Forza 6 Demo Sept 1

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All tracks in FM5 where during the day, so we never got to encounter the situation until now. What you're describing is how RWD cars react, no? Front end is going to grip while the driving tires are going to slip?
Certainly doesn't behave in that way in real life as shown in the video I posted. In FM5/6 the driving tyres of a RWD car loose traction on and off throttle in all types of corners. I'd expect it with bags of throttle but some of the situations that occur in FM5/6 just don't tally with the real world.
 
Certainly doesn't behave in that way in real life as shown in the video I posted. In FM5/6 the driving tyres of a RWD car loose traction on and off throttle in all types of corners. I'd expect it with bags of throttle but some of the situations that occur in FM5/6 just don't tally with the real world.
Like you shown us in that video, it's during broad day light, probably peak daytime hours, compared to a night race. Like I said though, we've never had to encounter night racing/cold temps in game whatsoever, its even labeled in the loading menu that night racing will effect grip.

As for the cars losing traction on and off throttle, I somewhat disagree, yet still, it's what happens in real life anyways, so what exactly are you talking about? I have plenty of cars that grip the road on throttle, as well as off. I agree with you somewhat, that the game does not 100% simulate real life, but at the same time, the things you bring up can seemed to be explained with logical explanations so far.
 
Like you shown us in that video, it's during broad day light, probably peak daytime hours, compared to a night race. Like I said though, we've never had to encounter night racing/cold temps in game whatsoever, its even labeled in the loading menu that night racing will effect grip.

As for the cars losing traction on and off throttle, I somewhat disagree, yet still, it's what happens in real life anyways, so what exactly are you talking about? I have plenty of cars that grip the road on throttle, as well as off. I agree with you somewhat, that the game does not 100% simulate real life, but at the same time, the things you bring up can seemed to be explained with logical explanations so far.
As I've already said the same situations occurred in FM5 where track temp and night were not a factor. You can see in that video that the car has bags of grip in the rear both on and off throttle in slow/medium/high speed corners. That just isn't the case in FM5/6.
 
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As I've already said the same situations occurred in FM5 where track temp and night were not a factor. You can see in that video that the car has bags of grip in the rear both on and off throttle in slow/medium/high speed corners. That just isn't the case in FM5/6.
Yeah, and what happened in FM5 is irrelevant because it is actually factored in now. So the Day time video you posted of real life, is going to have little relevance to a night time video where track temperatures are actually going to make a difference now.
 
@PzR Slim Many of us, or maybe I should say that the general consensus since the FM6 demo came out is that FM6 has drastically improved grip levels. A lot of us have jokingly said that FM6 rain races are how FM5 used to feel.
 
Yeah, and what happened in FM5 is irrelevant because it is actually factored in now. So the Day time video you posted of real life, is going to have little relevance to a night time video where track temperatures are actually going to make a difference now.
Ok I look forward to revisiting the topic when we get to drive the car on a hot track during the day in FM6. But I'm willing to bet the results will be very similar to FM5 :)
 
@PzR Slim Many of us, or maybe I should say that the general consensus since the FM6 demo came out is that FM6 has drastically improved grip levels. A lot of us have jokingly said that FM6 rain races are how FM5 used to feel.
I agree they have. That doesn't however mean they are now right ;)
 
Ok I look forward to revisiting the topic when we get to drive the car on a hot track during the day in FM6. But I'm willing to bet the results will be very similar to FM5 :)
Yeah, we'll just have to play the waiting game for now.
 
I agree they have. That doesn't however mean they are now right ;)

I mentioned that because you have a video of FM6 with a cold track plus cold tyres and you go and say "well that happened in FM5 when it was sunny" so effectively it is the same. Yes it was sunny but grip levels were poor, now it is pretty great. I'm a crap driver and usually have trouble finding grip, FM5 is very hard for me but on FM6 at Lime Rock for instance I was having a blast with the Audi. I was able to control car turning through the turn varying the throttle, it feels incredible. Instead of watching a couple of videos and coming to conclusions try to play it yourself at a sunny track and make sure you warm up your tyres and then see how you feel.
 
I mentioned that because you have a video of FM6 with a cold track plus cold tyres and you go and say "well that happened in FM5 when it was sunny" so effectively it is the same. Yes it was sunny but grip levels were poor, now it is pretty great. I'm a crap driver and usually have trouble finding grip, FM5 is very hard for me but on FM6 at Lime Rock for instance I was having a blast with the Audi. I was able to control car turning through the turn varying the throttle, it feels incredible. Instead of watching a couple of videos and coming to conclusions try to play it yourself at a sunny track and make sure you warm up your tyres and then see how you feel.

