Searching For Evidence of Hidden Things

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Try to go through it with the car trying to keep a constant speed, then take note of the moment you reach it and of the moment it ends behind your wheels: you can calculate the distance approximately: if it's something like 1/4 mile or 1Km that would be a good evidence...
Thats what did, thats how i know it's a drag strip, the tracks shape and length is nothing at all like laguna seca. I have pictures to prove it!

Last moment idea: once upon a time, there was a tool to decompress gt2.vol file inside the GT disc: you could copy everything from the game on your HDD and then explore without playing the game. It was mainly used in the first 00s years to make ports of the cars to other games, such as NFS porsche or similar. In my opinion this is the last method we can try to seriously find proof of that thing or exclude once for all. The only problem is that the file was hosted on a geocity site which has been closed some years ago, and, even if I remember of having downloaded it, it's no longer on my computer, so if someone's got it, there's the last chance.
Really!?!?:drool: Isn't there a post about it somewhere?:confused:
 
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Yea i have access to every single secret car and track in the game, like i said there are some cars no one knows about at all really, there mostly hidden racing mods but still it counts. About this evo, what exactly are you and Xenn talking about when you say it's "Kaz's car"?:confused:

The secret variant of the Mitsubishi Lancer Evo. V Rally Car in GT2 is a car that Kaz is seen driving in one video where he talks about his love of motorsport racing.
you can see the video here: http://www.youtube.com/watch?v=A56Ss7oMTag
 
Really!?!? Isn't there a post about it somewhere?

There are, search for GT2.vol and similar things and you'll find all the posts. Unfortunately, there was only a link for the file, and it referred to a geocities site, which's dead, so there's absolutely no way we can find that tool now, unless someone's got it in his HD yet (Once I had, it was fun, I remember each car (which hadn't name, but only a code of some letters) had 3 files related to it: the car model, the texture model, and the shadow model: when you see in the game that the reflexes aren't perfect, eg they don't cover the mirrors, is because of the fact the model and the reflections use distinct 3d meshes). Maybe there's a way to create a program which extracts GT2.vol, someone did in the early 00s, it mustn't be a really hard thing.
 
The secret variant of the Mitsubishi Lancer Evo. V Rally Car in GT2 is a car that Kaz is seen driving in one video where he talks about his love of motorsport racing.
you can see the video here: http://www.youtube.com/watch?v=A56Ss7oMTag
Wow thanks for the post:tup: Since it was in a video you would think people would be talking about it as much as they did with the CLK GTR and the Mclaren, but they haven't:confused: Nearly 12 years after it's release i can't believe we are the only ones talking it!
There are, search for GT2.vol and similar things and you'll find all the posts. Unfortunately, there was only a link for the file, and it referred to a geocities site, which's dead, so there's absolutely no way we can find that tool now, unless someone's got it in his HD yet (Once I had, it was fun, I remember each car (which hadn't name, but only a code of some letters) had 3 files related to it: the car model, the texture model, and the shadow model: when you see in the game that the reflexes aren't perfect, eg they don't cover the mirrors, is because of the fact the model and the reflections use distinct 3d meshes). Maybe there's a way to create a program which extracts GT2.vol, someone did in the early 00s, it mustn't be a really hard thing.
Dang!:dopey: If i had known something like this existed i would have got it and salvaged it for all ya'll to use! Was it ever sucessful?
 
Dang! If i had known something like this existed i would have got it and salvaged it for all ya'll to use! Was it ever sucessful?

That's a pity noone saved it. Actually, that was part of the "first generation" of GT2 explorers, based on actual psx and not on emulators, who shared its results on html pages on the 1st generation of the web, and kept in touch with a dozen of "Friend sites" link rather than on forums. They had discovered pretty much everything, I saved what I managed on an .xls file (if you want it I'll give you, but I presume you already know everything it contains, for example the complete track list with their addresses to put into the code, somewhere there was that data and I copied, but I think that's one of the few things that are on the net, yet) but there are lot of things I forgot to save. A guy from 2000s had a wonderful site with detailed info about all the cars with their addresses, engine codes, even tyres and some modifications ones, even each rim with the code to put it on cars eg BMW which can't.
Another site had a translator for codes of each version of the game. One I remember had also a downloadable tutorial about how to modify the 3d models in the game (not only, for example, the Lancer spoiler, the whole polygons on the cars, even if in a rough way)... they knew EVERYTHING and now we are like resurrecting from the middle ages of GT2 esoterism.
Really, there was a lot of interest in these things and I could see most of the sites yet alive (I was 14, 15 and they were already old ones). I don't remember which ones are still accessible, but if you're interested pm me, I'll give you the "ancient" information I have: they're not mine and even if who made them has probably forgotten of their exhistence, is probably wrong to post them publicly without crediting.

