Standard cars in GT6?

There seriously better not be standards in GT6.

If they can't convert all of the standards into premiums... there seriously better be some standards in GT6. There are some really great cars on the standard side of things, just a little unpretty tho.
 
SagarisGTB
They don't "convert" standards to premiums. It's impossible. They would have to redo that car model from scratch.

Easy fix get more people involved more hands make less work i think thats the saying.
 
Standard cars are sub-standard and just not good enough. In reality, GT5 only had 220+ cars and then a bunch of sloppy leftovers from last-gen hardware, which doesn't cut it and artificially pads the numbers. If GT6 doesn't have at least 400 to 500 Premiums, the genre officially belongs to Forza without contest.
 
If they keep the standard cars (and i hope they won't) they might as well add the models form GT2.

The biggest problem with standard cars is that they drag down the graphical quality of the game. Then there is also the gameplay element: the poor cockpit view, wipers don't work, horrible textures, very low poly, almost no visual modifications available. They also make unnecessary problems with photomode, and your garage is awkwardly divided. And there is the fact that they aren't very good prize cars, since a lot of people already know them through previous games. This is why they need to get rid of them.

The only downside is obviously that a lot of cars will be missing since there is no chance all of them will be recreated as premium cars, but hopefully PD will take about 100 (or more if they can) cars from the current standard car list and make them premium.
 
I don't want standard cars in GT6. I hate having two separate garages, one for premium & one for standard cars. Can't they get as many cars premium as possible & then continue to gradually add new converted cars over the next few years after GT6 is released by updates or something?
 
I don't want standard cars in GT6. They should delete 700 standard cars and add new cars to the GT franchise instead.

Conclusion:

- 100 standard cars to premium
- GT5 premium cars
- new cars
= 450-550 cars in GT6
 
If GT6 has Standards then I will give up on the series.



Standards were the least of my worries in GT5 honestly if standard cars make you give up the series you got a problem that no one can fix.
 
Standards were the least of my worries in GT5 honestly if standard cars make you give up the series you got a problem that no one can fix.

They are the main reason why I didn't buy GT5. I'm not the only one.
 
They are the main reason why I didn't buy GT5. I'm not the only one.


Okay I have my issues with standards too, but after buying GT5 XL(and taking it back) they were the least of the problems is all I'm saying.

Like if standards were the worse problem the game had I'd still tolerate playing it.
 
How about this. IF they started working on it now, and say seven years development time, ported the premiums from GT5 and upgraded all the standards to premium, Included another 50 cars, it seems a bit unlikely. HOWEVER most of the dev time for GT5 came from the engine, as they had to completely rebuild TWO of them. If they kept the GT5 engine and spent all seven years on other stuff, they might pull it off.
 
I hope there's no std/premium type classification in GT6

No doubt it was felt necessary to get the car count up to the 1000 mark for GT5, but
1/2 that amount of properly modelled cars would be plenty for GT6 imo
 
If they keep the standard cars (and i hope they won't) they might as well add the models form GT2.

The biggest problem with standard cars is that they drag down the graphical quality of the game. Then there is also the gameplay element: the poor cockpit view, wipers don't work, horrible textures, very low poly, almost no visual modifications available. They also make unnecessary problems with photomode, and your garage is awkwardly divided. And there is the fact that they aren't very good prize cars, since a lot of people already know them through previous games. This is why they need to get rid of them.

The only downside is obviously that a lot of cars will be missing since there is no chance all of them will be recreated as premium cars, but hopefully PD will take about 100 (or more if they can) cars from the current standard car list and make them premium.

*Long Post Alert*

It's not even the graphical problem that bothers me, as a few standard cars look premium, at least from a distance. The thing that bothers me most, is that standard cars have different driving physics compared to their premium counter-parts. This gives standard cars an unfair edge over premium cars :ouch: .

