I'm going to once more go out of character for a moment and discuss Forza positively.
While I agree with xSNAKEx's opinion for the most part, Forza 4 did get some things right. T10 dumped the flat truck tire sounds of the previous two games, and I believe worked with Pirelli on a revamped tire modeling and some physics tweaks. As a result, sports cars running around turns at high speeds felt properly hazardous, which still feel a little too safe in GT6.
Real car racers quibble about both Forza and GT physics and kinetics, and it does seem that the focus of the Forza engine is taking turns as fast as possible and "one button" drifting, which thrills the kids. The cars load up with kinetic energy when stopping on occasion that seem out of whack, and I just can't get comfy taking turns, though part of that is their choice of camera angles.
Still, both games have gone so far that in my PC sim-console shootout a couple of years ago, both Forza and GT5 felt so much more alive and involved than the GTRs and Live for Speed, and had physics generally on par, which surprised me. I give GT the win, obviously as I'm still racing GT6, and the bots don't make me want to take pliers to the disc like Forza's bots do. I miss Forza's extensive customization and wonderful Livery Editor - you can buy decals on the Storefront! - but hopefully Kaz will finally deliver something in that regard by GT7.
nah, he doesn't need to go, he just needs someone who take care about gaming side of Gran Turismo so he can focus on his things.
Okay.... how about a little shootout? I have a huge post I've been sitting on of how I wanted GT6 to be, which I'm going to finesse into a GT7 proposal. I know you're all about the sim thing, so you have a head for racing games. Why don't you do the same thing, and we can post our respective proposals in an appropriate thread, or even make a "Suggestions for GT7" thread? Which might have to get an okay from @Famine or some supermod, but we can ask.Here I am.
Wouldn't that go in the GT7 Forum...which doesn't exist?Okay.... how about a little shootout? I have a huge post I've been sitting on of how I wanted GT6 to be, which I'm going to finesse into a GT7 proposal. I know you're all about the sim thing, so you have a head for racing games. Why don't you do the same thing, and we can post our respective proposals in an appropriate thread, or even make a "Suggestions for GT7" thread? Which might have to get an okay from @Famine or some supermod, but we can ask.
Game on?
I aready said it hundred of times in several threads in the last 4 years. Actually I don't have an afternoon to spare so I'll be quick:Okay.... how about a little shootout? I have a huge post I've been sitting on of how I wanted GT6 to be, which I'm going to finesse into a GT7 proposal. I know you're all about the sim thing, so you have a head for racing games. Why don't you do the same thing, and we can post our respective proposals in an appropriate thread, or even make a "Suggestions for GT7" thread?
Game on?
It was announced it'll come out next month but was delayed to next year.Kaz doesn't need to go. He needs an update.
With all due respect to Griffith500, the large majority of players don't care about technical details. Whenever I ask people what game has good sounds you know what they say? Forza. Griffith500 has explained time and time again why they aren't accurate but people still persist in liking them (myself included). Polyphony have a similar issue - they spend years chasing some crazy level of audio accuracy all while Turn 10 "just fakes it" and impresses all, bar the 0.0001% of people who know what they are talking about.
Ignorance is bliss. I know the sounds in Forza aren't accurate, but I couldn't care less.
I thought "his things" were his very successful company which make Gran Turismo.
I don't know if "his things" is some English idiom which make you think that I'm talking about things not related to Gran Turismo.
Kaz is very interested in some aspects of GT, but he forgot that he is making game and not virtual showroom and test drive for car manufacturers. I got this impression after watching recent documetary about him so in my opinion he needs someone who can take care about game structure, multiplayer features, etc. so he can follow his passion.
Give the Forza or Asetto Corza a deal they can't refuse & bring them to GT It's thier ONLY option.Question is, who can succeed Kaz? If you want to get rid of him you need to have someone willing to take his place.
I don't know if "his things" is some English idiom which make you think that I'm talking about things not related to Gran Turismo.
