Relaxed, General Forza 6 Chat

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I got the wheel standing tune that @prousonhairy talked about. Instead of testing it out, I took it straight into the S class online racing room. I started mid-field but within a few seconds, I was wheel-standing my way to the front of the pack. And then I had to turn. So this is basically just a short wheelbase funny car with drag slicks. And I loved it! It was hilarious blasting down the front straight at warp speed, then having to get on the brakes to the point of stopping, get it muscled around the corner and then wheel-stand down the next straight.
 
I find endurance races relaxing as well. Because of the length of them, you don't need to push as hard as you do in a short 3 lap race to get that needed Forza podium finish to progress. Gives you so much time to pick your overtaking points better, and actually takes away a lot of the stress that comes from racing in a Forza game. This is why the community has been begging T10 to bring back endurance racing as it was in FM3 and before.

Even though I may not win (though that's down to me racing on unbeatable and not changing the difficulty), it's still nice to be driving around and not really worry about much. Except pit strategy, lapped AI, staying somewhat consistent, making sure you have enough time to finish the race, etc.

I can't explain why, but it's just relaxing. You gotta try it sometime!

So I just discovered... that there's no tuning in the endurance events. Hmm...bit of a s*** sandwich.

Also wish it weren't restricted to just 7 or 8 tracks.
 
****ing done. 6 hrs and 5 minutes. 2320000 XP, 58 prize spins.

With the Nurburgring 125 I did earlier that's 7 hrs and 26 minutes on the Nurburgring tonight. Nice use of a day off I suppose lol. 68 levels in total today.

So I just discovered... that there's no tuning in the endurance events. Hmm...bit of a s*** sandwich.

Also wish it weren't restricted to just 7 or 8 tracks.
Freeplay for the win... Or agony. Whatever.
 
****ing done. 6 hrs and 5 minutes. 2320000 XP, 58 prize spins.

With the Nurburgring 125 I did earlier that's 7 hrs and 26 minutes on the Nurburgring tonight. Nice use of a day off I suppose lol. 68 levels in total today.


Freeplay for the win... Or agony. Whatever.

Right - very strange though the tuning options have been taken out. Also no stats at all for the cars pre-race? Come on T10... I hardly feel inclined to try out the endurance races. But will give it a shot. At least once.
 
Right - very strange though the tuning options have been taken out. Also no stats at all for the cars pre-race? Come on T10... I hardly feel inclined to try out the endurance races. But will give it a shot. At least once.
Yeah, that's BS IMO. You have to memorize what car is best for each track and blah blah blah. However, as PJTierney said, the Viper is the best GT car, and the 908 is the best LMP car (as long as you use TCS. I made the mistake of not using TCS for the Daytona enduro, that wasn't fun). The Road Atlanta race isn't too bad, it's about a little over an hour long and the AI aren't horrible.
 
Yeah, that's BS IMO. You have to memorize what car is best for each track and blah blah blah. However, as PJTierney said, the Viper is the best GT car, and the 908 is the best LMP car (as long as you use TCS. I made the mistake of not using TCS for the Daytona enduro, that wasn't fun). The Road Atlanta race isn't too bad, it's about a little over an hour long and the AI aren't horrible.

Will keep that in mind; appreciate the tips. ;)

Edit: can't get "saved and shared" replays to show on the official website. It says "no content uploaded". What gives??
 
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:drool: The sim league for the next week. Stock 2016 MX-5s. I have found my new home for the majority of next week, providing the players are somewhat sensible. A fun, easy to drive car where everyone will be restricted to the same setups, now the real fun begins.
 
Okay well, let's just agree to disagree. :cheers:

Besides, to be very honest, even though I've been ranting on and on about this :lol:... I'm most likely not the best individual to pass on any further judgement on either game's sound because I believe my console should be hooked up to a good 7.1 system to hear all the "bells and whistles". It can make a world of difference, though on my system, I feel F5 just sound better (I promise that's the last time I will ever say that) :D.