On the other hand, the graphical problems do bother me for all the reasons stated in your post, the wipers not working and the poor cockpit view bothering me the most :grumpy: . I would also like the wipers to move faster as even in a premium car travelling at race speeds, it's hard to see out of the window. It's even harder in a standard car where the wipers don't work at all.

It's not an excuse for PD to import over 800 cars from previous generations of consoles just so that they can claim there is over 1000 cars waiting to be driven in Gran Turismo 5, about 280-790 of them driven already by GT fans :boggled: . Every time I drive a standard car, I feel like I'm playing a PlayStation 2 game.
And I've always wondered to myself, if you take away the cars PD spent too much attention to (Premium cars), and some of the detail on the tracks, could it have been possible for Gran Turismo 5 to have been released on the PS2 💡 ?

As for the premium cars, I feel that PD spent too much time on the cars and not on other areas of the game. I find that Gran Turismo 3 and 4 are much better games to play, because graphics wasn't the main concern of the game. It was physics, tracks and the fun factor. For me as a gamer, graphics aren't the first thing I look for in a good game to play; I'd rather see GT6 have slightly less advanced graphics than GT5 but have a much more finished and fun feel to it than for GT6 to have ended up on the same path that GT5 has. GT5 got boring after about 3 months of playing it, while for GT4 and 3 are still relatively fun to this day.

PD, please, in the very unlikely event that you are reading this, I ask you to work on other areas of GT6 other than the amount of cars, the graphics and all the other things that doesn't truly matter in order to make a good game. I'm asking you to bring the fun factor back that was present in all previous GT games that you have produced. Under no circumstances do I want to see standard cars in GT6, I'd rather you do less cars than import more PS2 cars that have awful graphics. That is one of the things that bothered me most when I started playing GT5. Why are the cars divided into 'Standard' and 'Premium' categories? I haven't heard of another racing game in existence that does the same thing. Please produce GT6 properly!

/Rant

 
*Long Post Alert*

It's not even the graphical problem that bothers me, as a few standard cars look premium, at least from a distance. The thing that bothers me most, is that standard cars have different driving physics compared to their premium counter-parts. This gives standard cars an unfair edge over premium cars :ouch: .

On the other hand, the graphical problems do bother me for all the reasons stated in your post, the wipers not working and the poor cockpit view bothering me the most :grumpy: . I would also like the wipers to move faster as even in a premium car travelling at race speeds, it's hard to see out of the window. It's even harder in a standard car where the wipers don't work at all.

It's not an excuse for PD to import over 800 cars from previous generations of consoles just so that they can claim there is over 1000 cars waiting to be driven in Gran Turismo 5, about 280-790 of them driven already by GT fans :boggled: . Every time I drive a standard car, I feel like I'm playing a PlayStation 2 game.
And I've always wondered to myself, if you take away the cars PD spent too much attention to (Premium cars), and some of the detail on the tracks, could it have been possible for Gran Turismo 5 to have been released on the PS2 💡 ?

As for the premium cars, I feel that PD spent too much time on the cars and not on other areas of the game. I find that Gran Turismo 3 and 4 are much better games to play, because graphics wasn't the main concern of the game. It was physics, tracks and the fun factor. For me as a gamer, graphics aren't the first thing I look for in a good game to play; I'd rather see GT6 have slightly less advanced graphics than GT5 but have a much more finished and fun feel to it than for GT6 to have ended up on the same path that GT5 has. GT5 got boring after about 3 months of playing it, while for GT4 and 3 are still relatively fun to this day.

PD, please, in the very unlikely event that you are reading this, I ask you to work on other areas of GT6 other than the amount of cars, the graphics and all the other things that doesn't truly matter in order to make a good game. I'm asking you to bring the fun factor back that was present in all previous GT games that you have produced. Under no circumstances do I want to see standard cars in GT6, I'd rather you do less cars than import more PS2 cars that have awful graphics. That is one of the things that bothered me most when I started playing GT5. Why are the cars divided into 'Standard' and 'Premium' categories? I haven't heard of another racing game in existence that does the same thing. Please produce GT6 properly!

