The Crew 2 Official Game Discussion Thread

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Come on, why get rid of it from the first game?

There is a lot they got rid of from the first game.
I guess this should be called "The Crew Prequal" instead of The Crew 2.
Because I feel like TC1 is more better than TC2
 
I've been playing all weekend and got 6 hours in. I'm just speeding through the main part of the game, and I think I'm going to rest and enjoy cruising in my new rides before taking on Episode 4.
Edit: I reached Star rank yesterday after about 11 hours actually. Before I played yesterday, my total game time was at 10 hours 41 minutes. I obtained Star status a few minutes later.
 
Wondering if anyone would want to do the Complete an event in a crew and the 50 km in a crew?
Those are the only 2 trophies I really need.
Rest is just grinding.
 
There is a lot they got rid of from the first game.
I guess this should be called "The Crew Prequal" instead of The Crew 2.
Because I feel like TC1 is more better than TC2

wow. it is the first time i see comment like that. I think that TC 2 is waaay better than TC1 was. Which was pretty horrible in my opinion.
 
The TC1 and TC2 have very different themes so you are likely to find some people who prefer the more gritty, hollywood-revenge-story-ridden theme of the original.

Speaking of which, is the $40 season pass actually....worth it?

It is too early to tell especially as we don't know how much the new vehicles cost (in-game credits). Don't be surprised if the new cars are priced relatively higher than their equivalent counterparts (hopefully not to the extent of GTA Online).

However, if you are the sort of person who doesn't mind grinding then you are better off without the season pass.
 
Man, the Powerboat races are getting tough. I'm trying to win the Lake Mead race but the last hairpin keeps throwing me off.
 
The Icon apartment upgrade is gorgeous , just one thing though...

Ivory Tower, do you plan on letting us play this when the PvP update drops? :P
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Probably picking this up on my way home from work today....

My plan is to try and play the career as linear as possible "driving" to each event. Starting with the street racing. I might do the first event in each group to open the free plane and boat....

Any tips or advice?
 
This game is a prime example of the whole being greater than the sum of its parts, I think.

It's a competent arcade racer; on the streets, dirt, or a track. It's a pared-down "flight sim" (with gameplay that isn't just shooting things!). It's a basic boat racing game, with some neat tracks for the Jetsprint events. It's an open world game with a map that's nice to explore and substantially sized. It has a good livery editor and decent parts customization...While it may lack excellence at any one thing it does, there is no other game that offers all of the same things and few, if any, that offer certain combinations.

What I was hoping for most from TC2 was refinement to the handling model(s), and Ivory Tower delivered on that. There's still different "flavors" depending on what you choose for cruising, but that's fine. I can opt for a Street Race vehicle for high-speed travelling, then fast fav to my Rallycross Exige for a more enjoyable romp along some corners or down a gravel road, since the RX model offers better oversteer control. I have to admit even my Drift RX-7 has been a guilty pleasure. :)

In all, while it leaves room to improve, this is an exceptional game and I look forward to seeing how it blossoms with the coming updates. 👍 👍
 
I have about 8 hours into it and I'm still at Famous level, quite simply put I'm having a blast and I have yet to purchase a single vehicle with in game money, since I had all of the reward cars, I haven't needed to buy any yet. I feel like I could play this game forever just exploring and finding easter eggs I guess people are racing though it and complaining? FYI, you could beat the first one in 10-15 hours too, this one really isn't any different in that regard. Maybe you all just need some Unicorn meat, it's an excellent source of sparkles.



Gamers are too jaded these days....
 
This game is a prime example of the whole being greater than the sum of its parts, I think.

It's a competent arcade racer; on the streets, dirt, or a track. It's a pared-down "flight sim" (with gameplay that isn't just shooting things!). It's a basic boat racing game, with some neat tracks for the Jetsprint events. It's an open world game with a map that's nice to explore and substantially sized. It has a good livery editor and decent parts customization...While it may lack excellence at any one thing it does, there is no other game that offers all of the same things and few, if any, that offer certain combinations.

What I was hoping for most from TC2 was refinement to the handling model(s), and Ivory Tower delivered on that. There's still different "flavors" depending on what you choose for cruising, but that's fine. I can opt for a Street Race vehicle for high-speed travelling, then fast fav to my Rallycross Exige for a more enjoyable romp along some corners or down a gravel road, since the RX model offers better oversteer control. I have to admit even my Drift RX-7 has been a guilty pleasure. :)

In all, while it leaves room to improve, this is an exceptional game and I look forward to seeing how it blossoms with the coming updates. 👍 👍

That's pretty much how I'm quantifying it as well. It certainly shows that Ivory Tower was listening to the complaints and managed to address the shortcomings of TC1, because some parts of TC1 felt like a Milestone title in how cheaply it was made, and how some ideas didn't feel fully fleshed out.

