600PP Non-Racing car Super Lap - Matterhorn Dristelen

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had a lot of trouble getting the suspension for the nsx-r proto road car. any suggestions? it just feels all wrong stock, the best i have done is tighten spring rate A LOT and then weaken everything else. any help is appreciated.
 
back on topic.

i bought the honda, tuned it, my own amateur settings, Needed 27 minutes, until i
bumped up Traction to 6 and ABS to 6 and finally got a 1:07:949, I'm done with this hotlap.:scared:

I bought the Honda too (because all the guys on top seemed to use that car), and it took me exactly 12:15,646 to get Gold in my 10th lap with a 1:07,707. :D
And believe me... I am not among the best of Drivers (and never will be, got to do something with my Age)! :dunce:
 
I bought the Honda too (because all the guys on top seemed to use that car), and it took me exactly 12:15,646 to get Gold in my 10th lap with a 1:07,707. :D
And believe me... I am not among the best of Drivers (and never will be, got to do something with my Age)! :dunce:
i know for certain i'm not amongst the best drivers;), but i know i'm not amongst the worst drivers.:cool:
Age? i'm 45...

it just bugs me, that i bought a 490k car, and had to add another 150k for tuning, suspension and the whole chabang.
But i did it for my subscribers on youtube.
 
had a lot of trouble getting the suspension for the nsx-r proto road car. any suggestions? it just feels all wrong stock, the best i have done is tighten spring rate A LOT and then weaken everything else. any help is appreciated.

I don't remember if I changed anything at all, but here is my Setup anyway (maybe the stock-Setup... dunno):

FC Suspension F/R
75/75
5,00/7,41
3/3
3/3
3/3
0,0/0,0
0,00/+0,60

Racing Brake Kit
5/6

FC Transmission
Stock

FC LSD
10/31/20

Set power limiter at 76,9%
Motor Tuning Stage 3
Turbo for high RPM


Weight Reduction Stage 3

Downforce 350/600
Ballast: 123 kg @ -50


Took me exactly 12:15,646 and 10 laps to get Gold with a 1:07,707. :D
 
Age? i'm 45...
I'm 63 ... :odd:
it just bugs me, that i bought a 490k car, and had to add another 150k for tuning, suspension and the whole chabang.
But i did it for my subscribers on youtube.

I am just astonished that one can waste so much time to discuss virtual Money!!
You are not a Scotsman by any Chance? :D
If you need (or want) Credits, you can always drive the Red Bull X 2014 Challenges, winning all 5 races of the Red Bull X2014 Standard Championship (which is VERY easy) gives you 2 Mio. Credits approx.
And you can do it over and over and over again, that should satisfy your need for Credits!?
 
Why is your tune not posted yet? :D:D:D

Because I don't have one yet, I just removed the camber, added all the downforce and dropped the top speed on the transmission.
I had never been on this track (other than career mode using a DS3) and was just trying to figure out the racing line last night.
If I come back to this TT and stay with the NSX I will post what I come up with.
 
I'm 63 ... :odd:


I am just astonished that one can waste so much time to discuss virtual Money!!
You are not a Scotsman by any Chance? :D
If you need (or want) Credits, you can always drive the Red Bull X 2014 Challenges, winning all 5 races of the Red Bull X2014 Standard Championship (which is VERY easy) gives you 2 Mio. Credits approx.
And you can do it over and over and over again, that should satisfy your need for Credits!?

No no no. Credits enough.read up to my previous posts.
it is more for my subscribers and very very bad drivers that have trouble/problems to get( means grinding) credits the fast way.
 
Managed a gold with a stock Nardo W12. Was fun, good tip for anyone wanting a challenge and a gold but not a leaderboard time. Ran my usual DS3, all aids off except ABS at 1. I must admit I was pleased I had a car in my garage for it already though, would've resented having to buy another one for the relatively small payout, and I always prefer to try these events with a car as stock.
 
I'm not very good at driving rear heavy MR cars at their limits.

So I'm pretty satisfied with my 1:05.*** using the NSX-R Prototype LM. (Can't remember the exact time and I'm at work.)
 
Because I don't have one yet, I just removed the camber, added all the downforce and dropped the top speed on the transmission.
I had never been on this track (other than career mode using a DS3) and was just trying to figure out the racing line last night.
If I come back to this TT and stay with the NSX I will post what I come up with.

Just 2 questions from a non-professional old guy:
1.) Why is the camber always removed (set to Zero), even with race-cars?
IRL you would hardly find any car (even a street-car) with Zero camber!?
2.) What is DS3 ???

And an additional question, that puzzles me since long:
when tuning the gearbox, why is it that
1.) the final gear is set to a certain value,
2.) then the top-speed is set to the lowest level,
3.) thereafter the gear ratios are set and
4.) finally the final gear value is again changed, while the top speed value is left at minimum!?
And why is the car then running faster than the specified top-speed minimum?

Would just want to learn and understand this technique which seems to always follow the same pattern (it works and functions, but still doesn't make sense to me from a logical viewpoint).

Thanks for any explanation!
 
