- 6,598
- United Kingdom
- MSTER232
- PS3 =/= Xbox 360
If there is a single "standard" in GT6 I'll never buy it, and I mean that.
Do whatever you gotta do, there's no excuse to continue to have "parts" of the game looking basically as they did in 2001. If that means we don't have time for crap like 400 identical-but-renamed cars, so be it.
I don't care how much programming or space it takes, it's called clutter, on an already incredibly slow-loading game. Heaven forbid you own one and don't realize it, the game tells you that you don't own "this one" and you buy it, adding time to game saves, etc. Basically, no matter how much people like to say "it doesn't affect you so shut up", well yes, yes it does. It adds time to my loading screens every single time I load, adds to my game saves every time I save, and it takes extra space, no matter how much or small, on something that's already probably too full for it's own good.
Take out the trash.💡
We have tons of duplicates, and the reason is not space, programming, or anything short of pure, good ol' fashioned deception.
It also wouldn't surprise me to find every one of these "free space" duplicates has all the same data code for itself as any other standard cars. Meaning it takes exactly the same amount of space. All this programming space talk is absolute speculation, basedc on what's possible.
This. The next time you go into the UCD, over a period of time, count how many different Honda NSX, Nissan Skyline R34, Skyline R33, R32, Miata/MX-5, RX-7 and RX-8 models you see and write their full names down. You only need one car of each generation. I guarantee you that if PD were to remove all the unnecessary duplicates in GT5, you would have removed 70-200 models from the game.