The 20 tracks issue is really bugging me

Forza 3 has 22 locations with 100 variations.

Examples of locations in Forza 3:

Nurburgring. 5 variations
Suzuka. 3 variants
Tsukuba. 2 variants
Twin Ring Motegi. 4 variants
Leguna Seca. 1 variant
Le Mans. 3 variants
Circuit de Catalyuna. 3 variants

Now here I've listed 7 locations from Forza 3, giving 21 variations.

Personally, I'm not too bothered by the 20 locations 70 variants thing. Sounds exactly like what Forza 3 is offering and that isn't too bad.
 
Forza 3 has 22 locations with 100 variations.

Examples of locations in Forza 3:

Nurburgring. 5 variations
Suzuka. 3 variants
Tsukuba. 2 variants
Twin Ring Motegi. 4 variants
Leguna Seca. 1 variant
Le Mans. 3 variants
Circuit de Catalyuna. 3 variants

Now here I've listed 7 locations from Forza 3, giving 21 variations.

Personally, I'm not too bothered by the 20 locations 70 variants thing. Sounds exactly like what Forza 3 is offering and that isn't too bad.

I have to say that locations are different from tracks,and it says locations on the web page,the difference with forza in that forza make nurburgring the split it out in 5 parts so you get a to b routes while in GT you get nurburgring,nurburgring 24,nurburgring Grand Prix and don't offer that stuff as a DLC,and in locations like El capitan they fit 1 circuit,and three rally stages which give you different tracks of different classes.
 
Forza 3 has 22 locations with 100 variations.

Examples of locations in Forza 3:

Nurburgring. 5 variations
Suzuka. 3 variants
Tsukuba. 2 variants
Twin Ring Motegi. 4 variants
Leguna Seca. 1 variant
Le Mans. 3 variants
Circuit de Catalyuna. 3 variants

Now here I've listed 7 locations from Forza 3, giving 21 variations.

Personally, I'm not too bothered by the 20 locations 70 variants thing. Sounds exactly like what Forza 3 is offering and that isn't too bad.

Forza has over 100 variations. I don't think kaz would let forza have a 1up on him.
 
Forza 3 has 22 locations with 100 variations.

Examples of locations in Forza 3:

Nurburgring. 5 variations
Suzuka. 3 variants
Tsukuba. 2 variants
Twin Ring Motegi. 4 variants
Leguna Seca. 1 variant
Le Mans. 3 variants
Circuit de Catalyuna. 3 variants

Now here I've listed 7 locations from Forza 3, giving 21 variations.

Personally, I'm not too bothered by the 20 locations 70 variants thing. Sounds exactly like what Forza 3 is offering and that isn't too bad.

I'd say that IS bad. One of my main problems with Forza 3 is the poor amount of different circuits in the game. Sure I can run Fujimi Kaido in 10+ different ways, it's all the same track. If GT5 wouldn't offer more than that, it would be a game killer for me personally. Fortunately I don't believe that'll happen.
 
I'd say that IS bad. One of my main problems with Forza 3 is the poor amount of different circuits in the game. Sure I can run Fujimi Kaido in 10+ different ways, it's all the same track. If GT5 wouldn't offer more than that, it would be a game killer for me personally. Fortunately I don't believe that'll happen.

I agree. I stopped playing forza because of the grind and because it felt like every race in career mode felt as if it was on the same track.
 
I agree. I stopped playing forza because of the grind and because it felt like every race in career mode felt as if it was on the same track.

👍 its so damn boring career mode is the same damn thing from forza2, nothing new.
 
well i wouldnt know about that as i'm not a NASCAR fan but even so there is still a good few tracks

Yes, two. However, two NASCAR tracks doesn't cut it for me. I'd like to see at least nine.

EDIT: That probably won't happen though.
 
On that basis though, for every 1 person who wants 9 nascar tracks theres probably 2 who want 9 road/f1 tracks.
 
I got a feeling we won't be seeing all of the fictional tracks we've been wanting.

Especially when it's 20 locations (different tracks), plus their variations.
 
I got a feeling we won't be seeing all of the fictional tracks we've been wanting.

