Things You Want To See In GT6 Besides Vehicles and Tracks

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I miss the setup for a-spec and b-spec from gt4 how you could use them interchangeably. I like the leveling concept from gt5 but it would be nice where you can change the spec mid-game. How many really has time to complete a 24 hr race on a-spec
 
I dont want them to pull the crap they pulled in the Gran Turismo Rally races where they turn off the racing line... If I could drive at speed without the racing line I would be a professional racing driver, and if I wanted to drive the game without the racing line then I'll turn it off... It doesnt make it more fun it makes it frustrating because that co driver is about as much use as a chocolate teapot

Co drivers, good for photo mode, pointless every other time, Left 5 *turns right around a right hander* yeah thanks for that co driver.

Gran Turismo 5 on the whole is like a good looking woman, and sure for a couple of hours shes worth a tumble in the hay, but any longer than that and she just gets on your nerves... So Gran Turismo 5 nice one nighter, but I would kill myself if I had to marry her
 
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Better Interior Cam... And Helmet cam :P

How about an official interior shot for photomode/travel?


There's already a helmet cam, in all replays (except online) for the player's car. Why not do that for all of the cars? Is the AI jerky with the steering wheel?
 
Id like to see all cars that get stage 2+ weight reduction, get some changes to the interior. It doesnt have to be the extent of the "racing modification", just something simple and realistic to implement.

I think a good start would be to replace the factory wheel with a generic race wheel (like seen in elise RM) and replace seats with recaros (as seen in speed 6 RM). If the same wheel and seat were used for all cars, it should be pretty easy for the modelers to swap those in.

Also if the car has rear seats, maybe just a carbon fibre panel shelf of some sort. real easy and simple.
 
How about an official interior shot for photomode/travel?


There's already a helmet cam, in all replays (except online) for the player's car. Why not do that for all of the cars? Is the AI jerky with the steering wheel?

Maybe he means this helmet cam

 
Oh, the Formula RaceRoom cam. :lol:




I've driven in that game in the in-helmet cam.



But, it's not very realistic to have a camera where your eyes normally go. :lol:


As much as I like the idea, I don't know if Kaz would give us that camera angle or not, because drivers need to see....
 
Real endurance racing, they have done a decent job with the 24 Hour races in GT5, but it would be even better to have driver changes and multiple classes. Hopefully they add the 24 hour races for Daytona and Spa as well plus a few new endurance tracks. They will probably be able to up the car count on the PS4 so it should be rather easy t have 9-10 prototypes and the same number of GT cars.

More single player events as not everyone wants to play online. Or at least give us a full blown event creator so we can make our own races. Shift 2 did an awesome job with it(I know you can sort of do this with arcade races but they don't award money or XP).

P2P rally as well as longer stages. Pretty self explanatory, rally in GT has never reached it's potential, perhaps GT6 will reach it.

Get series' licenses and actually use them. There really wasn't much point to either the NASCAR or WRC licenses in GT5 and I don't think the game would have missed either one bar the absence of the logos.
 
I want GT6 to show statistics like they are displayed in F1 2012, I like looking at how much I have played a game or the number of laps I have turned in my career etc. Also, I would like these statistics to be accessed online via GT6 homepage.

Also, I would like to see more credits awarded for online racing, because real people are more competitive than the AI. I think racing against the AI is just boring even when I'm using similar specs as the AI.
 
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I want GT6 to show statistics like they are displayed in F1 2012, I like looking at how much I have played a game or the number of laps I have turned in my career etc. Also, I would like these statistics to be accessed online via GT6 homepage.

Also, I would like to see more credits awarded for online racing, because real people are more competitive than the AI. I think racing against the AI is just boring even when I'm using similar specs as the AI.

The A.I. in GT5 wasn't up to snuff of keeping up. We know this. I'm 10 seconds per lap faster, even after limiting my engine, and putting ballast on.


As for the statistics, go back to GT5, press "Profile," click on your own name (if online) and access the statistics you're looking for. 💡 Problem solved, because it was already in GT5.
 
