VCRC vintage & low power :: Sunday 3pm GMT / 10am US EST

My question is why would you remove a car that was completely unique and that most people loved? Any ginetta would've been good with me and a premium one would've been awesome
 
Great race at Laguna Seca!!!:)

I had an epic battle with Jonkomatic all race long, until he pulled away from me a little over the last few laps.

Great fun right from the start:tup:

After a couple of position changes during the first few laps as everyone sorted themselves out, I was able to pass a couple of cars and climbed up into 2nd place in the race, which gave me a choice position to watch @LongbowX drive off into the distance.:bowdown:

I then spent the next 18 laps or so with either @daanhardeman (Jonkomatic) or @amarynceos right on my rear-bumper.:nervous: Try as I might, I couldn't pull away from them.:ill:

Even with my last second dive into the pits on lap # 15 (when I somewhat cut across in front of Jonkomatic (sorry about that)), I couldn't shake them.:scared:

I still held down 2nd place after the pit-stops, but then around lap 20, Jonko found some extra pace and got past me.:bowdown: I gave chase for the rest of the race but couldn't quite stay with Jonko over the last few laps.

Great fun!!!
See you on the tracks!
GTsail
 
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You were 4 seconds faster than me and 2 seconds faster than the next fastest driver.......it was destined to be a boring race for you. :lol: I can't fathom how I could find 4 seconds around that track. :boggled:

Well...that did seem like a possibility! I didn't think there would have been such a gap. The one thing I really noticed when checking out the replay a bit was that people were revving it quite high - there really wasn't a need to rev it over 4500rpm. In fact I think that if I was even stricter with myself I could have improved even more, maybe.


The Ginetta being removed is indeed a shame. I personally don't find the BMW 507 that fun to drive, but I may or may not be racing next week, so. Carry on.
 
Yeah GTsail, that was one hell of a battle we had yesterday. The last 10 laps i was really getting into a rhythm, constantly running around 1:47,5 a lap.. I think it was pure pressure
 
The one thing I really noticed when checking out the replay a bit was that people were revving it quite high - there really wasn't a need to rev it over 4500rpm. In fact I think that if I was even stricter with myself I could have improved even more, maybe.

Faster??? Oh nooos:eek:

You were already plenty fast from my vantage-point. What little I could see of you before you pulled out of sight!:bowdown:

A question about replays: I watched the replay this morning and some cars have blinking red dots over some of their wheels (some cars had two red indicators and some had three or four). I then checked LongbowX's and he didn't have any blinking red indicators.

What do these blinking red indicators mean?

They look like the temporary damage indicators that we get after an impact, but these indicators seemed to stay on and I don't think any of the cars had damage.

Thanks,
GTsail
 
Yes, this one. Has it been raced in VCRC yet?



I love driving that car but it has a fetish for putting its back-end forward so I'm not sure the racing would be so good. :nervous:
the 507 is part of the mixer makeshift lists ,although I drove it only a couple times .
the 2002 turbo requires a bit throttle control but is a great car and easier then the lotus elan we drove on the warrius zero cup 👍
i'm fine with every car you choose anyway :cheers:
 
@GTsail290 Aw, haha. Well I'm sure it applies only for that track/car combo. :lol:

Some people may have had damage at various points. And of course when the cars are out of your sight the game records their movements in less detail. So it's possible they had contact in that version that they might not have in the 'real' race. But also, amar and Jonko couldn't see each other, so their cars made contact in the replay and gave each other damage, even though they couldn't see each other in the 'real' race.
 
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Some people may have had damage at various points. And of course when the cars are out of your sight the game records their movements in less detail. So it's possible they had contact in that version that they might not have in the 'real' race. But also, amar and Jonko couldn't see each other, so their cars made contact in the replay and gave each other damage, even though they couldn't see each other in the 'real' race.

So maybe light impact damage that the drivers didn't even notice??? Interesting!

If I remember correctly, Jonko's car had four blinking red indicators, so mabe this was evidence of some slight impacts between @amarynceos car and @daanhardeman car since amarynceos couldn't see Jonko's car.

Interesting.
GTsail
 
Yeah, when two people who can't see each other intersect the replay shows them causing damage to each other, but there's not any actual damage at the time, thank goodness. Very odd. Obviously Jonkomatic and I were occupying the same space on track at least once. :irked: That's exactly what I was hoping wouldn't happen! Again, thank goodness nothing actually happens in the race itself with this problem, at least as far as those who can't see each other are concerned.

Still puzzled over why I could see Jonko in the lobby and the chat box, but not on track. The one time this visibility issue happened to me before, I didn't even know the other person was in the room at the time. (Oddly enough, it was also at Laguna, but I'm sure that's an irrelevant coincidence.)

I'm looking forward to analyzing @LongbowX 's performance when I have time to watch the replay, maybe it will help me find some time around Laguna. :bowdown:

All I want from next week's car is something with minimal understeer. I was struggling with horrendous understeer all race long, far more than I had encountered when practicing! Although I'm sure the fact that I had less than four hour's sleep before Sunday's race didn't help -- I wasn't driving that well. Nevertheless, Rainey was pure hell for me basically every lap, nothing but push. :mad: Catching up to @GTsail290 at one point rejuvenated me briefly, and for a moment hope glimmered when I was right on his bumper, but then I buggered up the Corkscrew again and, I'm sorry to say, totally gave up in the waning laps. :embarrassed:

...