I'm with you on the handling.. It's a big step forward for F6. Great fun to drive now. People are quick to judge from a video and more than likely aren't that into Forza so are quick to put it down with no real experience.. Sad really.
 
I'm with you on the handling.. It's a big step forward for F6. Great fun to drive now. People are quick to judge from a video and more than likely aren't that into Forza so are quick to put it down with no real experience.. Sad really.
I wouldn't necessarily say that. @PzR Slim was atleast going off his direct experience, and he's been with Forza for a while now. So it wasn't just blind hate, atleast.
 
I'm with you on the handling.. It's a big step forward for F6. Great fun to drive now. People are quick to judge from a video and more than likely aren't that into Forza so are quick to put it down with no real experience.. Sad really.

Generally speaking I think that's true but I think it's partially Turn 10's fault. They have a great simulation game but since they are marketing it (mostly) to casual gamers they don't talk much about how serious the simulation side is. They have barely mentioned in interviews their work and development of PBM (physics based materials was it?), the fact that they measured friction levels of over a hundred different surfaces, put that data into the game and how it naturally gave practically similar lap times on virtual circuits versus real life tracks I think I only read it in that Ars Technica interview . I thought that was genious and should have been the main selling point but I guess most people would see it as too geeky and perhaps not see the relevance so they go and make a lot of noise in interviews with trivial things suchs as "mods".
 
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I'm with you on the handling.. It's a big step forward for F6. Great fun to drive now. People are quick to judge from a video and more than likely aren't that into Forza so are quick to put it down with no real experience.. Sad really.
lol, I've been with Forza since the very beginning. Have played it with a wheel since FM2 and the trusty MS Wireless wheel, then moved onto Fanatec Porsche wheel and then Fanatec CSR Elite and now the Fanatec CSW V2 with Xbone hub. I loved FM2 through FM4 with the wheel and was extremely quick. To get into the racing team I was in you needed to be top 100 overall in C Class. I'll also add that I've played every sim on either PC, MS or SONY console over the past 10 years and I can hold my own in all of them. Something changed with FM5, particularly with the wheel, and it still seems to be present, although not as bad, in FM6.

So please before you crow about lack of experience or not being into Forza, ask the question first ;)
 
As I've already said the same situations occurred in FM5 where track temp and night were not a factor. You can see in that video that the car has bags of grip in the rear both on and off throttle in slow/medium/high speed corners. That just isn't the case in FM5/6.

I assume that a real 430 Scuderia has some setting to adjust traction control, no? Do we know if that guy at Mugello is driving with traction control enabled or not? As it has been said, it could also be different tyres.

I'm with you on the handling.. It's a big step forward for F6. Great fun to drive now. People are quick to judge from a video and more than likely aren't that into Forza so are quick to put it down with no real experience.. Sad really.

I have no experience with Forza and I was quick to judge from the videos that it looks great. People who played the demo disagree about things too. Different people, different opinions.
 
Generally speaking I think that's true but I think it's partially Turn 10's fault. They have a great simulation game but since they are marketing it (mostly) to casual gamers they don't talk much about how serious the simulation side is. They have barely mentioned in interviews their work and development of PBM (physics based materials was it?), the fact that they measured friction levels of over a hundred different surfaces, put that data into the game and how it naturally gave practically similar lap times on virtual circuits versus real life tracks I think I only read it in that Ars Technica interview . I thought that was genious and should have been the main selling point but I guess most people would see it as too geeky and perhaps not see the relevance so they go and make a lot of noise in interviews with trivial things suchs as "mods".

I'd also like them to talk more about the tech behind it,I'm with you on that. The last Motorsport it was all about the 'imperfections' and drivatars and of course 1080p 60fps this Motorsport its all numbers and night and rain.. I suppose they don't want to bore the casual with technical jargon but I agree with you T10 do tend to market there games for the casual.
 
Ok I look forward to revisiting the topic when we get to drive the car on a hot track during the day in FM6. But I'm willing to bet the results will be very similar to FM5 :)

I changed my whole outlook and expectations of sim games not so long ago...
I can look back at past games and getting totally suckered in the hype/features/hopes

Its a console, its a game...
Play it, enjoy it friend and spend less time wasted on comparisons to reality or true sims on PC.
Compared to FM5 improvements do seem to be quite evident in various areas.

