The Hagerty's price increases post-1.20 update - 16,878,000 Cr. with corrected Nissan R92CP price (6.04% increase)

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The audacity to increase the cost of the Legendary cars, in a game where they were already overpriced for the amount of Credits you can get, is just beyond me.

If they really want to push the "real life prices" thing, fine, but the least they could do, is increase the payouts in general.
 
The audacity to increase the cost of the Legendary cars, in a game where they were already overpriced for the amount of Credits you can get, is just beyond me.

If they really want to push the "real life prices" thing, fine, but the least they could do, is increase the payouts in general.
Never. They will not do that anytime soon. They are such jerks that they enjoy seeing their fanbase suffer alot when it comes to excessive grinding methods to make things much harder. The ONLY thing they could do which they won't, is not only grind those races over and over, but put atleast SOME of the expensive ones as prize cars.

The days of expensive cars as prize cars in the old GT games is just a thing of the past unfortunately. It's either grind your butt all day long, or get left behind.
 
The audacity to increase the cost of the Legendary cars, in a game where they were already overpriced for the amount of Credits you can get, is just beyond me.

If they really want to push the "real life prices" thing, fine, but the least they could do, is increase the payouts in general.
I don't even play GT7 anymore since it properly sucks, but that being said.....the thing they really need to fix is allow you to sell cars at least!
Selling your cars to buy those expensive ones could help...but nope.....you need to grind away or use micro transactions...>_<
Everyone should boycott the game and the reviewers that gave to 10/10 need to be boycotted also.
 
Fair enough. But I do think the current 9mil price tag in LCD is justified.
"Authenticity is important to me for videogame features that exist solely to shovel microtransactions into the game developer's bank account as part of their paid marketing partnership with an insurance company."


"Except when I can't actually show how it's authentic, though. Then it doesn't actually matter."









I think your time on this forum was better spent Both Siding bigots then it is twisting yourself into knots trying to claim you're trolling people after they make you look foolish.
 
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This would be cool if you could sell cars and actually flip it for a profit. That would be a pretty interesting mechanic.

But without it just looks bad, really bad. This is why I don’t play this game anymore, feels like it’s no longer PD making the calls here. Feels like Red Dead Online all over again, but Gran Turismo of all things.
 
"Authenticity is important to me for videogame features that exist solely to shovel microtransactions into the game developer's bank account as part of their paid marketing partnership with an insurance company."


"Except when I can't actually show how it's authentic, though. Then it doesn't actually matter."









I think your time on this forum was better spent Both Siding bigots then it is twisting yourself into knots trying to claim you're trolling people after they make you look foolish.

Just my opinion compadre. I don’t feel the least bit foolish for stating it, or liking this feature in the game.
 
Maybe somebody needs to plan a week of no logging into GT7 for a week or two weeks? Gas boycott only it’s a game boycott, lower the fricken vehicle prices and increase the payout.

At this point I don’t race the game to have fun, I just do it to ear credits to buy the cars I thought I was paying for when I bought the game. I’d gladly boycott this game for a few weeks if it meant better in game economy.
 
This would be cool if you could sell cars and actually flip it for a profit. That would be a pretty interesting mechanic.

If they have not implemented the ability to sell cars at launch and even for these past 6 months, then there's only 2 real reasons for that:

1. They are actually trying to develop a system way different than the past GTs, where instead of just having a button to sell the cars for 1/4th or 1/3rd of the price, you will actually get a whole menu (like the LCD or UCD) where you can sell them online to other players. And with a method like this, it does require a lot of testing and theory to make it work, so that people don't abuse it. It still shouldn't take the whole of 8 years of development of the game itself plus 6 more months after its launch to do something like this, but hey, at least here I can just blame it all on PD's incompetence, and have at least a little bit of an understanding of why they are taking so long with this.


2. They are intentionally holding back the the "feature" (I call this a feature but this should really be a default of the game really) to sell cars to make earning credits harder, and thus make the most rich or "game addict" (common terms for these is "whales") people consider MTXs to get the credits at just a click away instead of the tedius grinding.
This also helps prolong the game's longevity, as most people are forced to grind for any car they want (if they don't opt with their wallets).