Certainly, it fulfills what I think is probably one of the more important goals for TC2: it manages to turn the heat up just a tad on Playground and Forza Horizon, because no matter what, those two games are going to be compared considering they are pretty solidly 1-2 in the arcade racing ladder. It certainly proves that one can have a wide open gaming world, and if given the impetus to, it doesn't feel like being big just to be big. That you can enjoy it for what it is. And I hope Playground manages to learn what has made TC2 a relative success out of the gate and apply it to FH4, because ultimately, one can learn from the other. Certainly, Ivory Tower has, and I hope Playground has as well.

Gamers are too jaded these days....

As much as I generally agree with this viewpoint, it's not like it's without merit: games, mainly in the US, have gotten to the point where there's about three different price points to get into, and more often then not, they want to wring you out of money as much as possible. I know that the price of new games in Canada, for the most part, have reached 79.99, and that's if you aren't counting gold editions and such. With taxes, that base game can easily reach a hundred, and you're sailing past a hundred easily if you're springing for gold editions, or bundled with season passes, what have you.

It isn't even getting into the fact that the arcade racing genre has been decimated from the loss of the mid tier publisher, and the subsequent rise of the indie game. Games that are in the scope of NFS Payback, The Crew 2, or even Forza Horizon 4 simply cannot be done with the small teams and budgets indie team has. Hell, even games like Tokyo Xtreme Racer, Juiced, and etc, that were present either in the 6th or 7th generation would struggle to be made in the current climate now, because either you're apart of a big company in MS, Ubi or EA, or you're working with companies punching way above their weight like Milestone or Deep Silver.

I think people buying games absolutely have the right to be jaded, and to expect better from titles, especially in a racing game market that, aside from sims, is pretty much slim pickings. Especially if they come from big developers and companies. But of course, that certainly doesn't apply to TC2, in my opinion.
 
I'm just curious now, what is a reasonable expectation for a open-world game's length these days, main campaign only of course (side stuff not included), if the game costs $60 (USD)?

Skyrim can be beat in under 20 hours if you are taking the scenic route, a speed play-through would be just over 2 hours. GTA5 can be beat in about the same time, 20 hours, the speed play-through record I believe is about 6 hours, it's five hours for Red Dead Redemption, 20-30 if you are taking the scenic route. What all of these game have in common is they're open world games that can be played for a massive, staggering amount of hours if you make an attempt to enjoy all the game has to offer, not just the main story..

The point I am making is that you get out of an open world game exactly what you put into it. I have over a hundred hours in all of those games mentioned, hundreds of hours in some. I don't see the point in breezing through an open world game then complaining it's not long enough afterwards.
 
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Ok, i bought the game and have started to play. I tried the open beta and so far it seems pretty much the same...

A couple things. First, i got the legendary motors(?) Pack with my regular price version of the game. The Harley and the merc race car, which is a nice suprise. I also got a bunch of other cars and i cant remember what it said the other content was called that it unlocked the first time i went to the house.... i got a, merc amg gt, bmw m2, maserati granr turismo s, fairlady z 432, 69 camaro, indian cheife dark horse, Ferrari 458 speciale, ktm 450 rally, jeep wrangler evo2, hi alpha evo2, focus rs, svt raptor touring car. I have no idea why i got these, but yay me.

I wanted to stat witb the datsun but it is way underpowered so i am grinding the first race with the m2 till the fairlady is over 80 the my real journey begins. I have done the qualifying event for each discipline so i can travel by car boat or plane, but i am gonna "drive" from event to event and go through the street racing then off road then freestyle then pro. Gonna take a long time doing it this way i hope. Also gonna take lots and lots of pictures.....
 
Ok, i bought the game and have started to play. I tried the open beta and so far it seems pretty much the same...

A couple things. First, i got the legendary motors(?) Pack with my regular price version of the game. The Harley and the merc race car, which is a nice suprise. I also got a bunch of other cars and i cant remember what it said the other content was called that it unlocked the first time i went to the house.... i got a, merc amg gt, bmw m2, maserati granr turismo s, fairlady z 432, 69 camaro, indian cheife dark horse, Ferrari 458 speciale, ktm 450 rally, jeep wrangler evo2, hi alpha evo2, focus rs, svt raptor touring car. I have no idea why i got these, but yay me.

I wanted to stat witb the datsun but it is way underpowered so i am grinding the first race with the m2 till the fairlady is over 80 the my real journey begins. I have done the qualifying event for each discipline so i can travel by car boat or plane, but i am gonna "drive" from event to event and go through the street racing then off road then freestyle then pro. Gonna take a long time doing it this way i hope. Also gonna take lots and lots of pictures.....

