Gran Turismo 6 coming to PS3

If they're so important then just use the premiums and ignore the standards.

Where's my Premium pickup truck? My Premium PD-created F1 car?

You can't just not use them and you never could just not use them; and if PD were to be silly and include them all again in a game that came out in 2014 then there is no reason to believe the same wouldn't hold true for it either.



I'm speaking of a win-win situation. What's there to lose that standards coincide with premiums in the contents of the game?

For starters, any pretensions PD would still have about making a good looking game. Kind of a big deal considering how compromised they made GT5 performance wise to chase visuals.


What's wrong with playing GT5 for driving cars that look stock? Is it essential that all cars have to have external, aftermarket bodykits, spoilers and wheels?
It's pretty essential to have the option, yeah. "You can just drive them stock if you're unhappy with how limited they are" is a non-argument.


Like how they fix the wheels, the standards could probably have some more touches to it so that it'll look more like the better looking standards,
No, they are pretty set in stone for how they will look. PD can't add visual customization to any of those models outside of spoilers and wheels, since spoilers and wheels are the only things that can be changed on the models. Thus being the downside to modeling your cars as one piece meshes.


unlike the Alto, including glitches. Just because they're not fixed in GT5 for three years, doesn't mean it won't be by GT6's release.
It doesn't, but it gives a pretty good indication for it. Especially when some of the problems were carried over to GT5 to begin with. Why should anyone hold their breath?



Also, no where did I mention about minor variations. I'd have to agree with you on this that having minor variations of the Miatas and Skyline is unnecessary, but this isn't even my argument. I'm merely talking about standards and premiums coinciding. I mean do you not know that even the premiums could have minor variations as well?

You're talking about how quantity matters more than quality; when a good portion of that quality is quantity for the sake of it.


And yes, I'm well aware that PD is already starting to go down the same road that got use the Mazda Miata, Mazda MX-5 and Eunos Roadster all being treated as different cars.


I never intent to brought up the point of extras to bring up an argument. It was merely my opinion and personal view (not how it SHOULD be viewed as), and you chose to counter it with reasons otherwise involving its advertisement in which I don't even think matters.

We can argue all day about PD burying the news about standards. Personally, I thought it was already said about standards not having interior view verrry early, but many assumed it was talking about the engine bay inside the bonnet and whatnot.... Similarly about the 20 track, 70 variation in which many of us were also in denial. But please, let's not even bring this up.

You brought it up. The Standard cars weren't bonuses by any measure other than "they didn't put any effort into them in comparison to the Premiums." They weren't advertised as bonuses. They weren't utilized in the game as bonuses. And Sony went out of their way to downplay any disadvantages they would have had to make them be considered bonuses before you bought the game. That you view them as bonuses is all fine and dandy, but not everyone did nor should they have.
 
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Based on the things we've seen (approx. 30 cars, 8 tracks) over the course of about 2.5 years since GT5's release, I assume that they have about 15 tracks and 50-75 premium cars to be newly added to GT6.

Let's say, there are about 300 premium cars in GT6. Wouldn't it be enough for a start? I'd prefer tracks and a broad variety of cars to lots of cars just to make high numbers.

This is an example where your ignorance will likely turn to bliss. :sly:

We're talking about 450-550 premium cars (considering a few factors):

I remember reading it takes to model a car (about 6 months for one person or two/year.) They had about 50 car modelers, from what I last recall.

1. One car modeler = two cars/year.

2. 50 car modelers = 100 cars/year.

3. 2.5 years since GT5's release = 250 new premium cars.

Currently, GT5 has about 292 premium cars. 292+ 250= 542. Subtract race mods, if you wish. And you still have a healthy number above 500.
 
But how many of those won't be duplicates? GT5 is filled with 'premium duplicates' that they count as separate cars, when they aren't much of an addition.
 
I believe it's safe to assume that GT6 on the PS3 will have no standard cars. Polyphony Digital can throw in all the DLC cars from GT5 and all the other cars they have rendered over the course of development in the last 30 months or so.

I love GT's mix of quirky and low powered cars as these are the cars that provide alot of the fun for me personally. Looking at project cars I think it's basically all race cars baring some examples (from what I've seen anyway, I know sod all about the game), this selection doesn't appeal to me not nearly as much as GT's ecclectic mix.
 
For all we know PD could announce a spec III edition of GT5 with things we want in GT6 being included in that and a vita GT and then confirm a GT for PS4.
 
This is an example where your ignorance will likely turn to bliss. :sly:

We're talking about 425-515 premium cars (considering a few factors):

I remember reading it takes to model a car (about 6 months for one person or two/year.) They had about 50 car modelers, from what I last recall.