It can't be anything else. If after all this time, when they finally implement this ability, it ends up being just a single button that says "Sell Car" and nothing else, then its pretty much confirmation that reason number 2 above is why they didn't implement it at launch or for the past months. Because literally all this takes to do is a slight change in the interface and programming that for any professional, is childs play to do. It would probably take 1-man hour or less to do something like this.


And for those that act (basically the GT7 apologists or the minority that plays the game in a very strict and specific way) like selling cars isn't an issue... It is.
The majority of people won't care about having their garages full of all the cars in the game. So for those people, all the gift cars they have received, some or even most of them they could've just traded them for some credits to help aliviate the grind.
Another reason is the scenario where you did grind to buy an expensive car, and ended up not liking it or finding any use for it in the game... In this case, you could just sell it back and... at least get some credits back. As it is, you are forced to be stuck with it and basically wasted 100% of those credits on a brick that will stay unused on your garage.
You want more? How about the ways you can win credits by selling an engine swapped car? For example, an RX-7 with a 1 million credit 787B engine in it? Imagine you are ridiculously lucky enough to get a few of those engines, and you can basically buy an RX-7 from Brand Central and sell it with the 787B engine for a massive profit?
And this doesn't apply to just cars... All those parts for cars you don't care about that end up becoming nothing but clutter in your parts list, when, again, you could just sell/trade those for credits that you will actually put to use on something you want.

... Of course, let's also not disregard the obvious fact that this game has an economy, so if you can buy things, it's quite evident that you should be able to sell them as well.
Isn't PD's whole point of Gran Turismo to strieve for authenticity? Or only on the things that are just convenient for them to make a profit on? ... figures...


Anyway, it's quite obvious that there is a big reason for this to not be in the game, and it can only be one of the two I stated above. If any of you believe this is just an after thought from PD, that they just "forgot", you are being incredibly naive.

I am almost certain its all about reason number 2, but I want PD to prove me wrong on this one. And that selling cars can be an actual intuitive and engaging feature of the game. After all this damn time has passed, it better ****ing be.
 
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If they have not implemented the ability to sell cars at launch and even for these past 6 months, then there's only 2 real reasons for that:

1. They are actually trying to develop a system way different than the past GTs, where instead of just having a button to sell the cars for 1/4th or 1/3rd of the price, you will actually get a whole menu (like the LCD or UCD) where you can sell them online to other players. And with a method like this, it does require a lot of testing and theory to make it work, so that people don't abuse it. It still shouldn't take the whole of 8 years of development of the game itself plus 6 more months after its launch to do something like this, but hey, at least here I can just blame it all on PD's incompetence, and have at least a little bit of an understanding of why they are taking so long with this.


2. They are intentionally holding back the the "feature" (I call this a feature but this should really be a default of the game really) to sell cars to make earning credits harder, and thus make the most rich or "game addict" (common terms for these is "whales") people consider MTXs to get the credits at just a click away instead of the tedius grinding.
This also helps prolong the game's longevity, as most people are forced to grind for any car they want (if they don't opt with their wallets).


It can't be anything else. If after all this time, when they finally implement this ability, it ends up being just a single button that says "Sell Car" and nothing else, then its pretty much confirmation that reason number 2 above is why they didn't implement it at launch or for the past months. Because literally all this takes to do is a slight change in the interface and programming that for any professional, is childs play to do. It would probably take 1-man hour or less to do something like this.


And for those that act (basically the GT7 apologists or the minority that plays the game in a very strict and specific way) like selling cars isn't an issue... It is.
The majority of people won't care about having their garages full of all the cars in the game. So for those people, all the gift cars they have received, some or even most of them they could've just traded them for some credits to help aliviate the grind.
Another reason is the scenario where you did grind to buy an expensive car, and ended up not liking it or finding any use for it in the game... In this case, you could just sell it back and... at least get some credits back. As it is, you are forced to be stuck with it and basically wasted 100% of those credits on a brick that will stay unused on your garage.
You want more? How about the ways you can win credits by selling an engine swapped car? For example, an RX-7 with a 1 million credit 787B engine in it? Imagine you are ridiculously lucky enough to get a few of those engines, and you can basically buy an RX-7 from Brand Central and sell it with the 787B engine for a massive profit?
And this doesn't apply to just cars... All those parts for cars you don't care about that end up becoming nothing but clutter in your parts list, when, again, you could just sell/trade those for credits that you will actually put to use on something you want.

