Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Hey everyone, I recently updated CSP and went to race at Mike08's Lienz track and got a crash: "Failed to allocate GPU memory" - after doing some research it looks like an update in CSP changed the way camera_facing.ini loads and causes this crash. So far this is the only circuit to have this problem.

Any ideas on how I can fix this issue so I can run this track?
same problem in some circuits, csp 0.2.5P1 .
I have not found any solution for now.
 
in the skin ext_config, if I replace number of "[MESH_ADJUSTMENT_X] (X is number 0/1/2/3) by [MESH_ADJUSTMENT_...]" wiper is working.

other issue, I have very low power of braking, I tried with and without extended physics without succes.

EDIT : I think it's because you haven't anything about ABS on the electronics.ini file
IF you add this below it's Ok (maybe settings aren't accurate) :

[ABS]
SLIP_RATIO_LIMIT=0.17
CURVE=
PRESENT=0
ACTIVE=0
RATE_HZ=58
Afaik this (and all other GT1 cars) did not have ABS, right ?
 
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__custom_showroom_1726921438.jpg


Released : Dodge Chager STR8 GR.3 (Fictional Race Car)
Author:F302
3D Model :The Crew2
Texture Update : F302 (rework)
Skins: F302
3d work: F302
Lod´s: ACTK
Tweaks:ACTK
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.5-preview1
PP filer PURELIFE_EVO
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager

 
Ferrari 500 Mondial Pinin Farina Coupe(v1.0) by F40 LM Lover

It is tested in CSP 2.5 Preview1
You need CSP latest Version
20240921-212741-vulk_rick_roll_bridge-ferrari_500_monidal_pinin_farina_coupe-pure.jpg
20240921-212731-vulk_rick_roll_bridge-ferrari_500_monidal_pinin_farina_coupe-pure.jpg
20240921-212712-vulk_rick_roll_bridge-ferrari_500_monidal_pinin_farina_coupe-pure.jpg
20240921-212641-vulk_rick_roll_bridge-ferrari_500_monidal_pinin_farina_coupe-pure.jpg

1. 3d Model
1) Based on Gran Turismo 7 by Poly Pony Digital
2) Some Parts are from Forza Horizon 4
3) Converted by F40 LM Lover
2. Features
1) Exterior Animations
-. Left Door : Extra A
-. Right Door : Extra B
-. MOTOR Hood Open : Extra C
-. Quarter Window Open : Extra D
-. Fog Lights : Extra F
2) Interior Animations
-. GAS, Brake, Clutch Pedal with Feet : Don't need Key assign
-. Trun Signal Switch with Arm & Hand : need Key Assign
-. Lighting Signal Switch with Arm & Hand : need Key Assign
-. Windows Open with Arm & Hand
-. Fog Light with Arm & hand
-. H-Pattern Shifter with Arm & Hand
-. Horn With Arm & Hand
3. Physics : F40 LM Lover
4. Sounds : Kunos' 250 GTO
5. Download Link is in the description of video.

 
The real load comes with low sunangles.
You can compare the load with CSP render stats app and you can switch shadow resolutions ingame with the video mode app. There you see the bigger load. Its a direct and linear load progression. There is no magic behind it. If you have shadows at 4096x4096 it will use 4x the load like 2048x2048.

Also you always need to check for the pop-in/pop-out shadows. Like at tracks with hills, set a low sunangle and drive around the track. Only with a high 3rd value you will prevent those shadows fluctuations.
With your suggested settings I no longer see the cascade split anywhere even with late day long shadows. I'm using 4096 shadows and it looks great. Thanks!

edit: I found a few places where the split is still evident but it's *closer to me in cockpit view but seems less imposing (perhaps depending on how far I'm looking ahead?)

908-03@tandragee.jpg
 
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in the skin ext_config, if I replace number of "[MESH_ADJUSTMENT_X] (X is number 0/1/2/3) by [MESH_ADJUSTMENT_...]" wiper is working.

other issue, I have very low power of braking, I tried with and without extended physics without succes.

EDIT : I think it's because you haven't anything about ABS on the electronics.ini file
IF you add this below it's Ok (maybe settings aren't accurate) :

[ABS]
SLIP_RATIO_LIMIT=0.17
CURVE=
PRESENT=0
ACTIVE=0
RATE_HZ=58
Afaik this (and all other GT1 cars) did not have ABS, right ?
GT1 cars did not feature ABS or TCS
GT1 class does not have abs or tcs. I think ChemFlummi did not include them for this reason

I'll take into account what was said about the mesh adjustment, at least this way I won't have to redo the windshield wipers from scratch again LOL


Now a little question: since I switched to pure LCS and the new CSP I have all these graphic artifacts (lights and reflections with every PP-Filter I have). Does anyone know what causes them?



1726924271708.png
 
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You can't have superp settings for all situations with these 3 values!!!

Those are the distances of the shadow cascades.

So in AC the shadows, or better the shadows resolution, or better the resulution of the sun light processing on track objects is splitted into 3 or 4 parts. Also the resolution within such a cascade is dynamic, dependend on the range from one to another cascade.

So the first one (the nearest one) has the biggest resolution. It is the resulotion you set for the shadows in the AC video settings.

So the higher a value is there, the more distant the next shadow cascade is, but you will also lower resolution if you widen the cascade distance.

View attachment 1390918

So the quality of shadows in AC is always balanced to reduce the load on the GPU.

You can set it very high quality, but only with the cost of being very rough in the distance or vise versa.

The only way to have overall superb quality is to set the 3rd value very big and set shadows resolution to the highest possible.


And you have many many optimization methods in AC to bypass the shadows rendering, because it is always heavy. So you might see sudden unshadowed things out of a certain FOV.


So sunlight light processing is the most GPU heavy render thing and thats why there are so many methods to minimize the load.
Because noone will understand it, that for good shadows your fps will massively go down.

Here are settings for very good shadows:
View attachment 1390924
View attachment 1390925

But with a very high GPU load!

View attachment 1390926
thank you Peter for that great explanation!
I will play around with it and land on a comfortable middle ground...

Cheers and have a good weekend!
 
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