Especially when it's 20 locations (different tracks), plus their variations.

I'm optimistic, for the simple reason fictional tracks should take a lot less time than real life ones. They have to map out every little bump on the 'Ring... remaking Deep Forest to GT5 levels of detail just means remaking it in the mould of previous versions. It doesn't have to measure up to a real-life version, it just has to be a well-designed track :)
 
If they bring back Motegi then you have 3 oval tracks.
Add the Test Course and Beginner course minus chicane, there's a autorace (Japanese speedway kind of motorbike racing on immensely wide paved tracks) track at Tsukuba, we have yet to see all tracks, et cetera.
 
I'd say that IS bad. One of my main problems with Forza 3 is the poor amount of different circuits in the game. Sure I can run Fujimi Kaido in 10+ different ways, it's all the same track. If GT5 wouldn't offer more than that, it would be a game killer for me personally. Fortunately I don't believe that'll happen.
Hmm, I guess you are right. I am no where near the end of Forza 3 though. I've just began it :P

GT4 has a HUGE number of tracks. 50 or so I believe?

But yeah, I too would rather see 20 locations than 20 tracks (which Forza 3 offers).

Locations means greater chance of more individual tracks. Surely there are MORE THAN 20 tracks since you've got WRC, NASCAR and normal car races.
 
GT have traditionally made tracks really well, and what we've seen so far looks fantastic. What's more, hopefully (fingers crossed) we'll have day/night and possibly weather for many of them. That in addition to the real variations (lol @ Forzas sections of track) should be plenty of variety.
 
How come Gamespot and IGN rated Forza Motorsport 3 a 9.5 out of 10?

Becuase it had online, a livery editor, indepth customisation, the largest roster of cars that we have seen so far this gen, better graphics of any full racing game this gen. It had a decent damage model, rollover, decent physics etc.

And 22 tracks, 100+ variations isn't half bad. Despite it's (considerable) flaws, Forza 3 is right up there as one of the best racing games of all time.

I believe there is a possibility, that PD will upscale some GT4 tracks (Like they did with the Nurburgring in some older demos), to give us around 40-45 locations in total. I mean, it's better than 20 right?
 
Becuase it had online, a livery editor, indepth customisation, the largest roster of cars that we have seen so far this gen, better graphics of any full racing game this gen.

And 22 tracks, 100+ variations isn't half bad.

I believe there is a possibility, that PD will upscale some GT4 tracks (Like they did with the Nurburgring in some older demos), to give us around 40-45 locations in total. I mean, it's better than 20 right?

Yup! Ill take it. 👍
 
Although 20 locations / 70 variations is still the official number on the GT5 website, I have my doubts that this will be the final number. I've tried to be as objective as I can in forming this theory, rather than just ranting on about what 'makes sense' (because 1000 cars in a video game doesn't really make sense ;) )

1. In Racesimcentral.com's interview with Chris Hinojosa-Miranda, they asked him how many tracks would be featured in the game and he answered something like "we haven't released that information yet." He could have easily defaulted to the 20/70 number, but he didn't.

2. When Kaz was taking live questions via Honda's twitter a few weeks ago, he mentioned "the final amount of tracks haven't been finalized yet". He's had no problem using the 20/70 number in other interviews before, but this time was different.

3. (which I don't take as seriously as the first two) Jeff Rubenstein (Social Media Manager at Sony Computer Entertainment America) hinted at 40 Tracks with 100 Variations.

My theory is that the "20/70" term is a number that was given to Sony by PD for marketing, and their marketing department doesn't really have clue what the current or final track count will be.

I welcome some friendly debate to this theory. Might be a good way to pass the next 126 days...
 
I think I've figured it out. In the GT5 demo videos, it always says "premium" next to the track. I'm led to believe there will be 70 tracks, 50 of which are standard (meaning they were from GT4 and are now GT5 capable), and 20 premium tracks, (ones that were made for GT5 from scratch).

Premium tracks- (capable of) -day night cycles- -dynamic weather-

Standard tracks- (capable of) - optional day night- -optional weather-
 
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