... Of course, let's also not disregard the obvious fact that this game has an economy, so if you can buy things, it's quite evident that you should be able to sell them as well.
Isn't PD's whole point of Gran Turismo to strieve for authenticity? Or only on the things that are just convenient for them to make a profit on? ... figures...


Anyway, it's quite obvious that there is a big reason for this to not be in the game, and it can only be one of the two I stated above. If any of you believe this is just an after thought from PD, that they just "forgot", you are being incredibly naive.

I am almost certain its all about reason number 2, but I want PD to prove me wrong on this one. And that selling cars can be an actual intuitive and engaging feature of the game. After all this damn time has passed, it better ****ing be.


I think you're on to something with option #1.

I've always thought that engine swaps and special parts should be available to purchase. Having those things in both roulette tickets and the tuning shop is a no-brainer. To take your ideas a step further, it would be interesting to see PD do an expansion of the UCD in the way that you could buy used parts (namely engines), in addition to dynamic pricing of the cars. A lot of people made out big during the Bonanza. Got an extra 4 rotor, or 20 of them?? You can sell them back. But mind you, the price will vary depending on the saturation within the UCD itself.

PD releases via monthly update, an awesome engine swap possibility for a BMW CSL 73'. The prices for said CSL climbs as they are in high demand. Conversely, that wold be a good time to sell your CSL back to the UCD...or trade it in to Brands Central....or whatever.

A Levin 86' hasn't been a very popular purchase in the UCD lately? Great, it'll be at a discount come its next cycle.


Beyond that, I've always thought that Livery creators should earn something for their hard work. Wether that's PD awarding credits according to number of views, likes and downloads, or the user has to pay a inconsequential nominal credit fee to use their livery... either works. As a specific livery editor gains more followers and becomes more popular, their fees go up.

Selling or trading cars to PSN friends should be standard fare.


The key for PD is to keep coming up with ways for players to "play" the game.
 
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I think you're on to something with option #1.

I've always thought that engine swaps and special parts should be available to purchase. Having those things in both roulette tickets and the tuning shop is a no-brainer. To take your ideas a step further, it would be interesting to see PD do an expansion of the UCD in the way that you could buy used parts (namely engines), in addition to dynamic pricing of the cars. A lot of people made out big during the Bonanza. Got an extra 4 rotor, or 20 of them?? You can sell them back. But mind you, the price will vary depending on the saturation within the UCD itself.
Yes, that's one idea. The possibilities are many. Online auction would also be another idea. I could put one of my Ferrari 250 GTOs in a 3-day auction (as an example), where the starting bid is 10 million and with a buy it now option of 18 million, or whatever price you feel is right, maybe even above MSRP so you can make a profit of it, since the LCD is rotational, and some people wouldn't want to wait potentially 1 month to see the car again, you could probably get away with selling your cars for even slightly more than their original prices, of course it wouldn't guarantee that anyone would buy it, but the option would still be there.

Bottom line is, they are taking their sweet-time implementing the "selling cars" feature. So it better be something "different" and also pretty darn good, or otherwise, this will leave a really bad look on them, as the other option is them holding it back for profit reasons and making the playerbase angry.

I personally have like 400 of each engine, so if we eventually get to be able to sell cars with engine swaps with the swapped engine price taken into account, its safe to say that I and a quite a few other people will have their credits set for life. Not to mention the nearly 1000 cars I also have in the garage to eventually sell that I won in the ticket bonanza.
 
Yes, that's one idea. The possibilities are many. Online auction would also be another idea. I could put one of my Ferrari 250 GTOs in a 3-day auction (as an example), where the starting bid is 10 million and with a buy it now option of 18 million, or whatever price you feel is right, maybe even above MSRP so you can make a profit of it, since the LCD is rotational, and some people wouldn't want to wait potentially 1 month to see the car again, you could probably get away with selling your cars for even slightly more than their original prices, of course it wouldn't guarantee that anyone would buy it, but the option would still be there.

Bottom line is, they are taking their sweet-time implementing the "selling cars" feature. So it better be something "different" and also pretty darn good, or otherwise, this will leave a really bad look on them, as the other option is them holding it back for profit reasons and making the playerbase angry.

