The Xbox One Thread - One X & One SXBOne 

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Some people don't seem to realize how amazing it will be to have dedicated servers for EVERY multiplayer game. So I will try to clear up the confusion.

Current servers are person to person (P2P). You would be the host and I join your game. Most games pick a random host. If the host in the P2P has a crappy connection, everyone in the game sees lag, hit detection, and connection problems. You also see host migration with this setup. If the host leaves, the game pauses, finds a new host, and then continues playing again. This is how most online games work like COD, Halo and most other games.

In dedicated servers like BF3, the server is the host. You join and leave that server without interrupting anyone in the game, along with no host migration. If you have a crappy connection it does not effect everyone in the game. Only YOU see the lag. Dedicated servers are THE best online experience you can possibly get but it is very rare for games to have dedicated servers.

This has never happened. Not on PC, not on the PS3, not on 360. To have dedicated servers for EVERY multiplayer game would be an innovative revolution for gaming. Beyond incredible. :drool:

That's an empty promise. Clear as water for anyone that has experience playing pc games.

1.- Dedicated servers are all about location. Lag mainly revolves around the distance between the player and the server. There's absolutely no way the Xbox One will cover the US with enough dedicated servers for each game, let alone worldwide. On that matter, isn't it funny that the whole presentation and console itself revolves around the US but forgets where practically half 360's sales came from?

2.- Reliability and support issues. If the server is down, whether temporarily or permanently (lets say two years from release), does that mean I cannot play online?. If the server is laggy, for example with PL, do I have to have an awful online playing experience?
Maintaining good and lots of dedicated servers is very, very expensive and it requires people to be in constant charge of them. Do not think there will be a good dedicated server near your location nor that they will stay forever.

3.- Connection and ISP problems. 10 years ago this didn't matter much, but nowadays companies do not prioritize online gaming, thus there will be issues with certain internet providers and certain server locations. What that means is if your ISP gets 150 ping to a server that's right next door (yep, welcome to 2013's routing) then you have no choice but to play on a server that's thousands of miles away from you, therefore no choice but to play with 150 ping or more.

4.- Back to finding servers manually once again, whether the console still features p2p gaming as an option or not. Not the greatest idea on this day and age, though an alternative is addressed at 6.- specifically for dedicated servers.

5.- Practically all PC games that support dedicated servers have them, uploaded by players (individuals) and not by the game's developer (unless certain exceptions on this last note). Problem on unpopular ones is described on 1.-.
That means it's not a 'rare' thing on PCs (I can find servers in games games that are older than lots of GTP users, in any location in the world), nor a 'revolution beyond incredible' (way too farfetched), though you have to search for them (IPs). This also adds a second point, now applicable to this case: the announced Xbox One dedicated servers will be uploaded by microsoft, considering there's no way they will take the risk of enabling people or game devs to upload their own, for various reasons such as quality of service and expenses.

6.- Games have to be made taking into account dedicated servers, otherwise it'll end up in having lots of them empty due to how manually searching for IPs work (players way too spread and people don't join empty servers). Think of this as how black ops 2 does it in p2p's case, which is very well made but requires developers spending lots of time and money to implement it.

7.- In the end what I want to say is p2p will continue to be the standard on the Xbox One. Simple as that, to the point I can assure you they will still feature p2p gaming and that p2p gaming is optimal for console gaming in 2013 up to the next gen (ps5). If they were so sure they would remove it entirely, for the so called superior alternative that consists of dedicated servers uploaded and controlled by one company. As for the second affirmation, actually I barely touched some of the issues, because I could think of twice more as crucial as the mentioned ones.



edit: Same goes to TV connectivity: it's technically not possible to fulfill that promise as well as it sounds. Anyone that has experience on that matter knows the Xbox One integration with the current TV boxes will be awful, or at least not good enough to make people use it instead of just relying on your current box alone. Also consider this will only work with cable providers in the US.
Microsoft's focus here is simply wrong and buyers will pay for the two said features (that won't work). If anything, watching the PS4 presentation is actually refreshing, as weird as it sounds being it from Sony, and on paper the PS4 utterly destroys the Xbox One in every single point that matters for both casual and hardcore gamers, though we don't know prices yet.

edit2: sorry for editing this post this much. If anyone wants to quote it please do it entirely, with the modifications. Finished now.
 
