The 20 tracks issue is really bugging me

It's just that how can you get 70 variations out of 20 tracks? :confused:
That's easy.

Base tracks: 20
Alternate versions (i.e. Autumn Ring Mini, Grand Valley East, etc): 40
Reverse versions of all of those: 80

They may also be lumping several tracks into one. The 'Ring, for example.. you have the F1 track, the Nordschliefe, and the combined "full" track, that's three tracks from one location.
 
I wouldn't be surprised with over 20 tracks. FM3 has 21.

It's just that how can you get 70 variations out of 20 tracks? :confused:

The same way FM3 got 100+ out of just 21 tracks. I remember watching a video a week or two ago about the features in FM3. It stated 100+ tracks. It sure never felt like 100 racks when I played through my fm3 career.
 
The same way FM3 got 100+ out of just 21 tracks. I remember watching a video a week or two ago about the features in FM3. It stated 100+ tracks. It sure never felt like 100 racks when I played through my fm3 career.

I think they count the Nurburgring as 10 or so tracks, so weird. :boggled:

Can anyone confirm this?
 
That's easy.

Base tracks: 20
Alternate versions (i.e. Autumn Ring Mini, Grand Valley East, etc): 40
Reverse versions of all of those: 80

They may also be lumping several tracks into one. The 'Ring, for example.. you have the F1 track, the Nordschliefe, and the combined "full" track, that's three tracks from one location.

None of the real tracks are reversed........ recount?
 
GT5 is purported to have 70 variations across 20 locations, not bad at all. Given that GT will contain some ficticious courses which can be reversed, this number isn't hard to reach. Many real courses have multiple layouts such as Infineon Raceway, Nürburgring Nordschleife, Daytona; some can have up to 3 seperate layouts. So I don't understand why everyone is going out of their skulls with this, when all you could have done is just look up the courses names thus far and see how many different variations they actually have, GT4 Fuji Raceway had 3 versions, in GT3 Rome had 4 versions(full, short, full reverse, short reverse). Take it in stride, GT5 will deliver plenty of courses to satiate your needs, would someone please plead to PD to get Mt. Panoroma in there, I miss this awesome course.
 
Guys, stop using 20 as the total figure, it's over 20. That logically means somewhere between 20 and 30. It could be 25 tracks and over 70 variations. Either way it's doable, especially if you factor in the possibility that some of the rally locations could have a lot more variations than any of the road tracks have.
 
Its also down to the quality of the tracks and how enjoyable they are to drive. I am not a big fan of oval racing so i will be avoiding them as much as i can.

PD will have a few surprises for us i am sure, I will be gutted if the game doesnt include Seattle and Laguna seca (amongst others)
 
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I'm willing to bet actual money that Laguna will be in again. It was their first real track, and is still an incredibly popular one. Seattle's inclusion isn't as secure, but it too is one of their oldest street circuits, and still one of the more entertaining in the face of utterly boring and unimaginative ones (Opera, Hong Kong, Seoul).
 
The quality of the tracks also matters. If there 50 unique tracks but 25 of them suck... well guess what then... there are only really 25 tracks. Most of the big names are locked down.
 
The quality of the tracks also matters. If there 50 unique tracks but 25 of them suck... well guess what then... there are only really 25 tracks.

thats what i said early 25 odd tracks would do me if they were quality :)
 
But how many truly dud circuits has Polyphony produced in the past? I know Seoul seems like an afterthought and Hong Kong isn't the most popular (it's more of a love-it-or-hate-it deal), but most circuits are fairly decent. Dodgy one usually get dropped pretty quickly ... but then, so do good ones (Rome Night, Grindlewald, the Tahitis, etc.).
 
But how many truly dud circuits has Polyphony produced in the past? I know Seoul seems like an afterthought and Hong Kong isn't the most popular (it's more of a love-it-or-hate-it deal), but most circuits are fairly decent. Dodgy one usually get dropped pretty quickly ... but then, so do good ones (Rome Night, Grindlewald, the Tahitis, etc.).

to right i agree with this which is why im not to bothered by this 20 track thing as this is pd they will get it right :)
 
The quality of the tracks also matters. If there 50 unique tracks but 25 of them suck... well guess what then... there are only really 25 tracks. Most of the big names are locked down.
That's subjective. I, for instance, could like all of them.

