F1 2011F1 2010-2016 

  • Thread starter Akmuq
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Well I am still messing with Melbourne and usually lap 3 you get a walkie call saying you can now use DRS, but it never lights up for me to use it... Anyone know why?

Oh and I can't express how much harder the AI is in this game on Legend lol
 
Got to be within a second of the car ahead at the DRS detection point, then you can activate at the DRS activation point.
 
To those who have the game, is the race engineer any better this year?. Does he give valuable info regarding traffic around you?

Last years version always said the guy in front is around 5 seconds ahead lol.

Cheers.
 
To those who have the game, is the race engineer any better this year?. Does he give valuable info regarding traffic around you?

Last years version always said the guy in front is around 5 seconds ahead lol.

Cheers.

engi is much better this year. he's more accurate when telling you when others are pitting, he occasionally tells you how fast the guy behind you is catching up/falling back (0.5s per lap, etc.) he tells you to look after tires when they get to hot.

engineer is so much better this year
 
I must say that I hate it that they call Renaults 'Lotus-Renaults' in this game. They don't say Vodafone-McLaren or AT&T-Williams, so shouldn't give Group Lotus the free publicity until they cough up the cash to change the chassis name.
 
I mean in the game graphics itself, for example the results page. It lists Ferrari, McLaren, Lotus-Renault, Virgin etc.
 
Well I took 17th in Melbourne. Looks like this time around their pretty dead on with their predictions. Let me know what some of you get.

And just to add to the US b4 UK thing, actually you guys normally get things the Friday before we do. Just varies, they would probably be the same f we just had the same "release" days lol
 
That's the Estonian guy mentioned a few pages ago. He keeps trying to force the game into glitching so he can criticise it.

In Abu Dhabi, the Force India is clipping through the wall, so the car can't move. The AI can pass you if you're going slowly, which drivers are allowed to do if the car in front is visibly slower.
 
Not gonna lie, this game does seem to be a bit glitchy. Better than 2010, but still, almost glitch-free on release would be nice.
 
Wow this vid says it all about improved AI, watch Hammie at the first chicane! (no irony) đź‘Ť :lol:



Actually that looks extremely realistic, a real driver would cut the chicane in order to avoid contact, and in fact Hamilton did the very same thing in 2007 when he was tagged slightly by Massa. I would expect AI to just sit on the track until the driver overtakes it in that scenario but it was actually pretty proactive there, very encouraging đź‘Ť

Dunno why they haven't sorted out the inside kerb of Ascari - it's still way too easy to cut. Actually the track looks virtually identical to last year where I thought they would have made some improvements.
 
That's the Estonian guy mentioned a few pages ago. He keeps trying to force the game into glitching so he can criticise it.

In Abu Dhabi, the Force India is clipping through the wall, so the car can't move. The AI can pass you if you're going slowly, which drivers are allowed to do if the car in front is visibly slower.

So in that case I should be able to pass AI cars that have stopped. If that is the case then all is good.
 
Lol can't believe it. I pre-ordered the game (uk release date is Friday) and it said it would arrive on the release date, well it arrived this morning, and I'm off work today and tomorrow YOOOAAAHHHHH!!!!!
 
That's the Estonian guy mentioned a few pages ago. He keeps trying to force the game into glitching so he can criticise it.

Which is the exact sort of thing that will have been done (or should have) during testing. I'd be surprised if any of it is stuff Codies don't actually know about. But it's also the first release they've done with a SC, it's inevitable really that with as something as tricky as that they won't be getting it perfect until 2nd or 3rd release with it.
 
Lol can't believe it. I pre-ordered the game (uk release date is Friday) and it said it would arrive on the release date, well it arrived this morning, and I'm off work today and tomorrow YOOOAAAHHHHH!!!!!

Lucky bugger! Shopto? I use them knowing it always comes the day before release, but I still checked this morning anyway knowing it does happen that people get it a day even earlier...
 
As a brief intro, I am a big fan of the F1 series so all the notes and issues here are done with an honest, non-malicious viewpoint. I have included some smaller, more precise details about the game that I think our European racers might be interested in and that are usually overlooked by forum users and publications.

I am a PS3 racer with a gamepad who drives with all assists off.



