So you're saying that they went through all the trouble of modelling the engine, just to put it in one trailer for 2 seconds?
Did they also modelled and animated the GT-R engine for the sole purpose of putting it in the intro?
It's very clear that they do model the engines for every car, but since there's not a feature like Autovista in GT5/GT6 there's no reason for it to be there when you can't see it.
In photomode yes, not on the track. And once you get that high in polygons, there are little to no gains to be had in modeling cars unless up extremely close. The leap from 10k > 100K is huge. The leap from 100k to 500k while still visible, demand huge resources to render in game, especially with dozens of them on the track, while providing very little if any noticable visual improvement while in game. IMO the gains are made in modeling the details, like engine bays, back seats, trunks, undercarriage etc. I'd rather see effort put into modeling complete cars, than adding useless surface polygons that have zero impact on gameplay, and a huge impact on resource requirements.
At some point you have to decide if looking at your cars under a microscope is more important than having a grid of 45 or 50 cars on track for a standing start is. A simplified analogy for illustration purposes obviously, there is more to it than that.
Which displays in photomode. They aren't 500k polygons on the track.
I meant if those GT4 standards get semi premium treatment. That doesn't make it a GT4 standard anymore, never said so, sorry if that post was unclearAre they really "GT4 standards" if they have been given a premium exterior?
Said by someone who thought GT5 damages are bad and GT6 are better. How ironc .cough GT5 WRC and nascar damage cough
I dont post there for some reason so i do the rundown here.Said by someone who thought GT5 damages are bad and GT6 are better. How ironc .
Well imo all premiums are PS4 ready. In GT6 their quality is downgraded to fit the limits of the PS3, but if you watch any trailer of GT6 or GT5, you'll find that the FPS, lighting, car quality is much better, more clean.
Just check in this video, you can not get this quality in GT6 replays:
GT6's standards (excluding the reworked semi-premiums) are ports from GTPSP. Unless they rework all of the standards for GT7 it's likely we'll be seeing the same GTPSP ports in GT7 on the PS4 from GT6.
And I just showed you 2 cars that have their engines modelled, even though they're not visible. There's no reason to think those 2 cars are the exception.
So they sent a team to the moon and laser scanned it huh? Source please.@GT_Saint not to mention the moon. I read somewhere that when they made the moon, they actually made the whole moon with a ~5cm margin of error or what it's called.
And GT5/6 was the best looking racing game on console...and also a terrible racing game at the same time. Graphics mean nothing if the game behind them sucks. Perhaps PD will learn this some day and get back some of it's lost fans, instead of basing the entire game on how good the cars look.When GT7 is released, it will be the best looking sim on any console. If Gran Turismo was ever to be released on personal computers, it will be the game industry's best looking game.
Hm. I don't think they're terrible racing games, not at all. They have some flaws and can suck at some bits, but they always were playable titles. GT5 still is my most played game on my PS3, probably with 100-200+ hours. GT6 probably reaches that mark even this year, maybe even top it. But! Everyone has their own opinons and thoughts about things.And GT5/6 was the best looking racing game on console...and also a terrible racing game at the same time. Graphics mean nothing if the game behind them sucks. Perhaps PD will learn this some day and get back some of it's lost fans, instead of basing the entire game on how good the cars look.
Especially the second photo.@Ridox2JZGTE That Bird sure looks flawless.
30 FPS? Hell no.I don't even dare to imagine what PS4-ready entails given Yamauchi's idea of having standard cars in GT7. Maybe we'll just have to live with that, but 1080p, 30 fps, more visual effects, and improved textures where required would definitely help. All the premium cars would most certainly blend right into such an enhanced environment.
@Ridox2JZGTE That Bird sure looks flawless.
Especially the second photo.
So they sent a team to the moon and laser scanned it huh? Source please.
And GT5/6 was the best looking racing game on console...and also a terrible racing game at the same time. Graphics mean nothing if the game behind them sucks. Perhaps PD will learn this some day and get back some of it's lost fans, instead of basing the entire game on how good the cars look.
There is no way PD could model everything underneath for every car. Hell not even Forza could do it with every car, and they use outsourcing. It's not something that's needed right now, so unless the car has a viewable engine from outside, there's really no point for it.It's very clear that they do model the engines for every car, but since there's not a feature like Autovista in GT5/GT6 there's no reason for it to be there when you can't see it.