Alright, you'll get the score! I remembered those 6 months, but never read of 50 modelers. But hey: your calculation makes me much more optimistic. :-)

So, they could easily do the 750 as one third of the cars is just slight variations of the others... ;-)
 
For all we know PD could announce a spec III edition of GT5 with things we want in GT6 being included in that and a vita GT and then confirm a GT for PS4.

Yep, they could easily do so. But I am sure, they wouldn't. Why should we be charged a lot for giving us what we want most: tracks, cars and improvement online modes.

If they wanted to give those things to us for GT5, they could have done easily by giving us DLC on a regular basis. It's been a long time since the last DLC-track.
 
Well, not only that. Having Spec III in GT5 would take away more appeal from GT6. I would assume they want to save as much content and features for GT6 so that it would be as appealing as possible for when it releases.
 
But how many of those won't be duplicates? GT5 is filled with 'premium duplicates' that they count as separate cars, when they aren't much of an addition.

Yes. But even then, I think we have a very HIGH chance to have 500+ premium cars to toy with (with few duplicates.) If GT5's premium car roster is any indication, PD have done a better job at proportion-control.

Unfortunately, standard cars produced many proportion issues in GT5 and rightfully so! But they should be removed in GT6. And thus, the car roster will balance out more evenly. :)
 
Interesting, considering Jordan seemed to have a clue or 2 about the content of the forthcoming event also, but he doesn't seem to work for Sony or PD.

Ever think that Amar may also be a Gaming journalist? Just saying...

Spy for MicroSoft? lol Im tearing up on that 1

That spy thing was a joke but I like your thinking. Anyway, I wouldn't be so sure he's a gaming journalist, despite of what Jordan knows that doesn't mean nothing. What I'm trying to say (well I have to be tryin cuz I'm drunk a bit) is none journalist knows as much as amar does.
 
Like I said before, the problem with the standard truck can easily be fixed in GT6. How hard is it to fix the GT Life Mode so that we can only use Premiums for those that choose to in GT6?

That's intentionally knee-capping the game's career options due to the desire to keep old, outdated car models in the game. Instead of "fixing" GT Life Mode, "fix" the large quality discrepancy ;).

I'm on neither side. I'll gladly take PS4 or PS3, but yes, if it's PS4, I'd have to agree with the standards taken out, for sure.

👍

As for decade old cars? Not necessarily. As I mentioned before, we've had standard cars like the Bugatti and 2010 Jaguar. Standards can be an alternative for time constraints or problems that would prevent PD from being able to model the car to premium quality.

Other than the Veyron, the XFR, and possibly the Axela, all of the Standards were made at least 9 years ago. If you head back to the Corvette C5R, that was modelled, at the latest, very very early 2001.

An alternative to time constraints is to simply not include the car until it's ready in a level of quality that is par for the genre. Or else we run into the same quantity over quality train of thought that resulted in the silly two-tier car list in the first place. PD could add a few hundred cars to the car count by digging up the old GT2 car models...

I don't have a problem with people not wanting to see decade old cars, but there are just too many iconic cars that I want to continue to drive. I'm not even going to bother listing which ones I think are so. I doubt though that PD would be able to model every one of them to Premium especially when he said that he would rather focus on newer cars.

Don't get me wrong, I only meant the decade bit in regards to the digital model's age. I want cars from all decades represented in the game, absolutely! As others have touched on, there's a huge chunk of the Standard count that could be taken care of pretty quickly thanks to existing Premiums. Not that I would approve of another game with nearly 3 dozen Miatas, but the first and third generations already have Premium versions; it wouldn't be too much work to build off those. The myriad NSX's? Same thing.

To be clear, I don't mind having all Premiums, but just having the thought that if we're to have 400 or 500 premiums in GT6, that we could have hundreds more to drive if standards would coexist. I just simply care about the driving and gameplay. The looks, features, or whatever, it doesn't matter to me and I understand that it does to some, so yes I'll end it here. Sorry to bring up standard/premium argument again.

Eh, no problem, and I do see your point 👍

But how many of those won't be duplicates? GT5 is filled with 'premium duplicates' that they count as separate cars, when they aren't much of an addition.

Well, going by the math of 6 man-months per car, that hypothetical number CC has provided means 250 new cars. The two Swifts in GT5, for example, almost surely didn't take 1 year to create. At least, I certainly hope they didn't have two built from the ground up :lol:

So, 250-ish could mean a lot in relation to how much of the Standards would get a new Premium version. It could also mean much less, if Kaz and crew instead have been creating new cars that we don't already have in the series. My guess is that it's a little of both, but if they do decide to re-create some of the only-sort-of-similar duplicates (a first-gen NSX-R based off the existing Acura, for example), you could be looking at effectively half the Standards getting a suitable, current-gen replacement.
 