Kaz is very interested in some aspects of GT, but he forgot that he is making game and not virtual showroom and test drive for car manufacturers. I got this impression after watching recent documetary about him so in my opinion he needs someone who can take care about game structure, multiplayer features, etc. so he can follow his passion.
Kaz is a pioneer if the RACING simulation, for him to go is not a fair ? To ask, he is the one that made us fall in love with the game he brought us cars that we have never seen or knew about from exotic to vintage, from all around the globe famous cars to a stinking lunar lander, still waiting on the Porsches of course wished he bring back the F-1 ESPACE but thats another topic.Hi there,
it's been 3 months that GT6 was released and the game, for all it does better than GT5, still falls short in MANY areas (OMG that disastrous framerate...the sounds... the car list... the cars/tracks inconsistency... ridiculous online features... still no community update...still no new track... still no track editor... but a constellation simulator, useless GT Vision/adaptive tesselation stuff that takes all the communication momentum... unfinished game lacking VERY important features... lightning at night downgraded compared to GT5... clutch still not dealt properly... bugs...etc...).
I am not even going to point all the problems one by one: anyone who is a regular on GTplanet knows what many in the community think of GT6: the series does not progress (enough).
It seems to me that Kaz, as a producer, has no vision whatsoever about where to take GT next. Just the same old recipe again and again... And if there is "human drama" in GT, it's more inside its desperate community than in the game.
I know for a fact that GT6 is a better game than GT5... but still: there are really infuriating problems that even me, pretty suspicious about PD priorities and Kaz so called "vision", was sure they would be fixed in GT6. I was wrong. Some were (as you would expect). Many were not.
Kaz looks to me like big movie directors who create great series and then don't see when their time is over, don't see that they already said everything they had to say about it. They don't see that they hurt their series, that they turn around in circles. Ridley Scott, Steven Spielberg, George Romero, John Carpenter, etc...
In the videogame industry, he reminds me of Seabass: unable to put himself in question...and leaving PES, once by far the best football game in the world, far behind FIFA today.
At this pace, GT will soon end up far behind Forza (not technically as GT and the PS4 will always crush Forza on XBone) but as a game. It hurts to say that but Forza, by shamefully copying every PD idea, ended up with a much more coherent, consistent and smooth gaming experience. PD should feel ashamed. And when they screwed up with Forza 5 (big time) , Dan Greenawaldt got the guts to aknowledge the problems, apologize, communicate about them, and try to fix it (when he is way less powerfull than kaz... most problems were not even his fault but MS's). you can tell he put himself in question and opened up to fans... When did Kaz ever do that?
What is Kaz's vision of GT as a VIDEO GAME (I seriously don't care that GT becomes a big name in car industry...if that does not make the game any better... I don't care about GT Academy if it does not make the game better...) ? The guy lost track about what makes a good game and what does not... I mean: at this point, does he even care what fans think? Still no official GT forum. Still no official english speaking PR, miscommunication everywhere, ...
And for those who say that it's not Kaz fault if the PS3 is not powerful enough... seriously guys... this is the worst defense ever. Working in a constrained environment is the core of a producer's job. If Kaz did not want eye candy everywhere, GT would have a smooth framerate, great sounds and...yes...probably no accurate constellations. That just shows that his sense of priorities is all over the place.
So now, who here thinks Kaz should leave to let someone else renew the series with fresh ideas and a real vision?
Frankly, at this point, i think it's a fair question.
@Griffith500
Dam! I did not understand a word of what you mean friend !
I feel like you are making this way more difficult than it really is... I mean: what does "you can't engineer fun" mean? There are MANY MANY games out there meant and engineered to be fun...and that ARE fun !
And also: the lack of fun is not the only problem "whingers" (like me) have. GT5 and 6 have huge technical and conception problems that have nothing to do with the series DNA and everything to do with bad priorities. 90% of what we ask would make the game better for everyone. EVERYONE.