/Rant



Reading this made me even madder about purchasing GT5 lol :grumpy:

Still though you're right taking away the Premiums turns this game into in reality GT4.2.

Like someone else said PD should hire another company to do those premiums for them.
 
*Long Post Alert*

It's not even the graphical problem that bothers me, as a few standard cars look premium, at least from a distance. The thing that bothers me most, is that standard cars have different driving physics compared to their premium counter-parts. This gives standard cars an unfair edge over premium cars :ouch: .

On the other hand, the graphical problems do bother me for all the reasons stated in your post, the wipers not working and the poor cockpit view bothering me the most :grumpy: . I would also like the wipers to move faster as even in a premium car travelling at race speeds, it's hard to see out of the window. It's even harder in a standard car where the wipers don't work at all.

It's not an excuse for PD to import over 800 cars from previous generations of consoles just so that they can claim there is over 1000 cars waiting to be driven in Gran Turismo 5, about 280-790 of them driven already by GT fans :boggled: . Every time I drive a standard car, I feel like I'm playing a PlayStation 2 game.
And I've always wondered to myself, if you take away the cars PD spent too much attention to (Premium cars), and some of the detail on the tracks, could it have been possible for Gran Turismo 5 to have been released on the PS2 💡 ?

As for the premium cars, I feel that PD spent too much time on the cars and not on other areas of the game. I find that Gran Turismo 3 and 4 are much better games to play, because graphics wasn't the main concern of the game. It was physics, tracks and the fun factor. For me as a gamer, graphics aren't the first thing I look for in a good game to play; I'd rather see GT6 have slightly less advanced graphics than GT5 but have a much more finished and fun feel to it than for GT6 to have ended up on the same path that GT5 has. GT5 got boring after about 3 months of playing it, while for GT4 and 3 are still relatively fun to this day.

PD, please, in the very unlikely event that you are reading this, I ask you to work on other areas of GT6 other than the amount of cars, the graphics and all the other things that doesn't truly matter in order to make a good game. I'm asking you to bring the fun factor back that was present in all previous GT games that you have produced. Under no circumstances do I want to see standard cars in GT6, I'd rather you do less cars than import more PS2 cars that have awful graphics. That is one of the things that bothered me most when I started playing GT5. Why are the cars divided into 'Standard' and 'Premium' categories? I haven't heard of another racing game in existence that does the same thing. Please produce GT6 properly!

/Rant




Well to be honest I'm glad that they spent a lot of time on premium cars because they are now ready for future games with only some minor tweaking. It's also interesting that you mention GT3 because it was among the games with best graphics at the time of it's release, which means it is possible to make a great, fun game that also has great graphics. The reason GT5 isn't as fun as previous games has more to do with PD's design decisions than their focus on graphics.

And not to mention, "fun" is a very subjective term. For example, for me personally exploring the premium car's interiors using those glitches is one of the most fun and interesting aspects of the game (and very much related to graphics), but obviously not everyone feels the same. So i guess my point is that fun and good graphics are not mutually exclusive. But hopefully GT6 will deliver both fun and good graphics (And no standard cars).
 
There WILL BE standard cars in GT6 if its realeased on the Ps3. So hopefully time will tell

Why would standard cars more likely return if GT6 is released on the PS3? PD may want to keep them to continue advertise having over 1000 cars, or they may get rid of them because they've been criticized over porting cars from last-gen hardware.
 
Reading this made me even madder about purchasing GT5 lol :grumpy:

Still though you're right taking away the Premiums turns this game into in reality GT4.2.

Like someone else said PD should hire another company to do those premiums for them.

Well don't feel bad because nobody exactly knew there would be standards in GT5 just before release.

