The new GT5 DLC just fails to deliver

  • Thread starter A7X_GT5
  • 331 comments
  • 20,622 views
I think the biggest complaint is not as much about the money or complaining about a free car as much as what the DLC isnt.

I'd be happy to pay for good content. If PD had brought out a track pack that had 5 tracks from past GTs in it and charged $15 I bet more people would have been thrilled to throw their money at PD. But one track after a long wait just seems like a band aid and a money grab knowing GT5 users are desperate for content.

I'm not complaining about the car, I just find it a waste. Again, if PD gave us 10 new, exciting cars and threw in the Scion on top of it and charged us $15 I bet people would have jumped on the chance to buy it.

Its about the amount of content and the quality of the content that people are getting upset about. Give us good content, give us good options and then people will feel a lot better about opening up their wallets to pay for it. At least you'll feel like PD is listening and cares about what they're charging us for.

As it seems right now, its like they're just trying to take the absolute easiest way out and grab a few bucks on top of it.

THIS. 👍
 
Squach240
It's bait to most people on this site I seem to see. It's gotten to the point where people are now spoiled for it, demand it, and like you said, be "sheep." However, like SimonK stated, it is an option. Turn10 do it a different way. Like they did with the Port Porsche pack. Didn't release a free car, so now everyone who didn't shove out the $20 extra bucks everyone sees the filler car. Turn10, Treyarch, etc.... they see where the money is, and they have their sheep hearded.

I still wish we had the "expansion" full game pack days. I remember when gaming was calm, fun, and not crammed full of complaining.

This car has existed way earlier since it's debut trailer December. Do you not remember the trailer? But the glory of it is, you don't really know what they're working on. Considering it's a small portion of the team of PD even still supporting this game. Breathe man.

Nice to see someone who actually has a but of logic on here.. Nice post 👍
 
It's a good point, (the entitlement thing) but it's also important to remember that media and business are all geared up to tease that attitude along, otherwise who do they have to sell stuff to?
I know myself that it's hard not to get excited by all the shiny new stuff that demand I exchange my moneys for, and it is easy to get carried away with that mentality - specifically, the entitlement comes from the feeling of investment that businesses are so keen to ensure you foster (brand loyalty etc.)

The idea of a game as a service (which the industry is absolutely in love with) means that people are more likely to feel "entitled" than they would if it were just a one-shot product, like a book, say. That entitlement is then responded to by the industry, and we just end up further along the road to the sealed-off, one-size-fits-all, pay-per-view, cloud-gaming ideal the mainstream industry so clearly craves.
 
Squach240
Turn10 do it a different way. Like they did with the Port Porsche pack. Didn't release a free car,

Turn10 did Release much more Free cars than PD.

The Most People in this Thread dont Complain about a Free car. they Complain about the value or the meaning of a almost similar car.
 
Last edited:
Griffith500
It's a good point, (the entitlement thing) but it's also important to remember that media and business are all geared up to tease that attitude along, otherwise who do they have to sell stuff to?
I know myself that it's hard not to get excited by all the shiny new stuff that demand I exchange my moneys for, and it is easy to get carried away with that mentality - specifically, the entitlement comes from the feeling of investment that businesses are so keen to ensure you foster (brand loyalty etc.)

The idea of a game as a service (which the industry is absolutely in love with) means that people are more likely to feel "entitled" than they would if it were just a one-shot product, like a book, say. That entitlement is then responded to by the industry, and we just end up further along the road to the sealed-off, one-size-fits-all, pay-per-view, cloud-gaming ideal the mainstream industry so clearly craves.

Another argument reinforcing the global slide towards organizational dependency. It's almost complete.
What a terrifying chain of events.
 
Turn10 did Release much more Free cars than PD.

Turn 10 also has a large financier happened to be called Microsoft. Giving away free cars is not an issue compared to PD and Sony, the latter whom is undergoing serious financial upheaval at the moment.

You think manufacturers are willing to license cars for free?
 
ch3ng
Turn10 did Release much more Free cars than PD.

Don't know if they were allowed to release a free Porsche any how. That pack was a different kettle of fish to the others.
EA have a bit to say in the matter.
 
Turn 10 also has a large financier happened to be called Microsoft. Giving away free cars is not an issue compared to PD and Sony, the latter whom is undergoing serious financial upheaval at the moment.

You think manufacturers are willing to license cars for free?

GT5 had a monstrous budget,over 65.000.000$
now getting some licenses doesn't seem like a problem to me >.>
 
I really wish people would stop with the comparisons to consumable items. There are billions of things I can buy that are cheaper than consumable items and will last a lot longer, it doesn't prove anything or make me think "You know what you're right, now I know it's cheaper than a Chinese takeaway which is gone in ten minutes it's much better value". It's not a like for like comparison.

The licenses do not roll over to later games. Been covered for an eternity now. Considering that Motegi was one of the most damaged parts of Japan from the tsunamis, I think it is great that we have it at all. You are getting twice the tracks as the Spa DLC. In the GT Academy event, the track looked just as good, and in some places better, that Spa does. Quit whining over every little thing. If you dont like it, dont play it. Simple as that. And yes, I have read through this thread. Just be glad that PD has supported the game for the last 2 years, whereas most games lose support after about a year.

