Gran Turismo 6 coming to PS3

Well yes I do actually, however have you heard the X-Bow on GT6 yourself? What's that, No? Oh.

Jordan has and he says the sound in GT6 is improved over GT5 so there is no way you can say its the VW sound.
That's some pretty flawless logic there.

You don't need to be actually playing the game to recognize that the sound for the X-bow is the same as the sound for the Scirocco.
 
I don't care what the cause of the bad sound is. I only really care about the final quality. I appreciate the lengths they're going through to record all those sounds, but if the final product is crappy sound, it's still crappy sound.
 
1241Penguin
That's some pretty flawless logic there.

You don't need to be actually playing the game to recognize that the sound for the X-bow is the same as the sound for the Scirocco.

Just because the engine is the same, doesn't mean that the sound will be the same as well.
 
Just because the engine is the same, doesn't mean that the sound will be the same as well.
Perhaps I wasn't clear that my statement was referring to GT6? My statement on how the X-bow's sound is the same as the Scirocco's sound comes from the gameplay video and from playing GT5.

I said nothing about how they should sound the same because the have the same engine.
 
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... and his point was, which as a sound nut I agree with, not going to make a lot of difference. A documentary on paint drying is still a documentary on paint drying whether you're watching it on a 7" black and white TV or the latest 60" 3D high def flatscreen, it's not going to change the program.

You need to have something good to start off with, which in GT's case, are the sound samples themselves.
Of course does it, you lose the colours, whereas the source includes them. That's no difference?

I didn't say it will be like day and night, it won't.

Anyway, I think nobody is naiv enough to think the game switches between samples depending on where you have your recording sytem connected to. :lol:

if you can't hear that the samples are yet again the problem then i can't help you, with bad source samples the output format has little to no effect on what you're hearing.
I did say that they're not astonishing and that I'd like to see an improvement (I think I said that in another thread in this forum). Although I do see a very slight improvement over GT5 and I also think it's too early to judge.

I think we're stuck here, no expectable agreement. Let's move on till we get better informations. :)
 
I appreciate the lengths they're going through to record all those sounds, but if the final product is crappy sound, it's still crappy sound.

Yeah, the lengthy work of pasting the sound of another car without editing the pitch or anything about it...

Just like the standard Miata and Skyline duplicates the numbers are just faked, with all the copy & paste of engine sound samples they have recorded less than 600 cars for GT5 (just for the stock exhausts), some of them (especially standards) were very poorly rendered/edited for the game, the majority suffers a dull feel and lack of excitement, partly also down to the lack of effects of the sound engine.

And about the custom exhaust pipes all being made up artificially by PD's sound designers, they created about 500 of those sounds and spread them across the game, but did such a poor job with cars often ending up sounding like you've put a fart can on them, that their invested time was barely worth it.
 
Just because the engine is the same, doesn't mean that the sound will be the same as well.

you can change the machine sound..
only the exhaust sound and the intake sound..
2 different but stock exhaust from the same engine have 90% same sound!
:)
 
1241Penguin
Perhaps I wasn't clear that my statement was referring to GT6? My statement on how the X-bow's sound is the same as the Scirocco's sound comes from the gameplay video and from playing GT5.

I said nothing about how they should sound the same because the have the same engine.

I see, my bad.
 
Of course does it, you lose the colours, whereas the source includes them. That's no difference?


At the end of the day, it would still be a program about paint drying that no one wants to watch. The GT6 clip had no interference from the event's surrounding background noise, it was a direct capture from the same type of device that millions of players play GT5 on, and we all recognised the same problem all too well.

I'm listening to these two videos of the "same" car, on the same set of headphones on Youtube, but the sound samples are a night and day difference.


Auto Club Revolution, in Beta Stage and completely free, skip to 46 seconds.





GT5, skip to 20 seconds.




I'll throw this in here too, next time anyone boots up GT5, take out the the Audi R8 LMS and compare it to this. Sorry for maybe derailing the thread a little, I'll take anymore sound chatter to a more appropiate thread.

 
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KiroKai
So you say that we, knowing GT5's sound since 3 years and having the exact same engine sound already in the game got no clue or right to judge about GT6's sound while Jordan, who didn't have a much clearer experience of the sound than us watching the record, has it?

I don't see how there's any difference. When you listen to GT5 the sounds are dull and the samples are bad. The KTM on that video sounds the same as the Scirocco in GT5. I wouldn't even doubt they simply copied and pasted the sound like they did with most Lamborghini and Ferrari models (if they do it on those, why would they resist from other brands).

