Standard cars in GT6?

If there is a single "standard" in GT6 I'll never buy it, and I mean that.

Do whatever you gotta do, there's no excuse to continue to have "parts" of the game looking basically as they did in 2001. If that means we don't have time for crap like 400 identical-but-renamed cars, so be it.
I don't care how much programming or space it takes, it's called clutter, on an already incredibly slow-loading game. Heaven forbid you own one and don't realize it, the game tells you that you don't own "this one" and you buy it, adding time to game saves, etc. Basically, no matter how much people like to say "it doesn't affect you so shut up", well yes, yes it does. It adds time to my loading screens every single time I load, adds to my game saves every time I save, and it takes extra space, no matter how much or small, on something that's already probably too full for it's own good.
Take out the trash.💡
We have tons of duplicates, and the reason is not space, programming, or anything short of pure, good ol' fashioned deception.
It also wouldn't surprise me to find every one of these "free space" duplicates has all the same data code for itself as any other standard cars. Meaning it takes exactly the same amount of space. All this programming space talk is absolute speculation, basedc on what's possible.

This. The next time you go into the UCD, over a period of time, count how many different Honda NSX, Nissan Skyline R34, Skyline R33, R32, Miata/MX-5, RX-7 and RX-8 models you see and write their full names down. You only need one car of each generation. I guarantee you that if PD were to remove all the unnecessary duplicates in GT5, you would have removed 70-200 models from the game.
 
Car modeller don't work on a engine in my opinion. Maybe some of the PD staff could work on both, because they knew how to build and code a engine.
PD has a staff. That staff includes (mostly) game designers.

They'll never make all standards premium.

Although this is probably true, I perish the thought because I don't want it to be true.
 
gamerdog6482
PD has a staff. That staff includes (mostly) game designers.

Of course. I just wanted to say that you can't say how long they worked on moddeling cars, because the staff work on different things at the same time

gamerdog6482
Although this is probably true, I perish the thought because I don't want it to be true.

Why? We have hundreds of dublicates, some le mans cars are not accurate enough and have wrong data.

They can't create 800 Standards cars to Premium cars and add new cars
And if GT6 will be released in 2015 for example we would miss:

- new cars and manufacture
- current cars in 2012-2015
- new manufacture
- new racing series and better support for the existing and new racing series

Don't you want new cars instead of Standard cars recreated to Premium?
 
Why? We have hundreds of dublicates, some le mans cars are not accurate enough and have wrong data.

They can't create 800 Standards cars to Premium cars and add new cars
And if GT6 will be released in 2015 for example we would miss:

- new cars and manufacture
- current cars in 2012-2015
- new manufacture
- new racing series and better support for the existing and new racing series

Don't you want new cars instead of Standard cars recreated to Premium?

I think you just disagreed with me and then proved my point...
 
They could premium-ize the classic standards ('50s, '60s, '70s, '80s), and add new everyday cars instead of everyday cars from the 1990's and 2000's. They don't need to premium-ize those slightly older standards. Wouldn't be too hard on paper to make it 400-500 premiums, and it would feel like a fresh game with a complete selection.

If this is done, I'd say drop the rest of the GT4/GTPSP standards, just for consistency. They have had their day.
 
Make as many standard cars in GT5 and GT4 as premiums, add new premium ones, then the rest standard cars that could not make in time can be had for extra. Win + win !

Duh, winning! It's so simple it hurts. :P
As long as their presence doesn't affect the features available for the other cars, I don't see the issue, especially if they're hidden away in the "museum" or something.
Of course, it's not going to happen; too much irrational hatred.

I'm not fussed on duplicates, either, we've been saying for years that new cars (as opposed to used cars) that happen to more or less be the same car should be put under one umbrella and you can choose the "trim level", so to speak, when you buy it.
Anyway, I'm personally expecting upwards of 500 "Premiums" for GT6, so it should be OK without the "Standards".
 
The only problem I have with GT5's standard cars are that they can not be upgraded as much as the premium ones. I see no reason that should be the case in GT6.
 