I like the list of things put together by the Forums host but a major thing for me would be Street Bikes like the Yamaha R6/R1 Ducati 848evo/1199p the Bmw S1000rr. etc etc Bikes aren't new for PD for those who remember Tourist Trophy on PS2. Also my Second most wanted thing would be Trucks and Mud Pits and/or Baja Style rally events like the Dakaar Rally and Baja 1000. But if all we get is a livery editor and Drag Stip with real pro tree and wheel stands an broken drivtrain possibility's i'd be pleased
 
If we're expecting to see greater graphics with GT6, I'd like more detail as far as real time racing. Dust and slippage on the dirty side of the track. Marble build up when using soft rubber. Divots after off road excursions and gravel and dirt left on the track. Flat tyres after too much rubbing panels with other racers. Body panels hanging off and black flags to fix depending on the length of the race. Engine smoke after engine damage. Sparks from front splitters. Wheel damage and flat spotting tyres after lock up too many times. Brake pad changes in enduros only with simulated brake fade. Body panel changes in enduros only. Headlight upgrades to HID or LED. bring back qualifying and double file starts. Have pace car lead for rolling starts and inclement weather starts.

I can't wait to see what PD have installed for GT6.
 
I think GT5 was sort of onto something when kart racing was featured. I know this post is about things besides cars and tracks, but I think now is the time Gran Turismo evolves just a bit more. So why did I mention karting? I would be open to see more unique racing machines as well as different race formats. I kind of figure if PD designed their own kart and their own F1-style car, then why not feature some other unique single-seater formula cars (like Formula 3, Formula Ford, etc.)? Playing a lot of the SHIFT games and my ToCA Race Driver experience made me really think about how to make Gran Turismo's execution of races and race formats significantly better than most of the in-game races in GT5.

So one thing I think definitely needs to change is for Gran Turismo to really FEEL like a proper racing sim while not becoming racing sim. Trying to discuss the proper nuances of this is about as vague and varied as discussing GT's AI. This will be something PD will have to figure out in making its franchise infinitely better than in the past.
 
Playing a lot of the ... ToCA Race Driver experience made me really think about how to make Gran Turismo's execution of races and race formats significantly better than most of the in-game races in GT5.

So, make the forms of motorsports realistic?

Make the standing starts actually difficult (the car doesn't put itself in gear when the lights go out...) Or even having false starts...

Make the A.I. spin out (usually just after taking the lead in early races, or making passes later)?

Give the A.I. the ability to give you a little bump, flash its lights, and otherwise pressure you into a mistake?

Caution flags?
 
Make the A.I. spin out (usually just after taking the lead in early races, or making passes later)?

Its amazing that there are games from the 90s that have AI that do that.

This was one of them

45871_160.jpg


It was loads of fun noticing an AI DNF appear on the running order then going to check the replay and see how it happened. Sometimes it was a blown engine sometimes there was contact when one AI driver attempted to pass another AI driver and one or both ended up crashing. It added to the experience immensely.

Can GT5 AI drivers even crash each other? Or when they hit eachother do they just slide up a lane.
 
I want equality in accidents. I hate when I accidentally sideswipe a car in my blind spot and I get spun. But also if I get in the Computer's blind spot and they hit me I still am the only one that gets spun....that is very annoying and unrealistic. If two cars hit each other they both have the same chance to get booted off the track.

I want the pit drive to be upgraded. Faster into the pit and realistic pit times....it shouldnt take like 35 second to drive to pit, get the stop done and back on the track. That is just rediculous
 
Its amazing that there are games from the 90s that have AI that do that.

This was one of them

45871_160.jpg


It was loads of fun noticing an AI DNF appear on the running order then going to check the replay and see how it happened. Sometimes it was a blown engine sometimes there was contact when one AI driver attempted to pass another AI driver and one or both ended up crashing. It added to the experience immensely.

Can GT5 AI drivers even crash each other? Or when they hit eachother do they just slide up a lane.

I'll be honest I've seen the AI spin out after making mistakes and one stand moment was on Cape Ring, I came flying over the hill in 3rd and saw 2nd place all over the back of 1st place, before diving up the inside only to side swipe him. This caused both first and second now neck and neck to come apart, First going half off the track and kicking up dirt and second squirming for control in the middle of the track... Luckily for me this coming together left just enough room to go between them and claim 1st place.

Its just the AI doesnt really make many mistakes
 
Let me go point-by-point (speaking of which, GT6 could use some more proper point-to-point races).

* I have always thought races and racing in GT can be a bit more realistic while not being to the likes of a racing game from SimBin. Part of me says that B-Spec seems better executed in real racing feel than A-Spec.

