Honestly, I think THIS is the key to a lot of the discussion around GT7. Sure some of this stuff reeks of pushing for microtransactions, but a lot of the time PD's decisions are just... baffling.PD just seem lost in their own world, if they think this is a positive aspect of their game.
This is some valuable stuff! Thanks for looking deeper into it. I always assumed maintenance costs was also %-based of the car/engine cost. Never knew it was done via these 5 tiers.I apologize for breaking this up off of the larger reply, but I had to do some research. The "good" news is that the quarterly price changes among the Hagerty's cars don't affect maintenance costs outside the costs of a new engine/new body. Allow me to explain.
There are 5 tiers of maintenance/parts costs (noticeable on the "Engine Overhaul" option in GT Auto, which is one of the very few maintenance items/parts available for purchase for every car in the game), based on the "zero-mileage" (also Hagerty's) price set when the car was added to the game code (which is not the same as when it was made available)
The reason why I said "price set when the car was added to the game code" is there are several exceptions, both for the good and for the bad. Some of those:
- Tier 1 (engine overhaul costs 7,000 Cr.) - cars at/under 29,500 Cr.
- Tier 2 (engine overhaul costs 15,000 Cr.) - cars between 30,000 Cr. and 49,900 Cr.
- Tier 3 (engine overhaul costs 20,000 Cr.) - cars between 50,000 Cr. and 95,300 Cr.
- Tier 4 (engine overhaul costs 25,000 Cr.) - cars between 100,000 Cr. and 300,000 Cr. (the upper bound is a bit iffy; the 300,000-Cr. Roadster Shop Rampage, the Alpine A220, which debuted at 300,000 Cr., and the Mustang Boss 429, which has been ping-ponging on either side of 300,000 Cr. and debuted under 300,000 Cr., are in Tier 5, while the others at/originally at 300,000 Cr. are in Tier 4)
- Tier 5 (engine overhaul costs 100,000 Cr.) - cars at/over 330,500 Cr. (again iffy because the Ferrari F8 Tributo, at 330,500 Cr., is the closest Brand Central car to 300,000 Cr. while being over)
- The aforementioned Boss 429, which will be back down to 269,000 Cr. in its next appearance, is still in Tier 5.
- The Dodge Challenger R/T, which debuted at 253,000 Cr. and was jacked up to 306,000 Cr. in May, is still in Tier 4.
- The Jeep, which was 100,000 Cr. in the February 2022 State of Play video and has been/will be under 30,000 Cr. in all its past and immediate future post-release appearances, is in Tier 4.
- The Nissan Silvia Q's, which was a mere 13,300 Cr. in that same State of Play video and which now has a "zero-mile" price of 40,000 (and before the UCD was glitched, never available for under 30,000 Cr.) is in Tier 1.
- The 1992 Honda NSX Type R, for which we don't have a pre-launch price and is now at a "zero-mile" price of 450,000 Cr (and never available for under 388,400 Cr.), is in tier 4.
I agree. The untapped potential this game has is beyond measure.And I say this as someone who still plays regularly and believes in this game and its potential. Sorry for the rant but this has been in my mind for awhile.
This is some valuable stuff! Thanks for looking deeper into it. I always assumed maintenance costs was also %-based of the car/engine cost. Never knew it was done via these 5 tiers.
I think it’s time to move on. This studio will never change.I agree. The untapped potential this game has is beyond measure.
All it needs is SIMPLE (yes, SIMPLE) design decisions.
It's not even a case of adding 20 more tracks or 300 more cars. That would in fact be complicated. The game has a decent amount of both, and the physics since day 1 while not perfect, were decent enough and are getting better and better.
All they need is just the coding team to make the propper changes. Most of which won't even be needed to be from scratch.
It's just astonishing. 6 months of the same crap updates. Aside from that first big update that had a lot of missions and a few more races, which was probably all done to just ease the backlash, they from then, continued on with these absolutely mediocre updates... Only steadily fixing things that should've been propperly done at launch after frickin 8-9 years of development into the game.
The tuning parts, oil changes and car parts (wings, skirts, etc) work the same way, via tiers of the cars' cost. But as Eggstor mentioned, there are some exceptions for whatever reason.
Studio needs an update, not the game.I think it’s time to move on. This studio will never change.
So you're just trolling. Ok.- 20% of the time, I mean 80% of what I say. You guys are too easy 😂
Time to set up that afk script.
It works. I run AHK script on a second laptop while I work and make 3 to 5 million credits a day. It takes some supervision as sometimes the connection to the PS4 drops completely and other times mini-drops make it not recognize some script, so you end up in a wrong championship or a replay loop but it is worth it. I do the Pan American championship race 1 only in a Tomahawk.Don't think that will work anymore, as tge tomahawk frequently smashes into cars and rides the wall.
TL;DR: something something monetization bad, Roulette makes no sense.If they just want to make everything expensive, why not sell us engine swaps? (...) These choices go beyond the monetary stuff.
I think it’s time to move on. This studio will never change.
Yup.Studio needs an update, not the game.