I personally have like 400 of each engine, so if we eventually get to be able to sell cars with engine swaps with the swapped engine price taken into account, its safe to say that I and a quite a few other people will have their credits set for life. Not to mention the nearly 1000 cars I also have in the garage to eventually sell that I won in the ticket bonanza.
I remember Steam has that kind of feature. That would have been great if implemented correctly.
 
Every track should have one race paying between 400,000-600,000.

My 2 cents.
I think all tracks should earn you x amount of credits per kilometer/mile of racing and all races should have multiple degrees of difficulty.
And hard mode should pay more than easy.

But like a lot of things wrong in this game, it’s about balance.
 
Yes, that's one idea. The possibilities are many. Online auction would also be another idea. I could put one of my Ferrari 250 GTOs in a 3-day auction (as an example), where the starting bid is 10 million and with a buy it now option of 18 million, or whatever price you feel is right, maybe even above MSRP so you can make a profit of it, since the LCD is rotational, and some people wouldn't want to wait potentially 1 month to see the car again, you could probably get away with selling your cars for even slightly more than their original prices, of course it wouldn't guarantee that anyone would buy it, but the option would still be there.

Bottom line is, they are taking their sweet-time implementing the "selling cars" feature. So it better be something "different" and also pretty darn good, or otherwise, this will leave a really bad look on them, as the other option is them holding it back for profit reasons and making the playerbase angry.

I personally have like 400 of each engine, so if we eventually get to be able to sell cars with engine swaps with the swapped engine price taken into account, its safe to say that I and a quite a few other people will have their credits set for life. Not to mention the nearly 1000 cars I also have in the garage to eventually sell that I won in the ticket bonanza.
Interesting.
  • you have more money than you can spend, all cars multiple times and tons of engines
  • you got it by an exploit
  • you want PD to implement selling cars in a way completely favourable to you 'or else'

You got me puzzled all right :confused:
 
Simple strategy - just don't bother with the hyper expensive cars. Most I have spend in Legends is 6 million for the D Type, I'm just ignoring the vast majority.
Well, we, you and I have PAID for the WHOLE game! And as I didn't have the ambitious to get all cars in the game, at least I want to have the real chance as casual player with with, job and little kid, to get some of the cool hyper cars, which much more interested as some boring D Type Jags.

Ignoring inequity was never a wise move in history!
 
Well, we, you and I have PAID for the WHOLE game! And as I didn't have the ambitious to get all cars in the game, at least I want to have the real chance as casual player with with, job and little kid, to get some of the cool hyper cars, which much more interested as some boring D Type Jags.

Ignoring inequity was never a wise move in history!
“boring D Type” - seriously? a 3 time Le Mans winner is boring?
 
Interesting.
  • you have more money than you can spend, all cars multiple times and tons of engines
  • you got it by an exploit
  • you want PD to implement selling cars in a way completely favourable to you 'or else'

You got me puzzled all right :confused:

No... selling cars completely favours everyone, there's 0 downsides to implementing this, other than PD getting less money and people wasting their time on their game. The glitch was their fault, and a lot of people took notice of it and used it instead of wasting their time and lives grinding for hours to no end.

Whats you damn agenda really?
 
“boring D Type” - seriously? a 3 time Le Mans winner is boring?
In real life it wouldn't but in a video game, yes it is boring for me, compared to the modern cars. I mean...be happy with this, its ok, but you miss the main point of my post! Its not about a single car but more of the whole system and we as the customer and user of this system use it!

One question to all:

Do you know (from got sources) what impact it would have on a game producer, if from one day to another a game wouldn' be any be played any longer online, and of course no micros-transaction buys. One could argue that Sony (Sony Interactive Entertainment LLC) does not care, if a alredy purchased game will be played online or not.
Other could arguee, that they DO care, because server capacity is blocked for a single titel (in that case GT7) and it would be wasted capacity and money for a non-used (online)game. Also marketing would complain for wasted budget.

And... who knows, maybe Sonys has a bonus system for well running online games. Like... reaching some figures in players daily they get bonuses paid. And of course.. if suddenly a title get boykotted/sanctioned. THIS might get some real (dollars/YEN) pressure on PD and Kaz to listen to the players, and stop this in-game price inflation madness!
 
