- 23,800
- Philippines
Grinding is such a chore.
This is Gran Turismo. Not Pokemon.
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For someone doing two to three jobs and watching kids at odd hours when not working, a videogame habit is difficult to sustain.
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For that same person, a videogame habit that requires you to run the same hour-long race series a hundred times over simply to earn money rather than for the thrill of victory is too much like hard work. In GT3, doing that hour-long series to win F1 cars of different colors was fun. But that's a commesurate reward for the amount of work. Nowadays, GT has been hit big-time by the inflation bug. You have to race many more hours to afford that single unicorn... That doesn't require skill. It just requires you to not have much else to do with your life.
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The thrill of "owning" a car and customizing it with new paint and wheels, as well as choice upgrades are a good argument for "Career" mode. Otherwise, an "Arcade" mode (with Career Physics, mind you) with a simple "unlock" system would help decrease the dragging, grinding nature of the single player experience.
This is Gran Turismo. Not Pokemon.
-
For someone doing two to three jobs and watching kids at odd hours when not working, a videogame habit is difficult to sustain.
-
For that same person, a videogame habit that requires you to run the same hour-long race series a hundred times over simply to earn money rather than for the thrill of victory is too much like hard work. In GT3, doing that hour-long series to win F1 cars of different colors was fun. But that's a commesurate reward for the amount of work. Nowadays, GT has been hit big-time by the inflation bug. You have to race many more hours to afford that single unicorn... That doesn't require skill. It just requires you to not have much else to do with your life.
-
The thrill of "owning" a car and customizing it with new paint and wheels, as well as choice upgrades are a good argument for "Career" mode. Otherwise, an "Arcade" mode (with Career Physics, mind you) with a simple "unlock" system would help decrease the dragging, grinding nature of the single player experience.