Sometimes my wheel is shaking from left to right on a straight but when I center it, it stops shaking, is it supposed to stop?GTXLRIf he was suffering no resistance or feedback in the central zone, I believe his wheel was knackered.
But if it was merely a zone of less resistance, as you say then I believe, this is a consiquence of PD using the feedback and resistance, to simulate many different aspects.
PakHi, I recently bought a driving force pro too and I have the same deadzone Buggy Boy is talking about.
Sometimes my wheel is shaking from left to right on a straight but when I center it, it stops shaking, is it supposed to stop?
And somewhere in this thread, Tacet_blue said, that one of his friends was doing a license test(Xanavi Skyline on Fuji) and when the test began the wheel almost shook out of his hands on the main straight.
My wheel doesn't even start shaking. :S
GTXLRSecondly there is an Option to turn the wheel into 100% Force feed back mode, its default at 60, Once set it remains even when machine is off, but can be returned to default by pressing the key combo again, The method of doing this is in this thread somewhere, cant quite remember it off hand
Hey thanks, I tried a couple of things and it shake like mad in 180degree mode. I also don't have a deadzone in 180degree mode but it still doesn't shake in 900degree mode. :SGTXLRFirstly do you have the game set up, and saved with feed back set to strong.
Secondly there is an Option to turn the wheel into 100% Force feed back mode, its default at 60, Once set it remains even when machine is off, but can be returned to default by pressing the key combo again, The method of doing this is in this thread somewhere, cant quite remember it off hand.
The adjustments here make a great deal of inpact on the feel of the wheel.
The shaking on Fuji happens in select cars.
The best one to show it is the Mclaren F1GTR in prologue, when you get to about 275KMH the wheel should start to shake, and if you dont hold on can be quite ferocious.
With the weaker settings, the Resistance will be much less, and you probably can prevent shaking just by holding it, but with all the wheel settings cranked up to the max, It should feel likes its going to jump out of your hand.
Edit:
If it truly is a dead zone where nothing happens, EVER across that range of the wheel then the wheel is faulty.
Try sitting stationary at the start of the race and turn the wheeel lock to lock, the wheel should just feel like theres little resistance, all the way through the lock.
If when you do this you still feel that the dead zone has less resistance, then i have to say this has to be a problem with the wheel, because mine feels the same right through lock to lock when stationary.
It does however not feel quite right, much too light, like over powered steering or the car having no static weight.
If it does feel the same, then this is what the initial steering reaction/feedback feels like in the game as standard, its only when all the other elements start to come through in the Games FF engine (that i talked about in the earlier post) that resistance and feedback increase.
Another test is to try and weave in a turn, unstable the car weaving back and forth and youll feel that the Lighter resistance zone moves, this is because its simulating the point at which the weight transfer of the car becomes neutral, although this zone will feel smaller because the movement of the body is constant, and the neutral zone is only passed through briefly.
PakHey thanks, I tried a couple of things and it shake like mad in 180degree mode. I also don't have a deadzone in 180degree mode but it still doesn't shake in 900degree mode. :S
As I said, only in 180degree mode. :'(GTXLRIf you turned the ingame force feedback option to Strong, and you set the wheel to 100% feedback mode and it doesnt shake like a b#tch at around 300kmh on fuji in the Mclaren in Prologue, it seems a bit suspect.
PakAs I said, only in 180degree mode. :'(
I wonder what's wrong.
And what about shaking in 900 degree mode? I don't have this but other people do. :\LapdogThe wheel's not faulty. If you're using 180 mode when you should be using 900 mode the calibration will make it shake like that. And in GT3 and Concept it will do this regardless, even in Prologue. It's because the wheel wasn't centred when the force feedback engaged (e.g., pior to gameplay commencing).
Buggy Boy<snip>
The question is not replied however. It should be logical that GT4 allows this setting, as the wheel has been developped for GT4 AFAIK.
<snip>
Gabkicksyeah, the pedals are not high quality. But the wheel is great.
isamu
Jedi2016And is that a PS2 wheel? (you'll notice I specifically said "For Consoles") How much does it cost? 900 degree steering?
isamuThere is a *fix* for that too. You can throw your old Logi pedals away now
isamuThere is a *fix* for that too. You can throw your old Logi pedals away now
GabkicksI'm not crazy/ rich enough to drop 270-300 bucks on some pedals for a simulation yet....
SaintKamusthat wheel is one of the best money can buy... but it doesn't have force feedback and of course.. it doesn't work with the PS2. the pedals for that wheel do not work with the PS2 either... but they have pedals FOR the DFP. expensive.. worth evry penny, they'll last you a life time. (i bought mine there.)
..."An ECCI exclusive innovation. Unlike other simulation controllers, ECCI's PMB-II provides pedal operation with the true feel of an automobile brake. Unlike other simply-sprung pedal controls, that work on a distance-traveled principle, the PMB-II works on a pressure-applied principle. The result is far more intuitive and realistic brake application. This makes avoiding lock-up at maximum braking far easier, and allows more attention to be paid to hitting the optimal cornering line.."