No, you're not.

Turn 10 also has a large financier happened to be called Microsoft. Giving away free cars is not an issue compared to PD and Sony, the latter whom is undergoing serious financial upheaval at the moment.

Oh not this again. Sony are having problems but don't kid yourself, they have a HUGE amount of assets and are not in any outright financial danger.

You think manufacturers are willing to license cars for free?

Actually yes, some of them are.
 
GT5 had a monstrous budget,over 65.000.000$
now getting some licenses doesn't seem like a problem to me >.>

Why do you think Sony is struggling? I'm sure that budget also had some help in their bank accounts going dry.

You're making it sound like licenses are easy to get when in reality no one besides PD and others in the business know how the system works.

And SimonK, you honestly think Sony is lying about their situation? They just announced to shareholders they lost $2 billion. You think that's chump change and easily recoverable? And their share of the markets in almost every product dropped sharply, and their shares are at a paltry 50 cents. That sounds like smooth sailing for a giant electronics company?
 
Last edited:
sumbrownkid
Turn 10 also has a large financier happened to be called Microsoft. Giving away free cars is not an issue compared to PD and Sony, the latter whom is undergoing serious financial upheaval at the moment.

You think manufacturers are willing to license cars for free?

I didn't say that manufacture aren't Charge Money for the license.

The Rest of your Post is ................
Sony has enough Money to license Cars and give them away for free.
 
Why do you think Sony is struggling? I'm sure that budget also had some help in their bank accounts going dry.

You're making it sound like licenses are easy to get when in reality no one besides PD and others in the business know how the system works.

And SimonK, you honestly think Sony is lying about their situation? They just announced to shareholders they lost $2 billion. You think that's chump change and easily recoverable?

Yes but there is a difference between losing money and being broke. They need to sort themselves out because they can't afford to keep losing that sort of money year in year out, but right now their assets are fine.

According to their latest fiscal report their current assets stand at ¥13.29 trillion. That's roughly 166 billion USD, to save you working it out.
 
Spa was $4.99, and included the Kart Space I and II tracks.
SS Route X was $3.99.

Combined, you got a road course, an oval, and two "extra" tracks, which could only be used by go karts. It cost a total of $8.98

With Motegi, you spend $4.99 and you get a road course, an oval, and two different shorter layouts of the same road course.

To me, it seems like a pretty fair deal.

For those that think Motegi Oval is just another oval like Daytona, they are wrong. The drivers in our NASCAR league are thrilled to have a track that you can't just run at 100% wide-open throttle lap after lap like Daytona and SSRX.
 
Why do you think Sony is struggling? I'm sure that budget also had some help in their bank accounts going dry.
Sony's bank accounts are far from dry, as has been said they have a large volume of assets available, and even when you look at just cash assets they have $9 billion with available pre-authorised credit lines for another $9 billion.

Yes Sony have taken losses, but they have overall actually increased asset values over the last year.

Simple point is they have the money if they feel its worth it worth it for a return on the investment.


You're making it sound like licenses are easy to get when in reality no one besides PD and others in the business know how the system works.
I had some involvement in the process around 12 years ago from a manufacturers perspective and its not that complex at all from a broad point of view. Developer asks for the licence, the company states what they want for it, what cars they will or will not include in the licence and any conditions around the cars and brand appearing. As long as those can be agreed you have your licence.

However just about every other developer across a range of platforms manages to include a good range of contemporary models in its line up (either launch or DLC), which leads me to believe that either Sony/PD don't think its worth the money (ROI) and/or the modelling process would require too much work to make it worth the money (ROI again).

ROI = Return On Investment, and that's what both Sony and PD will care about in this, the same as any other company around. Think about why we got a car pack (the TC one) which was variations on existing models, it maximises the ROI. Use the existing licence (or a minor extension of it - easier to negotiate that a new licence for additional cars) and a reduced modelling time period and therefore resource cost associated with it.
 
Isn't it possible some actually like driving a Kubel/Schwimmwagen (or Prius/Leaf heaven forbid) without being a 'Kaz bot'?

Well, I just asked a question. For me GT was always a racing simulator and I would prefer to drive and tune a E30.

PD could only model like 150-170 unique cars from 2005 to 2010. Kaz once said it took them 6 months to finish a car.
Lets say you were the CEO of PD and gave your team -which is lead by Kazunori Yamaguchi- in 2005 the job to produce a racing game for the next generation Playstation console, you know everything about the money spend on this project, employee numbers, your funds, investments etc. And you know that it takes them roughly 6 months to model a car.

What would you think of this team and Kazunori if the project ist still not finished in 2010 and that they included the Schwimm-/Kubelwagen? :)
 
GT5 is a done deal, I won't use any money on it anymore. I wish GT6 will be as good as GT4, considering the amount of content. When you think about it, PD managing to release something like the Aventador as dlc was a miracle.
 
Well, I just asked a question. For me GT was always a racing simulator and I would prefer to drive and tune a E30.

