- 10,958
- Canada
That thing will officially be my Tag Machine, if ya'll know what I mean? *wink wink*
RAM TIME!!!

I spent an hour yesterday wrestling with the RR Wraith around Brands Hatch. Using @Im_Lukas tune, I was able to get my time down to 1:42.9. Instead of getting frustrated, I just gave it up as a lost cause.
Instead, I tuned up all my Lancias in an effort to level them up. The Fulvia is E300, the Stratos is D400, the Delta is C500, the 037 is B600, the Delta S4 is A700, and the Beta Montecarlo Turbo is R885 (the max you can tune it.) I ran them in the hoppers all evening. I think my affinity level is up to 15.
I'm having fun doing this, and except for the usual immaturity in the hoppers, online racing has actually been relatively stress free. The Montecarlo has been a revelation. Despite being down 15PP in the class, it's a fun car to drive.
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Found these on this guy's twitter. Not sure how he got hold of them, but he said its 'too long to explain on twitter and that he'd DM people how he got them' Asked him for one a short while ago, hasn't replied yet.
Any thoughts on how he got them? Early access maybe, or you guys think they're fake?
This is the very same thing I thought as soon as I saw that screenshot as well. Though I guarantee that car will be in FM6 though (because it was in FH2 obviously, haha). ^^They're Forza Horizon 2 screenshots with the Forza Motorsport 6 watermark photoshopped on top. Same with the Long Beach pics, although they are rather convincing to the untrained eye.
Does the Caddy limo? The Terradyne? The GMC van? Their purpose is to add variety.Straight porting FH2 models to F6 is a no brainer and I applaud this.
However what possible use is a trophy truck. In Forza 6. On Forza 6 tracks.
I feel this is like the Local Motors fighter thing. Its cute but does it serve a purpose in a series?
Does the Caddy limo? The Terradyne? The GMC van? Their purpose is to add variety.
We will agree to disagree and yet remain friends.My response to that is "See this new bullcrap here, it matches all the other bullcrap already in the game"...
With this car variety and count, I don't think proper attention will ever be given to getting the unique performance/handling and audio characteristics 100% spot on for each car.
Too bad. It really is.![]()
Personally this is a bit of gripes FM6 currently has:
1. No dynamic time, weather. I know 60 FPS. But personally i would rather have them dynamic. It adds not just immersion but also race strategy and endurance race.
2. No wind noises on speed. Not a huge deal, but i felt like the race has something missing from there.
3. The narrator, instead of explaining each car description, it rather explains the general series said car in. Kind of tiring TBH. The Forzavista itself is epic.
4. I really hope T10 can do more creativity on the replays. Blur effects, camera angles, etc.
5. The Race/Menu soundtrack is quite good at a times. But god the Intros. Worst in the whole FM series tbh.
6. There are some Race HUD quirks. No turbo/KERS bar makes the driving kind of lacking something (the system itself are there. Its just there is no indicator).
7l Also the TCS, ASM, ABS, etc HUD indicator should have been greyed out when not used, creating the anticipation if those aids are used mid race (like the car indicator lamp turned off, then turned on when neccesary). Not completely vanishes.
8. They should have an AI class selector (kinda like PCars, sorry). Racing an LMP1 Versus a bunch of Indy Cars felt really off.
9. Lastly, no. I dont need to tell me a "Good Pass" or "Good Overtake". It looked silly and out of place.
More content does have a tendency to sacrifice some accuracy. I think FM6 handles accurate performance fairly well though. I'm more worried about the car-specific blunders they haven't fixed despite how little effort it would take. I recently drove the '09 Audi RS6 and noticed that the headlight LEDs were flashing crazily depending on the viewing angle. There are too many issues like that having persisted after five months of patching. Out of synch tachometers deserve some attention too. Minor issues? Maybe, but they all accumulate to leave an increasing quantity over quality experience.
Straight porting FH2 models to F6 is a no brainer and I applaud this.
However what possible use is a trophy truck. In Forza 6. On Forza 6 tracks.
I feel this is like the Local Motors fighter thing. Its cute but does it serve a purpose in a series?
So far no DLC for February has shown yet or at all. Not sure if T10 has any plans for one this month though.Was there a dlc this month or are they skipping it?
Forza Motorsports 6 Alpinestars Car Pack was the February DLC, it came out on January 28th.Was there a dlc this month or are they skipping it?
That's why I asked, they should've released it this week.We got February's DLC the Thursday before the Rolex Daytona 24 hrs at the end of January. It was the pack with the Daytona Prototype and the Mercury Cougar.
That's why I asked, they should've released it this week.
It was released early for the Rolex event, because the pack had a Daytona Prototype.That's why I asked, they should've released it this week.
It's kinda odd to me how they released the Alpinestars Car Pack on the same month as the January car pack.
I've never thought I'd see someone ask to push DLC dates out more, instead of getting them earlyThat's why I asked, they should've released it this week.
Ahh I see. Well that should clear things up. 👍Not really, T10 have been known to release DLC a little early before. It happened at least once with FM5 as well I believe.
Personally this is a bit of gripes FM6 currently has:
1. No dynamic time, weather. I know 60 FPS. But personally i would rather have them dynamic. It adds not just immersion but also race strategy and endurance race.
2. No wind noises on speed. Not a huge deal, but i felt like the race has something missing from there.
3. The narrator, instead of explaining each car description, it rather explains the general series said car in. Kind of tiring TBH. The Forzavista itself is epic.
4. I really hope T10 can do more creativity on the replays. Blur effects, camera angles, etc.
5. The Race/Menu soundtrack is quite good at a times. But god the Intros. Worst in the whole FM series tbh.
6. There are some Race HUD quirks. No turbo/KERS bar makes the driving kind of lacking something (the system itself are there. Its just there is no indicator).
7l Also the TCS, ASM, ABS, etc HUD indicator should have been greyed out when not used, creating the anticipation if those aids are used mid race (like the car indicator lamp turned off, then turned on when neccesary). Not completely vanishes.
8. They should have an AI class selector (kinda like PCars, sorry). Racing an LMP1 Versus a bunch of Indy Cars felt really off.
9. Lastly, no. I dont need to tell me a "Good Pass" or "Good Overtake". It looked silly and out of place.