*long a$$ reply post...
So you're ignoring the fact that 1000 premium cars was not possible to do over 5 years with only 150 people
No i am not ignoring it, but the gamers arent to blame and on the other hand they could have selected better premium line up.
Also, horns,museum cards suits and helmets are a nice touch but the spine of a racing game is circuits and cars.
They should have made a solid core first, and then spend time on the secondary things.
I saw the trailers too but I didn't remember seeing saying word for word promises, other than for dlc. Did Kaz also promise we can fly those jets that flew over Daytona in one of those trailers?
Have i said that we should be able to fly the jets? No i havent.Moving on.
My point was that they have showed off too much and they have released many trailers with various staff that everyone was expecting to be in the game.
And this game is way more complete than many others on the PS3. Some games hardly get patched let alone updated.
I said that before mate, do not compare PD with e.x. ninja theory that they dont have the slightest idea how to make a game.
If you want to compare PD with another studio have them against Kojima or Santa Monica.
About Transformers..... is developed by High moon studios?? Do you have any idea what games this studio have released? check wiki....and it is made with unreal engine 3, one of the worst and most lame engines for PS3.
Every multiplatform game that you see made with UE3, 99% is made on 360 an it is imported to PS3.
Mate PD have no excuses on this, is unimaginable for a studio like PD to release a patch to fix 1 thing and brake 4... as there are no excuses for the Gear/transmission chart, that we have the exact same rear spoilers for the last 8000 years, and so on...
People got bored and they need/want new things.
Edit: man I need a smoke.
I've smoked a bloody pack wile writing this post....
And this is why I haven't made a post in here yet. Promise? Huge budget?
DLC wasn't a promise. It was clearly worded in a way that made it an announcement that we'd continue to get DLC, free or paid.
This looks like the bible that everyone interprets it as he sees fit.
I wont get in to that, cause words have a meaning, if PD wanted to mean something else they would have used different words...they arent women that they say one thing and mean another. (sorry girls but is the truth)
Huge budget doesn't speed the process up. It'll make everything take longer if they can spend more money to get what they need/want. A smaller budget should do the opposite.
Yeah tell that to the ignorant people that paid for Burj Khalifa...they've paid 1.5billion so it can be ready in 6 years.
If they knew they would have paid 750millions and the on the top of that it would have been ready in 3 years...with the minor issue that would have been half the building that it is today.
You are joking right?
Sony was the decision-maker with GT5's release date. By definition, GT5 was released too early so it wasn't the fault of the developer.
After 5 years? and multiple delays? and sony facing troubles moving consoles? is sonys fault that PD broke every promise to deliver on time?
Sixty-eighty million dollars spent on 100-140 workers (five years of pay for an average of 100 people since at the start of development there were only about 80-100), over 1,000 cars and 20 tracks that they needed to get the licenses for, the new to the series NASCAR license, and this server room
http://www.youtube.com/watch?v=D_K73QfbfhM&feature=player_detailpage#t=9s.
1-I dont think that the server room is counted in GT5 budget
2-I wont count right now but there are no 20 Real tracks in GT5.
3-About the the 1100 something cars in gt5, i dont have a clue how much a license costs but, if you consider that most of them are Japanese and most of them are copies of gtr's,s2000's,rx7's etc i believe that they havent spend that much in this section.
There's gotta be a lot more that I have no idea about. Not sure if it matters at all, but let's not forget that Tokyo, where PD's headquarters were/are at, is one of the most expensive cities in the world.
Have No idea at all too.
And have in mind, the Premium cars have the backseats modeled

which pCARS doesn't even have done nor is there anything to look at when using looking back in cockpit view. I'm not seriously suggesting that this matters like the rest though.
Its look great no doubt about that.
Five years - GT HD was scratched (the game was meant to be an online-only functioning kind of game), PD had to downsize GT for PSP and use Prologue's physics for it, GT5 Prologue beta/demo was updated twice with Spec II/III and brought a free track and cars, the collaborations PD has had with car manufacturers, and finally, the PS3 is/was the most difficult system to make games on. We are finally seeing multiplats that are just as good if not better than the 360 version, I think, and it's because developers, in layman's terms, made the games for the 360 to transfer to the PS3 afterwards.
PS3 was difficult back in 2006-07-08 now we are past half 2012, all of the devs have spend a lot of time learning how to write a code in the bloody thing, it would be stupid not to know after all this years.
Plus that Sony have made some price cuts in SDK's.
let's not forget weather, course maker, time change blah blah blah
No one is forgetting anything mate, but the game needs new things and gamers arent the ones to blame for asking them.