OK, here comes the long-winded, bile filled rant you've all been waiting for. 👍 (
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As I've only spent a handful of hours with this game, and realize that many of it's finer points, which you've all been raving about, clearly must be hidden deep in it's bowels and will remain undiscovered until unlocking the ambitious 'hypnotic mind control' trophy, I'll try and temper my enthusiasm for what I don't like about Blackbean's 2nd attempt to pass off this underfunded and underdeveloped piece of code as a racing sim.
I should say, I'm somewhat biased. And that's because I purchased the first V8 Superstars last fall after being tricked and fooled by somebody on this forum with a very vile sense of humor, into thinking that it actually had some merits. Oh it may indeed but I never found them because every 2nd time I sat down to play the FFB would give out and I had to restart the game. I also suffered a few random crashes, freezes, car settings that wouldn't save and a host of other problems that were about as much fun as repeatedly poking a pimple with a rusty needle. And it made the process of getting familiar with the game akin to shaking somebody's hand who's suffering from an advanced case of gangrene. I tried, I really did but for several reason, I just couldn't put in the time necessary to form a proper and balanced opinion. And as version one was effectively dead and buried, there seemed to be little point. So there it sits on my shelf.
Enter V8 Superstars: Next Challenge. 👍 (
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) Now granted, I was skeptical.
(The word skeptical doesn't adequately cover the scope of my hesitation. It would be like EA announcing the New and Improved NFS:Shift). But if we can say that System 3 shamelessly rebooted Ferrari Challenge with Supercar Challenge with only a few minor tweaks, my initial feelings about SS1 vs SS2 are much the same. And yet, there seemed to be so much unbridled enthusiasm in this thread for Next Challenge, including some from my usual racing buddies, a few of which are quite level headed, that I took a chance and ordered it. Such a large group of trusted sim racers simply couldn't be wrong. 👍 (
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) So while I fully accept that it may just possibly be me, I remain somewhat convinced that the lot of you are on some serious drugs. And buying from the same pusher. Are you guys just SO hungry for a decent racing sim that you're really willing to overlook what's wrong with NC? There's an old cliché that the later it gets, and the drunker you are, the better looking the girls in the bar become. Let me tell you, it's nearly 4:00 am, the lot of you are sloshed out of your minds and barely able to see. In fact, you're probably already passed out and just dreaming.
I can see where NC brings a level of sophistication
(and I struggled to use that adjective in reference to this game) to the table in it's race weekend where you can run practice laps, set up the car (easily and quickly) do a few laps of practice and continually fine tune the setup in an efficient manner, run qualifying, then the race, both in wet or dry conditions, all while worrying about such often forgotten real life features such as tire wear and varying track conditions. Write it down on paper and this list is enough to make any console sim racer weep with joy. Unfortunately, the actual business of driving is very poorly implemented and in my opinion, it ruins the experience.
Completely. The physics and vehicle dynamics seems little improved from the first V8 game. Gentlemen, let's put the joints down and be serious for a minute. If we're going to be really honest with ourselves here, there is NOTHING in any way realistic about the handling and chassis dynamics of these cars. It's at least 10 years behind. And in my opinion, the lack of sophistication from the physics model is an overwhelming glare that's hard to look past. I don't see a BMW nose or Jag dash or a Mercedes steering wheel. I see Sonic the Hedgehog driving the car. Granted, the little rodent has to learn to protect his tires and varying track conditions. Kudos where they're due. But there's something just too...simple...basic I guess you could say, about the way the cars go round the track. And I probably could come to terms with it if this game didn't have a dead zone the size of
a truck, the Titanic. It is completely unacceptable that a developer could release a game with deadzone this big. The first time I played, I thought I lost FFB again. Then I wondered if another car was next to me on the track pushing me off. Then I was convinced that my wheel wasn't calibrated with the game correctly. I can't even drive down the main straight at Monza without weaving from side to side. How can you guys enjoy close racing with the FFB in this state?
Anyway, in the few hours I've spent with this game, I've tried to concentrate on just 2-3 tracks and get to learn the different cars. I did two quick race weekends just to get a feel for things. I haven't given up yet and I realize I need to put in at least a dozen hours or so before I can really and properly judge it's features on the level. But as first impressions go...