PD could only model like 150-170 unique cars from 2005 to 2010. Kaz once said it took them 6 months to finish a car.
Lets say you were the CEO of PD and gave your team -which is lead by Kazunori Yamaguchi- in 2005 the job to produce a racing game for the next generation Playstation console, you know everything about the money spend on this project, employee numbers, your funds, investments etc. And you know that it takes them roughly 6 months to model a car.

What would you think of this team and Kazunori if the project ist still not finished in 2010 and that they included the Schwimm-/Kubelwagen? :)

I would say the main reason for the addition of the Schwimm-/Kubelwagen by PD was from a historical standpoint. I've always seen the history of cars, or in this case--car development history, to be a priority in GT5 by PD. The inclusion of the museum and museum card collection is strong evidence for this theory. This doesn't validate it but it might explain the WHY(because racecar-- I'm aware of this) question...:gtpflag: Their target audience with the Schwimm-/Kubelwagen, was a very "niche" market so it was quite a gamble.
 
Last edited:
I am super pumped about the DLC, always welcome more tracks!! No matter what companies do nowadays, you will always have the negative nancies running around screaming for all to hear, meh, gets old.
 
Kick me in the balls when they make proper DLC (which is not a track available in other GT versions and a direct copy of a car already available). I hate Forza, but I would prefer a Porsche Pack and the new Viper over a slow copy and a ugly copy.
 
Sony's bank accounts are far from dry, as has been said they have a large volume of assets available, and even when you look at just cash assets they have $9 billion with available pre-authorised credit lines for another $9 billion.

Yes Sony have taken losses, but they have overall actually increased asset values over the last year.

Simple point is they have the money if they feel its worth it worth it for a return on the investment.



I had some involvement in the process around 12 years ago from a manufacturers perspective and its not that complex at all from a broad point of view. Developer asks for the licence, the company states what they want for it, what cars they will or will not include in the licence and any conditions around the cars and brand appearing. As long as those can be agreed you have your licence.

However just about every other developer across a range of platforms manages to include a good range of contemporary models in its line up (either launch or DLC), which leads me to believe that either Sony/PD don't think its worth the money (ROI) and/or the modelling process would require too much work to make it worth the money (ROI again).

ROI = Return On Investment, and that's what both Sony and PD will care about in this, the same as any other company around. Think about why we got a car pack (the TC one) which was variations on existing models, it maximises the ROI. Use the existing licence (or a minor extension of it - easier to negotiate that a new licence for additional cars) and a reduced modelling time period and therefore resource cost associated with it.

Just for curiosity, where did you work so that you were able to see the process?
 
I can't help but think that, if it really were a return on investment issue, that PD would be pumping the DLC packs out, just like everyone else is. They're practically pure profit for a game with such a huge "installed user base"!
 
I can't help but think that, if it really were a return on investment issue, that PD would be pumping the DLC packs out, just like everyone else is. They're practically pure profit for a game with such a huge "installed user base"!

This has truth dripping all over it.

Me personally, I think PD were busy handling GT Academy, making the DLC work on stand-by so they can sort out the hundreds of thousands of people participating and making sure the servers are working fine.
 
About the track money :

SSRX - 3.99 euros - No one complains
Motegi + Superspeedway - 4.99 - A few complain

O.o
 
I gotta ask, what's the appeal of DLC anyways?

One word I guess, Re-playability.

this latest DLC is rubbish compared to what we have had and also other games. i agree with A7X as i too am BF3 premium member, everyone is entitled to their own opinion. no need to bitch at others just because we dont like the DLC. this is a forum where we voice opinions

Well said!
 
People definitely complained about SSRX. There are so many people involved that it isn't difficult to find someone who has complained about any one thing you could think of.

I think GT Academy possibly did have an impact, but that probably isn't acceptable to some.
However, PD were reticent to provide DLC from the outset, and only caved to the incessant demands (yay us!) - it's their old-school nature showing through.
 
Kick me in the balls when they make proper DLC (which is not a track available in other GT versions and a direct copy of a car already available). I hate Forza, but I would prefer a Porsche Pack and the new Viper over a slow copy and a ugly copy.

May I ask, why do you hate Forza?

IMO $5 is pretty good value for a track that has 4 different variations, and you're getting a free car so you can't really complain.
 
This has truth dripping all over it.

Me personally, I think PD were busy handling GT Academy, making the DLC work on stand-by so they can sort out the hundreds of thousands of people participating and making sure the servers are working fine.

Why would 3D artists and programmers be working server administration? PD don't just shuffle around people on whatever work that needs to be done on that particular day. The same people who make content are still working on it and have always been working on it, either for GT5 or GT6. Maybe the PR person pulled it out of his ass, but according to the official GT website, one car takes 6 months to finish. Even if it's a bit less than that, it takes insane amount of work hours to finish one car.

Just for the sake of argument, It takes 50 years just to finish 100 cars. Maybe the GT community should keep this in mind next time they're moaning about how they're not getting 1000 premium cars every 2 years for $60 that are all unique...
 
Hmm I think I'm gonna skip this one, bought all the other DLC so that's already almost half of a full priced game for a couple of tracks and cars. Think I wait for GT6 instead of risking paying for everything twice.
 
Back