No doubt, as with every racing game known to man, there will be a small percentage of tracks in GT5 that people will try and stay away from more.
 
But how many truly dud circuits has Polyphony produced in the past? I know Seoul seems like an afterthought and Hong Kong isn't the most popular (it's more of a love-it-or-hate-it deal), but most circuits are fairly decent. Dodgy one usually get dropped pretty quickly ... but then, so do good ones (Rome Night, Grindlewald, the Tahitis, etc.).

I actually liked seoul although it could be better.
 
Remember that little Go-Kart track in GT2? I thought that was fun, especially in a car like the Escudo or the HKS 180SX Drag car.
 
The way I see it:

gt5tracks.jpg


Total locations: 22
Total variations: 70
Do you remember the old japanese features list?
more than 20 courses, more than 60 layouts
https://www.gtplanet.net/gran-turismo-5-game-features-announced/
Even if it was translated with google crappator, "courses" hardly mean "countries"...
 
I actually liked seoul although it could be better.
Oh, I don't really have any major issue with Seoul. It's a neat little circuit that's much faster than it looks (I love hammering through the back half of the circuit at full tilt), but it's inferior to most of the circuits that Polyphony have created. The only circuits I truly despise are Special Stage Route 5 because Special Stage Route 11 keeps getting cut, and Autumn Ring because it's far too technical and slow for anything more than a Volkswagen Beetle (I hated the race in GT4 where you have to run a Le Mans Prototype on it). And maybe New York because 90% of it is made up of ninety-degree bends.
 
If it really is only 20 unique tracks, and we've seen approximately 16 of them, then that means PD have shown us more than 75% of their tracks months before the game was ever released.
 
and Autumn Ring because it's far too technical and slow for anything more than a Volkswagen Beetle (I hated the race in GT4 where you have to run a Le Mans Prototype on it).

You're doing it wrong, then. Not to mention AR's average speed isn't even the lowest of the tracks, really.
 
If it really is only 20 unique tracks, and we've seen approximately 16 of them, then that means PD have shown us more than 75% of their tracks months before the game was ever released.

You know, that's a really good point. Knowing PD, they wouldn't show us that much of the game before we even have a release date. I'm still sticking with the 20 country/70 track idea.
 
If it really is only 20 unique tracks, and we've seen approximately 16 of them, then that means PD have shown us more than 75% of their tracks months before the game was ever released.

This was one of the major reasons I decided on 20 countries/70 tracks. We have already seen 19 "locations", so that would suggest there are only 1 or 2 left to reveal. The countries option then makes more sense, especially considering PD have hardly announced any GT4/GTPSP tracks, which we should expect.
 
I'm glad to see that many people finally agree, that the translation is 20 locations and 70 tracks rather than 20 tracks and 70 variations, which frankly is and always was a ludicrous suggestion.
 
You're doing it wrong, then. Not to mention AR's average speed isn't even the lowest of the tracks, really.

I would be inclined to agree with you as well, you can put a full bore race car on that track, its just not high speed. Its a track you hustle the car around, use the curbs, trail brake, rotate the tail, etc.
 
You're doing it wrong, then. Not to mention AR's average speed isn't even the lowest of the tracks, really.
Well, I find it has no rhythm - especially in the first half - and that anything more powerful than your standard road car only worsens the effect.
 
Road Courses

Le Mans Circuit de la Sarthe
Daytona International Speedway
Top Gear test track
Eiger Nordwand and Eiger Nordwand confirmed extended
Fuji Speedway F & GT
High Speed Ring
Indianapolis Motor Speedway
Nurburgring GP-Strecke, Nordschleife, & 24h
Suzuka Circuit & Suzuka East Course
Tsukuba Circuit


Oval Tracks
Daytona International Superspeedway
Indianapolis Motor Speedway


City Tracks
London Short and confirmed Long
Madrid
Rome
Route 5
Tokyo Route 246

Snow/Dirt
Tuscany
That classification of tracks at E3 confirms at least 1 snow track
No way the game has only tuscany as dirt, so let's say 2 other DIRT


let's agree this is not supposition, just very logical even though we don't know yet, that gives 21 tracks
 
I think with this only 20 tracks are no longer possibility. Now only that interior/cockpit thing has to be cleared and everyone will be happy:dunce:
 
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