My take is that the Standards were intended to be a legacy throwback for people like me. What probably happened, along with all the other stuff in the game, is that things didn't get implemented the way they should / ideally would have been. And then came the marketing: "1000 cars". People went crazy, and I know I wasn't the only one who was skeptical of where all those cars came from when 2 years earlier GT5
Spec III only had 60, and GT4 was released 4 years before that.
Yes, it was unacceptable to throw that number around, and I can see why some would think the Standards were only included for that reason, but I maintain that the Standards were a reaction to people like me lamenting losing so many of their favourites from GT2 in transitioning to GT3 - GT4 had more cars than GT2, so the problem would have been even worse!
Consistency would be nice in an ideal world, but I've had plenty of fun with the Standards, so I'm not going to cry about the few things that annoy me about them (like not being able to use them in photomode...)
That cockpit view thing was another point where I was clasping my skull in disbelief at the way people were taking something that hadn't even been said and convincing themselves that it was true. It was hard work communicating that it would be so very unlikely. Although I will say I did allow myself a few flights of fancy, mostly with crash-landings afterwards...
It just pisses me off that people build their own fantasy and make a big song and dance when reality doesn't live up to it - blame marketing if you like, but you should automatically be wary of something that is only designed to get you to part with your money.
The damage would look better because allocating the same processing budget to fewer vertices results in much more power per vertex, i.e. the model can be more sophisticated, and you can essentially just do more with it. It's clearly geared for the Premiums, that are given a certain budget per vertex in line with the 3/4 million poly meshes that just doesn't translate to the Standards - there's not enough detail. I had hoped before the game was launched that they'd look into tessellation because that would help there (and with the mesh silhouettes).
I never said complaining was unnecessary, it's the childish lampooning that is unnecessary. The mistake made was the way it was marketed - it's an issue of perspective, and people need to stop being so damned image conscious (fat chance when the game, in fact the whole Sony brand, is sold primarily on that pretence already).
Oh yeah, did I say this already? I don't expect we will see Standards in GT6, but not for the reasons you stated (they should already have well over 600 cars by now) - not that the vast majority of people will read it any other way.
Yes, for the few that'll remain (see above). I'd also like to see GT2's missing cars, but that's not going to happen either, although they'd be great in the museum...