- 8,945
- F1 chimp land
- AnotherStory
So there is no doubt that PD keeps trading limit of 1 car/day/console?
I say "remotely" because even a VW Beetle makes an ungodly roar like it has a V8 and a Borla exhaust in F4.
So there is no doubt that PD keeps trading limit of 1 car/day/console?
We've hardly been given any details on many major aspects of the game, it's going to be a while yet until we get into specifics like that. Patience, son.
I notice you don't say I'm wrong... because you can't.He's got no brakes but he's still going down the road!
Im going to be very happy with GT6 I dont know what you're all crying and complaining about?.
Father? It`s you?
Which are PC games, and PCs these days have more ram in their graphics cards than the entire PS3 does. Ram is essential in order to have lifelike articulate sounds in them. I'm a musician and recording engineer in my spare time too, so I'm familiar with this little factoid.
Another issue is that both Codemasters and Turn 10 shortsheet the audio samples in order to squeeze more life into them. In other words, in Toca 3 for instance, Codies has reduced the sounds in a race to your car and the nearest car, and in replays, your car is the only one making sound, period. In Forza 4, the other cars make generic sounds, and yours is the one with remotely proper sound. I say "remotely" because even a VW Beetle makes an ungodly roar like it has a V8 and a Borla exhaust in F4.
When my car overpowered the field of street cars in one GT5 race, I decided to just cruise past them and was pleasantly surprised that every car had its own exhaust notes, and was pretty much like its real life counterpart from what I remembered of them.
You sound guys can argue that Codemasters and Turn 10 do it right and PD does it wrong, but we're just going to have to disagree on this.
A-hem...Or because you're just making up impossible to quantify statements again
Is it just me or are the carsounds really like they all have an overdrive effect on it? Even a stock Citroën C1 sounds like a loud racecar, that's really unrealistic. And I really did expect more of the changing exhaust sounds, they don't change, they only add some annoying disturbance and overdrive on the original exhaustsound. It sounds very uncrisp to me.
I really loved the exhaust upgrades in FM2 where it really gave you another sound.
Someone agree about this?
http://media.daimler.com/dcmedia/0-921-614299-1-1599619-1-0-0-0-0-1-11694-854934-0-0-0-0-0-0-0.html?TS=1368712033835With the combined power of more than 1400 hp, Mercedes-Benz is taking to the starting grid of Gran Turismo® 6 with three of its latest models. All set to provide pure excitement and fascination in the new version of the gaming classic for the PlayStation®3 are three high-performance vehicles from AMG: the SLS AMG GT3 producing over 367 kW (more than 500 hp), the E63 AMG producing 410 kW (557 hp) and the A45 AMG producing 265 kW (360 hp). In addition to the three new vehicles, no fewer than 21 further vehicles from Mercedes-Benz which featured in Gran Turismo® 5 will also be taking to the track to set the pulses of gaming fans racing.
Why, that post saying that cars sound overdriven in F4 is absolutely the exact same thing as saying that a VW Beetle "makes an ungodly roar like it has a V8 and a Borla exhaust in F4."
inb4 "Hollywood sound effects"
Why, that post saying that cars sound overdriven in F4 is absolutely the exact same thing as saying that a VW Beetle "makes an ungodly roar like it has a V8 and a Borla exhaust in F4."
I think maybe I'll just ignore the paisley posts from now on, not worth the effort...Even a stock Citroën C1 sounds like a loud racecar, that's really unrealistic.
Which are PC games, and PCs these days have more ram in their graphics cards than the entire PS3 does. Ram is essential in order to have lifelike articulate sounds in them. I'm a musician and recording engineer in my spare time too, so I'm familiar with this little factoid.
Another issue is that both Codemasters and Turn 10 shortsheet the audio samples in order to squeeze more life into them. In other words, in Toca 3 for instance, Codies has reduced the sounds in a race to your car and the nearest car, and in replays, your car is the only one making sound, period. In Forza 4, the other cars make generic sounds, and yours is the one with remotely proper sound. I say "remotely" because even a VW Beetle makes an ungodly roar like it has a V8 and a Borla exhaust in F4.
When my car overpowered the field of street cars in one GT5 race, I decided to just cruise past them and was pleasantly surprised that every car had its own exhaust notes, and was pretty much like its real life counterpart from what I remembered of them.
You sound guys can argue that Codemasters and Turn 10 do it right and PD does it wrong, but we're just going to have to disagree on this.
“/.../ while what we demonstrated today is still relatively early code, when the game ships before Christmas 2013 we’re very confident you’ll see the same sort of changes /.../ between GT5 and GT6 as with each previous platform iteration.”
"/.../ there’s a clear minded strategy to prolong the life of PS3.”
"The acceleration of development with GT6 has a lot to do with Polyphony being more familiar with PS3′s architecture this time out, and where as there was a larger gap between the release of Gran Turismo 4 on PS2 and Gran Turismo 5 on PS3, that won’t be the case with GT6, says Ryan.
“That was obviously a generational jump where as GT5 and GT6 are created on the same platform,” he said. “It’s fairly known that PS3 wasn’t the easiest platform at the start of its life for a developer to get their teeth into, so the hiatus between GT4 and GT5 was perhaps longer than we would normally wish. There won’t be a similar gap with PS4 though."
“We definitely have ambitions for DLC, and we really cut our teeth so to speak with extra content for GT5 with reasonable success,” he said. “I think we have the desire to take that to a whole new level. Sure, monetization is important, but it’s equally important to provide sustained, ongoing engagement from the consumer for months and months and months, so they feel wrapped up in this [whole] GT thing.”
The event itself seemed a little dry/cold in atmosphere by the video I saw,I don't think Kaz's translator helped.
It's a press conference, did you expert a party blower?
Imagine what will happen this autumn when GT6 gets released.Fun fact: This thread had 2023 posts in the last 24 hours.
It's a press conference, did you expert a party blower?
On a serious note I do still find it a little odd that PD press conferences are still given in Japanese with a translator, especially one given in Europe.
Kaz is known to speak English, he does it fairly well. However when you're dealing with things that need to be worded extremely delicately and carefully.. speaking in a foreign language probably isn't best.
This way, we have the cross reference of having him saying everything in his own language to avoid any confusion caused by a simple mistake in wording.