- 1,960
- Adelaide
As I said before, GT5's premium cars are made up of 500k polygons.I'm sorry, it was more like this:
1. 300
2. 800
3. 3,500
4. 5,000
5. 180,000
6. 200,000
I don't know what I was thinking.
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As I said before, GT5's premium cars are made up of 500k polygons.I'm sorry, it was more like this:
1. 300
2. 800
3. 3,500
4. 5,000
5. 180,000
6. 200,000
I don't know what I was thinking.
I believe he was ironic, guys
Are they really "GT4 standards" if they have been given a premium exterior?@Chameleon9000 And if the GTPSP and GT4 standards come once again, I hope they'll be on the same level as the updated GT6 "semi premium" ones.
GT6's lighting engine is terrible. I know, i am a photographer .the superb lighting engine in GT does a really good job of making them seem better than they might actually be.
Seriously? I always thought it had one of the best ones out thereGT6's lighting engine is terrible. I know, i am a photographer .
The thing with it is during the day it looks very realistic, which is good, but it contrasts against the low textures of the environment. At sunset, shadows have no idea what to do, and while the colours look realistic enough, again, the low res environment textures look cartoony whilst the car looks brilliant. Also, sun flares are very poor, the sun has a square light-box and the sky at sunset has a orange gradient reminiscent of a PS1 game. But again, it looks realistic, but the PS3 just cannot simply cope with it.Seriously? I always thought it had one of the best ones out there
Which displays in photomode. They aren't 500k polygons on the track.As I said before, GT5's premium cars are made up of 500k polygons.
LOL the guy you responded to mentioned premium cars only, idiot.
please, do not call anyone an idiot. Especially if you do not seem to know much about the subject yourself.LOL the guy you responded to mentioned premium cars only, idiot.
Yeah if someone pulls out ad hominem without clear reason, their whole argument rendered invalid.please, do not call anyone an idiot. Especially if you do not seem to know much about the subject yourself.
What do you mean?Yeah if someone pulls out ad hominem without clear reason, their whole argument rendered invalid.
Dont do that.
Personal attacks. eg: Idiot, retard, etc.What do you mean?
right, sorry i thought you were trying to attack me.Personal attacks. eg: Idiot, retard, etc.
The post was deleted though, so no need to prolong this.
Poor wording kills Sorryright, sorry i thought you were trying to attack me.
True.Which displays in photomode. They aren't 500k polygons on the track.
Question is whether or not they modeled most of the inner workings like the engine for instance on ALL cars. I know you can already see some parts in photomode where you can zoom through the hood and all.
I really think that all premium models are "PS4 ready". The models that are in GT6 are not the best ones that they have, they had to be downgraded to run on the PS3. They save polygons on stuff that we rarely see like the inside of the wheels, the underside of the cars and the engine under the hood, even though it's pretty clear that they DID scanned and modelled all of those things.
From GT5 videos:
Actually most premium cars are not modelled beneath the surface. You can see that in GT5 by doing the Photo Travel glitch. The Toyota's engine in the gif above was probably done just for the trailer.
There's a possibillity PD actually modelled al that but didn't include it on the games to save resources, but I'm pretty sure that's not the case since they were focused on modelling as many cars as they can, and modelling stuff that won't even be included would be a waste of time.
?If they cant model the backside of the wheel what makes you think they model engines that arent blatantly visible.