Duh, winning! It's so simple it hurts. :P
As long as their presence doesn't affect the features available for the other cars, I don't see the issue, especially if they're hidden away in the "museum" or something.
Of course, it's not going to happen; too much irrational hatred.

I'm not fussed on duplicates, either, we've been saying for years that new cars (as opposed to used cars) that happen to more or less be the same car should be put under one umbrella and you can choose the "trim level", so to speak, when you buy it.
Anyway, I'm personally expecting upwards of 500 "Premiums" for GT6, so it should be OK without the "Standards".

How's it irrational hatred when it's obvious PD isn't very fond of them either? In the beginning, we couldn't even change the rims on them until a year after release. I don't know the whole story about that, but I'm sure it's safe to assume PD did it because people begged so much. We still can't to this very day use them in Photo Travel. If we get too close when trying to take a picture of a standard in photo mode, we are told to back away.

If they somehow find a way to give us the option to have standards in our GT6 game or not, then that's great. I won't mind them. But unless PD puts forth the effort to having as many features available to standards as premiums, I fail to see how not wanting them for the sake of quality is irrational.
 
How's it irrational hatred when it's obvious PD isn't very fond of them either? In the beginning, we couldn't even change the rims on them until a year after release. I don't know the whole story about that, but I'm sure it's safe to assume PD did it because people begged so much. We still can't to this very day use them in Photo Travel. If we get too close when trying to take a picture of a standard in photo mode, we are told to back away.

If they somehow find a way to give us the option to have standards in our GT6 game or not, then that's great. I won't mind them. But unless PD puts forth the effort to having as many features available to standards as premiums, I fail to see how not wanting them for the sake of quality is irrational.

Well, if your argument is that they shouldn't include the Standards if they're going to strip yet more features that they had in GT4, then I agree - that's not irrational (although I don't see why that would make you hate them, and not whatever reasons that meant they did suffer so - that would be irrational).
They really ought to be at least as good as they were in GT4 and have zero impact on the Premiums at the same time.

A lot of the bile that is directed their way is irrational, though. But that's the internet.
 
Want to point something out that history has teached so far...

GT2 had hundreds and hundreds of cars, then the GT3 arrived and had "only" 200 cars that looked insanely nice back then, and when GT4 arrived with hundreds of hundreds of more cars that looked better than in GT3 and people continued to whine about it.

Shortly, IF GT5 would have had only the Premium cars, would everyone have been pleased ?

IF PD would do just like the "another racing game company" they could easily rush every single car into "premium" state making almost every cockpit false but people would be happy ?

Not sure has anyone really looked at those Premium state cockpits so much because every single one is made brilliantly compared to real car.

IF GT6 will have standard cars, I personally dont care because it is the way of the handling that I care more about a racing game than flashy graphics.
 
Nero9
Delete the useless duplicates and variants and you only have about 500 'tards.

Yes they can.

No they can't. Dublicates don't need much time and that's the reason why they added so much of them.

Sampyla20plus
IF PD would do just like the "another racing game company" they could easily rush every single car into "premium" state making almost every cockpit false but people would be happy ?

Who decide which cockpit is false? They can look different, because in real life they can be different too.
Sometimes the developer use privat cars for their ingame model.
 
I won't buy GT6 if there are standard cars. The inconsistent quality of GT5 was one of a few major dealbreakers for me. The standards were such an eye sore in an otherwise impressive looking game for an art direction standpoint.
 
I won't buy GT6 if there are standard cars. The inconsistent quality of GT5 was one of a few major dealbreakers for me. The standards were such an eye sore in an otherwise impressive looking game for an art direction standpoint.

Then why are you on this forum if you're ranting on Gt5?
 
A poll would be nice.

IMHO in 2014-2015 "standard cars" (made for a 2004 game) are completely unacceptable. Imagine mario galaxy using the same models and resources from mario 64.
 
A poll would be nice.

IMHO in 2014-2015 "standard cars" (made for a 2004 game) are completely unacceptable. Imagine mario galaxy using the same models and resources from mario 64.


Okay that's true I couldn't agree more in fact I own Galaxy 2 and I'd probably throw the game out the door.
 