Ds3 is the controller


Just 2 questions from a non-professional old guy:
1.) Why is the camber always removed (set to Zero), even with race-cars?
IRL you would hardly find any car (even a street-car) with Zero camber!?
2.) What is DS3 ???

And an additional question, that puzzles me since long:
when tuning the gearbox, why is it that
1.) the final gear is set to a certain value,
2.) then the top-speed is set to the lowest level,
3.) thereafter the gear ratios are set and
4.) finally the final gear value is again changed, while the top speed value is left at minimum!?
And why is the car then running faster than the specified top-speed minimum?

Would just want to learn and understand this technique which seems to always follow the same pattern (it works and functions, but still doesn't make sense to me from a logical viewpoint).

Thanks for any explanation!
 
Just used the GSX - all power upgrades, full weight reduction & remove all ballast + SH tyres. PP is only about 560 but got a comfortable 106.xxx & probably another 2 seconds to find if I could be bothered.
 
Why is the camber always removed (set to Zero), even with race-cars?
IRL you would hardly find any car (even a street-car) with Zero camber!?
It is correct as you say that in reality all cars have some camber, but the physics in GT6 is flawed. Before update 1.09 camber didn't work at all. (it just lowered grip) making it useless. Now it is better, however still not good. What happens now is that adding camber removes grip when you first start to build up load on the tyres, and when you are on full load on the tyres, you get the grip back. But you dont get additional grip from the camber, 0 camber generates just as much grip. There are a few cars that will benefit from this behavior in the rear, but it's only a handful.
What is DS3 ???
Thats the PS3 controller (DualShock 3);)
when tuning the gearbox, why is it that
1.) the final gear is set to a certain value,
2.) then the top-speed is set to the lowest level,
3.) thereafter the gear ratios are set and
4.) finally the final gear value is again changed, while the top speed value is left at minimum!?
That is to manipulate the gearing a bit, when you do so, the gears are possible to set closer together. (i.e. the first gear is "longer" than normal, and the last gear is "shorter" than normal)
And why is the car then running faster than the specified top-speed minimum?
If you adjust the max speed last, it will reflect the cars true top speed. but if you do it first, and then change other parameters in the gearbox you manipulate the gearing afterwards (mainly with the final gear)


I hope my explanations was understandable.:cheers:
 
@EmaNymton 1) Camber is set to 0.0 because it provides the best grip. I know that's not true in real life, but sadly that seems to be true of the GT6 tire model. 2) A DS3 is a Dual-Shock 3...The standard controller of the PlayStation, ie. Not a steering wheel.

There is a strange, but logical reason that transmission gear ratios are set the way they are. When you move the Final Gear slider to the max (usually its moved to max setting) and then move the "Top Speed" to it's lowest value, if you look at the graph of gears/lines you'll see that they are spaced together fairly evenly but definitely too close together which means you won't achieve a very high top speed. So then you set the individual ratios according to the tune's specification and finally you set the actual Final Gear.

I know you're wondering why does the car go faster than the top speed that you set, well, that's because we adjusted the gear ratios AFTER we set the Top Speed. Basically, if you want to just quickly set up a transmission to reach a particular speed you can just move the Top Speed slider to whatever speed you think is the fastest you might need for a certain track. GT6 automatically calculates and fills in the gear ratios that would be required to achieve that Top Speed. You don't have to do anything else. Just go drive the car and it should reach the Top Speed you set (as long as the engine has the power)...

So now you know that you can easily assign the proper gear ratios to achieve a preset Top Speed. Great. But, once you start editing those individual gear ratios, they're going to change the actual top speed. And finally, once you set the proper Final Gear you'll notice that the graphed lines that represent the gears spread out and move to the right much further. So even though you may have set the Top Speed slider to 124MPH the game disregarded that setting once you started moving around the ratios on your own.

I hope that helps you...

EDIT: Oops! Looks like et_ answered your questions just before I did... :)
 
I'm not familiar with this track or Honda NSX car, I just used as recommended her the Honda NSX -R prototype Road car, tuned according to Praiano63, and set up traction to 1, so I can control it better, after a few laps ,I managed to get gold, time is 1:08,904

Thanks Et for thread and Praino63 for the amazing tunes
 
Praiano Tune GTR (I had a black spec '12), did it on second effort. 458 was terrible on the track, couldn't keep it smooth. GTR made it easy.... Could do a low 1.08 if I kept going but the track drives me nuts
 
Anyone struggling with this one, the Tommy Kiara? absolutely rips this track up. 1.05xx with plenty to spare. Golded with an r34 gt-r and nsx lm , but the TK is by far the best to drive. Try it, you'll love it.
 