You know that Red Bull article, it sort of implies that we'll get a faster version of the X2011, or maybe a complete remodeling. I just don't see why they would want to make a faster one. It's crazy as is, but I'd welcome the experience.

*edit

All fair points Slip.
 
I would assume they want to save as much content and features for GT6 so that it would be as appealing as possible for when it releases.

Yep, that's why they stopped releasing DLCs on a regular basis:

Oct 2011 Spec 2.0 with new NASCAR cars
Oct 2011 first DLC with 15 cars, 2 tracks
Dec 2011 2nd car pack with 4 cars
Jan 2012 some cars and a track
May 2012 GT Academy
Jun 2012 tracks & cars
July 2012 GT Academy rewards
Sep 2012 three cars
Nov 2012 Corvette C7 Prototype
Jan 2013 Corvette C7 Final Prototype

That's it as far as I remember and wikipedia helps. Since then: Nothing. And the intervals between releases became longer and we got less each time. Therefore: Somewhere on the timeline they decided to keep the rest of things for GT6.
 
The good thing is there are still about 6 months until GT6's possible release.

With at least 4 months left to model cars, we could see another 25-50 being finished.

Damn you, speculation. I need to remain poised! :)
 
Yep, that's why they stopped releasing DLCs on a regular basis:

Oct 2011 Spec 2.0 with new NASCAR cars
Oct 2011 first DLC with 15 cars, 2 tracks
Dec 2011 2nd car pack with 4 cars
Jan 2012 some cars and a track
May 2012 GT Academy
Jun 2012 tracks & cars
July 2012 GT Academy rewards
Sep 2012 three cars
Nov 2012 Corvette C7 Prototype
Jan 2013 Corvette C7 Final Prototype

That's it as far as I remember and wikipedia helps. Since then: Nothing. And the intervals between releases became longer and we got less each time. Therefore: Somewhere on the timeline they decided to keep the rest of things for GT6.

Did you remember that on the top of your head? 👍

There was also footage of Seattle and Apricot Hill indicating that it's probably already modeled, as well as several possible photomode locations. It's been months since we saw those trailers so I think it's safe to assume that it'll probably be saved for GT6, rather than GT5 Spec III or DLC.

The good thing is there are still about 6 months until GT6's possible release.

With at least 4 months left to model cars, we could see another 25-50 being finished.

Haha, modeling cars to the last minute? I hope PD does this, rather than releasing it as DLC one week later.
 
Car modeling is probably one of the few things PD can push close to the end. I can't see it taking more than 2,3 months to give them a once over for quality control and testing.

I'd say the same for tracks, but I could see more things going wrong with those, plus they are much larger.

Just a guess.
 
Did you remember that on the top of your head? 👍

Thanks, but credits belong mostly to wikipedia as it remembers things better than I do ;-) I just remembered DLCs started great with lots of cars and some tracks and new ones came quite regular until GT Academy last year.

There was also footage of Seattle and Apricot Hill indicating that it's probably already modeled, as well as several possible photomode locations. It's been months since we saw those trailers so I think it's safe to assume that it'll probably be saved for GT6, rather than GT5 Spec III or DLC.

Yep, I agree. They might indicate lots of old tracks to return. Would love to know how much time it takes these days to model a real track and test it and how much times is invested in the fictional ones.
 
Standard cars need to go away entirely. We don't need 1000+ cars when 80% are ports with a lot of duplicates that caused more issues than not. Give us all premiums, because even a list of 500 cars is plenty.

After over 25 patches, it's quite obvious that PD went back and touched up many of the bad standards. In a race you can distinguish what is a premium and what is a standard quite easily. Standard cockpits patched in was a necessity due to the outcry from those who race in that view but it was a laugh overall. Hey at least you have the view now! :yuck: Standards don't get the full wheel list that most premiums do (I have not seen a BBS RS wheel on a standard car). Photo mode is limited to prevent extra zoom with standards and the photo travel mode is completely locked out. The game needed the OCD to be patched in to resolve the issue of the UCD car rotation, because A/B spec careers REQUIRE some standard cars so you can't just 'forget them' (VW Lupo, Formula GT, pick up truck). Hell, even many of the updated seasonals were geared to use standards. So personally people should stop defending standards or imply that you can somehow play the game without them. PD simply needs to keep every car at the same level of quality and feature.
 
I agree, I'd prefer 500 premium cars and no standards to 1000+ cars with mixed quality. Would love to see some of the classics return as premium (Veyron, DeLorean, Formula GT, ...), but I think most of the standards won't ever return.
 