How do you have sound going the stereo setup BTW? HDMI to TV and then RCA jacks to amp, I assume?

I will get the shots for you when I can spare some time.. I will have to sit down, select a few tracks and car, then take shots from the exact same angles = time consuming.

We disagree about the sound. As for graphics, I'm mostly curious about seeing something that supports your ongoing claims about additional objects and shrinking. This time you started out by saying you'll take comparison shots, so I don't know why you're now talking to me about it being time consuming. It's up to you, but it would be cool if you can find the time to make a good comparison. Anyway, people say this discussion beats a dead horse... If any of you have a link to any previous conclusions to it, please provide a link if possible.

About my audio setup, it's something like what you described.

There you go, those are just some of the things one would notice, especially one with a keen eye for detail, though people will eventually like what they find more pleasing. At the end of the day, it's just an opinion that you or I have. F5 boasts better detail cos' there's less happening on the track. Exact same scenario playing over again, when we talk about the F3 to 4 transition = detail getting scaled back to accommodate more cars, denser particle effects and more complex physics calculations, all at locked 60 fps. Oldest trick in the console book.

You previously mentioned the background scenery at Catalunya, so I looked up a gameplay video on YouTube. The background scenery looks a little more detailed in FM5, but the the size of the mountains beyond the Catalunya main straight appears exaggerated compared to real life. FM6 got them more true to life at least. @Maxx2013 mentioned "better" windshield reflections in FM5. I think those too looked exaggerated in FM5, much like the almost blinding sunlight glare. Thinking about it, exaggeration may sum up why FM5 never appealed to me, whether we're talking vicious sound or eye candy defeating the purpose of being the "realistic simulation" Forza Motorsport identifies with. Don't forget that FM6 added graphical touches spicing up the overall atmosphere on tracks, so it's not all compromises to accommodate more cars, frames, calculations, etc.
 
I'm in the process of driving cars I have not sampled yet. Namely, the cars in the main menu. The 458, Z/28, Audi R8, Bugatti, Alfa 4C, FD RX-7, X5, Range Rover, Bentley & 12C GT3s, Z06, M4, AMG GT(I bought a yellow and even made a Baby blue one), P1, LaFerrari, BRZ and the Cobra.

I'm stuck on the Z/28. I love this thing. Everytime I scroll past it to the next menu option, I see the bonnet up and those black wheels.
I'm driving each of the cars I mentioned, in alphabetical order. Just once, in a Free Play race.
That Z/28. I'm using it at The 'Ring and it's a nice car. The stock suspension is perfect. It drifts, it grips, sounds good and the brakes work. I haven't even driven my GT350R. Should be fun to see what pans out when I'm done.
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It snaps, crackles and pops. Not quite as beefy as the Z/28 but, a beast nonetheless.

I think I'll make a few of these as Continental Tires Championship racers.
 
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We disagree about the sound. As for graphics, I'm mostly curious about seeing something that supports your ongoing claims about additional objects and shrinking. This time you started out by saying you'll take comparison shots, so I don't know why you're now talking to me about it being time consuming. It's up to you, but it would be cool if you can find the time to make a good comparison. Anyway, people say this discussion beats a dead horse... If any of you have a link to any previous conclusions to it, please provide a link if possible.

About my audio setup, it's something like what you described.



You previously mentioned the background scenery at Catalunya, so I looked up a gameplay video on YouTube. The background scenery looks a little more detailed in FM5, but the the size of the mountains beyond the Catalunya main straight appears exaggerated compared to real life. FM6 got them more true to life at least. @Maxx2013 mentioned "better" windshield reflections in FM5. I think those too looked exaggerated in FM5, much like the almost blinding sunlight glare. Thinking about it, exaggeration may sum up why FM5 never appealed to me, whether we're talking vicious sound or eye candy defeating the purpose of being the "realistic simulation" Forza Motorsport identifies with. Don't forget that FM6 added graphical touches spicing up the overall atmosphere on tracks, so it's not all compromises to accommodate more cars, frames, calculations, etc.

