- 219
- Germany
same here. wipers are not workingYes she has them (CSP). Don't they work for you? 😱
same here. wipers are not workingYes she has them (CSP). Don't they work for you? 😱
wipers works fine here, it's CSP wipers with ext_config.inisame here. wipers are not working
@GT3Masters97 further to the above, here's a revised digital_instruments.ini that corrects the z-coordinates of the floating digits on the MoTeC, and fixes the red rev LEDs, which now all have a shift-up 10Hz blink when revs hit 6700rpm.Nice updates. Thanks!
Great fun at Spa, and they burn a lot of sparks in the Eau Rouge dip. AI seems to crash and spin a little more than usual too, which is always welcome.
Not a fan of the 'shower screen' frosting on the windscreen in low sun (it's like driving through mist) so if you want, try the attached internal glass DDS for a more scratched/dirty version. Had to create a new DDS for this as the internal glass mapping is a little weird.
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Also spotted some sun getting into the cockpit through bodywork seams so add this to the config to tidy those up:
Code:;stop sun getting places it shouldn't [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = WCCARBODY CAST_SHADOWS = 1 DOUBLE_FACE_SHADOW_BIASED = 1
very nice update. thank you for that. I wish the fenders of such a beautiful car were not like a car that had an accident. also the brake discs are always redFORD GT GT1 MATECH 2010
After a long time, it's finally out too. I would like to thank @Chem_Flummi infinitely for giving me a great help.
Original mod: BEM
3D updates: ChemFlummi, PaddockClubMods
Physics: ChemFlummi
Digital instruments: PaddockClubMods
Shaders/Scripts: PaddockClubMods, ChemFlummi
Animations: PaddockClubMods (this is why they suck LOL)
Sound: ChemFlummi
Skins rework: PaddockClubMods
The rules are always the same, no reuploads with other links and for anything we are here. 😎
Download --> https://mega.nz/file/msZgnTSa#nCLWnsv3Z6J-YPDUjmN5qd0IHsy7XKbugi0GjA3cVW8
Thanks for this. It's a really great-looking track and finally gives hope that photogrammetry might actually work if combined well with traditional 3D assets, without everything looking like melted ice cream. It certainly gives more of a naturally organic look to the environment. Even the best manually-textured tracks can look rather fake by comparison.Here's some quick-and-dirty RainFX for leomaldonadoh's just-released Autodromo Las Vizcachas, if anyone wants it. Just create an "extension" folder in the track folder, rename ext_config.txt to ext_config.ini, and drop it in.
I also had to darken some of the textures as they were way too bright for me, but if the default looks OK on your system, just comment out or delete the [SHADER_REPLACEMENT_...] lines.
View attachment 1390671
;fix tree normals (should work if ksTree shader is used)
[ALTER_NORMALS_...]
MATERIALS = shader:ksTree
OFFSET = 0, -1, 0; 0, 1e9, 0
DESCRIPTION= lighten/darken trees after normal fix above
MATERIALS = shader:ksTree
PROP_... = ksAmbient, 0.4 ;adjust for personal preference
PROP_... = ksDiffuse, 0.4 ;adjust for personal preference
No problem with the brake discs here, but I agree about the fenders.very nice update. thank you for that. I wish the fenders of such a beautiful car were not like a car that had an accident. also the brake discs are always red
Arouuuund 🎶You're the best
I think it's better if you can send me your mod, because it goes from bad to worst on my side.looool bit confused? SKIN.dds is what you need to rename the main skin to.
The "body_map.png" i never touched dont even no what it does.....not alot from what i can see
if you still have issues i can just send you the entire car, everything works as it should on mine i have even got Zink5ki stuff to work on the OG skins so they have no passenger seat with working skins
what threw me of was looking in "CM showroom" instead of just "showroom" and wondering why it was always borked
Thoroughly enjoyed the videos - what a tough competitor that #62 - diving late in front of you in that horseshoe-turn, you having to go on the inside, clipping the tall grass coming out of the turn - the effects were awesome... Tell me, you're obviously driving in VR mode - what hardware do you have? Cause the immersion is phenomenal, thanks. Going to start saving immediately for it so it doesn't break the household budget...Here's a challenge for the braves, i've been tweaking the AI a bit lately and recreating some vintage races and i'm quite proud of this one. If you guys could have a look and give me feedbacks, i need to know if it's challenging enough.
Well, not here.wipers works fine here, it's CSP wipers with ext_config.ini
Very weird. They should work as normal, there's nothing unusual that I can see.Well, not here.
Do I have to perform some kind of wizzardry maybe ?
I’m on the latest CSP, all my other cars have working wipers (as far as they are present)
FYI, looks like leomaldonadoh has just added his own RainFX (and GrassFX) for the track.Here's some quick-and-dirty RainFX for leomaldonadoh's just-released Autodromo Las Vizcachas...
Thanks, but I tried that a few times already, not that it helped, even tried other CSP versions, also didn’t get the wipers to work.Very weird. They should work as normal, there's nothing unusual that I can see.
I can only suggest installing the car again?
It's strictly NeckFX here, i'm a long term mono-screen user (i get motion sickness in VR and the kids scare the **** outta me each time they jump in in the middle of a race).Thoroughly enjoyed the videos - what a tough competitor that #62 - diving late in front of you in that horseshoe-turn, you having to go on the inside, clipping the tall grass coming out of the turn - the effects were awesome... Tell me, you're obviously driving in VR mode - what hardware do you have? Cause the immersion is phenomenal, thanks. Going to start saving immediately for it so it doesn't break the household budget...
it might be possible by redefining those meshes in surfaces.ini using extended track physicsGood afternoon. Question about editing tracks. The essence of the question is, on the track, in a narrow closed city section along the edges, near the walls, there are lamp posts, and bots regularly drive slightly beyond the road, crash into these posts, flying apart in different directions and causing massive blockages in this narrow corridor. Is it possible to use ext_config.ini without hiding the visual part of the post, but disable its physical part? In other words, is it possible to disable collisions with posts, while leaving them visible, using ext_config.ini?
tried different skins. different result for all 3
red circle shows the wiper. Marc VDS Racing Team 41 2011
View attachment 1390750
I get an alert while loading, then the Venturi loads fine but one of the lods is kinda weird, weird shadow under the car, etc...
haven't checked which one.
There's also some front wheel clipping in the lot.
hahahahaahah thats the new lightweight Venturi fiar play your ahead of the gameI think it's better if you can send me your mod, because it goes from bad to worst on my side.
View attachment 1390715
There are several versions of this car floating around and (except this one) all have working wipers...
Whooopsie, forgot to mention, I wasn't using your version. F302 car and Zinski's skins.I don't no if your having an issue with the one i posted up or not, i just checked mine and have no weird shadows although i do have a warning about banner.png/lod1 or something. Personally i dont worry about that as the car looks fine and i'm not a replay man or a full grid of car's type of dude i just do hotlaps so lod's for me in any capacity dont realy bother me although that banner warnng may just be code i removed i have no idea.
hahahahaahah thats the new lightweight Venturi fiar play your ahead of the game
i posted up a link to the one i have a page or 2 ago, should still be there
@GT3Masters97 i have noticed aswell that half may car's brake disc's dont light up at all some light up forever and some work.........its been a bug for a fair while now
I really have no idea what is going on, I am seriously confused. The wipers are handled by csp in the general ext_config...
Check out the tracklist of mr @Breathe and you will find nearly all the tracks that are made for AC including the additional mods.Where can I find all SPA versions (vintage and modern)? Thanks in advance!