The Hagerty's price increases post-1.20 update - 16,878,000 Cr. with corrected Nissan R92CP price (6.04% increase)

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I do think I'm mostly done with GT7 at this point. I haven't played it in over a month, and have had no desire to pick it back up. My free time is extremely limited, and the last thing I want to do is grind for an hour+ to have enough money to buy and modify maybe two or three cars the way I want. I don't even care about supercars or anything. Literally S2000s are over 100k credits and NSX-Rs are insane. In GT4, I could have so much fun on 250k credits. Now it's gone immediately. I don't want to have to manage resources, I just want to enjoy the game.
 
Exactly. I bought the game to have fun, racing once or twice a week. I didn’t realize I was applying for another job.

I understand other games you unlock stuff, like call of duty, but its not like you’re unlocking maps. From day one you have the maps. Yes you unlock guns but they’re all just a little different and totally capable. I clean house sometimes on vanguard and I don’t think I’ve even tried any of the guns besides the one it starts you with. Added attachments and a camo, that’s about all. That being said the amount of extra MTX in that game plugs up the menu screens I despise it which is why I quit looking at any of it, give me a gun, drop me on a map. I have half an hour to have some fun in my life.

GT7 should be the same. I have an hour to race, whether that’s online or offline, in that hour I should earn a million credits without even trying.
 
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The intent is to provide players with a sense of pride and accomplishment for unlocking different vehicles.

As for cost, we selected initial values based upon data from Hagerty and other adjustments made to race rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.

We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, GTPlanet forums and across numerous social media outlets.

Our team will continue to make changes and monitor community feedback and not update everyone as soon and as often as we can.
 
I do think I'm mostly done with GT7 at this point. I haven't played it in over a month, and have had no desire to pick it back up. My free time is extremely limited, and the last thing I want to do is grind for an hour+ to have enough money to buy and modify maybe two or three cars the way I want. I don't even care about supercars or anything. Literally S2000s are over 100k credits and NSX-Rs are insane. In GT4, I could have so much fun on 250k credits. Now it's gone immediately. I don't want to have to manage resources, I just want to enjoy the game.
The sky-high prices of the cars in the UCD (both UCD-only and those also available in Brand Central) are a related, but different issue. The zero-mileage prices haven't changed since launch and, barring an update that introduces further Hagerty's price inflation, won't. Unfortunately, they did change between the early-February State of Play and the late-February release to reviewers, and none of the reviewers managed to catch that.

The relatively-good news, documented up-thread, is that the costs of the parts and maintenance (outside new engines and new bodies) remain in the lower tiers of the cars' originally-intended zero-mileage prices.
 
The intent is to provide players with a sense of pride and accomplishment for unlocking different vehicles.

As for cost, we selected initial values based upon data from Hagerty and other adjustments made to race rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.

We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, GTPlanet forums and across numerous social media outlets.

Our team will continue to make changes and monitor community feedback and not update everyone as soon and as often as we can.
Which, of course, is why, other than the hour-long (plus the remainder of the lap) slog at Spa introduced at the end of May, no event has been introduced since The Meta Three in the wake of the 1.07 disaster that pays the equivalent of even 900,000 Cr. per hour, and no existing race has had its payout adjusted since The Meta Three were introduced, even though the prices of the Hagerty's cars increased by over 27,000,000 Cr. since said addition.

And that assumes you can drive multiple races with a strict clean race bonus requirement.
 
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Which, of course, is why, other than the hour-long (plus the remainder of the lap) slog at Spa introduced at the end of May, no event has been introduced since The Meta Three in the wake of the 1.07 disaster that pays the equivalent of even 900,000 Cr. per hour, even though the prices of the Hagerty's cars increased by over 27,000,000 Cr. since said addition.

And that assumes you can drive multiple races with a strict clean race bonus requirement.
I don't know if you were taking my post seriously, but it's based on this funny little comment from EA during the outrage about Star Wars Battlefront 2. I didn't need to change much to make it about GT7 instead.

 
I don't know if you were taking my post seriously, but it's based on this funny little comment from EA during the outrage about Star Wars Battlefront 2. I didn't need to change much to make it about GT7 instead.


I thought you were quoting a PD release.

Also, let me guess; EA didn't exactly follow through.
 
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If PD are happy to sell digital credits for real money, let us be able to sell our digital cars for real money too.