I'm going to conclude this discussion of ours by saying that you really have nothing to lose buy getting FM5 - I want you to see for yourself firsthand, that not only it has better car/track detail and car audio but also more nuanced and progressive physics. That would be a fair comparison, not Youtube vids.

I'll spare some time to give you comparison photos of tracks, cars and interiors when I can. And those are not mere claims - I am certainly not blind and have been gaming long enough to know higher detail from scaled back detail. You have nothing at all to lose by getting F5 - the track roster is limited, otherwise the car collection is standout. And might I add, it has the most beautiful version of The Ring in a Forza game.

Also if you're up for it, look up videos of The Ring, Yas Marina and Bernese Alps. Oh, it wouldn't hurt to rent F5 for a few days, would it?
 
can't get "saved and shared" replays to show on the official website. It says "no content uploaded". What gives??

Internal replays in the game run on a telemetry based system I believe, which is why you cant "share" them in game and then access them on the official website. They need to be rendered in game on the fly, otherwise the files would take up too much space.

But that doesn't matter, as you can use the Xbox ones built in DVR to record up to 5 minutes of footage manually.

more nuanced and progressive physics.
The only difference I noticed between FM5 and FM6, is that there appears to be more grip in FM6. Baring that, everything feels the same to me. And yes, that is on a gamepad, not the wheel. But if you want to know about the wheel, it is the same in that regard also. They just feel the same to me.
 
There's a lot of grip in FM6. Maybe even too much for some cars (like the F40, it's on rails, when it should be pretty loose). There also seems to be too much grip in the rain, except for the puddles, which feel like driving into a lake.
 
Internal replays in the game run on a telemetry based system I believe, which is why you cant "share" them in game and then access them on the official website. They need to be rendered in game on the fly, otherwise the files would take up too much space.

But that doesn't matter, as you can use the Xbox ones built in DVR to record up to 5 minutes of footage manually.

The only difference I noticed between FM5 and FM6, is that there appears to be more grip in FM6. Baring that, everything feels the same to me. And yes, that is on a gamepad, not the wheel. But if you want to know about the wheel, it is the same in that regard also. They just feel the same to me.

Oh, that's good to know. I've never felt the need to use those features but it might come in handy some day. 👍

There is definitely more grip in F6, and on the pad, I feel rear-engine cars feel funny on off-throttle oversteer. There is almost instant loss of grip when you go off-throttle mid turn or even brake lightly (prime example LaF). Maybe this is replicated differently on a wheel.
The grip/loss of grip feels a little more progressive in 5, and the countersteering isn't as fast or twitchy even with sim steering; again, it's more progressive. I just like the F5 feel better - the cars seem better connected to the road and there's a certain sense of dynamism at play, as opposed to quick and grippy. The car handling in 6 can come off as a bit overzealous at times - F5 IMHO makes you work harder at cleverly choosing racing lines.

There's a lot of grip in FM6. Maybe even too much for some cars (like the F40, it's on rails, when it should be pretty loose). There also seems to be too much grip in the rain, except for the puddles, which feel like driving into a lake.

Agreed - I believe they tweaked the physics for more grip with one of the updates, and I was actually somewhat taken aback to see how much grip 500+ HP RWD cars had in the rain. Part of the reason may have to do with the 430 Scuderia's behaviour in the demo on Yas Marina night - it would just do crazy things on off-throttle even at low speeds... very little or complete loss of grip/tires wouldn't turn further etc.

Wish they would omit the puddles. I find those really silly and makes me not want to take part in a wet race.
 
@Nielsen

A pain taking the same shots in both games, cumbersome and time-consuming to say the least, but here are a few:

Forza 6 Lemans
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Forza 5 Lemans
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Forza 6 Ring
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Forza 5 Ring
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Bonus shot just to give you a nice view of the detail - it's right after the Yokohama sign that you see shortly after taking the track's first left-hander. You can take the same photo in F6 to run comparisons.