So you're just trolling. Ok.
It also gives an alternate explanation for the FOMO up arrow on the Ford Roadster's second appearance in Hagerty's. It appears that when it was added to the game code sometime before the end of May, it was intended to go for no more than 300,000 Cr. By the time we got our hands on it, that jumped to 450,000 Cr. (which will be reduced to 400,000 Cr. on its next appearance). Its initial "HOT" appearance didn't have the resulting up-arrow, but its second appearance, which established its place in the rotation, did.This is some valuable stuff! Thanks for looking deeper into it. I always assumed maintenance costs was also %-based of the car/engine cost. Never knew it was done via these 5 tiers.
So you're incapable of having an actual discussion then...Yes, I was trolling Samus when he gave a bunch of hyperbolic examples. As far as my 80-20 statement, it’s supposed to be funny.
...or talking with people you disagree with without attacking them.But along those same lines, I do get a chuckle over how serious some of you’s take all of this. It’s like a knitting circle full of fragile egos.
Because they're both problems, they're problems that directly feed off of one another, and they were problems created by Sony/PD. The game's economy and the Hagerty dealership are both designed around encouraging MTX purchases, because trying to acquire the cars through normal means requires an absurdly long time requirement on the part of the user, and that time requirement goes up significantly if you stray from the META path of credit earning. Sony/PD want players to spend extra money on an already full-priced AAA title to get access to content that's on the disc by default.You guys blame Sony/PD for predatory MTX’s based on FOMO, yet cry wolf about how much you need to grind each update when new cars come...
Yes, because that's also a problem given the game's economy setup, and also how the game was advertised as having the ability to sell cars, with no indication beforehand that that wasn't going to be the case. We also haven't heard any progress on if/when that incredibly basic feature will be added to the game, which given the major spike in car prices with this update, naturally will breed some suspicion....and we don’t get the traditional GT Pennie’s on the dollar selling option. FOMO
So you're incapable of having an actual discussion then...
...or talking with people you disagree with without attacking them.
Because they're both problems, they're problems that directly feed off of one another, and they were problems created by Sony/PD. The game's economy and the Hagerty dealership are both designed around encouraging MTX purchases, because trying to acquire the cars through normal means requires an absurdly long time requirement on the part of the user, and that time requirement goes up significantly if you stray from the META path of credit earning. Sony/PD want players to spend extra money on an already full-priced AAA title to get access to content that's on the disc by default.
This is a very problematic and incredibly obvious setup, especially if you have spent any time with any major Free-2-Play title. The difference is that GT7 is not a free-to-play title, as people have spent up to $100 just to have access to the game (moreso if someone also bought a PS4/5 specifically to play GT7). It's even more problematic, and obvious, given the changes to the FOMO cars that have been detailed in this thread post-update, with no increases made regarding the player's ability to earn credits to counteract the economy changes. It's scummy, it's obvious as hell, and it shows a major lack of respect towards PD/Sony and their consumers. It not bothering you doesn't change that.
Yes, because that's also a problem given the game's economy setup, and also how the game was advertised as having the ability to sell cars, with no indication beforehand that that wasn't going to be the case. We also haven't heard any progress on if/when that incredibly basic feature will be added to the game, which given the major spike in car prices with this update, naturally will breed some suspicion.
So you decided, by your own admittance, to troll another user that was actually trying to have a discussion with you, because...?I’ve had plenty of constructive conversations with all of these people on various topics throughout the forum. I’m not the one that gets bent when someone disagrees with me
Time-limited items that require extreme grinding to collect through normal means, while also having MTXs present to alleviate the process, is basically FOMO-economics 101. Again, this has been the core makeup of most F2P economies.While I think MTX’s have something to do with the economy, I don’t for a minute think it’s the biggest contributing factor.
Then PD needs to let the individual players make that decision. They can do this by giving players greater options to earn credits, and they can do this while keeping current events/payouts the same. Previous GT titles have a solid balance of high- and low-paying events, and the only truly limiting factors in those games were your license ratings and your available cars. Most of the previous GT games had no problem letting players do things at their own pace, and never had an issue with having things available at certain times with no control from the player.As I’ve posted many times before, I think the economy revolves around preserving the longevity of the game fir both short term, and long term collection goals.
So basically, since it's not a common complaint, then it's not a problem? I'm sorry, but that is not great logic there. There have been countless times in history where a majority of people agree on something, even though they are objectively incorrect.I’m willing to bet my paycheck that the overwhelming majority of players don’t obsess about this game like the majority of players who regularly post on this forum. I’m also willing to bet that most Gran Turismo players might be completely unaware that this website even exists. Nor do they oust on Reddit or twitter. I don’t fit a second believe that the sentiments expressed across the various forums are actually representative of the majority of people who play/purchased this game.
I mean, I'm not sure about you, but I personally don't like being treated like a cow by someone I've already been given money to just to get access to the basic features advertised in the product I've already paid for.PD’s handling of this game post launch is only “offensive” if you let it be.
So you decided, by your own admittance, to troll another user that was actually trying to have a discussion with you, because...?