So why is your conclusion that it's wrong to say the sounds seem as bad as in GT5?

Worth mentioning that the KTM has the same engine as the Scirocco and has been noted for being fairly quiet...
 
At the end of the day, it would still be a program about paint drying that no one wants to watch. The GT6 clip had no interference from the event's surrounding background noise, it was a direct capture from the same type of device that millions of players play GT5 on, and we all recognised the same problem all too well.

I'm listening to these two videos of the "same" car, on the same set of headphones on Youtube, but the sound samples are a night and day difference.
Gotcha, you say jordan was lying in this case.

But it's ok, don't want to discuss it any longer.
 
Furthermore, PD keeps making mistakes about car characteristics. The KTM does not have traction control or ABS, so it should not be available in the settings menu. Same for every historic car. No ABS. No TC. It's just not there.

Those are driving aids. Ment for people who need them when playing the game. They're not part of the simulation.
 
The suspension movement is lovely ,glad the physics have improved so can't wait for the demo.

Sound is still dissapointing and sadly Jordan is a great driver so we didn't get to see damage :lol:
 
Wait, what?



Says to me that the sounds are almost the same as before. Go back to my post further up and check out the 3rd video, that is how a race simulator is supposed to sound.

The first video sounds like someone sliding their finger along a keyboard, and the last has weird issues too. It might be more messy than GT5, but it doesn't really make it much better. The trouble with sampling large chunks of noise is that an engine makes far wider ranging sounds than just 3k rpm on throttle, 3k rpm off throttle. The variations are endless, and when you become aware of the fudging and overlapping, it doesn't seem like an engine.

I'm no big fan of GT5 sounds either, but imo it's better to have sounds which might be less like the real thing to the lay person if played in a video like that, but which are responsive and realistic in their reaction to what you do as the driver.
 
That arguement might have some meaning to it if GT5 engine sounds were responsive and realistic in reaction to what you do as a driver. But they are not, and to be fair other games are.

No game has got it perfect but you have to start with a basic lifelife car sound sound, it's no use having a sound engine that reacts perfectly but sounds absolutely nothing like a car.

Other games have got it hit and miss (SimRaceway, RaceRoom, iRacing), some have done a really good job accross the board (Dirt 2/3, Forza 4) and then you have GT5 which has only a small handful of cars that sound decent, and an absolute army of cars that sound terrible, some especially so (the Mclaren MP4-12c).
 
Encyclopedia
Another thing GT6 needs is drivetrain simulation. It adds a lot to the sound experience.

Totally agree. The transmission sounds I hope will be better in GT6.
 
After having some time to take in all of what we've been told i'm still impressed but I think there are going to be a couple of key things that will determine whether I buy the game. A-Spec and AI. As someone who just doesn't do online much those two factors are key to me. If it's the same old boring A-Spec with the same old, slow rabbit AI I won't be bothering.

PS Kudos to ChrunchHouston if you're reading. You were right, I was wrong. 👍
 
Maybe it is already answered but I hope the experts can say something on this...

Since there was a presentation yesterday at Silverstone, what are the chances that there are GT6 demopods at the Nurburgring 24 VLN event this weekend?

Was there any mention of that during the interviews with Mr. Kaz?
 
Encyclopedia
Just to be clear, I'm not talking about gear whine, just how the engine reacts when shifting etc.

Yeah i know, you meant the whole drive train sound (not just the transmission). Just was adding to it.
 
Other games have got it hit and miss (SimRaceway, RaceRoom, iRacing)
Which are PC games, and PCs these days have more ram in their graphics cards than the entire PS3 does. Ram is essential in order to have lifelike articulate sounds in them. I'm a musician and recording engineer in my spare time too, so I'm familiar with this little factoid.

some have done a really good job accross the board (Dirt 2/3, Forza 4)
Another issue is that both Codemasters and Turn 10 shortsheet the audio samples in order to squeeze more life into them. In other words, in Toca 3 for instance, Codies has reduced the sounds in a race to your car and the nearest car, and in replays, your car is the only one making sound, period. In Forza 4, the other cars make generic sounds, and yours is the one with remotely proper sound. I say "remotely" because even a VW Beetle makes an ungodly roar like it has a V8 and a Borla exhaust in F4.

When my car overpowered the field of street cars in one GT5 race, I decided to just cruise past them and was pleasantly surprised that every car had its own exhaust notes, and was pretty much like its real life counterpart from what I remembered of them.

You sound guys can argue that Codemasters and Turn 10 do it right and PD does it wrong, but we're just going to have to disagree on this.
 
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