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No... selling cars completely favours everyone, there's 0 downsides to implementing this, other than PD getting less money and people wasting their time on their game. The glitch was their fault, and a lot of people took notice of it and used it instead of wasting their time and lives grinding for hours to no end.

Whats you damn agenda really?
I have no damn agenda. Except having fun when I am playing the game.
Just curious because I can't understand why you get so worked up about being able to sell cars.
But if my curiosity is bothering you, please ignore my question.
 
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I have no damn agenda. Except having fun when I am playing the game.
Just curious because I can't understand why you get so worked up about being able to sell cars.
But if my curiosity is bothering you, please ignore my question.

Because while its not a problem for me, its a problem for many other players, and a clear profit driven decision by PD that is absolutely disgusting (unless the reason for it is the first thing I stated in my previous post).

Or am I only entitled to complain about things that affect me only? I personally complain about issues that affect a large part of a community/playerbase, and that I am aware of. Selling cars is one of them and there's really no defending this.
 
Do you know (from got sources) what impact it would have on a game producer, if from one day to another a game wouldn' be any be played any longer online, and of course no micros-transaction buys.
People take 0.15% as something of an indicator of how many people use MTX's, and people tend to accept that Trophy stats indicate that not many really use sport mode anyway (something like <2% have 50 races or more IIRC?)... combine that with the fact that not everyone shares your opinions, and some people have simply stopped playing already anyway.... aaaaaand there are people who have manage to rack up some impressive numbers despite everything... and I'd bet the effects of any 'boycott' which be inconsequential at best, more likely just come over as a bunch of people looking to validate their butthurt, and most likely not get noticed at all.

PD/Sony will either need to see an unexpected drop in sales, or an unexpected drop of log ins to the game. If you want to make a point you need to sell your copy of the game (if you were sensible enough to buy a physical one) so PD get one less 'new' sale, and/or not log in, ever. If you're hoping to influence the situation by using game stats, that's about the only thing that will send a clear message - other than that you're hoping that they'll second guess everything and come up with conclusions that support your position.

You'd be better off asking people to not use exploits to get the credits for the expensive cars, because they're the ones showing up in PD's stats demonstrating that LCD cars are still achievable.
 
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Do you know (from got sources) what impact it would have on a game producer, if from one day to another a game wouldn' be any be played any longer online
I can't exactly tell what you are asking here.

Is it just play online as in the lobbies and sport mode? If its that, then this has already happened with GT5 and GT6 (and countless other games outside of the Gran Turismo franchise), and quite frankly I have no problems with that. A game can only be relevant, especially in online-play, for so long, so the company/dev can't really waste resources on keeping the servers functioning forever.
The only thing that should be done in regards to this is to not make the Platinum trophy require online trophies because they are eventually be unachievable. I'm surprised we are 12-13 years after the intro of trophies in PSN and this is still not addressed.

If you are talking about the game as a whole, since this is the first Gran Turismo main title where you are required to be online at all times to play even the single player content? Then PD/Sony here would probably be faced with quite a few law-suits of being anti-consumer.
At the end of the GT7 life cycle, they will have to disable the always online requirement so that we can enjoy the single player content, since the game when GT8 comes out, will not be relevant anymore, they can remove the online-requirement, as its just only used because of "cheats".

IF they don't remove it and we do in fact get the game bricked after its, probably 6-7 year life-cycle, ends, then I would urge people to never buy a game from PD again. But I don't believe this will happen, THERE HAS TO BE LAWS that don't allow this to happen.

You pay FULL PRICE for a single-player game, you can play whenever you want, be it in 10-50 years in the future... And not when the company decides to close its servers, unless the game is strictly online-based, which it isn't by a long shot.
 
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When GT6 came out there was a glitch where you’d try to buy this million credit car, it would say you don’t have enough credits, you’d shut the game off, turn it back on and you’d have a million credits. It also had the gift a car option. So on a day off, I utilized that glitch for an entire day, bought all the expensive cars for me and another online friend. My brother did the same. Then we played the game normally to buy all the more reasonably priced cars. Ultimately we ditched GT6 because it kept booting us from online lobbies.

I have always liked gran turismo but not the earning of cars, everytime I’ve always thought well they should have probably fixed that by now… nope.
 
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