I guess he could have put "Try this and see if steering weight changes when you make a car understeer like in this video and picture" to be more meaningful. Will take note of this moderation statement and post with more detail if I do post a video.
Thank you.
I don't try to drive like an average driver would in the game.
Totally and utterly irreverent.
The progression of self aligning torque vs lateral tyre load doesn't skip parts simply because you "don't try to drive like an average driver", that progression is still going to occur and still be a factor regardless of how you are driving.
I'd be interested to hear you explain what the graph is showing in regard to the increase of lateral load (cornering forces) and its impact on steering resistance. Please include why you feel that when you "don't try to drive like an average driver" it makes parts of it irrelevant.
It is progressive for me and I'm sure many others. F1 car might be like a switch if you don't know how to control it and are not in tune with it but that doesn't stop people who are in tune with it being able to drive it progressively in real life does it? Going on and off grass is controllable in GT5 in quite a lot of situations at racing speed if you are in tune with physics, but from what I remember for you it is like instant death spin or something along them lines.
And exactly what have you driven on track to make such a statement?
The tyre progression in GT5 is not close to what you feel in reality, particularly for road tyres, I've explained that in great detail in the thread I linked to earlier and I suspect that a lot of the issue here is that you are using GT5 as your point of reference rather than reality.
You're point might make sense if progression existed in GT5 for lower powered cars with lower grip tyres, but it doesn't. I've mentioned it before but an early MX5 on OEM tyres is in reality a wonderfully progressive car to learn all about oversteer and how RWD cars behave on the limit. A limit that can be explored at lower speeds and it a very, very progressive manner, which is nothing at all like an MX5 on CM's in GT5.
I think they do it so they make use of the force feedback system to try and give feedback you will miss out on. Ain't that the point of it anyway? I don't think motion simulators will suddenly become common so currently one of the best ways to bring us gamers the immersion experience. I might try to use a full blown motion simulator hopefully within the next year and see how it is and compare it to what I'm currently used to if you like?
The point is that GT5 (and GT3 and GT4 for that matter) include feedback via the steering that in reality you would not feel via the steering, as such it masks what little real feedback exists and also causes the cars at time to behave in some very odd ways (for example the steering getting jerked back and forth at highspeed on certain tracks).
Looking at link in your edit, I don't think the games mentioned have options in-game for such options? It is like how GT5 can be used with a ButtKicker. Also what games don't deliver primary ride feedback in FFB as you mention?
That I can recall off the top of my head (console and PC): Enthusia, LFS, Race Pro, RBR and Rfactor.
Oh and to be sure we are talking about the same thing please explain what primary ride means to you.