Give us a real money auction house. We all know how well that worked for Diablo 3. :sly:
 
Hmm...makes me wonder if part of the difficulty with making you able to sell cars is the Legendary cars. I mean, looking at the Porsche GT1, if you bought it at the beginning and then sold it now, you could potentially make a sigificant profit. So, either Legendary cars are gonna be unable to sell, or...yeah, you can buy cheap, sell high. But remember this current used car bubble will pop eventually, so we could see the prices drop, eventually, too.
 
Did some Sardegna 800 tonight, part of me was happy to see I can make more money for my time compared to the ferrri challenges i was doing…. but part of me was upset knowing I’ll be racing that one race forever now because I can’t justify doing other races for a lot less payout. Why cant they just balance every single race out so pays the equivalent in time? Or mileage would maybe make more sense. I loved that good wood mini challenge, and it used to pay quite well, I haven’t raced it since March or April. if every race paid as good as Sardegna, I’d switch it up. I’m convinced the developers of this game didnt actually try playing the game and earning the cars.
 
Did some Sardegna 800 tonight, part of me was happy to see I can make more money for my time compared to the ferrri challenges i was doing…. but part of me was upset knowing I’ll be racing that one race forever now because I can’t justify doing other races for a lot less payout. Why cant they just balance every single race out so pays the equivalent in time? Or mileage would maybe make more sense. I loved that good wood mini challenge, and it used to pay quite well, I haven’t raced it since March or April. if every race paid as good as Sardegna, I’d switch it up. I’m convinced the developers of this game didnt actually try playing the game and earning the cars.
Well, besides Sardegna, there's Tokyo (Murciélago recommended), Le Mans and Spa24, but is a ridiculous situation. Those four races were added in April (three at the start, one at the end) and that's all the game's had to offer for repeatable credits for the last 20 weeks, because, arbitrarily, all the other 600-800pp events pay one-third as much per-hour.

Put any few people in a room with the GT7 car and track list, and events lists from the earlier GT games, and you'd likely have a massive, excellent campaign brainstormed in a day, even with the game's current AI.
Implementing those races takes a bit longer, sure. I've used the Custom Race Tool, sometimes it takes 40+ minutes of trial and error to set it up just right. Assume, extremely generously, that with all the testing required, and making a nice title page artwork (which is another person's job) that the event creator can only finalise ONE race per day, and that a longer race like Tokyo 600 or an endurance mission might take three days to get it just right...

The GT7 campaign does not resemble three years work, not even six months.
 
Does the AI get into wrecks n custom races like they do in some of the single player races? (albeit, very much scripted wrecks)
 
Hmm...makes me wonder if part of the difficulty with making you able to sell cars is the Legendary cars. I mean, looking at the Porsche GT1, if you bought it at the beginning and then sold it now, you could potentially make a sigificant profit. So, either Legendary cars are gonna be unable to sell, or...yeah, you can buy cheap, sell high. But remember this current used car bubble will pop eventually, so we could see the prices drop, eventually, too.
In my opinion selling cars is going to work like in GTSport:
  • Gift cars unsellable, period, only removable.
  • Every car you buy is going to go for 30% of its purchase value, not including whatever parts you may have bought.
PoDi clearly don't want us selling cars; the function is very simple to add.

Why selling cars is still part of the game's PlayStation Store description I am no idea. Interestingly, it's not on the box.
 
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In my opinion selling cars isgoing to work like in GTSport:
  • Gift cars unsellable, period, only removable.
  • Every car you buy is going to go for 30% of its purchase value, not including whatever parts you may have bought.
PoDi clearly don't want us selling cars; the function is very simple to add.
They shot themselves on the foot when they keep revising the Legend car prices. I imagine they couldn't find a solution that would benefit both them and the players when it comes to selling the Legend cars lol
 
I don't even play GT7 anymore since it properly sucks, but that being said.....the thing they really need to fix is allow you to sell cars at least!
Selling your cars to buy those expensive ones could help...but nope.....you need to grind away or use micro transactions...>_<
Everyone should boycott the game and the reviewers that gave to 10/10 need to be boycotted also.
The ability to sell cars would help, but not by much. Other than the multiple NSX Gr.B people got from the bonanza, most people most likely won't have much to sell, certainly not in the long term, as the game doesn't award you that many cars anyway. The race/event payouts will still be the major source of income, with the ability to sell cars being an extra.

Anyways, it's just another strange/dumb decision by a game dev, that makes no sense for the player, the target audience, whatsoever.
 