Have we run a Lotus Europa yet? I think that would be a fun car.

The 507 is a fun drive but I think an hour of listening to that annoying heartbeat like thump in the engine sample might drive me nuts.

--amar
 
Yeah, when two people who can't see each other intersect the replay shows them causing damage to each other, but there's not any actual damage at the time, thank goodness. Very odd.

^^^^This does seem to be the cause!!!

I've gone back and looked at the replay and @daanhardeman (Jonko) gets the blinking red lights when he drives thru @amarynceos car at the end of lap # 2 going thru turn # 11 (the final corner). @daanhardeman 's car gets four red lights, the LF the RF the RR and a light in the center of the car (maybe indicating driver injuries:eek:).

@amarynceos 's car gets the red lights in the LF and LR going thru this same corner at the end of lap # 2.

@KingKlingeling and @John Wells get the blinking red indicators going thru the corkscrew on lap # 1, where some fender overlap/rubbing occurs. King in the right front and John in the left rear.

What's strange about all of the above red indicators is that they never go away. Even after the pit-stops the red indicator lights keep blinking throughout the race. You would think that the damage indicators would go away during the pits-stops but they don't.

Interesting and odd!
GTsail
 
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Love to get in on this.
PSN ID: Rockmoo57

Make sure you read the first couple posts to familiarize yourself with procedures and expected conduct and then send a FR to Watermelon punch and myself (I am currently guest hosting) on PSN. Look forward to racing with you. 👍
 
Sooo... We hit each other and we can't see it? How is this possible? Did this also occur in GT5??

I don't remember seeing this in GT5, so maybe its a new feature for GT6, but I didn't look at very many GT5 replays, so maybe I missed it. Maybe @watermelonpunch would remember since she looked at a lot more replays in GT5.

I guess its the game's way of telling us there was overlap between two cars, even if one car was invisible to the other.

Its really not much help, because what can we do about it? We don't know how to fix the invisible car issue since its related to PSN network issues that are beyond our control. I guess its just a fun feature!:)

Respectfully,
GTsail
 
Sooo... We hit each other and we can't see it? How is this possible? Did this also occur in GT5?? Seems weird to me

In both GT5 and GT6 there have been issues where one player couldn't see another player on the track due to some kind of network incompatibility. As far as I know, nobody really knows for sure why or how to fix it but it happened in both games. What's "new" to GT6 is that red lights appear on the car if these two players who can't see each other collide. I have to think it's an unintentional glitch, something that normally happens behind the scenes but has been made visible to us by some coding error that wasn't caught. Hopefully it will be fixed soon, and hopefully this can also explain the blue lines during qualifying (I can't believe they would put that in as an intentional feature).
 
No I can't see those blue lines during qualifying being an unintentional feature. But that's just me. What I think may be an unintentional error is the fact that you can't turn those lines off like you can during seasonal events.
 
The blue lines are other people's laps.
In both GT5 and GT6 there have been issues where one player couldn't see another player on the track due to some kind of network incompatibility. As far as I know, nobody really knows for sure why or how to fix it but it happened in both games. What's "new" to GT6 is that red lights appear on the car if these two players who can't see each other collide. I have to think it's an unintentional glitch, something that normally happens behind the scenes but has been made visible to us by some coding error that wasn't caught. Hopefully it will be fixed soon, and hopefully this can also explain the blue lines during qualifying (I can't believe they would put that in as an intentional feature).
 
No I can't see those blue lines during qualifying being an unintentional feature. But that's just me. What I think may be an unintentional error is the fact that you can't turn those lines off like you can during seasonal events.

The blue lines are other people's laps.

I know they're other people's laps but I can't imagine they were intended to be implemented in online rooms this way. IMO having actual cars on the track is far less distracting than these blue lines. At the very least there should be an option to turn them off, but in reality they should be off by default with the option to turn them on if desired. But I still think it's possible that a change they made to a different part of the game caused the seasonal ghost lines to "bleed" over into the online environment unintentionally. The whole point of "race alone" is that you don't have other drivers distracting or impeding you and these ghost lines are counterproductive to that.

Not sure if I mentioned this here but the really strange thing is that I could still see ghost lines from cars during the race on my side monitors. They weren't visible on the center monitor but if I was near another car I could clearly see their blue tails in either side monitor.
 
I know they're other people's laps but I can't imagine they were intended to be implemented in online rooms this way. IMO having actual cars on the track is far less distracting than these blue lines. At the very least there should be an option to turn them off, but in reality they should be off by default with the option to turn them on if desired. But I still think it's possible that a change they made to a different part of the game caused the seasonal ghost lines to "bleed" over into the online environment unintentionally. The whole point of "race alone" is that you don't have other drivers distracting or impeding you and these ghost lines are counterproductive to that.

Not sure if I mentioned this here but the really strange thing is that I could still see ghost lines from cars during the race on my side monitors. They weren't visible on the center monitor but if I was near another car I could clearly see their blue tails in either side monitor.
I prefer them, helps show my line.
 
I prefer them, helps show my line.

My issue is when 4 blue lines are in front of me with their names hovering over top and they block my view of the upcoming corner(s) and cause me to miss my preferred line through the corner. This was especially an issue at the corkscrew at Laguna Seca this past weekend, I couldn't see the track at all when 4 ghost cars went down it in front of me because their names completely blocked the view of the descending track.
 
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