Forza Motorsport 7: General Discussion

  • Thread starter PJTierney
  • 6,759 comments
  • 548,687 views
I have absolutely no qualms about that. I too want Turn 10 to make the game a little more serious. But, I am often reminded that we can't leave Little Timmy behind. :(
 
I was patiently awaiting the Formula 90’s series until one of the cars came up on levelling. Finally, the Ferrari appeared. Inevitably the net level up car was the McLaren! That left the only specific type series the Ultima 1020 one. Amazingly the Ultima appeared while I was doing the Formula 90s series. When I have completed the Ultima series, I have the two any car series in the Master event to complete all of the Driver’s Cup.
 
Hopefully this update fixes the Land Rover Series III. The front wheels don't steer at all, and the right-rear wheel clips through the ground under hard cornering.
 
In a world where every car game with a "believeable" handling model is austere and takes itself very seriously, it's a breath of fresh air to be able to drive a limo in anger.

I'm sure some brave soul has made an Assetto Corsa mod for the XTS. :P
 

Trailer's cool, and I want that no-barrier version of Rio now ;)


News Article:

https://www.forzamotorsport.net/en-us/news/fm7_december_doritos


Patch Notes:

December 5, 2017

Today’s update for Forza Motorsport 7 includes numerous improvements to the game on both Xbox One and Windows 10 PC. This update also introduces Leagues to the game. For more on Leagues, see our description in last Friday’s edition of the Week in Review. We’ve also added new features including the ability for players to dramatically increase race length (up to 1,000 laps for a circuit race and up to 24 hours for a timed race) in any race, including Forza Driver’s Cup events, Free Play, and Private Multiplayer races.

The following is a list of additional improvements introduced to the game with this update. In addition to the improvements listed below, this update also minor UI and behind-the-scenes improvements that are not listed here.

GENERAL
- Fixed an issue where game would crash in Split Screen when Player 2 disconnects, and Player 1 reconnects on a Guest profile.
- Fixed an issue where, after some players finished a race without touching the gas, their XP would be reset to zero.
- Updated messaging for Super Easy mode. Note that events run with Super Easy assists will require steering input in order to earn XP and credits at the end of the race.
- Fixed an issue where event results quickly disappeared after completing a Drag or Timed Race game type.
- Updated the “Split Time” box in a race to orange from blue.
- Updated the “Buy Car” and “Rent Car” icons in the game.
- Removed lap count information in “Vote For Next Track” screen.
- Credit prices for Prize Crates that are unaffordable to the player will now appear as orange in the upper right-hand corner of the screen.
- Fixed an issue where players could earn the “Unrivaled” achievement even when using assists.
- Fixed an issue where players were participating in the incorrect class in the “GT Racing Reborn” Moments in Motorsport event.
- Adjusted lap count of VIR race in the Off Road Buggies series in the Forza Driver’s Cup to be more consistent with other races in series.
- Fixed an issue where the incorrect flag was appearing on the Mugello Driver Gear helmet.


FREE PLAY
- Fixed an issue where, when driving with the (P-Class) Hoonicorn, players would race against Drivatar opponents of mixed classes.
- Fixed an issue where, when players change car in the Free Play menu, the resulting car would appear with an incorrect livery and/or paint job.
- Fixed an issue where team icons on the mini-map were all the same color in Free Play.
- Players will now use consumable mods if they quit during the last lap of a Free Play race.
- Fixed an issue where players in one car class cannot see the leaderboard entries for their car’s division in the Free Play leaderboards, should other classes exist in the same division.

RIVALS
- Fixed an issue where loading a valid tune in pre-race would sometimes result in a message informing the player that the tune was illegal.

MULTIPLAYER
- Added support for a new platform feature that allows players to convert multiplayer chat to text. Players must have “Speech to Text”, “Text to Speech” or Both options turned on in Xbox Accessibility settings.
- Fixed an issue where losing network connection during a race sometimes caused a softlock upon the next connection attempt.
- Players now have the option to unmute individual players in a lobby.
- Private multiplayer hosts can n ow cancel launch of lobby during “car theater” screen.

DRIVATAR
- Fixed an issue where Drivatars in the 2017 Renault R.S.17 car would consistently leave the track on Maple Valley.
- Corrected Drivatar difficulty on Silverstone National and International circuits.
- Adjusted Drivatar difficulty for Timed and Circuit Race game types.

AUCTION HOUSE
- Updated messaging on Auction House to explain that the Auction House takes a small amount of proceeds from completed auctions, which scales based on how much the vehicle was sold for.
- Fixed an issue where a player could not see auctions of the same car the player was currently in.
- Fixed an issue where Auction details show stock PI/stats for a car listed, instead of current PI/stats.
- Search options are now saved within an Auction House session.