I’m convinced the developers of this game didnt actually try playing the game and earning the cars.
I get a feeling they didn't feel the need to play the game, and make it so earning cars would take a long time to push gamers into taking a easier but more expensive route. A very concerted effort.
 
Does the AI get into wrecks n custom races like they do in some of the single player races? (albeit, very much scripted wrecks)
I’m baffled by the AI. One race I turned a corner, as I’m passing an AI on his right on a long straight, I’m door to door with him, all of a sudden, BANG! He just turned into me like I wasn’t there. Lol

Another time, I passed one on a straight, braked, stayed close to the apex because I was giving them room for their turn so I made the turn a little slower. Anyway he passes me, cuts in front of me and brakes hard. It was a left the a right. They just take their race line whether you‘re there or not.

I race with the brake zone on, some AI five way into the brake zone, you get used of it, then all of a sudden one of them decides they’re going to brake really hard before you even get to it. Bang, into the back of them..well there goes my clean race bonus. I’m sure people walking by my place hear me out the window “why the hell would you do that? You’re a complete moron!” These things add up and make me wish they’d just give me the cars so I can race online with friends instead.
 
So is there no discourse about how Hagerty's might be complicit in predatory monetization? Or how this isn't price gouging? (Likely because there's no (legal) precedent about it when in-game items are involved, but discuss that part here.)

It’s not price gouging because you’re not required to purchase MTX in order to play the game. As much as the virtual economy in GT7 needs work, trying to bring a real-life legal case against anyone involving this game is a pipe dream. Unless there’s some kind of “the real legal system simulator” out there.
 
So is there no discourse about how Hagerty's might be complicit in predatory monetization? Or how this isn't price gouging? (Likely because there's no (legal) precedent about it when in-game items are involved, but discuss that part here.)
It doesn't apply simply because nothing in-game, bar the MTs, are priced in a real currency. You can't price gouge with a fictional currency in-game.
 
It doesn't apply simply because nothing in-game, bar the MTs, are priced in a real currency. You can't price gouge with a fictional currency in-game.
Only because there is not yet a precedent for price gouging of in-game/virtual items, as I mentioned on the spin-off thread.
 
The ability to sell cars would help, but not by much. Other than the multiple NSX Gr.B people got from the bonanza, most people most likely won't have much to sell, certainly not in the long term, as the game doesn't award you that many cars anyway. The race/event payouts will still be the major source of income, with the ability to sell cars being an extra.

Anyways, it's just another strange/dumb decision by a game dev, that makes no sense for the player, the target audience, whatsoever.
Given we couldn't profit off of "gifted" cars since GT5P (which is also when we could no longer win duplicates of same), I don't see that changing.
So is there no discourse about how Hagerty's might be complicit in predatory monetization? Or how this isn't price gouging? (Likely because there's no (legal) precedent about it when in-game items are involved, but discuss that part here.)
Because that is being discussed elsewhere, specifically your second link, and also previously elsewhere?

Related, how did the AI behavior become part of this thread?
 
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This is ridiculous. All i wanted was some sort of a GT4 remake like it showed in the trailer... They need to fix things like i don't want to start a race 20 sec behind the leader, possibility to sell car (can't be THAT HARD to implement) and a good gamplay single player like in GT4 or GT5, even GT1 and GT2 where i start poor with only money for a second hand car and racing "sunday drivers" then tune my car to race harder and win more then buying faster cars to get to top level... All a shattered dream. all i get is price increases of cars. And if one things that i bought the PS5 only for GT7. One of the worst decisions ever...
 
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I still have yet to come across one person who is glad about this absurd tie in with Hagerty for "real world" prices of cars. It's one of the most pointless additions to the series so far - paying 19 times more for the McLaren F1 in GT7 compared to GT6 did not give me any more sense of achievement, if anything it just proved how laughably out of touch PD are with their playerbase.
Well said. PD seems to be at the point or past it, where senior employees leave because they feel the company has lost direction.
Those employees could then set out to make similar but better games, free of the shackles of their past pay masters.
Here’s hoping. And I never thought I’d say this about PD or Kaz. They have lost the plot.
 
I find these measures adopted extremely pretentious and elitist, as a flawed way of making the game avant-garde, but which actually sounds tacky in the extreme.
It's not about that. It's about creating FOMO on the player base so that they spend more real money to buy in-game credits.... You could say that it is all being done for greed and not so much for passion anymore.
 

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