It is the very opposite of a biased poll. It is asked of GAMERS, Not fans of a specific franchise.
Ask players of any GAME and you then get a biased response.
They ask the same thing every year and the result is the same every year. Online is a minority interest. One player is the majority choice. End Of.
You're missing the point, the question is tailored at a response because it is presenting an unrealistic scenario. If you want to know what gamers play then the poll should simply ask "What do you play?" with these options.
- Online multiplayer only.
- Single player only.
- Both.
And you would see very different results. Then you could clarify the results with frequency questions. But general gaming results might not apply to a genre like racing so then it is better to be a specific poll. In this case a poll more like this would be better.
- I rarely or never play driving games.
- I like all driving games.
- I like all driving games but prefer online game play.
- I like all driving games but prefer single player game play.
- I mostly like easy arcade style driving games and I like both online and single player modes.
- I mostly like easy arcade style driving games that are single player.
- I mostly like easy arcade style driving games that are multiplayer.
- I mostly like simulation racing/driving games and I like both online and single player modes.
- I mostly like simulation racing/driving games that are single player.
- I mostly like simulation racing games that are online.
What a poll like this would show is results that are relevant to the market because a developer interested in making a popular driving game should not be interested in the responses of people who have no interest in driving games. So the results of a poll like this require a little more calculating because the response who picked 1 would be disregarded. And then you can combine the tallys to answer a range of questions and paint a more accurate picture of the market. 2, 3, 5, 7, 8 and 10 all like online gaming but not all like the same type of game. With a poll such as this you can find how much interest there is in online racing in the car game genre.
But as I pointed out earlier the biggest nail in the coffin of the poll results posted is they do not reflect real gaming statistics and real gaming statistics are a very good indicator of the popularity of online gaming, here's a not so subtle hint, online gaming is huge!
Granted I think they are hiding Gr. 2. Trying to not reveal too much of the game and its cars, (Probably contains race cars that are faster than GT3 though slower than LMP1).
So I don't think we know all the details of events in general though I do think it is unlikely PD will come out and show us actual single player events as while Cars and Classes are not fully revealed, what to do with them seemed to be spot on with information.
Gr. 2. would not make sense. Gr. 1. is a mirror of FIA prototype racing but mostly or purely fictional. The 1 would be a reference to FIA LMP1 and would also indicate the top or fastest class. Gr. 3. is a mirror class of FIA GT3 which has replaced GT2. GT2 style racing is not really suitable for online racing because the rules are set to balance performance but this allows manufacturers to build OP cars. GT3 on the other hand lets manufacturers a lot more room to build what they want with very few restrictions and balance of performance is them done by forcing a restrictor to the intake, weight penalties and fuel tank size. This provides great variety in the field with some of the closest championships you are ever going to see and provides entertaining racing because different cars will have different strengths but overall they should all be very well balanced and capable of winning a championship. Gr. 4. reflects GT4, these are track cars, they are production based cars with very limited modification. Unlike GT3 which is a RWD class only GT4 cars retain their standard drive type. The performance of GT4 cars is generally slower than GT3 cars. N. class is clearly the street based class and my prediction is this will be stock standard factory cars racing against each other on street based tyres. I doubt there will be any other classes than these and I think traditional GT modifications will not be a part of this title.
Then you have 2 main types of competition Manufacturer and Nations. Manufacturer should provide some great racing because the qualifying races will likely be single make series and while some people think they have alread selected their manufacturer chances are after people have tried the cars they might change their mind especially if something like an MX5 Gr. 4. or a low powered front wheel drive N. class. provides the most fun racing. Just like on iRacing you will probably find the most popular and fun racing is at the lower levels in slower cars and this is actually true for most online sims.
I suppose, but that's not really very helpful.
Whereas it is somewhat useful to consider that there's no substantially similar competitor to Forza Motorsport that is more modern than GT6, whereas there's several substantially similar competitors to GTS.
FM7 doesn't really need to be "better" than GTS, because it's such a different style of game. But GTS still has to compete with pCARS, AC, and if they go super hard on the online championships thing, then ultimately iRacing too. Previously Gran Turismo was very different to those sorts of games and offered things that they didn't, but it looks to me like there's an awful lot of overlap between major features.
Photomode excepted, that remains a Gran Turismo speciality.
GT Sport is iRacing for the console and nothing more. It will have no direct competition on console. However just like iRacing it will have competition from league racing and this is why it needs to compete with quality and features from games like PCARS and AC. I have no doubt that it will not match the quality or features of iRacing in this generation of its release and since it isn't a subscription game if this is a successful project we may have to buy a new title to get new features in the future, you know just like a subscription but one that actually fractures the community which is why this type of system is inferior to a subscription based service or free to play model. On the other hand out of the box GTS might have some superior features to iRacing depending on how the license events and driver rating systems are implemented. I have no faith that PD will deliver but if they implement these systems well it is possible that they could provide better quality online racing than iRacing but possibly without the same level of realism. The question will then be which do people prefer more?
And then I must concede that this may be huge no matter what. When I consider COD vs Battlefield, BF4 is amazing and when I look at it I wonder how anyone could be interested in COD. BF4 is one of my kids favourite games especially now that they have PS4's but I'm sure Insurgency is still a favourite of theirs. The thing is the kids tell me when they first started playing Battlefield they didn't like it and went back to COD because it was too hard, these days they think COD is a joke. Both of these are just as popular to each other and appeal to a different type of player.