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You can buy a 4k HDTV now for $1200 at 30Hz. Two years is a long time. What we're waiting for is HDMI to update to 60Hz at 4k res which is this year.
In two years it will still be a small minority. 1080p TVs will be a lot cheaper then and untill TV and movies are fully available in 4k you'll have to wait much longer. Don't expect people to throw away their relatively new 1080 TV just to get a 4k TV which they can use to look at fancy pictures. But most people do not even have cameras which make it worth having photos in 4k... :indiff:


Games in 4k would be nonsense anyway with the current gen.

That's why there is an HDMI IN
I wonder if we could use the Xbox One as capture device for the PS4.
 
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In two years it will still be a small minority. 1080p TVs will be a lot cheaper then and untill TV and movies are fully available in 4k you'll have to wait much longer. Don't expect people to throw away their relatively new 1080 TV just to get a 4k TV which they can use to look at fancy pictures. But most people do not even have cameras which make it worth having photos in 4k... :indiff:


Games in 4k would be nonsense anyway with the current gen.

We'll see. Depends how you define a small minority

People said what you're saying about 1080p against 720p. I think it will be significant portion upgrading in two years, 20-30% an upward trend. I bought my 1080p set in 2007 along with 100s of millions in 2007/2008 and due for an upgrade soon. 720p sets got phased out, its how manufacturing and competition works. Not many held on to their 720p sets.

1080p screens are nonsense for current consoles since 2006 to today. affordable 1080p sets started appearing in 2006. Doesn't stop people buying new sets because either the time for a new one rolls up or they want the latest tech. Many current console games are sub 720p.
 
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4K (as vague as that term is) will become a relevant standard while this console gen still is up and running.

Thing is, and this was discussed extensively on this forum some months ago, right now the correct decision for consoles is to support up to 1080p for games. With the current res standard, graphics are more about the games itself instead of cranking up resolution.

edit (editing lots today for some reason): What I'm more interested in is knowing if the PS4 will support true, active 120hz. After seeing pictures of the Xbox One, it's safe to say it won't, at least in the upcoming years (would require firmware and hdmi standard changes that are still not ready, or hardware for newer versions).
 
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4K (as vague as that term is) will become a relevant standard while this console gen still is up and running.

Thing is, and this was discussed extensively on this forum some months ago, right now the correct decision for consoles is to support up to 1080p for games. With the current res standard, graphics are more about the games itself instead of cranking up resolution.

edit (editing lots today for some reason): What I'm more interested in is knowing if the PS4 will support true, active 120hz. After seeing pictures of the Xbox One, it's safe to say it won't at least in the upcoming years (would require firmware and standard change, or hardware for newer versions).
Which would only be useful for 3D, but I don't expect any game to run at 120hz in 3d.
 
Which would only be useful for 3D, but I don't expect any game to run at 120hz in 3d.

120hz is always useful for games that run at 30, 60 and 125fps. There are tons of articles on this matter.

Also, true, 'active' 120hz tv screens are coming quite soon: actually there's one already that's quite cheap, does 4k for images and achieves 120hz@1080p, all without any known issue. Plus there are always PC lcd screens, which support 120hz since years ago (the trendy thing to get is not 120hz but lightboost), or even crts.
 
This is pretty hilarious, I edited out the cursey wordies for the good of GTP 'cause I just had to share it:
i98nv4DoyVBKJ.gif
 
Again Wardez, would you like to provide a link, written or verified by Microsoft, that says how much a code or license to play a game installed on another console, or costs as much as the RRP of the game?
 
Xbox One runs three operating systems simultaneously, including cut-down Windows for apps.

Engagdet
Complementing Windows 8 and RT on PCs and tablets, there'll be a third distinct version of Microsoft's operating system that has been pared down specifically for the new console. This will be the main system OS used to run apps such as Skype and other non-game titles downloaded from the Xbox storefront. At the same time, virtualization technology similar to Microsoft's Hyper-V will be used to allocate the bulk of system resources to a second, dedicated "Xbox OS" when the user loads up a game. This game OS will remain a fixed entity throughout the life of the console, so that game developers can be confident their games will run regardless of how much the Windows side of the machine gets updated. Finally, the third OS sounds like a small layer to assist with the virtualization, allowing the two main personalities of the console to talk to each other. Read on for more.