"Time-limited" is open to interpretation. Its not like its never going to pop up again. Could be at a higher price, but the player will have more than enough time to make up that difference if its truly something they want. If you cared to read my past posts on the subject in general, and even in this very thread.... you'd see that I for the most part agree that the economy is too much of a grind... purely because of lack of events. That is, if car collecting and needing everything right this minute is your thing. In fact, I've often argued that PD/SONY are doing MTX's wrong. I'd have zero issue paying real money for fake money if the investment was worth it. I've also posted about this in depth too.Time-limited items that require extreme grinding to collect through normal means, while also having MTXs present to alleviate the process, is basically FOMO-economics 101. Again, this has been the core makeup of most F2P economies.
Then PD needs to let the individual players make that decision. They can do this by giving players greater options to earn credits, and they can do this while keeping current events/payouts the same. Previous GT titles have a solid balance of high- and low-paying events, and the only truly limiting factors in those games were your license ratings and your available cars. Most of the previous GT games had no problem letting players do things at their own pace, and never had an issue with having things available at certain times with no control from the player.
So basically, since it's not a common complaint, then it's not a problem? I'm sorry, but that is not great logic there. There have been countless times in history where a majority of people agree on something, even though they are objectively incorrect.
I mean, I'm not sure about you, but I personally don't like being treated like a cow by someone I've already been given money to just to get access to the basic features advertised in the product I've already paid for.
The cars weren't cheap as peas to begin with. Did they not give you a sense of ownership when you bought them the first time around? What did an extra few million credits on top add to your sense of ownership? Did the increase in price also increase the performance of the car on track? Must have been difficult mapping out the objective, "do I grind Tokyo 300 times or Sardegna? Or do I switch it up a little and waste my time at Le Mans?"edit: And the more I learn about all these LCD cars, the more I agree with the dynamic pricing model. But then again, I do subscribe to the notion of more off a sense of ownership in my purchase because I had to map out a goal to reach said objective. Must be the boomer' in me
Trust me, I get your points and agree with a few of them. Its just my opinion on the matter.The cars weren't cheap as peas to begin with. Did they not give you a sense of ownership when you bought them the first time around? did an extra few million credits on top add to your sense of ownership? Did the increase in price also increase the performance of the car on track? Must have been difficult mapping out the objective, "do I grind Tokyo 300 times or Sardegna? Or do I switch it up a little and waste my time at Le Mans?"
What about the few cars that have gone down in price? Do you now feel robbed because it's easier to earn them?
Is it the "boomer in you" that finds capitalistic joy in knowing things are made significantly harder for new players to the game at no fault of their own?
Your profile says you're 38, and therefore a Millennial.Must be the boomer' in me
Your profile says you're 38, and therefore a Millennial.
Of course that doesn't mean you don't have a Boomer in you. However you want to live your life is up to you and nobody should judge you for it.
It was a joke bro, isn't it funny?The "boomer" comment was meant to be poking fun at myself.... hence the eye roll. The capitalistic joy comment is just weird.
The LCD cars were already presented as "special" and expensive to start with. What does making the GT1 more expensive add to your own experience when everyone has the exact same experience?- If one chooses to buy into the essence Kaz was trying to convey with the rarity of some of these cars; and that your garage isn't just one of 5 million GT7 garages, but you're own private Jay Leno garage where your street legal 911 GT1 is but the only one in the world, its not hard to understand the choices they made. Its the same reason why at a local Chevy car show where's there's a ton of 68' Camaro's, but everyone is crowded around the 68' COPO convertible.... it's rare. Wether or not they succeeded with this is largely up for debate, and usually lies in the eye of the beholder. Through my lens, I see for the most part what Polyphony was trying to accomplish, and I happen to like it. No biggie
- If one chooses to buy into the essence Kaz was trying to convey with the rarity of some of these cars; and that your garage isn't just one of 5 million GT7 garages, but you're own private Jay Leno garage where your street legal 911 GT1 is but the only one in the world, its not hard to understand the choices they made. Its the same reason why at a local Chevy car show where's there's a ton of 68' Camaro's, but everyone is crowded around the 68' COPO convertible...
Check the second article again. The car didn't sell. You don't value cars based on listed prices, you do it on sale prices.@Samus
Here you go champ.
Short article that explains starting value of Porsche 911 GT1
World's first street legal Porsche 911 GT1 racecar up for sale - The Supercar Blog
In the 90s, Porsche built the 911 GT1 Strassenversion. It was a homologation special based on the Porsche 911 GT1 racecar. In addition to the 23 ‘street versions’, one of the racecars was converted for road use. The street-legal 911 GT1 (chassis no. 117) appeared at an auction in 2016 and was...www.thesupercarblog.com
Short article showing recent auction listing
The GT1 Strassenversion Is No Ordinary Porsche 911 And Neither Is Its Price | Carscoops
An ultra-low mileage of what is essentially a road-going version of the venerable 911 GT1 race car commands a sky-high pricewww.carscoops.com
It appears Haggerty’s undervalued it in the beginning on purpose