- 19,311
- Inland Empire SoCal
- SOLID_LIFTERS
Not true. I aim pretty well.I'll gladly go capture vids to prove you wrong, if you would like.
Since you apparently suck with aiming.
What you explained was crap.I already explained it.
So, they meant to make this game crappy? Lame.and lmfao @ too 'lazy'. Considering this is THE BEST looking game out (tops MGS4 even) and you're calling them lazy.
Just face the facts, you can't be pleased, NOTHING this generation has been 'good enough' for the all mighty Solid Lifters. Nothing.
Nope, and that's not my fault. It's beginning to seem like the only person who can properly direct video games is Hideo Kojima. All MGS games have been fantastic. From gameplay, to story, to EVERYTHING.
Actually, since the .45 round is quite large and heavy for a pistol round, it tends to lose energy very quickly once it's out of the barrel, so it's debatable about how much power it would have 100+ yards downrange.
As well, pistols are notoriously inaccurate past a few dozen yards, especially the heavier rounds, so your chances of actually hitting something that far away are minimal.
You know nothing about sectional density.
The .45ACP 230gr. round has a very effective sectional density, thus maintaining its velocity down range. In fact, the MPBR (Maximum Point blank Range) for the .45 is 88 yards, which is quite far. That means, the .45 is quite easy to take down targets at 88 yards, so 100 yard shots are not at all difficult or impossible to accomplish. The 'hold over' at 100 yards is under 7 inches and could easily obtain 3.5" groups at that distance.
Though a .45ACP 230gr. bullet has a rather large, bulky size and shape, its ballistic coefficient is not that bad either, for a mostly pistol caliber. That means its pretty accurate. I mean, why would so many competition shooters choose the .45ACP for shooting competitions if it wasn't accurate?