The Gt2 tool came also from a site which, if I remember well, provided another good tool too, "Gt2edit.exe" which permitted to manage the garage file directly from the memory card files (for NTSC 1.0). If you find that site it's likely that even the GT2.VOL extractor is there. I would post some pictures of the files in it but they're from the last "format c:" of my pc so they're not there. I used the tool to convert GT2 cars (only models) for "racer", an open-source simulator, not that it was too easy, as texture files were something like 512x512 pictures with every single detail of the car like in a small room thrown in in order to save space, and also, being Gt2 models quite obsolete for year 2006-2007 I gave up and tried - with little success - to make my own.

Good luck if you're going to continue the search!
 
That's a pity noone saved it. Actually, that was part of the "first generation" of GT2 explorers, based on actual psx and not on emulators, who shared its results on html pages on the 1st generation of the web, and kept in touch with a dozen of "Friend sites" link rather than on forums. They had discovered pretty much everything, I saved what I managed on an .xls file (if you want it I'll give you, but I presume you already know everything it contains, for example the complete track list with their addresses to put into the code, somewhere there was that data and I copied, but I think that's one of the few things that are on the net, yet) but there are lot of things I forgot to save. A guy from 2000s had a wonderful site with detailed info about all the cars with their addresses, engine codes, even tyres and some modifications ones, even each rim with the code to put it on cars eg BMW which can't.
Another site had a translator for codes of each version of the game. One I remember had also a downloadable tutorial about how to modify the 3d models in the game (not only, for example, the Lancer spoiler, the whole polygons on the cars, even if in a rough way)... they knew EVERYTHING and now we are like resurrecting from the middle ages of GT2 esoterism.
Really, there was a lot of interest in these things and I could see most of the sites yet alive (I was 14, 15 and they were already old ones). I don't remember which ones are still accessible, but if you're interested pm me, I'll give you the "ancient" information I have: they're not mine and even if who made them has probably forgotten of their exhistence, is probably wrong to post them publicly without crediting.

The Gt2 tool came also from a site which, if I remember well, provided another good tool too, "Gt2edit.exe" which permitted to manage the garage file directly from the memory card files (for NTSC 1.0). If you find that site it's likely that even the GT2.VOL extractor is there. I would post some pictures of the files in it but they're from the last "format c:" of my pc so they're not there. I used the tool to convert GT2 cars (only models) for "racer", an open-source simulator, not that it was too easy, as texture files were something like 512x512 pictures with every single detail of the car like in a small room thrown in in order to save space, and also, being Gt2 models quite obsolete for year 2006-2007 I gave up and tried - with little success - to make my own.

Good luck if you're going to continue the search!

Yea sure i would love to see this "ancient" information you possess! As for this code translator, it still exists! I use it from time to time, works great! If i can find this extractor some where, darn tootin' im bringing that CLK GTR from NFS III to were it was supposed to be in the 1st place!:sly: (assuming it can be done)
 
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Nice so is this the extractor or is it something that you view the files in the disc like what some people on here use? Ether way it is awesome!

That is the extractor, gt2vol.zip . I found the plam file in one of the folders extracted. Even if now I'm not that sure it's plam strip because I managed to put my hands on the map file with photoshop and it's definitively another track, I think Apricot Hill.
 
Wow thanks for the post:tup: Since it was in a video you would think people would be talking about it as much as they did with the CLK GTR and the Mclaren, but they haven't:confused: Nearly 12 years after it's release i can't believe we are the only ones talking it!

No problem, I actually found out about this video on another thread. So, were not actually the only ones that were talking about this car.

It's a shame though that the mclaren f1 or mercedes benz clk gtr didn't make it into the GT series until Gran Turismo 4 came out. I would've had more fun driving these cars in GT2 than GT4 to be honest.
 
That is the extractor, gt2vol.zip . I found the plam file in one of the folders extracted. Even if now I'm not that sure it's plam strip because I managed to put my hands on the map file with photoshop and it's definitively another track, I think Apricot Hill.
So this is the GT2VOL extractor that was lost when Geocities shut down!?!?!?!:drool::confused: I am speechless! This is truely amazing! Now again tell me what all this thing does.:)
No problem, I actually found out about this video on another thread. So, were not actually the only ones that were talking about this car.

