There are "ext_config.ini" files in some of the skin folders, something about "[MESH_ADJUSTMENT_3]". These cause the wiper to not work properly.I really have no idea what is going on, I am seriously confused. The wipers are handled by csp in the general ext_config...
Uncheck AUTOMATIC SPLITS and they will appear.I'm curious as to why I don't have the same Smart Shadows page that you do...?
Unfortunately no working links for rj_spa_1938, rj_spa_34_66, rj_spa66 and spa_2022.Check out the tracklist of mr @Breathe and you will find nearly all the tracks that are made for AC including the additional mods.
Do a search on him here and click on his link.
Strange that a simple mesh adjustment destroyed the windshield wiper. But it is possible that there is really something wrong with the csp: on the z3 I had to create two separate models because I could not insert the gtr rims (every shadows disappeared). Maybe some scripts stopped working. Consider that the wiper was coded almost at the beginning.. time will tell. 🧐There are "ext_config.ini" files in some of the skin folders, something about "[MESH_ADJUSTMENT_3]". These cause the wiper to not work properly.
Delete the "ext_config.ini" files in the skin folders. Wipers will work fine after that.
Unfortunately no working links for rj_spa_1938, rj_spa_34_66, rj_spa66 and spa_2022.
Please let me know when your skins are available, they are just beautiful!Thoroughly enjoyed the videos - what a tough competitor that #62 - diving late in front of you in that horseshoe-turn, you having to go on the inside, clipping the tall grass coming out of the turn - the effects were awesome... Tell me, you're obviously driving in VR mode - what hardware do you have? Cause the immersion is phenomenal, thanks. Going to start saving immediately for it so it doesn't break the household budget...
Opel Calibra DTM - Classic Gulf Livery WIP
Personally, this is a classic livery for me, which I'm happy to include in the collection...
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Looks good, just don't think that these tree's look right to the regent, not that my previous update did.Working on another update to Brno, with some texture updates for a few adboards, and guff like animated birds added. But the main difference will be a complete overhaul of the tree textures.
Guess what, SimBin? Brno isn't a Christmas card scene with nothing but pine trees and firs, so this will be reflected in the variety of trees in the update.
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Trees will all now be of the same high-resolution quality (rather than the 8-bit mishmash we had before) and new bespoke transparent treewalls are being created from the same textures.
Everything will be tone mapped and balanced to the environment.
Still WIP at the moment but it's already transformed the look of the track. Really pleased with the results so far.
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That did the trick ! Thanks.There are "ext_config.ini" files in some of the skin folders, something about "[MESH_ADJUSTMENT_3]". These cause the wiper to not work properly.
Delete the "ext_config.ini" files in the skin folders. Wipers will work fine after that.
I did some testing with CSP 0.2.5-preview1 and I have the problem with the laser beam with Pure Gamma (with PP filter Natural Mod version 30.1) and Pure LCS (with PP filter C13AEGIS 2.0). So I don't think, that Pure or the PP filter causes the problem. As the laser beam comes from the exhaust pipes of the car and that car is going crazy, I think it has something to do with the extended physics. But even in large fields of 50-60 cars only 2-3 cars have this problem, even if the same car is multiple times in the field. I also deactivated new AI behaviour, but that had no effect. Cars without extended physics don't have this problem.If you mean the laser beam, I was having this issue on LCS with Pure - they were everywhere, particularly at the start of practices and races. Couldn't fix it with any CSP settings or a clean Pure install. Reverting to Pure Gamma and re-enabling C13 AEGIS 1.9 completely fixed the issue.
I assume it's an LCS bug. Another reason to hold out on LCS for a while.
Hm. My testing was indeed with the RSS Lanzo with CSP Physics enabled at JohnR's Mosport. Multiple trials, and I saw no laser beams after reverting to Pure Gamma. In LCS, they were everywhere.I did some testing with CSP 0.2.5-preview1 and I have the problem with the laser beam with Pure Gamma (with PP filter Natural Mod version 30.1) and Pure LCS (with PP filter C13AEGIS 2.0). So I don't think, that Pure or the PP filter causes the problem. As the laser beam comes from the exhaust pipes of the car and that car is going crazy, I think it has something to do with the extended physics. But even in large fields of 50-60 cars only 2-3 cars have this problem, even if the same car is multiple times in the field. I also deactivated new AI behaviour, but that had no effect. Cars without extended physics don't have this problem.
It's not caused by Pure! Just test with the default weather style and switch on off LCS option.Hm. My testing was indeed with the RSS Lanzo with CSP Physics enabled at JohnR's Mosport. Multiple trials, and I saw no laser beams after reverting to Pure Gamma. In LCS, they were everywhere.
Latest CSP preview. Probably something to do with the interaction between Pure and CSP then, specifically for these cars.
hi , can someone explain these 3 values please? (Why don't these things come with a tooltip explanation??Was someone asking recently why shadows noticeably pop in when driving down long straights?
Might not have been here.
But anyway, increase this third number until they don't.
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Try turning the glowing exhaust FX thing offAnyone know what this is?