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Kaz in a nutshell.I find these measures adopted extremely pretentious and elitist, as a flawed way of making the game avant-garde, but which actually sounds tacky in the extreme.
Kaz in a nutshell.I find these measures adopted extremely pretentious and elitist, as a flawed way of making the game avant-garde, but which actually sounds tacky in the extreme.
Why should this be what PD was aiming for? They planned the Legendary-FOMO-Store long before they where pressured into being able to sell cars (or at least the press release that it would come in the future). They didn't plan for a selling car option, and as we see they still don't really want to include the option.I still think this is a 'feature' related to selling cars. And once we can sell cars people will be making a big profit on the Porsche and a small loss on some of the other cars. Or just keep hold of them until you make a profit.
The difficulty is probably working out how to fairly adjust that profit or loss based on how much you've driven or modified the car in the meantime.
I agree it's a needless feature, but I believe that is what PD are aiming for. The whole idea of being a car collector and each purchase and sale being an occasion and then going to the cafe or meeting spot to discuss your latest purchase.
Rather than buying cars being something that feels like 3 clicks between races.
Of course I could be very wrong!
On a separate note, does anyone know how long HOT cars stay available? I am saving up but don't want to blow all my money on the McLaren just yet.
I disagree. Every previous version has had the ability sell cars. And Kaz mentioned selling cars back in March. So it's not a recent request.Why should this be what PD was aiming for? They planned the Legendary-FOMO-Store long before they where pressured into being able to sell cars (or at least the press release that it would come in the future). They didn't plan for a selling car option, and as we see they still don't really want to include the option.
Yeah, Kaz mentioned it. But only after the first critics. If they planed to do it, it would already have been in the release version, is my idea of it. I think they backed out and got pressured into it again.
Past performance is not necessarily indicative of the future, but the first 2 post-launch Hagerty's additions lasted 15 days (longer than any of those in the launch version, even immediately after the expansion that nearly doubled the length of stay)...and came back roughly a month after selling out (at a time when, other than the "trophy three", cars were gone for more than 2 months). The second two lasted even longer - 17 days, and as it's been just over 2 weeks since they sold out, and, if Hagerty's still has a rotation, it's been jumbled, nobody knows if they'll be back in a couple weeks nor not.On a separate note, does anyone know how long HOT cars stay available? I am saving up but don't want to blow all my money on the McLaren just yet.
Thanks, I appreciate your insight. Hopefully, I have another week to keep saving money. If I miss them, they'll be back at some point.Past performance is not necessarily indicative of the future, but the first 2 post-launch Hagerty's additions lasted 15 days (longer than any of those in the launch version, even immediately after the expansion that nearly doubled the length of stay)...and came back roughly a month after selling out (at a time when, other than the "trophy three", cars were gone for more than 2 months). The second two lasted even longer - 17 days, and as it's been just over 2 weeks since they sold out, and, if Hagerty's still has a rotation, it's been jumbled, nobody knows if they'll be back in a couple weeks nor not.
If selling cars were going to be such a core feature, why did they not release the game with it? They managed to release the Hagerty shop just fine on day one. Hell, the Hagerty rotation started even before the general public had access to the game.I disagree. Every previous version has had the ability sell cars. And Kaz mentioned selling cars back in March. So it's not a recent request.
Why would they not want to allow selling of cars all of a sudden? It's not just MTX's as they were in GT Sport, alongside selling cars.
Hagerty brings more profit to PD. Selling cars does not.If selling cars were going to be such a core feature, why did they not release the game with it? They managed to release the Hagerty shop just fine on day one. Hell, the Hagerty rotation started even before the general public had access to the game.
Ok , race your **** box cars around the track then and quit collecting cars. LmfaoRe: Car Collecting
I bought the game to race. I have no interest at all in car collecting. Especially if I can't sell the ****-box cars that I have. I had no idea that GT7 was so focused on car collecting.
To each, his own.