@ et_
and
@ ALB123 :

Thanks to both of you to take the time to try to explain all this to a partial non-techie!
E.g. I have problems to understand how a differtial works (that is the thing below the gearbox-settings, I guess it is called "LSD" in PS3-terms but may not have to do with drugs !? ;o))
Even though I once had a 1:8 model of a differential built together myself, I still didn't completely look through it.
I guess the guy who invented it must have been a rocket scientist or so?
But that's not my final question:
after all your explanations my last question would be:
what does the sheer NUMBER of "Final Gear" mean?
I know that every gear has a certain ratio, and after I have made all their settings, I finally move the "Final Gear"-slider into the desired position (usually to the left),
whereas the lines in the diagram spread out to be more seperated, but the gear-ratios don't change at all, they are left at the settings I have made before.
So what does that "Final Gear"-number mean?
I tried to recover a very good gearbox setup for my X-Bow Street '12, since I messed it all up but cannot find the original tune (must have been the TT @ Ascari I guess).
I ended up with a gearbox that is stuck in the limiter at 250 km/h all the time, no matter what I do or change!
I just thought Matterhorn Dristelen would be a nice test for the X-Bow (and in fact one of the top 10 guys used this car), but without my previous genius setup I am completely lost.
Have all the settings, also the gearbox, but the initial "Final Gear"-setting is missing.
I just have:
Top-Speed: 230 km/h
1st gear: 2,991
2nd gear: 2,116
3rd gear: 1,591
4th gear: 1,250
5th gear: 1,026
6th gear: 0,881
--------------------------
Final Gear: 5.000
But this doesn't work, apparently since the initial "Final Gear" setting is missing, therefore messing up all the rest...
Sorry to be a pain in the @ss for all of you, but many thanks again to have taken the time and effort to answer my questions!
Maybe one day I will understand a little bit more about all this with your help!?
Kind regards,
Tom
P.S.:
Did you know that Praiano has an App for Android available on Google Play Store with a lot of tunes for a lot of cars?
Well, I guess you DO know.
For all of you who have Android and don't know it yet: you can find it here (for 1,99 EUR):
https://play.google.com/store/apps/details?id=com.daiseyapps.praianosgt6
 
You need to move your final gear to the left, lowering (numerically) the final will increase the top speed of the car.
The numbers for 1 thru 6 will stay the same but, the speed you can go in each gear will increase.
 
Need help, :bowdown:


when I look at the videos of other drivers 👍 they always go around the curves and the car nearly hits the inside of the curve.

When I try this with the setups listed here my front wheels always whant to go to the outside of the curves.


What am I doing wrong ........ I drive with pad ....:nervous:

Or does this have something to do with the transmission

Questions and more questions:banghead::banghead:

Steering wheel not the point.

Or is it because of my age of 53 ... lol

:cheers:Thank you for your understanding, help and patience :cheers:
 
@ et_
and
@ ALB123 :

Thanks to both of you to take the time to try to explain all this to a partial non-techie!
E.g. I have problems to understand how a differtial works (that is the thing below the gearbox-settings, I guess it is called "LSD" in PS3-terms but may not have to do with drugs !? ;o))
Even though I once had a 1:8 model of a differential built together myself, I still didn't completely look through it.
I guess the guy who invented it must have been a rocket scientist or so?
But that's not my final question:
after all your explanations my last question would be:
what does the sheer NUMBER of "Final Gear" mean?
I know that every gear has a certain ratio, and after I have made all their settings, I finally move the "Final Gear"-slider into the desired position (usually to the left),
whereas the lines in the diagram spread out to be more seperated, but the gear-ratios don't change at all, they are left at the settings I have made before.
So what does that "Final Gear"-number mean?
I tried to recover a very good gearbox setup for my X-Bow Street '12, since I messed it all up but cannot find the original tune (must have been the TT @ Ascari I guess).
I ended up with a gearbox that is stuck in the limiter at 250 km/h all the time, no matter what I do or change!
I just thought Matterhorn Dristelen would be a nice test for the X-Bow (and in fact one of the top 10 guys used this car), but without my previous genius setup I am completely lost.
Have all the settings, also the gearbox, but the initial "Final Gear"-setting is missing.
I just have:
Top-Speed: 230 km/h
1st gear: 2,991
2nd gear: 2,116
3rd gear: 1,591
4th gear: 1,250
5th gear: 1,026
6th gear: 0,881
--------------------------
Final Gear: 5.000
But this doesn't work, apparently since the initial "Final Gear" setting is missing, therefore messing up all the rest...
Sorry to be a pain in the @ss for all of you, but many thanks again to have taken the time and effort to answer my questions!
Maybe one day I will understand a little bit more about all this with your help!?
Kind regards,
Tom
P.S.:
Did you know that Praiano has an App for Android available on Google Play Store with a lot of tunes for a lot of cars?
Well, I guess you DO know.
For all of you who have Android and don't know it yet: you can find it here (for 1,99 EUR):
https://play.google.com/store/apps/details?id=com.daiseyapps.praianosgt6

The number of the final gear is actually the gearing ratio of the differential (i.e if you have the final gear set to 3.600 the gearing of the differential will be 3,6:1. The same goes for the gear numbers, its the ratio of the cogs for each gear. So in your case the gear ratios is:
1st gear: 2,991:1
2nd gear: 2,116:1
3rd gear: 1,591:1
4th gear: 1,250:1
5th gear: 1,026:1
6th gear: 0,881:1


a open diff that is fitted on most regular cars is always called a "Differential", because that is what it is.
many sportcars however have a "Limited-Slip Differential" that limits the rotation of the inner wheel in comparision to the outer wheel. And since we internet folks are lazy, we just call it "LSD":)
 

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