CARS
- Fixed an issue where the 2002 Nissan GTR Skyline V-Spec II rear wing does not always animate with the trunk.

PC
- Fixed an issue with connected storage API when checking for available space, improving save space for photos, liveries, and more up to hard save caps.

FORZATHON
- Added post-race Forzathon rewards screen after completing an entire Forzathon event.
- Fixed an issue where toast notification was noticeably delayed after completing a Forzathon-eligible race event.
- Fixed an issue where reward voiceover will not play on a consistent basis.
- Added help text for the Forzathon events page.
- Players claiming Forzathon rewards in multiplayer will now be set to “Not Ready” in the lobby.
- Fixed an issue where the Forzathon menu option from the Pause Menu is grayed out, but accessible everywhere else in the game.
- Fixed an issue where player encounters an empty reward screen after completing second challenge of “Speed is Key” event.
- Fixed an issue where Tier Level Up screen appears in cases where Forzathon reward is a car and player moves to a new Car Collector Tier.
- Fixed an issue with the “Going the Distance” Forzathon event, where some users were not progressing after completing a Sport Touring Division Autocross event.

TRACKS
- Fixed an issue with some curbs at Sebring which caused certain cars to react unrealistically.
- Fixed an issue at Rio track which was incorrectly dirtying players’ lap times.
- Fixed an issue at Rio where players would hit invisible wall at exit of final turn.
- Fixed an issue at Lime Rock where vehicles with low chin spoilers could collide with the ground and cause spins).
- Fixed an issue where Drivatar opponents rarely or never pit when damage is set to “Fuel and Tires”

FORZA HUB
- Corrected an issue where Forza Rewards scores were either not updating or updating incorrectly across numerous legacy Forza games.

LIVERY EDITOR
- Fixed an issue where left thumb stick press down functionality was removed in “Create Vinyl Group.”
- Improved “Recommended Vinyl Groups” and “Search” functionality.
- Fixed an issue where only the first 10 results would return in the Vinyl search feature.
- Fixed an issue where flashing layer highlight was hard to see in certain situations.


 
- Updated messaging for Super Easy mode. Note that events run with Super Easy assists will require steering input in order to earn XP and credits at the end of the race.
This stops people using rubber-band tricks to grind out XP and CR in oval races.

- Removed lap count information in “Vote For Next Track” screen.
Curious as to the reasons for this, as lap counts can help predict race length, and Multiplayer race lengths are inconsistent.


- Fixed an issue where team icons on the mini-map were all the same color in Free Play.
Hopefully this also applies to Multiclass races, both on and offline.


- Fixed an issue where Drivatars in the 2017 Renault R.S.17 car would consistently leave the track on Maple Valley.
This was the worst track for Drivatars for this exact reason.


- Fixed an issue at Lime Rock where vehicles with low chin spoilers could collide with the ground and cause spins).
This was most obvious in the BMW M3 Forza Edition.
 
Apparently this is in the collection menu

2017 #92 Porsche 991 RSR

c0712d8d-dd9a-49bb-b64a-b64eae48c3b6_teaser_720x406x2.jpg
 
Earlier on I got a nice surprise when taking part in my first MP race via Leagues. And that surprise was seeing @PJTierney in my lobby. 👍 Unfortunately having a slight headache meant I couldn’t finish one place below him or one place above him. :boggled:

Still it was good fun racing against him. Plus it looked like we were going to have a second race against each other. That was until the game crashed for both of us at different times. 👎
 
Can anybody without the Car Pass confirm the RSR's availability in the rental car section?

Trying to figure out if it's tied to the pack, or the update.
 
Earlier on I got a nice surprise when taking part in my first MP race via Leagues. And that surprise was seeing @PJTierney in my lobby. 👍 Unfortunately having a slight headache meant I couldn’t finish one place below him or one place above him. :boggled:

Still it was good fun racing against him. Plus it looked like we were going to have a second race against each other. That was until the game crashed for both of us at different times. 👎
Nice to see you too :)

I don’t like ghost Lobbies as I don’t consider it “real racing” but right now it’s all we have and I need to get my Rank/Band up before the proper Lobbies Open in a few weeks.

I was in Pinnacle in the last game, need to get back up there :)
 
Last edited:
Oh great, turned it on at lunch, seemed stuck so I held down power button, but it was UPDATING and since I dont know how to recognize that yet on the screen, I turned it off

After turning back on it is now downloading this update at about 10% per HOUR and I have 100/10 speeds. It did say there was an issue on their end, something live, is THAT why it is so slow?

Is cancelling an update and restarting it ever result in it going faster? I have to find those settings so that it updates by itself without taking up a whole day when i want to play.
 
Speaking of the RSR, is it classed properly as a Forza GT? Might be time to retire my MP4-12C I use for the online lobbies if that's the case.
 
Back