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- Indiana
- Naptown25rs
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BMW 507
BMW 507
bmw 2002 turbo 👍^
BMW 507
How about the ginetta g4. I think we would have great fun in that thing
Oh shoot I think you're right . WHY PD WHY?!!! 🤬
That car was great
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BMW 507
bmw 2002 turbo 👍
You were 4 seconds faster than me and 2 seconds faster than the next fastest driver.......it was destined to be a boring race for you. I can't fathom how I could find 4 seconds around that track.
The one thing I really noticed when checking out the replay a bit was that people were revving it quite high - there really wasn't a need to rev it over 4500rpm. In fact I think that if I was even stricter with myself I could have improved even more, maybe.
the 507 is part of the mixer makeshift lists ,although I drove it only a couple times .Yes, this one. Has it been raced in VCRC yet?
I love driving that car but it has a fetish for putting its back-end forward so I'm not sure the racing would be so good.
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Some people may have had damage at various points. And of course when the cars are out of your sight the game records their movements in less detail. So it's possible they had contact in that version that they might not have in the 'real' race. But also, amar and Jonko couldn't see each other, so their cars made contact in the replay and gave each other damage, even though they couldn't see each other in the 'real' race.
Yeah, when two people who can't see each other intersect the replay shows them causing damage to each other, but there's not any actual damage at the time, thank goodness. Very odd.
Love to get in on this.
PSN ID: Rockmoo57
Sooo... We hit each other and we can't see it? How is this possible? Did this also occur in GT5??
Sooo... We hit each other and we can't see it? How is this possible? Did this also occur in GT5?? Seems weird to me
In both GT5 and GT6 there have been issues where one player couldn't see another player on the track due to some kind of network incompatibility. As far as I know, nobody really knows for sure why or how to fix it but it happened in both games. What's "new" to GT6 is that red lights appear on the car if these two players who can't see each other collide. I have to think it's an unintentional glitch, something that normally happens behind the scenes but has been made visible to us by some coding error that wasn't caught. Hopefully it will be fixed soon, and hopefully this can also explain the blue lines during qualifying (I can't believe they would put that in as an intentional feature).
No I can't see those blue lines during qualifying being an unintentional feature. But that's just me. What I think may be an unintentional error is the fact that you can't turn those lines off like you can during seasonal events.
The blue lines are other people's laps.
I prefer them, helps show my line.I know they're other people's laps but I can't imagine they were intended to be implemented in online rooms this way. IMO having actual cars on the track is far less distracting than these blue lines. At the very least there should be an option to turn them off, but in reality they should be off by default with the option to turn them on if desired. But I still think it's possible that a change they made to a different part of the game caused the seasonal ghost lines to "bleed" over into the online environment unintentionally. The whole point of "race alone" is that you don't have other drivers distracting or impeding you and these ghost lines are counterproductive to that.
Not sure if I mentioned this here but the really strange thing is that I could still see ghost lines from cars during the race on my side monitors. They weren't visible on the center monitor but if I was near another car I could clearly see their blue tails in either side monitor.
I prefer them, helps show my line.