Car detail 'beauty' shots Forza 5; like I said, very time-consuming. You can take shots of the Vanquish in F6 with the same color and angles to see the difference.
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None of the track shots use any zoom or editing - tried my best to replicate the same angles. What a brain-drain though:rolleyes:!

P.S: also pay attention to the track's scale in both shots. Not the best shots though - would require one to go around the track and take shots in both games... I might do that if you pay me to do it. :lol:

Anyway, that's that - you may disagree on some of the comparisons, but that's fine. On my TV, sitting at the same distance, I see denser object detail, not to mention larger environments which make me feel I'm really in the race and on the track.

Catalunya and The Ring are both standouts BTW, detail-wise. Case closed. :D
 
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I agree that FM6 has a more natural color scheme, and I've always preferred a more natural look in games. However, playing FM5 some of the tracks just feel a bit livelier, like there's more stuff going on, more effects.
 
Thanks for the comparison shots @Speedster911. As others have said, FM5 looks brighter but not necessarily better. Regarding objects around the tracks, I'm only seeing a few extra trees behind the Le Mans main straight, but their absence in FM6 takes nothing significant away from the game. The same picture in FM6 even shows added smoke effects and denser cloud textures. If anything, those new clouds are perhaps a bit dramatic for typical Le Mans climate. I don't see any striking differences in ForzaVista, and I guess it boils down to the different home spaces being lit differently. Finally, where do you see shrinking in FM6?

I'm going to conclude this discussion of ours by saying that you really have nothing to lose buy getting FM5 - I want you to see for yourself firsthand, that not only it has better car/track detail and car audio but also more nuanced and progressive physics. That would be a fair comparison, not Youtube vids.

Haven't we already covered this, and why should anyone in their right mind buy an old plotless game of no interest if they're already perfectly happy with what's new, evolved, expanded, refined, and relevant? No, I'm still sticking with FM6 and my next Forza purchase will most likely be the Porsche Expansion. I've seen enough to rightfully disagree with you on this whole matter. That's my conclusion.

VXR
Sorry @Speedster911 you're not going to prove anything other than FM5 looks significantly worse with metallic colours and bright light when you post a picture like the Aston at the Nurburgring. It looks comical.

There's definitely something cartoonish about FM5. FM6 looks a bit more down to earth. Ultimately, it's a matter of preference.
 
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Anyone else experiencing issues with XBOX Live? None of my friends are showing up as online, which really sucks. Was about to do some Virus Tag with a friend. :(
 
Anyone else experiencing issues with XBOX Live? None of my friends are showing up as online, which really sucks. Was about to do some Virus Tag with a friend. :(
Mine show up now, I've been free racing though so haven't payed attention.

I did get a SMS message from Microsoft an hour ago saying some Xbox live service issue is now resolved. Maybe that was what the service issue was?
 
I agree that FM6 has a more natural color scheme, and I've always preferred a more natural look in games. However, playing FM5 some of the tracks just feel a bit livelier, like there's more stuff going on, more effects.

Very lively... but again, beating a dead horse if I try to repeat the same thing over...mods ain't gonna be too thrilled about that. :lol:

VXR
Sorry @Speedster911 you're not going to prove anything other than FM5 looks significantly worse with metallic colours and bright light when you post a picture like the Aston at the Nurburgring. It looks comical.

Sure...the colors and lighting is more natural in F6 - no denying it, and I didn't either. Even the overall look of the game is sharper and cleaner. What I'm getting at is they eradicated detail very cleverly and subtly from certain parts of the track to keep the game locked at 60 fps - it was the case between F3 and 4, and they've done just that in F6.

