to current vehicle details in physics: Deprecated currentCarDetails, Renamed unused mCollisionMesh from VDFH, All access to car details now runs through participants copy, All access to colliision mesh state tracking now goes through ColVehicle, Update debug and accessors
Tracks:
* Brands Hatch GP and Indy: New grids to align with the start box graphics. Fixes WMD-5332
* Fixed dependencies not being updated for CL 553219 - updated just the main road MTX files to get the wet track working correctly.

Build 946 (02/03/15) - MB
Audio:

* Latest sound files from StephenB attached to Historic Goal, Endorsement, and Accolade popups (3983)
Dedicated Server (WIP):
* Rebuilt server with latest protocol version.
* Rebuilt Linux exectuable with latest code and version.
* Report whether the server is using whitelist and password to tags
* Changed the name when no config is found to "unconfigured local testing server"
* Updated sample configs with more comments. Default sample has no whitelist or blacklist, added separate sample with those.
Render:
* PC/DX11: Fix for broken FXAA
* PC/DX9 SSE culling optimisations brought over from DX11
* Fix for sparks not being deleted correctly from active list. WMD-4965
* GraphicsConfig: Updated the GPU tables for the initial, first run hardware detection and settings.
* PC: A few optimisations for SLI (GPU side) : removal of redundant clears, since we are AFR Friendly.
* GraphicsConfig: Updated the GPU tables for the initial, first run hardware detection and settings for AMD R4,R5,R7,R9 GPUs
* Ground-Cover: Reduce the amount of time that each cull-gen job VB/IB is locked for. Use non-temporal streamed memory copy for grass vertex data
Weather:
* Wet Tracks: Updated puddlemap #2 to match #1 as its used by just 2 tracks, updated cadwell and jingding nmaps to be stronger so they hide the low res reflections.
* Wtc edits. fixes bug where skyring was turning bright mid way through weather transitions at night. Also reduces the banding in the sky in foggy conditions at night, although doesn't stop all the banding during transitions to foggy conditions.
Controllers:
* Updated gamepad 2 presets after deadzone fix (WMD-5958)
* Code to allow per track cloud horizon settings. Code to help with Bug WMD-5909
GUI:
* Steam trading cards
* Allowing exit dialogue on campaign mode WMD-5615
* Multiplayer leaderboard exit dialogue - WMD-5797
* "Cycle Lap Info" now hooked up to TextDB (WMD-5971)
* Weather icon and description update during play WMD-5559
* Removed skip function from Trophy movie playback. WMD-5907
* Adds (hidden for now) control assignment for in-game chat (5867)
* Telemetry mode disabled, when participant is Dqd, fix for WMD-5981
* Fixing wrongly awarded achievement "On your left" during simluation.
* WMD-5867: Build 941 - GUI - Multiplayer chat does not work in publish mode
* Intro movie now correct aspect ratio at super widescreen resolutions (WMD-5793)
* Code that reset the Custom GUI camera if the 3d rendering has been switched off. Fix for WMD-5917
* Fixes list item setup to account for items which are 'set selected' but not currently visible - WMD-4631
* WMD-5913: Disallow the "Emergency Stop" achievement when attempting a rapid pit into the first pitbox spot.
* Fix for red livery bug, when selecting Setup Car from the career event menu (invitational race) (related to WMD-5825)
* WMD-5848: For the simulate screen - now correctly disabling/enabling the quick-guide dependent on whether career is active.
* From auto to wets, ensure tyre choice actioned for player in practice/qualify, tweaks to tyre choice based on Doug feedback (WMD-5272)
* On entering the garage or profile, any vehicle select screens except the first one are removed from the head of the page history. This prevents us returning to those screens after affecting the vehicle list data - WMD-5925
Online/Multiplayer:
* MP damage setting is no longer overriden by SP profile values WMD-5841
* Removing unused mp variation for option NO on ingame leaderboard exit dialogue (there are not 2 buttons "No" switching)
Gameplay:
* WMD-5944: Improved the strictness of the DidWinRace & IsPodiumFinish checks to include whether the player has also finished the race.
Characters/Animations:
* Driver Animations: Pagani Zonda R & Pag zonda cinque, removed non additve driver animations(paddle L,R), added full 360 steering animations
AI/Pitstops:
* Fix for WMD-5914, the pit distance is now correctly calculated
* Partial fix for WMD-5914 - Added GetStandardLocation in metrics
* WMD-5908: IsVehicleActive checks before accessing GetVehicleIDIndex
* Correct scheduling of pitstop due to low fuel in the first few laps, fix for WMD-5969
* Fix for AI controlled player car not turning on headlights when getting dark (WMD-5919).
Career:
* Career Championships: Formula B round 6 dates adjusted. Fixes WMD-5984
* Career Championships: Endurance GT3 Galileo team liveries updated. Fixes WMD-5991
* Fixed issue in the career date checking. Non-Gold code, to help verify fix for WMD-5984
* Final tweaks to issues with contract offers, accolades and series unlocking. Fixes WMD-4819
* WMD-5920: Player starts in 8th place when skipping to end on practice / qualify sessions in endurance
Vehicles:
* Aston Martin Vantage GT4: Fixed legal issues on 2 liveries (WMD-5983)
Physics:
* Fuel consumption disabled when flagged from app (WMD-5921)
* 125CC Kart: Less caster for reduced oversteer in slow corners.
* Statistics update for GT3 and DLC cars. 15kg weight reduction for SLS GT3
* Tires: Fix for AI control tire blow outs: WMD-4293: change AI wear threshold and rescale wear rate multiplier to match.
* Tires: Equalized Formula B slick tires so the Yiro isn't so great in the rain - WMD-5779. Adjusted peak slip angles/ratios of Pirelli/Masculin/Faretti road tires.
Tracks:
* Glencairn: Edited hairpin for AI speed increase.
* Eifelwald GP: Tree reduction & fixing floating trees
* Belgium Forest: Updates, logos, new ad panels as requested.
* Summerton: Added manager/track logos and fixes to tyres popping
* Moravia: Updated the road material to work better when wet, trees placement tweaked
* Besos: Applied wet reflections to tyres, updated autograss colour to match the ground.
* Mount Panorama: Added manager logos, fixed popping issues on racing line, tyrewalls, advert boards
* California Highway: Performance update with lod improvements for tree placement, noticeable improements on full and reverse route and manager ad inclusion
* Le Mans: Removed tree entry from track.lod file for Le mans to fix popping issues with trees in med track detail, tweaked light files to match recent additional garages, tweaked dynamic files to reduce lod popups of bollards , tweaked crowds.lod file for crowds to redcue lod pop up of marshals which still happened after Ales tweaks this morning on the mesh files.
 
