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- Nation of Idiots
FYI, looks like leomaldonadoh has just added his own RainFX (and GrassFX) for the track.Here's some quick-and-dirty RainFX for leomaldonadoh's just-released Autodromo Las Vizcachas...
FYI, looks like leomaldonadoh has just added his own RainFX (and GrassFX) for the track.Here's some quick-and-dirty RainFX for leomaldonadoh's just-released Autodromo Las Vizcachas...
Thanks, but I tried that a few times already, not that it helped, even tried other CSP versions, also didn’t get the wipers to work.Very weird. They should work as normal, there's nothing unusual that I can see.
I can only suggest installing the car again?
It's strictly NeckFX here, i'm a long term mono-screen user (i get motion sickness in VR and the kids scare the **** outta me each time they jump in in the middle of a race).Thoroughly enjoyed the videos - what a tough competitor that #62 - diving late in front of you in that horseshoe-turn, you having to go on the inside, clipping the tall grass coming out of the turn - the effects were awesome... Tell me, you're obviously driving in VR mode - what hardware do you have? Cause the immersion is phenomenal, thanks. Going to start saving immediately for it so it doesn't break the household budget...![]()
it might be possible by redefining those meshes in surfaces.ini using extended track physicsGood afternoon. Question about editing tracks. The essence of the question is, on the track, in a narrow closed city section along the edges, near the walls, there are lamp posts, and bots regularly drive slightly beyond the road, crash into these posts, flying apart in different directions and causing massive blockages in this narrow corridor. Is it possible to use ext_config.ini without hiding the visual part of the post, but disable its physical part? In other words, is it possible to disable collisions with posts, while leaving them visible, using ext_config.ini?
tried different skins. different result for all 3
red circle shows the wiper. Marc VDS Racing Team 41 2011
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I get an alert while loading, then the Venturi loads fine but one of the lods is kinda weird, weird shadow under the car, etc...
haven't checked which one.
There's also some front wheel clipping in the lot.
hahahahaahah thats the new lightweight Venturi fiar play your ahead of the gameI think it's better if you can send me your mod, because it goes from bad to worst on my side.
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There are several versions of this car floating around and (except this one) all have working wipers...
Whooopsie, forgot to mention, I wasn't using your version. F302 car and Zinski's skins.I don't no if your having an issue with the one i posted up or not, i just checked mine and have no weird shadows although i do have a warning about banner.png/lod1 or something. Personally i dont worry about that as the car looks fine and i'm not a replay man or a full grid of car's type of dude i just do hotlaps so lod's for me in any capacity dont realy bother me although that banner warnng may just be code i removed i have no idea.
hahahahaahah thats the new lightweight Venturi fiar play your ahead of the game
i posted up a link to the one i have a page or 2 ago, should still be there
@GT3Masters97 i have noticed aswell that half may car's brake disc's dont light up at all some light up forever and some work.........its been a bug for a fair while now
I really have no idea what is going on, I am seriously confused. The wipers are handled by csp in the general ext_config...

Check out the tracklist of mr @Breathe and you will find nearly all the tracks that are made for AC including the additional mods.Where can I find all SPA versions (vintage and modern)? Thanks in advance!
There are "ext_config.ini" files in some of the skin folders, something about "[MESH_ADJUSTMENT_3]". These cause the wiper to not work properly.I really have no idea what is going on, I am seriously confused. The wipers are handled by csp in the general ext_config...![]()
Uncheck AUTOMATIC SPLITS and they will appear.I'm curious as to why I don't have the same Smart Shadows page that you do...?
Unfortunately no working links for rj_spa_1938, rj_spa_34_66, rj_spa66 and spa_2022.Check out the tracklist of mr @Breathe and you will find nearly all the tracks that are made for AC including the additional mods.
Do a search on him here and click on his link.
Strange that a simple mesh adjustment destroyed the windshield wiper. But it is possible that there is really something wrong with the csp: on the z3 I had to create two separate models because I could not insert the gtr rims (every shadows disappeared). Maybe some scripts stopped working. Consider that the wiper was coded almost at the beginning.. time will tell. 🧐There are "ext_config.ini" files in some of the skin folders, something about "[MESH_ADJUSTMENT_3]". These cause the wiper to not work properly.
Delete the "ext_config.ini" files in the skin folders. Wipers will work fine after that.
Unfortunately no working links for rj_spa_1938, rj_spa_34_66, rj_spa66 and spa_2022.
Please let me know when your skins are available, they are just beautiful!Thoroughly enjoyed the videos - what a tough competitor that #62 - diving late in front of you in that horseshoe-turn, you having to go on the inside, clipping the tall grass coming out of the turn - the effects were awesome... Tell me, you're obviously driving in VR mode - what hardware do you have? Cause the immersion is phenomenal, thanks. Going to start saving immediately for it so it doesn't break the household budget...
Opel Calibra DTM - Classic Gulf Livery WIP
Personally, this is a classic livery for me, which I'm happy to include in the collection...
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Looks good, just don't think that these tree's look right to the regent, not that my previous update did.Working on another update to Brno, with some texture updates for a few adboards, and guff like animated birds added. But the main difference will be a complete overhaul of the tree textures.
Guess what, SimBin? Brno isn't a Christmas card scene with nothing but pine trees and firs, so this will be reflected in the variety of trees in the update.
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Trees will all now be of the same high-resolution quality (rather than the 8-bit mishmash we had before) and new bespoke transparent treewalls are being created from the same textures.
Everything will be tone mapped and balanced to the environment.
Still WIP at the moment but it's already transformed the look of the track. Really pleased with the results so far.
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That did the trick ! Thanks.There are "ext_config.ini" files in some of the skin folders, something about "[MESH_ADJUSTMENT_3]". These cause the wiper to not work properly.
Delete the "ext_config.ini" files in the skin folders. Wipers will work fine after that.
I did some testing with CSP 0.2.5-preview1 and I have the problem with the laser beam with Pure Gamma (with PP filter Natural Mod version 30.1) and Pure LCS (with PP filter C13AEGIS 2.0). So I don't think, that Pure or the PP filter causes the problem. As the laser beam comes from the exhaust pipes of the car and that car is going crazy, I think it has something to do with the extended physics. But even in large fields of 50-60 cars only 2-3 cars have this problem, even if the same car is multiple times in the field. I also deactivated new AI behaviour, but that had no effect. Cars without extended physics don't have this problem.If you mean the laser beam, I was having this issue on LCS with Pure - they were everywhere, particularly at the start of practices and races. Couldn't fix it with any CSP settings or a clean Pure install. Reverting to Pure Gamma and re-enabling C13 AEGIS 1.9 completely fixed the issue.
I assume it's an LCS bug. Another reason to hold out on LCS for a while.