* The starting in the ToCA games can be quite tricky. I probably wouldn't go to those levels in describing starts in GT.

* Part of real racing is knowing that anyone can win... and anyone can surely screw up. As a Gran Turismo veteran, I do get disappointed feeling like I'm the only one making mistakes. If a driver is leading a race by a country mile, that driver should at least be human enough to crack under pressure or get too comfortable out in front. So absoutely- you can make AI drivers screw up without making it seem too obvious. [Realistic] Mistakes by by AI drivers would make racing against them more realistic.

* Being pressured into mistakes and things like that from the AI would surely be realistic. Heck, I've suffered that playing the SHIFT games! Some drivers just seem like they just won't go away. That's just one of those "make you earn it" types.

* While flags are also a part of racing, it can be too ticky-tack to simply throw out a flag for certain incidents. Maybe the only racing game that did this fairly well from games I've played include "F-1 World Grand Prix," "Ferrari Challenge Trofeo Pirelli," "rFactor," and "GTR." Not sure about that aspect.


I used to be under the notion that Gran Turismo shouldn't try to pace itself more like a proper racing sim. But now, I am starting to think that after five iterations of the major GT titles, PD needs to try something really new and fresh to show better evolution. And when the majority of what you do is racing and the racing either falls flat or could be better, you know you need to look at more options to spice things up. How do you do that, though? I don't know. I don't work for PD. I am just another gamer. Well, a gamer who also ponders about making GT better both in forum replies, blog posts, and other sources. I always want the next iteration to be better than the previous one. I have many ideas, but many realistic ideas. All I'm saying is that the racing aspect can have better depth and be more engaging.
 
Let me go point-by-point (speaking of which, GT6 could use some more proper point-to-point races).

*snip*

Excellent post, John 👍

I'm always torn about the idea of making GT more linearly, series-focused too. I think my favourite GT Mode out of the series was probably GT2. For those who didn't play it (I'm positive John's familar): there was a large variety of races, with certain limitations on the cars allowed in the series, as well as an HP cap, though only focusing on HP meant the flyweights could dominate. I do think separating series into different halls/leagues is a good idea, and despite others' dislike of the system, think basing the entry requirements on the racing licenses is something that made GT unique. Personally, I loved starting the license tests first; it gave you an intro into the game, usually with hints of new cars and tracks.

Anywho, provided the PP system were overhauled with the aim of increasing the balance, I think a PP cap on series, with additional limitations on things like aspiration, country, body type, etc etc, as the series dictates, would make for a far more fun, more open approach to GT5's awful XP progression system. I like that back in the older games, I could forge my own path through the career mode, focusing on the series I wanted to race. The GT300 series in GT2 was one of the most fun I've ever done; more of that, PD!

Also, in regards to flags; I hate to bring up Forza, but I think including flags should be handled in a similar way to how that series uses aids or AI difficulty; allow the users to set them to their personal preferences before each race, but award them additional credits/XP/whatever based on the increased difficulty they choose. If I turn flags on, perhaps I should get 25% more credits? While I'm on that subject though, I'd prefer the GT Mode to not allow users to really fiddle with difficulty of the AI. I'm an advocate for giving people access to all cars, at least stock, in Arcade Mode, and I absolutely believe that mode should allow as much freedom with the settings as possible, but GT Mode should have a level of progression and difficulty that's standard across the board for players. I don't think absolutely everyone should be able to achieve 100%; I'm not a fan of that "everyone's special" entitlement philosophy. There are some games from years ago I could never beat entirely, but I'd never want the game to be intentionally dumbed down to let me do it: where's the sense of accomplishment?

Ramble over!
 
John, agree with all of that. 👍

It's not only Shift that has scary fast AI, F1 2012 on legend is harder than racing online, they are right on you all the time and the pressure they put makes you do occasional silly mistakes.
 
It would be cool if u could bay any used car and have it servest there and then,or bay more than one?sorry if off topic.if u could clik the dealership that would be cool.
 
In online, when you join a lobby late, there should be an option to join in as a ghost, you can drive with the racers and see them, but they can't see you. Of course there will be no collisions with the ghost, but it would be better than just waiting. Also, the online servers should be fixed. I don't like random disconnections for unreasonable things.
 
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