If you are on the verge of running out of fuel do you start to get a bit of hesitation when accelerating ? And if you've enough are you able to limp back to the pits ?
Also do your brakes start to wear out after prolonged periods of racing especially in the endurance races ? And is this an option when you pit to replace them and tyres and refuel at the same time .
And finally do you choose how much fuel to take on when you pit ?

Many thanks in advance
 
If you are on the verge of running out of fuel do you start to get a bit of hesitation when accelerating ? And if you've enough are you able to limp back to the pits ?
Also do your brakes start to wear out after prolonged periods of racing especially in the endurance races ? And is this an option when you pit to replace them and tyres and refuel at the same time .
And finally do you choose how much fuel to take on when you pit ?

Many thanks in advance

5x yes :D
 
1: You can turn you lights on whenever you want. AI lights are limited to nighttime for performance reasons.
2: This feature will not be there for release.
 
I have a question about the weather and in particular the wind (Sorry if the question has already been answered):

Does the game handle any form of wind direction and force?

I remember doing the 1000km of Suzuka on GT5 and while I can't remember if the wind had an effect on the car's behaviour, I clearly remember the spray (it was raining) being blown to one side on the back straight. That level of detail was rather impressive and welcome.
 
In the event mentioned above, white smoke will come from the engine bay. 👍 Might even have a screenshot of that, will look it up. :)

As a matter of fact, I did. :cheers: Judging from the screenshot, I may have hit more than just a lamp post. :lol:

2015-02-18_00003.jpg


2015-02-18_00005.jpg
 
Does anyone use the DashMeterPro for Project Cars? I bought it for AC and it includes compatibility with Project Cars, just wondering if anyone has it up and running?
 
how i wish for those kinda apps on ps4!!

maybe sms will release an app (approved by sony) to get this to smartphones and such! it should not be to complicated to do.
 
how i wish for those kinda apps on ps4!!

maybe sms will release an app (approved by sony) to get this to smartphones and such! it should not be to complicated to do.
It shouldn't... PS4 allows for second screen support... whether or not anything can be done for PCars?? I'd like to hope it's at least been talked about.
 
hi everyone just a quick question.
I saw on youtube that Project cars offer 56 ai races for pc. is that also available for ps4 and xb1 or will it be reduced on consoles for perfomance reasons?
 
Afair, on consoles there will be a 45 car limit for single player races and 16 instead of 32 for multiplayer. That MP limit has more to do with Network QoS concerns than the actual performance of the platform.
 
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