Gran Turismo 6 coming to PS3

Im going to be very happy with GT6 I dont know what you're all crying and complaining about? They fixed many issues with GT5, yes maybe not the sounds but look at the physics upgrade. Everyone complaining saying "Oh im not going to get GT6, Might be the first GT game I skip." No you're not, we don't know everything about GT6, not even close. I gurantee there will be more things fixed before GT6 comes out. They gave us sooooooo many more aero parts and rims, they fixed the physics, gave us more premiums for sure and more tracks and layouts. All im seeing people complain about is sounds, im usually to busy paying attention to my driving line or about overtaking my opponent when can I make my move to worry about the transmission whining in my NEW XBOW, might I add. So yes im definatly pre ordering and yes im definatly playing this game to the max, with my new in game race team and completley customized car with better rims and aero parts. I think that would be alot more fun then crying about the sounds and not buying a game for a system I already own.
 
Which are PC games, and PCs these days have more ram in their graphics cards than the entire PS3 does. Ram is essential in order to have lifelike articulate sounds in them. I'm a musician and recording engineer in my spare time too, so I'm familiar with this little factoid.


Another issue is that both Codemasters and Turn 10 shortsheet the audio samples in order to squeeze more life into them. In other words, in Toca 3 for instance, Codies has reduced the sounds in a race to your car and the nearest car, and in replays, your car is the only one making sound, period. In Forza 4, the other cars make generic sounds, and yours is the one with remotely proper sound. I say "remotely" because even a VW Beetle makes an ungodly roar like it has a V8 and a Borla exhaust in F4.

When my car overpowered the field of street cars in one GT5 race, I decided to just cruise past them and was pleasantly surprised that every car had its own exhaust notes, and was pretty much like its real life counterpart from what I remembered of them.

You sound guys can argue that Codemasters and Turn 10 do it right and PD does it wrong, but we're just going to have to disagree on this.


No offence but I don't have to be a sound engineer to realize that PD have mostly done a poor job with the sound reproduction of a car. There are a few examples among the 1000 or so cars that sound more or less accurate but most are poor and just inaccurate with some being just way off. I have been around cars and bikes long enough to know how they should sound and PD simply do not recreate what my ears expect when throttling a car.

PD do very well with the sounds they have in terms of Doppler effects and the like but the majority of sound samples are just plain poor. This just can not be denied and doing so in my mind seems ignorant of those arguing the contrary.

The likes of Forza and other Sims might not have it spot on but the few times I have played Forza 4, despite it not being perfect, my pulse goes up, I get engaged and actually feel like I am driving because of the noise the car is making, even if it may not be correct for that car, the sound sample still sounds like a car being thrashed up and down rev range.

PD have to just drop the technique they use and find another way, look around learn a little something from the competition because we are close to being 6 games in, 15 years with a franchise spreading 3 platforms but without a leap in sound quality and accuracy. Agreed, I am sure there are tech issues but I remember the street racing NFS game on PS2, that sounded very good and better in many ways comparatively to GT5 on the PS3 which was impressive considering the last gen tech.

You do make very valid points but for me they do not justify what PD have achieved especially when there are many other Sim and arcade racers past and present, many with fractions of the budget and on older hardware that are at best allot better than PD's effort and at worst comparable.

PD, with the might Sony behind them, and ironically Sony having a vast audio background seem incapable of delivering something believable and consistent in terms of sound after 15 years just does not make sense. It almost appears that they can't be bothered. I dunno?
 
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Or because you're just making up impossible to quantify statements again
A-hem... ;)

http://forums.forzamotorsport.net/forums/thread/4881303.aspx

Is it just me or are the carsounds really like they all have an overdrive effect on it? Even a stock Citroën C1 sounds like a loud racecar, that's really unrealistic. And I really did expect more of the changing exhaust sounds, they don't change, they only add some annoying disturbance and overdrive on the original exhaustsound. It sounds very uncrisp to me.

I really loved the exhaust upgrades in FM2 where it really gave you another sound.

Someone agree about this?
 
Why, that post saying that cars sound overdriven in F4 is absolutely the exact same thing as saying that a VW Beetle "makes an ungodly roar like it has a V8 and a Borla exhaust in F4."



inb4 "Hollywood sound effects"
 
new?
With the combined power of more than 1400 hp, Mercedes-Benz is taking to the starting grid of Gran Turismo® 6 with three of its latest models. All set to provide pure excitement and fascination in the new version of the gaming classic for the PlayStation®3 are three high-performance vehicles from AMG: the SLS AMG GT3 producing over 367 kW (more than 500 hp), the E63 AMG producing 410 kW (557 hp) and the A45 AMG producing 265 kW (360 hp). In addition to the three new vehicles, no fewer than 21 further vehicles from Mercedes-Benz which featured in Gran Turismo® 5 will also be taking to the track to set the pulses of gaming fans racing.
http://media.daimler.com/dcmedia/0-921-614299-1-1599619-1-0-0-0-0-1-11694-854934-0-0-0-0-0-0-0.html?TS=1368712033835
 
Why, that post saying that cars sound overdriven in F4 is absolutely the exact same thing as saying that a VW Beetle "makes an ungodly roar like it has a V8 and a Borla exhaust in F4."



inb4 "Hollywood sound effects"

Forza sounds more compressed, like a pop song. GT has superior dynamic range.

Just another chapter of the loudness war.
 
Why, that post saying that cars sound overdriven in F4 is absolutely the exact same thing as saying that a VW Beetle "makes an ungodly roar like it has a V8 and a Borla exhaust in F4."
Even a stock Citroën C1 sounds like a loud racecar, that's really unrealistic.
I think maybe I'll just ignore the paisley posts from now on, not worth the effort...
 