It's a shame though that the mclaren f1 or mercedes benz clk gtr didn't make it into the GT series until Gran Turismo 4 came out. I would've had more fun driving these cars in GT2 than GT4 to be honest.
Yea i figured a handful of people already knew about it. With that being said i imagine it was created just for that video, then left in the game somewhere. I totally agree that the CLK GTR and the Mclaren should have been in the game, I would have liked driving it in there more than GT4. Blame it on Need for Speed!:mad:
 
Yea i figured a handful of people already knew about it. With that being said i imagine it was created just for that video, then left in the game somewhere. I totally agree that the CLK GTR and the Mclaren should have been in the game, I would have liked driving it in there more than GT4. Blame it on Need for Speed!:mad:

Yup, I would've figured it would be nfs's fault, just like why porsche hasn't been in an official GT game yet. Too bad you can't mod Gran Turismo 2 like people can do with most ps1 games now.
 


This is the only CLK race car model in the game. In the promotional video, a completely different one is displayed (That's the CLK-GTR, this is a sort of DTM thing). It wasn't released into the final version, either.
 
Yup, I would've figured it would be nfs's fault, just like why porsche hasn't been in an official GT game yet. Too bad you can't mod Gran Turismo 2 like people can do with most ps1 games now.
Yea it always has been nfs that has been preventing gt from getting things like porsche , i play nfs and i have seen how they do there games and they used to be good but there not anymore. As a matter fact there is a thread on here mentioning EA was voted as the worst company in america and i kinda agree. With that being said i think they should hand over the licenses to PD because NFS has put there cars to good use like GT has, they always put every car they have to good use. Considering EA is the worst company in america, i think porsche is only embarrassing thereselves with EA.


This is the only CLK race car model in the game. In the promotional video, a completely different one is displayed (That's the CLK-GTR, this is a sort of DTM thing). It wasn't released into the final version, either.
I take it you used the GT2VOL extractor to do this? Is that promotional video anywhere on youtube? If so can you post it please? Also can you post a vistor message on my wall on how to use his extractor? P.S. i am running out of room in my PM box.
 
I take it you used the GT2VOL extractor to do this? Is that promotional video anywhere on youtube? If so can you post it please? Also can you post a vistor message on my wall on how to use his extractor? P.S. i am running out of room in my PM box.

Gt2vol and a 3d modeling program (freeware). When you've extracted all the data, such 3d files are in the "carobj" folder. By the way, I've posted in your profile page some basic instructions.

Also, I've just read some stuff in this same topic: it seems that someone, sometime ago, already knew about gt2.vol extractor and l_plam folders...
 
l_plam is the apricot hill license test track. The track we should be looking at is l_20.

As it's a simple straight line, that could be what we're looking for.
 
l_plam is the apricot hill license test track. The track we should be looking at is l_20.

As it's a simple straight line, that could be what we're looking for.
Well Xenn we got the tools we need, now lets do it! 👍 This extractor brings me back to one thing, the course backgrounds... could they be changable with this Xenn?:drool:
 
Well Xenn we got the tools we need, now lets do it! 👍 This extractor brings me back to one thing, the course backgrounds... could they be changable with this Xenn?:drool:

As of right now, you can look at the tracks graphics by using a program that looks inside the data.

I use GGD to view the graphics.
 
I love the developments this thread has taken in the last page or so. You guys are awesome. I seriously want to just check out the 3d models of the cars to see how I can make my own in the style of these. (I'm using 3DS Max, btw)

Keep it up, and make GT History.
 
I dunno if this has been asked, but now that we have the GT2vol extractor, is it possible to create our own car and track textures and recompile the GT2vol file?
 
I dunno if this has been asked, but now that we have the GT2vol extractor, is it possible to create our own car and track textures and recompile the GT2vol file?

No, this has never been possible. There are also two threads on this forum of people asking. It is a pity, people which made the extractor probably knew how the archive worked, so they could make the recompiler, but in 2001-2002 noone thought of modding a psx game when they could put their hands on other pc games...
GT2vol is a tool made to export Gt2 cars into other games, but not from other games to GT2...
 
I've decompessed the GT2.vol and in one of the folders (csrmap) I found some files like new_parmaS.tim, l.screw.tim and stuff like that. Is that folder containing the game's racetracks and If yes, are those files which I mentioned earlier some of the hidden tracks?
 