If you've played TC1 on the system you bought it on, and you completed challenges, you get vehicles for free in TC2. so that explains that.
 
I did play the first game, and finished the story and played a bunch other wise but stopped before wild run and never touched it again. Thought it was specific things that they challenged you to do recently that got you some cars? I am happy either way, got a half decent collection from the go. I can concentrate on cars i want not need already.....
 
Has anyone noticed a certain character in the Latrell Hypercar race in Vegas?

..kinda hard to miss if you paid attention in the first game, if we're being honest. And you know what?

I don't have a problem with it. Not only because it actually makes sense for that character to be there, but mostly because that - as far as I've noticed - is about the only callback there is to the original. The game doesn't devolve into throwing random throwbacks at you just to make you want to praise the game for its cleverness, to the point where the throwbacks starts feeling like that's all the game has to offer. Yes, I'm thinking of *you* again, you-know-who.

I mean, aside from linking the two games it still serves absolutely no purpose, and it could've just as easily been a new character, but again - the game keeps it in its pants. I might just throw some extra goodwill points at TC2 just because of that.
 
..kinda hard to miss if you paid attention in the first game, if we're being honest. And you know what?

I don't have a problem with it. Not only because it actually makes sense for that character to be there, but mostly because that - as far as I've noticed - is about the only callback there is to the original. The game doesn't devolve into throwing random throwbacks at you just to make you want to praise the game for its cleverness, to the point where the throwbacks starts feeling like that's all the game has to offer. Yes, I'm thinking of *you* again, you-know-who.

I mean, aside from linking the two games it still serves absolutely no purpose, and it could've just as easily been a new character, but again - the game keeps it in its pants. I might just throw some extra goodwill points at TC2 just because of that.

I didn't see it..who am I looking for?

I just noticed. I'm ok with that person being there as well. :lol:
 
I wonder if there are more crossovers in the game. Latrell mentioned the 5/10's in a Drift race in Detroit along with knowing someone in the club. Might be the person who was in the Vegas race, but you never know...
 
Is it even worth buying this game at full price when I put about 1000 hours in the first game?
Yes, I played both betas and I had a blast on them... with cars, which is all I really care about in this game. But because of that the game feels so short, looking at 17 street races, and about 6-ish or so in the other 4 wheel based disciplines feel like nothing.
I mentioned the whole 1000 hours in the first game because the whole exploration novelty doesn't mean much, when I've done it in the first game already. So is this game worth full price for a TC1 veteran?
 
I can consider mysef a TC1 veteran (I played that game for two years) and I'm enjoying the game so far. It laks some features like the Summits and the Faction Races, but overall it's a solid arcade racer. Than again it's a lot similar to TC1 since the map is almost the same. At least the roads layout fells the same. But it's a playground game so it's up to you how to spend time in the game... it will not take your arm and guide you everytime you will feel bored.
 
Is it even worth buying this game at full price when I put about 1000 hours in the first game?
Yes, I played both betas and I had a blast on them... with cars, which is all I really care about in this game. But because of that the game feels so short, looking at 17 street races, and about 6-ish or so in the other 4 wheel based disciplines feel like nothing.
I mentioned the whole 1000 hours in the first game because the whole exploration novelty doesn't mean much, when I've done it in the first game already. So is this game worth full price for a TC1 veteran?
If you don't care about this game's new vehicles or improvements like the refined physics/handling, then you are admittedly left with less of a game than its predecessor. At least so far, compared to Wild Run or Calling All Units (I didn't pick up TC1 until after Wild Run), which isn't entirely a fair comparison. It is clearly a work in progress with more to come.

Flying my Spitfire around the map is practically half of what I'm loving about the game. Not everyone will love flying planes, but there's nothing else like this game on that front. :)
 
If you don't care about this game's new vehicles or improvements like the refined physics/handling, then you are admittedly left with less of a game than its predecessor. At least so far, compared to Wild Run or Calling All Units (I didn't pick up TC1 until after Wild Run), which isn't entirely a fair comparison. It is clearly a work in progress with more to come.

Flying my Spitfire around the map is practically half of what I'm loving about the game. Not everyone will love flying planes, but there's nothing else like this game on that front. :)
I pulled the trigger on it, and that's what actually won me over.
Was just playing the first game, decided to play the story from scratch in a new account and the handling just feel so bland compared to what I experienced in the beta that I couldn't just resist. That and I already had $20 in my xbox account, so paying $40 is kinda easier to swallow than $60 upfront.
Can't wait for this download to finish to play this properly, without rushing and teleporting everywhere like I had to do in the beta.
 
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