If you own both games, just select any track, race it, watch a replay and do the same in F6. If you're saying the detail level is exactly the same and/or higher in F6, I'm calling BS on that one, just letting ya know up front. :dopey:

Thanks for the comparison shots @Speedster911. As others have said, FM5 looks brighter but not necessarily better. Regarding objects around the tracks, I'm only seeing a few extra trees behind the Le Mans main straight, but their absence in FM6 takes nothing significant away from the game. The same picture in FM6 even shows added smoke effects and denser cloud textures. If anything, those new clouds are perhaps a bit dramatic for typical Le Mans climate. I don't see any striking differences in ForzaVista, and I guess it boils down to the different home spaces being lit differently. Finally, where do you see shrinking in FM6?



Haven't we already covered this, and why should anyone in their right mind buy an old plotless game of no interest if they're already perfectly happy with what's new, evolved, expanded, refined, and relevant? No, I'm still sticking with FM6 and my next Forza purchase will most likely be the Porsche Expansion. I've seen enough to rightfully disagree with you on this whole matter. That's my conclusion.



There's definitely something cartoonish about FM5. FM6 looks a bit more down to earth. Ultimately, it's a matter of preference.

Mayenn.. I am DONE convincing your stubborn ***!

And to think that you're using YouTube vids Vs your HDTV to run comparisons... OF COURSE it's going to look better on your TV :banghead::banghead:
 
Big day today as far as maxing out affinities goes. Here's what I managed today:
Rolls-Royce (you can probably tell how I did that)
Pontiac
Mercedes-Benz
Alfa Romeo
Maserati

What's next? Of all things, Local Motors. Should be...erm...fun. :P
 
Big day today as far as maxing out affinities goes. Here's what I managed today:
Rolls-Royce (you can probably tell how I did that)
Pontiac
Mercedes-Benz
Alfa Romeo
Maserati

What's next? Of all things, Local Motors. Should be...erm...fun. :P
How many you up to now? I'm at 38, and according to my math, I have 47 more to max out. :irked:
 
How many you up to now? I'm at 38, and according to my math, I have 47 more to max out. :irked:
I'm only one ahead of you. I've maxed out 39 manufacturers. ;)
Though I reckon Local Motors will keep me busy. I tend to max out my affinities with stock cars from each manufacturer, and since the Rally Fighter handles like a bowl of Jello, I'm in for a frightening time. :ill:
 
I'm only one ahead of you. I've maxed out 39 manufacturers. ;)
Though I reckon Local Motors will keep me busy. I tend to max out my affinities with stock cars from each manufacturer, and since the Rally Fighter handles like a bowl of Jello, I'm in for a frightening time. :ill:
I couldn't do stock lol. I'm close to maxing AMC, and as much as I like the Javelin, I found a really good A class tune for the AMC Rebel. It makes it way more enjoyable IMO. I just been doing normal Free Play races with it for a couple hours. When I get to the Terradyne or Rally Fighter,Daytona it is. 👍
 
I couldn't do stock lol. I'm close to maxing AMC, and as much as I like the Javelin, I found a really good A class tune for the AMC Rebel. It makes it way more enjoyable IMO. I just been doing normal Free Play races with it for a couple hours. When I get to the Terradyne or Rally Fighter,Daytona it is. 👍
I should also note that I'm on Unbeatable difficulty. Sure is fun trying to beat an S15 Silvia or a Ferrari 250 Lusso with a gigantic Rally Fighter. :lol:

Edit: After taking a few laps around my test track (Road America Full Circuit) in my stock Rally Fighter, it honestly isn't too bad. Yes, the suspension is soft, and it's rather high up, but it's definitely not the worst thing I've ever driven (*cough* Lotus E23 *cough*).
 
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I should also note that I'm on Unbeatable difficulty. Sure is fun trying to beat an S15 Silvia or a Ferrari 250 Lusso with a gigantic Rally Fighter. :lol:

Edit: After taking a few laps around my test track (Road America Full Circuit) in my stock Rally Fighter, it honestly isn't too bad. Yes, the suspension is soft, and it's rather high up, but it's definitely not the worst thing I've ever driven (*cough* Lotus E23 *cough*).

Heyyy, what's wrong with the Lotus E23??! :irked:
 
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