This game is a prime example of the whole being greater than the sum of its parts, I think.
It's a competent arcade racer; on the streets, dirt, or a track. It's a pared-down "flight sim" (with gameplay that isn't just shooting things!). It's a basic boat racing game, with some neat tracks for the Jetsprint events. It's an open world game with a map that's nice to explore and substantially sized. It has a good livery editor and decent parts customization...While it may lack excellence at any one thing it does, there is no other game that offers all of the same things and few, if any, that offer certain combinations.
What I was hoping for most from TC2 was refinement to the handling model(s), and Ivory Tower delivered on that. There's still different "flavors" depending on what you choose for cruising, but that's fine. I can opt for a Street Race vehicle for high-speed travelling, then fast fav to my Rallycross Exige for a more enjoyable romp along some corners or down a gravel road, since the RX model offers better oversteer control. I have to admit even my Drift RX-7 has been a guilty pleasure.
In all, while it leaves room to improve, this is an exceptional game and I look forward to seeing how it blossoms with the coming updates. 👍 👍
That's pretty much how I'm quantifying it as well. It certainly shows that Ivory Tower was listening to the complaints and managed to address the shortcomings of TC1, because some parts of TC1 felt like a Milestone title in how cheaply it was made, and how some ideas didn't feel fully fleshed out.
Certainly, it fulfills what I think is probably one of the more important goals for TC2: it manages to turn the heat up just a tad on Playground and Forza Horizon, because no matter what, those two games are going to be compared considering they are pretty solidly 1-2 in the arcade racing ladder. It certainly proves that one can have a wide open gaming world, and if given the impetus to, it doesn't feel like being big just to be big. That you can enjoy it for what it is. And I hope Playground manages to learn what has made TC2 a relative success out of the gate and apply it to FH4, because ultimately, one can learn from the other. Certainly, Ivory Tower has, and I hope Playground has as well.
Gamers are too jaded these days....
As much as I generally agree with this viewpoint, it's not like it's without merit: games, mainly in the US, have gotten to the point where there's about three different price points to get into, and more often then not, they want to wring you out of money as much as possible. I know that the price of new games in Canada, for the most part, have reached 79.99, and that's if you aren't counting gold editions and such. With taxes, that base game can easily reach a hundred, and you're sailing past a hundred easily if you're springing for gold editions, or bundled with season passes, what have you.
It isn't even getting into the fact that the arcade racing genre has been decimated from the loss of the mid tier publisher, and the subsequent rise of the indie game. Games that are in the scope of NFS Payback, The Crew 2, or even Forza Horizon 4 simply cannot be done with the small teams and budgets indie team has. Hell, even games like Tokyo Xtreme Racer, Juiced, and etc, that were present either in the 6th or 7th generation would struggle to be made in the current climate now, because either you're apart of a big company in MS, Ubi or EA, or you're working with companies punching way above their weight like Milestone or Deep Silver.
I think people buying games absolutely have the right to be jaded, and to expect better from titles, especially in a racing game market that, aside from sims, is pretty much slim pickings. Especially if they come from big developers and companies. But of course, that certainly doesn't apply to TC2, in my opinion.