No, this has never been possible. There are also two threads on this forum of people asking. It is a pity, people which made the extractor probably knew how the archive worked, so they could make the recompiler, but in 2001-2002 noone thought of modding a psx game when they could put their hands on other pc games...
GT2vol is a tool made to export Gt2 cars into other games, but not from other games to GT2...
Exporting GT2 cars to other games?!?! Have you actually tried that before? Do you know how to do it? :dopey:
 
Wow thanks! I saw you post a photo of the Ford GT90 model on another page here, i take it you used this to do? If so tell me how because im new to this.

That program lets you look at the graphics, I used a different program for the model.
 
I've decompessed the GT2.vol and in one of the folders (csrmap) I found some files like new_parmaS.tim, l.screw.tim and stuff like that. Is that folder containing the game's racetracks and If yes, are those files which I mentioned earlier some of the hidden tracks?

Yes, they are the racetrack files, to be precise, they're the racetrack map file - nothing really interesting, as they only show a white map of the track in very low resolution in a black field - and to see them you must download some tools about .tim files. There's a completely indipendent program which is freeware but I didn't use it hence I don't remember how it is called, however try with google; if you have Photoshop CS, you'd better look for the plugin for that: it's a Sony-developed version of the plugin, made in 1995 for Photoshop 2.5, but somehow it works even with the latest versions.

Exporting GT2 cars to other games?!?! Have you actually tried that before? Do you know how to do it?

Yep, I tried to do that before but you won't get good results, at least for year 2012. Some did with Re-Volt, I tried for another game but there are many problems concerning, for example, UV mapping (putting the textures on the right place of the car), because the filter doesn't keep track of the original UV. From a declaration of the man who did EVERY 3d model in the game (took 2 years), he spent 1 day to have a car finished: really it isn't worth converting low-poly models made in 1 day and mapping them (it takes another day) when you'd obtain your own cars in the same amount of time.
Did try to convert the Mako Shark Corvette, but I would have to add wheels, texture, to rescale the model as it came out 10 meters long and turn it backward as it was facing the track with its back part. I gave up and made my own model for "Racer": that was my only conversion attempt.

However, apart from UV mapping (which some say is quite easy to learn) I'd know how to do that.
 
Yes, they are the racetrack files, to be precise, they're the racetrack map file - nothing really interesting, as they only show a white map of the track in very low resolution in a black field - and to see them you must download some tools about .tim files. There's a completely indipendent program which is freeware but I didn't use it hence I don't remember how it is called, however try with google; if you have Photoshop CS, you'd better look for the plugin for that: it's a Sony-developed version of the plugin, made in 1995 for Photoshop 2.5, but somehow it works even with the latest versions.



Yep, I tried to do that before but you won't get good results, at least for year 2012. Some did with Re-Volt, I tried for another game but there are many problems concerning, for example, UV mapping (putting the textures on the right place of the car), because the filter doesn't keep track of the original UV. From a declaration of the man who did EVERY 3d model in the game (took 2 years), he spent 1 day to have a car finished: really it isn't worth converting low-poly models made in 1 day and mapping them (it takes another day) when you'd obtain your own cars in the same amount of time.
Did try to convert the Mako Shark Corvette, but I would have to add wheels, texture, to rescale the model as it came out 10 meters long and turn it backward as it was facing the track with its back part. I gave up and made my own model for "Racer": that was my only conversion attempt.

However, apart from UV mapping (which some say is quite easy to learn) I'd know how to do that.
Well so pretty much your saying it can be done, but I imagine for the results it's not really worth it. You think you post a picture of the results you are speaking off, how it supposedly turns out?
 
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Well so pretty much your saying it can be done, but I imagine for the results it's not really worth it.

Exactly.

I just tried to open with GT2VOL the GT2.vol files inside some GT2 demo discs in order to find that CLK that is seen in some pre-release IGN or Gamespot screens, and I'm encouraged by the fact that the memory addresses seem to be the same, as you can actually play cars which weren't intended to play modifying the data in memory through an hex editor (eg the C4 Corvette, which also happens to show some sort of weird 3rd light on the back I don't remember it was there in the final version of GT2) but, since noone ever knew exactly the code for the CLK, I presume there's no way to find it other than trying every single code.

However, there are screenshots of that CLK on the net, so it must be somewhere, in some lost PSX demo of the game or press version: in the first case, only time'll give an answer.

There are torrents on the net you can download the demo versions from. I presume you're using epsxe with pec cheating, so if you get an hex you may try to do some research (if you're only interested in the plam strip, I'm quite sure it isn't there, though).
P.S.: Hope I'm not saying anything illegal here. They were demo versions intended to be spread freely, so there's no reason downloading them should be considered dangerous for Sony or any other developer.
 
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