Potentially it could be the best Forza yet.
 
I just drove the Ferrari again for like 20 minutes, and then I loaded up FM5 to compare it.
And I have to say guys, Fm6 is much better, better sound, better downshifts, better traction, even at night lol.
 
I changed my whole outlook and expectations of sim games not so long ago...
I can look back at past games and getting totally suckered in the hype/features/hopes

Its a console, its a game...
Play it, enjoy it friend and spend less time wasted on comparisons to reality or true sims on PC.
Compared to FM5 improvements do seem to be quite evident in various areas.

Potentially it could be the best Forza yet.
Oh believe me I'm no sim snob I enjoy console racers and even arcadey games as much as the next guy. I just think this particular change has had an adverse impact on my enjoyment of Forza and I find that a real shame. I do believe the problem is more evident when playing with wheel so maybe most don't notice it as much as I seem to.
 
Oh believe me I'm no sim snob I enjoy console racers and even arcadey games as much as the next guy. I just think this particular change has had an adverse impact on my enjoyment of Forza and I find that a real shame. I do believe the problem is more evident when playing with wheel so maybe most don't notice it as much as I seem to.
I was going to mention that earlier, but I forgot. This problem probably seems much more evident to you, with your wheel. Here's to hoping that its the added feature of track temp's that is causing the problem, rather then some kind of error!
 
I was going to mention that earlier, but I forgot. This problem probably seems much more evident to you, with your wheel. Here's to hoping that its the added feature of track temp's that is causing the problem, rather then some kind of error!
Me too! It's definitely better than it was in FM5 and I'm also hoping that FM6 is going to be a much better 'game' than FM5 was, it certainly looks as though it's going to be. That way any funky handling traits should get forgotten about with a much improved gaming experience.
 
I assume that a real 430 Scuderia has some setting to adjust traction control, no? Do we know if that guy at Mugello is driving with traction control enabled or not? As it has been said, it could also be different tyres.

Exactly. Traction control AND stability control on modern sportcars are very ajustable and complex and even talented drivers (like Chris Harris!) are using them when attempting a fast lap so I'm not sure this video is a relevant comparison. Also, Forza and GT and the likes would be wise to augment the ajustability of these systems in their game to better reflect reality.
 
@ImaRobot just been trying to beat your lime rock time.. For the last half hour!! nice time, your top of my friend leaderboard! Do you use a wheel? And if not do you recommend using clutch plus manual?
I'm the 4th or 5th on my friend leaderboard :lol:

I actually just use a pad, with all assists off, and manual/clutch. Like @Spagetti69 mentioned, it definitely boosts your straight line speed. Just practice on FM5 with manual/clutch to get the hang of it, that way when FM6 drops you'll be prepared.
 
@ImaRobot Watch your revs and where to shift in Forza 5. With the 1.6 L I4, you want to shift at approx. 5,000 RPM to get the most out of your car. With the 5.7 L V8, shift at 7,500 RPM.

It'll be interesting to see how engines will be in FM6, considering the P.I. has changed around due to the new handling models used in the game. Plus if you think about, the previous builds in FM5 and FH2 may not be that effective when they transfer to FM6. For Example if you Compare the F430 S (FM5 to FM6) it goes from a A662 to S710 and gains .6 in Handling because of the models for this game.
 
@ImaRobot Watch your revs and where to shift in Forza 5. With the 1.6 L I4, you want to shift at approx. 5,000 RPM to get the most out of your car. With the 5.7 L V8, shift at 7,500 RPM.

It'll be interesting to see how engines will be in FM6, considering the P.I. has changed around due to the new handling models used in the game. Plus if you think about, the previous builds in FM5 and FH2 may not be that effective when they transfer to FM6. For Example if you Compare the F430 S (FM5 to FM6) it goes from a A662 to S710 and gains .6 in Handling because of the models for this game.
I'm well aware of that :P I always push the V8's far past the redline it shows.

Yeah it seems like each game has changed toe PI index so far. Handling numbers where always way higher on FH though, so I'm wondering if it was just a change to cater to the different physics.

@ImaRobot Thanks,I shall try and get used to it!. Lime rock is a great little track.. Really tough to master and get that perfect lap! Loving it. Soooo many tracks to come in F6,it has me giddy! :D
Yeah just go into rivals mode that way you get an unlimited amount of laps. That's how I learned in FM4.
 
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