Don't get me wrong, I only meant the decade bit in regards to the digital model's age. I want cars from all decades represented in the game, absolutely! As others have touched on, there's a huge chunk of the Standard count that could be taken care of pretty quickly thanks to existing Premiums. Not that I would approve of another game with nearly 3 dozen Miatas, but the first and third generations already have Premium versions; it wouldn't be too much work to build off those. The myriad NSX's? Same thing.

I am one of those people that actually LIKE to have dozens of versions of the same car as soon as we have variety on the other models... I like and don't care to have 20 different Miatas, if they are all modelled correctly (badges, details) AND if I have different versions for other cars too... (I would like to have a regular BMW 550i and a M5, regular 335i and M3 and so on...)

I think a modeler can make all those Miatas in premium "flavor" in 10 days... its interesting to have the 2 NA Miatas, for example... one have the wooden details inside, the other, doesn't. It does make a difference? YES, I like that.

I would like to have another car instead of another version of an already modeled car? Sure! But it's 2 different kinds of jobs...

I believe that GT6 will have around 550-600 premium cars, being 500 unique cars and the rest, different versions, like Corvette C6, C6 Z06, C6 ZR-1, etc...
 
I don't mind having variations of the same car, either. But when it comes to decide whether to have dozens of variations or a dozen of different cars, I would prefer different cars.
 
Standards don't get the full wheel list that most premiums do (I have not seen a BBS RS wheel on a standard car).

Well, that's not entirely the whole story, if there's one thing the Standard cars beat the Premium cars, it's for having all available wheels for Standard cars (albeit a limited selection) available for all cars.

If there's one thing that's always puzzled me is why they didn't make all wheels available for all Premium cars, and if that's not possible for whatever reason, why the wheels which are available for some cars are so poorly chosen since much more obvious and suitable wheels are available for other cars (nevermind you only have 4 or 5 options only in some cases, and even then they are often the least obvious choices).

I am one of those people that actually LIKE to have dozens of versions of the same car as soon as we have variety on the other models... I like and don't care to have 20 different Miatas, if they are all modelled correctly (badges, details) AND if I have different versions for other cars too... (I would like to have a regular BMW 550i and a M5, regular 335i and M3 and so on...)

There's nothing wrong with having several variations using the same basic modelling, if they actually are offering something really or at least noticeably different.
The M5 example is a good one, why not have a regular 5-series as well (I'd go for a diesel-version though) and an Alpina version for example?
There are a lot of examples in the Premium selection alone where simply offering another real life engine option would be a credible and easy way to have more cars without it becoming ridiculous, and which would really add something.
 
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Well, that's not entirely the whole story, if there's one thing the Standard cars beat the Premium cars, it's for having all available wheels for Standard cars (albeit a limited selection) available for all cars.

If there's one thing that's always puzzled me is why they didn't make all wheels available for all Premium cars, and if that's not possible for whatever reason, why the wheels which are available for some cars are so poorly chosen since much more obvious and suitable wheels are available for other cars (nevermind you only have 4 or 5 options only in some cases, and even then they are often the least obvious choices).

Prime example is the DLC Aston, it has a awful selection of rims available, think there's only 5 choices and the all look worse than the stock rims.
 
Well, that's not entirely the whole story, if there's one thing the Standard cars beat the Premium cars, it's for having all available wheels for Standard cars (albeit a limited selection) available for all cars.

Not all premiums have every wheel available to them but the BBS RS wheel I have not seen on ANY standard car. What's strange is I can put this wheel on something like a Mustang but not on a mk1 VW Rabbit GTI. If you are into the car scene especially VWs you'd know the BBS RS wheel is THE iconic wheel for VW's iconic hot hatch. It's just really sad because I want to put that wheel on it for photo purposes. Then I realized the Rabbit GTI being a standard prevents you from taking up close shots and well... :yuck:

If there's one thing that's always puzzled me is why they didn't make all wheels available for all Premium cars, and if that's not possible for whatever reason, why the wheels which are available for some cars are so poorly chosen since much more obvious and suitable wheels are available for other cars (nevermind you only have 4 or 5 options only in some cases, and even then they are often the least obvious choices).

I too don't get that. The wheel list isn't huge. Even in the wheel list you have duplicates in terms of colors (which you can paint... so really what's the point??) Every wheel should be available to all premiums. I'd understand the race cars but street cars should have gotten them. I'm hoping GT6 has more options in this department.
 
Anyone saw this?


It is from a spanish web page.
I created a whole thread about it because I couldn't remember this particular one.
Sorry for the mess, but if this is true, I think we need to talk no more.

UPDATE: Is in the official web page from Playstation in Spain.

http://es.playstation.com/
 
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