Which are PC games, and PCs these days have more ram in their graphics cards than the entire PS3 does. Ram is essential in order to have lifelike articulate sounds in them. I'm a musician and recording engineer in my spare time too, so I'm familiar with this little factoid.


Another issue is that both Codemasters and Turn 10 shortsheet the audio samples in order to squeeze more life into them. In other words, in Toca 3 for instance, Codies has reduced the sounds in a race to your car and the nearest car, and in replays, your car is the only one making sound, period. In Forza 4, the other cars make generic sounds, and yours is the one with remotely proper sound. I say "remotely" because even a VW Beetle makes an ungodly roar like it has a V8 and a Borla exhaust in F4.

When my car overpowered the field of street cars in one GT5 race, I decided to just cruise past them and was pleasantly surprised that every car had its own exhaust notes, and was pretty much like its real life counterpart from what I remembered of them.

You sound guys can argue that Codemasters and Turn 10 do it right and PD does it wrong, but we're just going to have to disagree on this.

The difference is though that those games sound like cars, and GT5 sounds do not sound like cars. All the other stuff is unimportant fluff if the main ingredient is wrong. It's no good calling something a chicken pie, having all the best ingredients in the pie but you substitute the chicken. It may be a good pie but it aint chicken, and nobody is going to be convinced your chicken pie is better just because you have good pastry.


Forza may not have all the cars spot on, but atleast all the cars sound like cars. In GT5 not only do most of the cars sound completely wrong, a lot of them don't really sound like cars, the Mclaren MP4-12c is a great example.
 
SCEE President Jim Ryan talks about the difference between GT5 and GT6.
Source: http://www.vg247.com/2013/05/15/gran-turismo-6-a-commitment-to-ps3s-install-base/

“/.../ while what we demonstrated today is still relatively early code, when the game ships before Christmas 2013 we’re very confident you’ll see the same sort of changes /.../ between GT5 and GT6 as with each previous platform iteration.”

"/.../ there’s a clear minded strategy to prolong the life of PS3.”

"The acceleration of development with GT6 has a lot to do with Polyphony being more familiar with PS3′s architecture this time out, and where as there was a larger gap between the release of Gran Turismo 4 on PS2 and Gran Turismo 5 on PS3, that won’t be the case with GT6, says Ryan.

“That was obviously a generational jump where as GT5 and GT6 are created on the same platform,” he said. “It’s fairly known that PS3 wasn’t the easiest platform at the start of its life for a developer to get their teeth into, so the hiatus between GT4 and GT5 was perhaps longer than we would normally wish. There won’t be a similar gap with PS4 though."

“We definitely have ambitions for DLC, and we really cut our teeth so to speak with extra content for GT5 with reasonable success,” he said. “I think we have the desire to take that to a whole new level. Sure, monetization is important, but it’s equally important to provide sustained, ongoing engagement from the consumer for months and months and months, so they feel wrapped up in this [whole] GT thing.”
 
wow cannot wait for GT6 now. after watching the game play vid I was a little disappointed with the sound but I will wait and see if they have improved.

anyhow I was so excited that I decided to get my little GT collection out and clean them up. might have a blast on GT2.

30shcsx.jpg
 
GT6 has been revealed,excellent!:D
On PS3 aswell and possibly PS4.
The event itself seemed a little dry/cold in atmosphere by the video I saw,I don't think Kaz's translator helped.:D
But all in all I enjoyed seeing the trailer and what upgrades GT6 will include,physics,graphics.etc.
Also,can't wait for the GT6 demo in July.
Looks like Jordan got a go of it too,I noticed the Jaguar XK-RS was in the car selection aswell as the cars featured in the GT6 trailer.
Graphics look sharper,and suspension modelling look real!
Can't wait for full game but demo should be entertaining enough and of course GT5 online.
Woopeeee!:D
 
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Fun fact: This thread had 2023 posts in the last 24 hours.
Imagine what will happen this autumn when GT6 gets released.

Possibly a new current active users record then! (current record: 4 times as many users as it is now) :scared:



BTW
Quarter Finals: Czech Rep. 1 - 2 Switzerland :dunce::dunce::dunce:
 
It's a press conference, did you expert a party blower? :lol:

That would be awesome! Reveal of GT7: Kaz himself being brought in on a throne with a crown in his head and a pimp stick to the music of 50 cent, cars rolling with spinners and translator-san hitting the booze while trying to translate what Kaz, drunk as hell and surrounded by his army of GT-Pinups, tries to say over the loud as hell music while spraying champagne from the exhaust of a pimped out ride:dopey:

I think the long wait has got to me...
 
On a serious note I do still find it a little odd that PD press conferences are still given in Japanese with a translator, especially one given in Europe.
 
On a serious note I do still find it a little odd that PD press conferences are still given in Japanese with a translator, especially one given in Europe.

Kaz is known to speak English, he does it fairly well. However when you're dealing with things that need to be worded extremely delicately and carefully.. speaking in a foreign language probably isn't best.

This way, we have the cross reference of having him saying everything in his own language to avoid any confusion caused by a simple mistake in wording.
 
Kaz is known to speak English, he does it fairly well. However when you're dealing with things that need to be worded extremely delicately and carefully.. speaking in a foreign language probably isn't best.

This way, we have the cross reference of having him saying everything in his own language to avoid any confusion caused by a simple mistake in wording.

That's why you write a script.

I have to say that I actually see more issue with using the translator, and a track record of 'what the......?" translations from Kaz exists to back that up.

How hard would it be for Sony and PD to get it translated (I have a friend lives in Japan and does Japanese to English translations - he'd do it) and then checked by Sony in Europe. Lets be fair that's how Sony do it for the E3 presentations.
 
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