We are no even -only- talking about the game's philosophy (that I fail to see btw...) but the very basics of a game's conception.
You know what makes a game fun? Good ideas! Creativity! Just like anything else in the world: movies, books, music, etc...
You can't engineer it? True that. But you can be inspired. And I don't think Kaz has been inspired by GT since a looooong time.
Still: i am not sure I got all you meant correctly so I apologize for any misunderstanding. We might disagree but at least your point of view is not condescending...
Just maybe (too?) well written (for my poor english).
You can't engineer fun, people stumble upon it by accident...
Maybe that was true way back when, when video games were starting out and nobody really knew what would stick.
These days, there's a pretty good library of well established formulae that people tend to find fun. I doubt that it's a coincidence that the same devs keep coming up with the most fun games, and I doubt they're just tooling around until they stumble into a fun concept. They know what makes a fun game, and then they tinker around with that.
There's probably new ways of having fun yet to be stumbled upon by accident, but if devs want to make a fun game they can just use a tried and true method. You're unlikely to make a revolutionary game, but there's nothing wrong with taking an established formula and borrowing the best bits. You see it in every genre, games have certain mechanics and themes in common, simply because they're the most fun ways discovered so far.
I agree that the F2P/addictive type games are not what we're talking about. They feel similar to fun, but they're more psychologically engineered to suck you in than they are about fun gameplay. A truly fun game you play lots simply because you're having a good time.
I voted no. What other game has as many different race types and series and various tracks surfaces (A.K.A snow, wet, dry, and dirt). There is no other game that has anything near GT. No other game has WRC, NASCAR, SUPER GT, DTM, N24, with various times of cars, aka Muscle, Supercar, K-Car, Minivans, and virtual almost technicaly possible race cars.
Yes, I just think there's too much of the formulaic repeating of past success and too little of adding to that repertoire, that's all. There's still lots of tweaking in either case, as you say, which is sort of part of the "accidentalness" I'm referencing. I'm happy with plenty of the slow evolution in some of my favourite kinds of games, I just wish there were more types of games.
I'm not one who believes in the idea of genres too much, at least not how they're usually structured - or maybe the labels are out of date, mis-used and far too vague today. That's what makes so-called "genre-defying" games so interesting.
GT1 was my start. It was special.Let's not forget that there are some people who started their love of cars throughout GT. It's something really special.
The content that you listed are just as good as nothing if PD doesn't put them into good use. Yes you have the variety, but what's the point if there aren't any good events to go along with them? The races and events in GT6 are really, really pathetic. No qualifying, AI that deliberate lets you win. It's not so much racing in GT6 as it is time trials (or "catch the rabbit"). GT6 is so far behind other racing games. Even NFS Hot Pursuit II from a decade ago had more exciting racing. It only gets worse when you compare it to PC racing sims. PD desperately needs to step up their game. They're staggering so badly it's unbelievable.I voted no. What other game has as many different race types and series and various tracks surfaces (A.K.A snow, wet, dry, and dirt). There is no other game that has anything near GT. No other game has WRC, NASCAR, SUPER GT, DTM, N24, with various times of cars, aka Muscle, Supercar, K-Car, Minivans, and virtual almost technicaly possible race cars.
I'm pretty sure that Kaz and some of the team are aware of these sims. While it would be okay to look at those games and try to copy something from them, I'd much rather that Kaz go attend a number of FIA GT, ALMS, DTM, B/WTCC, WRS, Formula 1 etc races, and bring back some videos. Then sit down with the team and say, "Let's recreate this, but more, and see if we can keep it fun."Im figuring let him stick to the car selections, models, designs etc. And find someone in the gaming programming, physics, dynamic's expertise someone new fresh a go getter the chess player show him Asetto Corza-Forza & say let's make this but even better.
Nah. I no know.Can anyone point me to he old GTplanet survey about GT5 fixes/suggestions please? can't find it anywhere!
And also he one with the car whishlist survey for GT6 please... Google and the search engine don't help me much on these...