Controls
-----------------------------

* Recommended gamepad setup:
Throttle/brake - Right stick
L1 - gear down
R1 - gear up
L2 - DRS
R2 - KERS

* Gamepad racers will be able to be competitive with all assists off if they are experienced racers (I recommend mapping throttle and brake to right analog stick)

* More care needs to be taken with the accelerator; I find I am accelerating with 50 to 75% throttle a lot more than just jamming on it like in F1 2010

* Wheelspin on starts is now par for the course; gentle throttle control on starts will give you a good jump


Racing, weather & track conditions
-----------------------------

* AI is both more aggressive but more cautious; they will actively widen their turn radius on the outside of a hairpin if they think your nose is too close to their sidepod and you might spin them

* Engineer feedback is timely and useful "you're lapping faster than Webber in Sector 1, use that area to pass"

* Putting the outside edge of two tyres onto the gravel will not automatically kill your forward momentum as long as you get back on the track soon

* In full wet races when the rain lets up a bit, the cars will begin to carve a dry line over the natural racing line

* Marbles are very visible and modelled, appear gradually over the course of the race and look fantastic

* As far as I can tell, the game mechanic of pit lane speed limit penalties and pit limiter has been completely removed from the game. You can go full throttle into the pit lane entrance area, but there is a large "buffer zone" where the game slows your car and it doesn't look forced or unrealistic. Not really a plus or minus in my book.


Multiplayer
-----------------------------

* Multiplayer rooms can be joined at any time: drivers who join during a qualifying session can spectate until the session ends, then can participate in the following race from the back of the grid

* Spectating camera views include no Tv-style angles or dynamic cams; only in-car and chase cams

* Racing leagues can use one of the 16 human driver slots as a spectator to record live race video by having that player join the race but then pause in the garage menu and select "Retire from session"....useful for leagues that want a video of every race covering all the action


Graphics
-----------------------------

* There should be no concern about floating cars in replays; the cars look shiny and colourful, they sound amazing and raw, and they look solid and much more like real TV

* The replays have many more shots in the Gran Turismo replay style with a zoomed-in, narrow field of view. Looks great

* New depth-of-field effect for faroff scenery looks ace in replays

* Pop-up of on-track scenery in the wet puddles that we saw in dev builds has been eliminated as far as I can see

* The "piss filter" has been replaced with a "cloudy filter" in heavy rain; the cars are perhaps too devoid of colour with this wet-weather lighting

* PS3 users will notice the framerate dipping into the mid 20s, though it is uncommon. Instead of last year at Monaco's pits which was sudden and irritating, at least in F1 2011 the frame rate eases gently down and gently back up instead of jarringly turning into a slideshow

* PS3 users will notice more jaggies than last year in HD resolution


Sound
-----------------------------

* The cars sound great, the engines throaty and massive in exterior views and replay (you really get a second, throaty tone to the engine in these views)




Summary:

In general, I am extremely happy. The new strategic elements, the new canned cinematics, bigger crowds in the grandstands, and the new handling make the racing ridiculously fun, especially online against friends. The races, especially online have a more "grand" feeling to them. Feels like a real race weekend experience.

The co-op championship steals the show once you sit through a full race weekend with a mate.
 
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I like this game alot. Would you like to know why?....well i'll tell you anyway. vettel came 6th in the first race, and is not dominant as in real life!!! I love you codemasters
 
Where did you order from shaggy?

Lucky bugger! Shopto? I use them knowing it always comes the day before release, but I still checked this morning anyway knowing it does happen that people get it a day even earlier...

I ordered with Simplygames.com guys. Cost just ÂŁ33.85 which was the best deal I could find đź‘Ť

Unfortunately since I hadn't prepared for this, I don't have my G27 set up so I must step to it and get it all up and running before the boss gets home đź‘Ť

Just opened it, the manual is pathetic, even lighter than last year's đź‘Ž Things can only get better though.
 
Shaggy Alonso
I ordered with Simplygames.com guys. Cost just ÂŁ33.85 which was the best deal I could find đź‘Ť

Unfortunately since I hadn't prepared for this, I don't have my G27 set up so I must step to it and get it all up and running before the boss gets home đź‘Ť

Just opened it, the manual is pathetic, even lighter than last year's đź‘Ž Things can only get better though.

GO Lewis!!!!
 
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