For a while I've been thinking about DICE implementing a class system for the new Battlefront instead of using Star Cards. Here's where I'm at right now. Keep in mind, these are all for Clones, but there can easily be Battle Droid equivalents.
Infantry -
The basic soldier available to all newcomers. While they might not possess specialized equipment, Clone Infantry should not be underestimated for their strength and resilience on the front lines.
- Several choices of battle rifles, carbines, or SMGs.
- Several choices of blaster pistols. They are only basic models.
- One Thermal Detonator or Impact Grenade
- No unique equipment
Sniper -
One of the deadliest forces in combat, Clone Snipers excel at picking off targets from afar with the utmost precision. Sniper rifles deal more damage while scoped in. Rifles can be suppressed but will negate any damage bonus from scoping in.
- They may use either a bolt-action rifle with high damage or a semi-automatic rifle that can be fired faster with slightly less damage.
- Access to all heavy blaster pistols except for the WESTAR-34.
- One gadget: Impact grenade, spotting device, or decoy device that mimics blaster sounds and lures enemies towards it.
- Snipers are spotted more easily by opposing snipers
Scout Trooper -
Watch your six, a Clone Scout Trooper lurking in the shadows might have their sights on you. These advanced soldiers move through the battlefield quietly and perform surgical takedowns on enemy forces.
- Suppressed SMGs or blaster carbines.
- Light, suppressed, semi-automatic blaster pistols.
- EMP grenade or flashbang
- Their temporary cloak ability allows them to appear almost invisible for several seconds.
- Their body armor and suppressed weapons are weaker than other classes.
Engineer -
When a practical problem arises, such as a Trade Federation battle tank rolling up to your squadron, look no further than a Clone Engineer to solve it. The Clone Engineer can deploy a stationary blaster cannon or auto turret that will make short work of any C.I.S. scum that try to rain on your parade.
- Carbine or shotgun.
- Same pistols as the Infantry class.
- Thermal Detonator or Impact Grenade
- Stationary blaster cannon has a small shield that will absorb several blaster shots before deactivating. Auto turret locks onto nearby enemies and eliminates them in seconds.
Heavy Gunner -
A true force to be reckoned with, the Clone Heavy Gunner wields a massive Z-6 Rotary Blaster Cannon that will mow down any opposing force it's pointed at.
- Z-6 Rotary Blaster Cannon. It boasts an extremely high RoF, but has very high spread at longer distances. It's best suited for taking out vehicles or large groups of enemies.
- One light blaster pistol.
- Thermal Detonator.
- Slow movement speed means they are a primary target of enemy snipers.
Jet Trooper -
Flying into battle, the Clone Jet Trooper clears rooftops of enemy forces and navigates around obstacles that other troopers can't.
- SMG
- Can dual-wield DC-17 light blaster pistols, but players cannot equip an SMG while dual wielding.
- Thermal Detonator, EMP grenade, or flashbang.
- They can be shot down very easily due to the jetpack's weak fuel tank.
Gunslinger -
Often times, going in guns blazing is the only option. Charging forward with a blaster pistol in each hand, the Clone Gunslinger forgoes accuracy for raw firepower and speed at close-range fights.
- Dual wields two of the same pistol type.
- Has access to all pistols including the WESTAR-34 (Jango Fett's guns), but they are locked for higher ranking players.
- Has a faster movement speed due to weaker armor and only carrying two pistols instead of a rifle.