..I think this game is already having its second youth with me. Booted it up again a few days ago because I had nothing better to do, and really, I've kept coming back to it since. I guess I'm now kind of at ease with how it is "an Ubisoft game" after all.
The thing is, if you peel away the grind-for-Followers-(and-Bucks) layer and learn to live with the upgrade system, it's basically taken the whole open-world-sandbox style game and cranked it up to 11. It's already solid as a drive-a-car-from-place-to-place game, but then you start to add in stuff like the boats, planes and, most significantly, how seamlessly you can switch from one to the other.
The other funny thing is that the addition of boats and planes only further helps give a perspective on just how ginormous the map is, not just in terms of the actual square miles, but also in terms of.. you know how the old TDU games had a philosophy along the lines of "if you can see it, you can drive it?" Like that. No barriers. Not even,
as I demonstrated in the closed beta days, the barriers that would normally prohibit you from going places you weren't meant to go. To the point where some of the most fun you can have on the game is a little game I've most inventively called "
Johnny Onthespot Simulator" (and yes, there's just about enough hitbox to park a car there). Then, of course, there's also the whole finding-magical-spots-around-the-map thing the game hides away from anyone who doesn't either go there or check out from the Live Map, which in itself is something to behold.
Of course that kind of freedom comes at a price in terms of computing power. Yes, there are a few floating items around, yes, the hitbox on buildings you weren't supposed to be on can be a bit off, but at the big picture, they're minor niggles. The bigger issue is still that someone decided that virtually the perfect game for mocking about should be hampered by tedious grinding. Because really, turn off the part of your brain that keeps telling you to grind, and TC2 is phenomenal, much in the same way Burnout Paradise would be a piece of 🤬 if it was as grindy as modern games are.
(fixed a link that apparently got broken)