SlowInFastOut
(Banned)
- 194
- United States
You need to have something good to start off with, which in GT's case, are the sound samples themselves.
Thank you, someone finally gets it.
You need to have something good to start off with, which in GT's case, are the sound samples themselves.
That's some pretty flawless logic there.Well yes I do actually, however have you heard the X-Bow on GT6 yourself? What's that, No? Oh.
Jordan has and he says the sound in GT6 is improved over GT5 so there is no way you can say its the VW sound.
1241PenguinThat's some pretty flawless logic there.
You don't need to be actually playing the game to recognize that the sound for the X-bow is the same as the sound for the Scirocco.
Perhaps I wasn't clear that my statement was referring to GT6? My statement on how the X-bow's sound is the same as the Scirocco's sound comes from the gameplay video and from playing GT5.Just because the engine is the same, doesn't mean that the sound will be the same as well.
Of course does it, you lose the colours, whereas the source includes them. That's no difference?... and his point was, which as a sound nut I agree with, not going to make a lot of difference. A documentary on paint drying is still a documentary on paint drying whether you're watching it on a 7" black and white TV or the latest 60" 3D high def flatscreen, it's not going to change the program.
You need to have something good to start off with, which in GT's case, are the sound samples themselves.
I did say that they're not astonishing and that I'd like to see an improvement (I think I said that in another thread in this forum). Although I do see a very slight improvement over GT5 and I also think it's too early to judge.if you can't hear that the samples are yet again the problem then i can't help you, with bad source samples the output format has little to no effect on what you're hearing.
I appreciate the lengths they're going through to record all those sounds, but if the final product is crappy sound, it's still crappy sound.
Just because the engine is the same, doesn't mean that the sound will be the same as well.
1241PenguinPerhaps I wasn't clear that my statement was referring to GT6? My statement on how the X-bow's sound is the same as the Scirocco's sound comes from the gameplay video and from playing GT5.
I said nothing about how they should sound the same because the have the same engine.
Of course does it, you lose the colours, whereas the source includes them. That's no difference?
KiroKaiSo you say that we, knowing GT5's sound since 3 years and having the exact same engine sound already in the game got no clue or right to judge about GT6's sound while Jordan, who didn't have a much clearer experience of the sound than us watching the record, has it?
I don't see how there's any difference. When you listen to GT5 the sounds are dull and the samples are bad. The KTM on that video sounds the same as the Scirocco in GT5. I wouldn't even doubt they simply copied and pasted the sound like they did with most Lamborghini and Ferrari models (if they do it on those, why would they resist from other brands).
So why is your conclusion that it's wrong to say the sounds seem as bad as in GT5?
Gotcha, you say jordan was lying in this case.At the end of the day, it would still be a program about paint drying that no one wants to watch. The GT6 clip had no interference from the event's surrounding background noise, it was a direct capture from the same type of device that millions of players play GT5 on, and we all recognised the same problem all too well.
I'm listening to these two videos of the "same" car, on the same set of headphones on Youtube, but the sound samples are a night and day difference.
Gotcha, you say jordan was lying in this case.
But it's ok, don't want to discuss it any longer.
Jordan
it’s not a radical change
Furthermore, PD keeps making mistakes about car characteristics. The KTM does not have traction control or ABS, so it should not be available in the settings menu. Same for every historic car. No ABS. No TC. It's just not there.
Wait, what?
Says to me that the sounds are almost the same as before. Go back to my post further up and check out the 3rd video, that is how a race simulator is supposed to sound.
EncyclopediaAnother thing GT6 needs is drivetrain simulation. It adds a lot to the sound experience.
Totally agree. The transmission sounds I hope will be better in GT6.
EncyclopediaJust to be clear, I'm not talking about gear whine, just how the engine reacts when shifting etc.
Which are PC games, and PCs these days have more ram in their graphics cards than the entire PS3 does. Ram is essential in order to have lifelike articulate sounds in them. I'm a musician and recording engineer in my spare time too, so I'm familiar with this little factoid.Other games have got it hit and miss (SimRaceway, RaceRoom, iRacing)
Another issue is that both Codemasters and Turn 10 shortsheet the audio samples in order to squeeze more life into them. In other words, in Toca 3 for instance, Codies has reduced the sounds in a race to your car and the nearest car, and in replays, your car is the only one making sound, period. In Forza 4, the other cars make generic sounds, and yours is the one with remotely proper sound. I say "remotely" because even a VW Beetle makes an ungodly roar like it has a V8 and a Borla exhaust in F4.some have done a really good job accross the board (Dirt 2/3, Forza 4)