Perhaps we may be underestimating PD's ability to make premium models. They recently hired new staff, so if they have more people working, they may be able to make twice the amount of premiums in the same amount of time. Maybe they have divisions working on new cars all together, and divisions just working on converting standards.
 
I don't think GT6 will have standards (I hope not) but as they are not going to have all those cars in "premium" form they could add an option to import these cars from GT5 game data to be usable in arcade mode similar to GTPSP and GT5. That is if GT6 is on PS3.
 
IMHO in 2014-2015 "standard cars" (made for a 2004 game) are completely unacceptable. Imagine mario galaxy using the same models and resources from mario 64.

This, in principle, above all else in this thread.

Personally, I drive with "hood" view and not cockpit view (which I only use for replays on youtube if it looks good enough) - most of my favorite cars' hoods/noses are acceptable though still not premium yet, and it's more important to have the cars I like available and have them handle and sound correct (though that last one needs a lot of work).

I can see how DS3 players, or wheel users who still play on cockpit view, would find the standard "silhouette" cockpit unacceptable - I would never play on that or use it in a replay.
 
Please, no. Let's leave the standards as a bad memory of a terrible last-minute decision that was forced upon PD.

However, most of the cars I love are in standard trim, so it really worries me. I really hope that PD upgrades most of them to Premium trim. I would hate loosing some of these cars.

FormulaKimball
I can see how DS3 players, or wheel users who still play on cockpit view, would find the standard "silhouette" cockpit unacceptable - I would never play on that or use it in a replay.

I can see how bumper cam players don't really care about standards, other than when taking pictures or at replays, but us who think that there is no replacement for cockpit cam, the standard thing is really a problem that needs to disappear.
 
jesus...im sure pd outsources models, (the autoart R34) should pd just outsource the standard cars they want to keep?
 
Yes, they need to upgrade the standards to look better like premiums, but IMO they don't need to make them so highly detailed. I read somewhere that GT5 premiums have 500,000 Polygons. I think they could use a bit less and still look good.
 
Yes, they need to upgrade the standards to look better like premiums, but IMO they don't need to make them so highly detailed. I read somewhere that GT5 premiums have 500,000 Polygons. I think they could use a bit less and still look good.

They only have 500,000 in photo travel.
 
Yes, they need to upgrade the standards to look better like premiums, but IMO they don't need to make them so highly detailed. I read somewhere that GT5 premiums have 500,000 Polygons. I think they could use a bit less and still look good.

What would be the point? If they already model the cars to a high quality level why not do the best they can? Making the cars lower poly doesn't mean you are going to get more cars, (at least not many more) it would just mean they would have to update all those cars AGAIN for the next game.

This is exactly why the cars are so detailed now, they are ready for future games with just minor improvements.
 
OHM_fusion
What would be the point? If they already model the cars to a high quality level why not do the best they can? Making the cars lower poly doesn't mean you are going to get more cars, (at least not many more) it would just mean they would have to update all those cars AGAIN for the next game.

This is exactly why the cars are so detailed now, they are ready for future games with just minor improvements.

premium cars are a waste of time, especially because we can't see them properly, in 3d person view, the camera is so far away that it makes no difference looking at a standard car vs a premium car, the only way you can see the detail is in Photo Mode but then you have the PS1 era shadows, i say, if they are gonna take that ridiculous amount of time on a premium, let us see it, otherwise stop wasting your time modeling cars at that level, make them like NFS shift's models or like forza's models, those are good enough
 
premium cars are a waste of time, especially because we can't see them properly, in 3d person view, the camera is so far away that it makes no difference looking at a standard car vs a premium car, the only way you can see the detail is in Photo Mode but then you have the PS1 era shadows, i say, if they are gonna take that ridiculous amount of time on a premium, let us see it, otherwise stop wasting your time modeling cars at that level, make them like NFS shift's models or like forza's models, those are good enough

I don't like the too far 3rd person camera either, but PS1 shadows in photomode? I think you're overreacting. You can see the details quite clearly. Besides, Forza's models (well the later ones) are on a similar level to GT's premiums. They are hardly a waste of time, isn't the whole point to get the car as close to the real one as possible?
 
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