Really, basing your in-game car prices off of the real world market when that market is a bit insane right now probably wasn't a good idea. And prices probably won't go down for another year or two, either.They shot themselves on the foot when they keep revising the Legend car prices. I imagine they couldn't find a solution that would benefit both them and the players when it comes to selling the Legend cars lol
I assume because it's not finished. The same reason they released the game without Wakins Glen and without Sport mode time trials.If selling cars were going to be such a core feature, why did they not release the game with it? They managed to release the Hagerty shop just fine on day one. Hell, the Hagerty rotation started even before the general public had access to the game.
Right, but selling a car added to the player’s bank, as they acquired Credits. That little bit helped to buy certain parts when we didn’t have enough Cr. That’s part of the point. Some players may want to complete all races, just as some only want to do a handful. That means getting rid of cars they’ll not use.I assume because it's not finished. The same reason they released the game without Wakins Glen and without Sport mode time trials.
Marketing and sales departments normally decide on release dates, not when the development is finished.
And from a development stand point selling cars is the kind of feature that you could live without on release day. Why spend time developing selling cars when everyone starts with no cars anyway? There are more important features to have completed.
I’m a bit of a pack rat but even I’d sell some cars for that reason. No need to race something I already raced, I can sell some cars to increase the pp on the car that needs it to win the next race. That being said, the campaign was very short, I’m done with it now so it doesn’t matter. What I’m not done with is trying to afford the high dollar cars.Right, but selling a car added to the player’s bank, as they acquired Credits. That little bit helped to buy certain parts when we didn’t have enough Cr. That’s part of the point. Some players may want to complete all races, just as some only want to do a handful. That means getting rid of cars they’ll not use.
It’s all about options. Options that players choose to use that effect only the way they play. Not effecting anyone else’s play.
Oh I fully agree that we should be able to sell cars. Just explaining my theory of why we can't yet, with a finite amount of development resource.Right, but selling a car added to the player’s bank, as they acquired Credits. That little bit helped to buy certain parts when we didn’t have enough Cr. That’s part of the point. Some players may want to complete all races, just as some only want to do a handful. That means getting rid of cars they’ll not use.
It’s all about options. Options that players choose to use that effect only the way they play. Not effecting anyone else’s play.
Big of a dig up of a reply, but I wonder about the inverse. If we all buy the micro transactions, it enables the designs choices - and this game would end up like GTA. But if absolutely no one is buying the micro transactions, then they might update the game to make it even more skewed toward them to make at least a few of us cave. Example also being from Rockstar with RDR Online, we always found a way to make extra gold without the MX's, so Take Two (I think not Rockstar) gave up on the game.I really hope people are not paying for Microtransactions as that is what makes this game worse. Kaz didn't want people grinding is the biggest farse in the universe. I'll never be able to afford anything beyond 2-3 Million as I got no time for this ********.
This is a massive problem really. In past games you could grind 1 million Cr. and either buy 5 or 6 cars, or fully tune 4 or 5. Now, to collect the cars alone, each car costs on average 1 million+ Cr.*, which means, on average, you earn 1 million, and you will spend it entirely on one car, and you may need another half a million to fully tune.There are lots of thing that I hate about this game, but this is one of the wrost feature they add.
I have a many car project in my head, but I always have to choose between buy a other car to complete the collection or buy the car I need to do my project, like a R34 that cost 450 000$ now when the old great game you can get it for 70-80 000$.
It's an AMG, not a Mercedes, the LM, not the GTR, and it's 6,500,000 Cr., the same as it was between the end of April and the end of August.What’s the price on the Mercedes CLK GTR Race car I don’t see it on the list ??
That must have been changed last patch then?The 1992 Nissan R92CP went up more than expected - instead of being 2,700,000 Cr., it's 3,000,000 Cr.
I suspect so. The R92CP is one of the vehicles without a new body or new engine available that also isn't the source of an engine swap, so it is one of those I depend on "other" sources for updated information.That must have been changed last patch then?