Seems the earlier rumors about 3gb's being reserved for the OS might indeed be accurate.
 
Again Wardez, would you like to provide a link, written or verified by Microsoft, that says how much a code or license to play a game installed on another console, or costs as much as the RRP of the game?

Nothing's confirmed, the gif isn't meant to be some definitive documentary of what the Xbone's gonna be, just an exaggerated little joke that's meant to be ridiculous.

But, anyway, I can lay out a couple of the stories that're producing a lot of these fears.

Marc Whitten confirms Games tied to Account, Mandatory Installs, and Publishers are free to require always-on:
http://www.wired.com/gamelife/2013/05/xbox-one-analysis/

Phil Harrison confirms 24-hour phone-home:
http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109

Harrison confirms the fee is the full Games on Demand price:
http://www.vg247.com/2013/05/22/xbox-one-harrison-sheds-light-on-pre-owned-fees-always-online/
http://kotaku.com/you-will-be-able-to-trade-xbox-one-games-online-micros-509140825

Microsoft was caught with its pants down, and is furiously backpedaling, deflecting, and trying to salvage the PR disaster that is the Xbone reveal.

And yeah, Microsoft corrected Harrison:
https://twitter.com/XboxSupport3/status/336937800702238722
https://twitter.com/XboxSupport2/status/336967192799223808

But make no mistake, Microsoft is scrambling to try and get a PR disaster under control, the likes of which we haven't seen since GoDaddy's blunder with SOPA.
He didn't have bad information... he had information that was declared 'outdated' the instant they saw the reaction and realized that they haven't just screwed the pooch, they've screwed the whole kennel.
This is Orth all over again; information gets out, big blowback, MS goes "Oh ****, change course, change course!," and there will probably be a few cleaned-out desks as a peace offering because of it.

Thanks for keeping me up to date. The whole thing is morbidly fascinating, and the number of astroturfers prowling the 'net is mind-blowing. I'm curious as to what Plan B they come up with, after they've hastily scratched it onto a napkin, but at this point the damage is done.

There's a lot of cross-talk all over the place, from Microsoft even. It just shows they're trying to pull a fast one but are failing. There's no cold confirmation because that's exactly what they don't want to do, so they leave their target consumers, us, to just run around like dummies using rumors and half-truths in debate with eachother. It's ridiculous. I'm only interested in the mishmash, I'm not trying to definitely say which way this is going to fall in the end anymore, just analyzing the current chaos, that's all. You have to admit this is just bad.
 
Some interesting questions/answers in this video.



please note this isn't a joke video, its Adam Sessler talking afterwards to someone at Microsoft
 
Some interesting questions/answers in this video.



please note this isn't a joke video, its Adam Sessler talking afterwards to someone at Microsoft


Abit off-topic, but didn't that guy used to work at Midway before they shut down?
 

Cheers thanks for that. I guess we'll have to wait and see what the answers coming from MS will be regarding the 'new' license code system will be. I guess it will be based on a checksum system that is generated from the original source code. Either that or will be a very minimal amount for a license (say £3-5/$4.50-7.50).
 
I am very disappointed with xbox One, because I don't have an X360, but i like it's game library and what you could find on Xbox store from third party game developers, like Fez for example. So i wanted to buy instead old X360 a new Xbox, whatever it's going to be called (720, Durango....) turns out it is One, OK.

But since there is no backward compatibility, and i would have to pay some fee for playing used games, which i have no idea how much i going to be. I now know that sadly i have to say No to Xbox one :indiff:, maybe ill buy x360 like I've planned after all.

I have one question.

Is here at least one person who is actually excited about Xbox One ?
 
The triggers seem like a genuinely cool feature, but just about everything else they have announced makes it seem like an absolute disaster as a game console. It is a shame as I was very prepared to buy one on launch to play Forza 5 but that will not be happening now. Unless E3 they announce this whole conference was just a bad joke.
 
Is here at least one person who is actually excited about Xbox One ?
But ussr, you saw the console!!! You are supposed to be excited now!

;)


EDI: I'm really way too tired... damn doubleposts... :ouch:
 
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