Thanks, this is very useful information.
But for many people physics - it's the quality of the feedback on the steering wheel. But I think otherwiseOf course feedback is important, but I spent many years playing in GT3, gt4, Enthusia, fm2 the joystick.
And it did not stop me to understand where the physics better, and where worse.In my understanding physics is quite simple: 1) it is the right degree elastic suspension, rolls, and dynamic distribution of vehicle weight.
2) Correct inertia braking distances.
3) The correct center of gravity, and 4) the lack of hidden mechanisms facilitate driving (for example, in fm4 with mild collision with the wall when drifting at high speed your car out of control, spinning, or roll over. And, Forza Horizon, a car will react very calmly and go on.)
This is an honest physics, and make it easy, it can make even three people as it was with LFS or Asseto corsa.
But in gt5 is not.
That is, for example Enthusia did almost ideal base case of physics, for the Racing game, and the better you can do.
You can only improve fine nuances.It is much more difficult to model the deformation of the tire, it takes years of work, and no one has done it perfectly.Make feedback that would be good to work on different controllers is also very difficult.
But the basic ideal, physics has long been thought up in the mid 2000s LFS, Enthusia, Iracing and. These games do not differ on the suspension, inertia, and so. People argue that it is better, but the object of the dispute are the only feedback and model deformation of the tire.
The problem is that the physics of gt5 in 2010, does not match a, these games as LFS and FM4 Because gt5 suspension was as a racing kart, not as a road car.* ,
The work of wheel tires was outdated in gt5 do not model deformation of the tire.Besides understated center of gravity of the car body. All this makes driving in gt5 like go-karting and not realistic.
In gt5 no magic physics, physics of gt5, just outdated, does not correspond to standard simulators last 5 years.
Physics gt5 suspension changed in the autumn of 2012. There is no sense to discuss the nuances of physics and driving, when the basic foundations of physics do not correspond to reality and standards of modern auto simulators.
Feedback is the only addition to physics, not the kernel. The core of physics is to a car was riding in accordance with the real and you will feel it is even playing on the joystick
When I played gt4 and fm2, I had no steering, but I felt that fm2, far superior gt4. I felt the behavior of the tire.
Then I played in Enthusia on the joystick, and I also feel that Enthusia suspension is much better than in fm2 and gt4 compared to Enthusia - a child's toy.
And I felt that the tires are in fm2 a lot better than in Enthusia and tires, are the weakest physics Enthusia When I first turned on gt5, my DFGT had to borrow my friend.
And I was playing gt5 on the joystickand I understood all about the physics of gt5, a few minutes drive from the first turn
When I used the DFGT my thoughts were confirmed.Then I played in gt4, Enthusia, Gt5 on the steering wheel DFGT and Fanatec gt2 and it not strongly changed my opinion.When I bought the X360 and fm4, I did not have Fanatec and I drove a few months on the joystick.
But despite this, I knew from the first minute richness and realism of physics fm4. IMHO even driving on the steering wheel gt5, more boring than driving on the joystick in fm4.
Of course with the steering wheel you get more information from the experience of driving, and I have no doubt that CSR-Elitte further enrich the driving experience. But 80% of the physics of the game is clear even when driving on the joystick.