Well to be honest I'm glad that they spent a lot of time on premium cars because they are now ready for future games with only some minor tweaking. It's also interesting that you mention GT3 because it was among the games with best graphics at the time of it's release, which means it is possible to make a great, fun game that also has great graphics. The reason GT5 isn't as fun as previous games has more to do with PD's design decisions than their focus on graphics.

And not to mention, "fun" is a very subjective term. For example, for me personally exploring the premium car's interiors using those glitches is one of the most fun and interesting aspects of the game (and very much related to graphics), but obviously not everyone feels the same. So i guess my point is that fun and good graphics are not mutually exclusive. But hopefully GT6 will deliver both fun and good graphics (And no standard cars).

GT5's premium cars ported into GT6 would be much more acceptable in my opinion because it's technically the same generation. It would also mean that if PD have already had 3.5 years working on GT6, and in the space of 5 years they produced 200 premium cars, I would have expected PD to have finished about ~160 more "premium" cars. That's unless all cars in GT6 will be premium complete with cockpits and Photo Travel. GT4 or even GT3 cars imported into GT5 was just wrong because it looks like a PS2 and PS3 game were being played at the same time if both standards and premium cars are racing on a track.
 
my post from https://www.gtplanet.net/forum/showthread.php?t=260379&page=3
should belong here more:

If PD has been diligently dedicated a whole team/group of workers to draw the GT5 cars standard cars into Premium level quality...

by the time GT6 comes, out, i dont see how they would not be able to incorporate them all as Standard Premium Quality ;)

and that even if it's on PS3...
I dont see how the PS3 hardware would prevent us from having a full roster of "premium" quality cars...


So to my beliefs:
Of course it will be Premium cars...

In GT6, the segregation between Premium and Standard will no longer exist...

and as such Premium and Standard will no longer be of GT's vocabulary.

All cars, whether new or used, will be designed with the same level of quality...

the Premium and Standard qualities only existed in GT5 because and only because the designers at Polyphony just didn't have the resources and time to put all cars with the same level of quality.

So my guess and my hope for GT6 is: no more differences in quality...
all cars are uniformly pretty!

And the UCD will no longer be confused as a place to stock standard car...
The UCD has always existed in GT since day one.

And its purpose was never to be holding lower quality designed cars...
... it just happened so in GT5 for practical reasons... no more, no less...

So please dont associate UCD to Standard car: the standard will be Premium.

And for the Love of God and the Virgin Mary, please could they put a better music to the UCD!!!!! ??!!!
 
If there is a single "standard" in GT6 I'll never buy it, and I mean that.

Do whatever you gotta do, there's no excuse to continue to have "parts" of the game looking basically as they did in 2001. If that means we don't have time for crap like 400 identical-but-renamed cars, so be it.
I don't care how much programming or space it takes, it's called clutter, on an already incredibly slow-loading game. Heaven forbid you own one and don't realize it, the game tells you that you don't own "this one" and you buy it, adding time to game saves, etc. Basically, no matter how much people like to say "it doesn't affect you so shut up", well yes, yes it does. It adds time to my loading screens every single time I load, adds to my game saves every time I save, and it takes extra space, no matter how much or small, on something that's already probably too full for it's own good.
Take out the trash.💡
We have tons of duplicates, and the reason is not space, programming, or anything short of pure, good ol' fashioned deception.
It also wouldn't surprise me to find every one of these "free space" duplicates has all the same data code for itself as any other standard cars. Meaning it takes exactly the same amount of space. All this programming space talk is absolute speculation, basedc on what's possible.
 
gamerdog6482
How about this. IF they started working on it now, and say seven years development time, ported the premiums from GT5 and upgraded all the standards to premium, Included another 50 cars, it seems a bit unlikely. HOWEVER most of the dev time for GT5 came from the engine, as they had to completely rebuild TWO of them. If they kept the GT5 engine and spent all seven years on other stuff, they might pull it off.

Car modeller don't work on a engine in my opinion. Maybe some of the PD staff could work on both, because they knew how to build and code a engine.

They'll never make all standards premium.
 
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