So GTS will probably be popular no matter what. Ultimately there is nothing competing against it on console, ultimately no matter how bad it is compared to iRacing you will see the top iRacers competing on GT Sport if this becomes a serious entry to esports. I believe this will be bigger than iRacing but I also think no matter what this will be good for sim racing, this will develop new racers who will learn of other sims and when some of these who can afford a better experience realise that racing with triples or superior VR is better and realise that DD wheels are better and Simvibe is better and hydraulic pedals are better, those guys will switch over to PC. Affordable plug and play racing will be a bigger market so there will always be more people racing on console. With GT's focus on easy driving and with what I imagine will be a lifeless and boring game environment you can be sure the experience for wheel and pedal users will always be disappointing compared to iRacing and you can be sure that the racing experience will be disappointing compared to iRacing and I'm pretty sure this is set to be the COD of online racing.
So FM7 will have no competition at what it does for now and honestly it hasn't had competiton for a long time. Even if we see GT7 I very much doubt GT will ever be serious competition to Forza again. But this new direction in GTS will also have no direct competition and the competition it has from titles like PCARS can safely be compared to the competition PCARS presents to FM7. These are all different titles with different focusses. The one title that is promising to try and do it all is Automobilista but I'm not sure we will see that on console and I really can't imagine it ever rivalling the beauty of the other top modern driving games.
But ultimately GT Sport will be providing people a taste of great racing if they get it right. People will get to experience the thrill of racing online which I am sure most console racers who have not raced on PC have never experienced including those who have tried online before. Kind of like comparing pub racing on Simbin or similar to official racing on iRacing. The rush you get from iRacing and the intensity it provides is real, the emotions and response is real, it is real racing. Outside of iRacing in pub racing you start a race and if you can find a full field most will quit before the end of the race. The only way to get something close to official racing on iRacing is through leagues and it still isn't the same even if in some ways leagues are better. I think GT Sport will provide people a taste of this but will not provide the other aspects iRacing provides with its dynamic tracks and conditions which IMO have transformed racing online. So there is a good chance that those people who discober they love online racing through GT Sport will also discover the superior features iRacing has and perhaps this can make sim racing better for everyone.
When i wake up at 8am Saturday morning and want to play gran tourismo there's very few people online. If im on holiday from work and it's a Tuesday morning it's even worse. What use is GTS in this eventuality?
That is a fault of the online systems in GT currently. The systems iRacing has employed are what has made it successful at providing regular online racing. GT Sport will be different to the numbered titles. First the game is online only other than a prologue sized learning/licensing campaign. Second it is taking steps to try and achieve the type of racing that people enjoy and eliminate or control the type of racing that keeps people away. I think GT Sport will be popular but this really depends on how well the online game is built. It will take a great combination of systems similar to those they have described combined with great servers and great netcode and then they will be part of the way to deliver a good online racer which may become popular if people enjoy racing on it.
It's not just screenshots. Kaz explained the various modes at the coming out party.
What we know so far is that there is no traditional offline career mode included as of yet. There was also this, posted earlier by
@TRGTspecialist :
That isn't entirely accurate. What we know is there is a limited offline experience similar to what we have seen in the past that has been rebranded as a licensing and driver education system. There will be over 100 events in this system and they will be made up of similar challenges to what we have seen in GT in the past combined with some AI experiences that are aimed at teaching driver etiquette and racing techniques. This will no doubt include AI and I would be surprised if this doesn't also include some limited amount of racing. What there will not be is the grind of old or the repetitive career racing with pointless progression which most people will never complete. The limited experience will now serve a purpose, to prepare and license drivers for online racing and if I am reading it correctly this will also play a part in the driver rating so ultimately this is the first part of your career that will play a part in matching you against similar drivers and will most likely determine if you will even have a shot at competing at the top level as I imagine to race in the top splits against the top drivers you will need to be both fast and clean in the licensing component. But the implementation remains to be seen and all we can do is try and fill in the gaps with what we know. What we know is that the licensing and education part of GT Sport is the start of your GT Sport career and it will be similar to parts of the traditional GT series.
It's called GT Sport people, not GT7. That should immediately tell you that this is NOT a typical Gran Turismo game. Times have changed a lot and people get bored far more easily then they used to. Which means that in order to get serious attention, you need to do something really, really unique and different, shaking up the market and getting your target audience excited. However, just because certain things are missing from something you love so dearly, you don't jump to the conclusion that the experience will be unpleasant. The world moves at a crazy pace nowadays and if you don't change or adapt with the times, you will get left behind. This is true in so many industries today it's scary.
Yes you are correct, this will not be your typical GT game but you are also incorrect, this is not a unique game. This is a iRacing clone that will be inferior in certain areas. The one area it will be unique is that it will be on console which is something I am happy to see.
True though non typical games usually have some single player campaign. Also Kaz said in an interview this is like GT7 (though I think it is lies to make people think it isn't a Prologue in disguise)
It isn't a prologue unless you think iRacing is a prologue. Although this will be missing some major features iRacing has this will be a more feature filled title than iRacing, for one the licensing system will be far superior and the driver education on iRacing is non existent. Then PD have the benifit of learning from iRacing's mistakes so they can potentially build a far superior rating system for the purpose of matchmaking and behaviour control.
So removing something that is the only that some people can play, is unique in a positive light? Except for removing something, this seems to be the same old GT anyway just with an e-sport element on top if it.
Nothing has been removed. You need to get over this being called a GT game, this is a spin off game and not part of the numbered series. You will still get all those terrible features people love in the numbered game. If anything there is the possiblity that this could be a permanent split of the franchise and perhaps from here on GT Sport will focus on online multiplayer esports and the GT numbered series will focus on being the single player game. Or perhaps the online component of the numbered series will now be more social based with some free roam capabilities as described in the past. I'm sure there will still be some type of online racing in the numbered series but very different to GT Sport I imagine and GT7 will cater much more to the casual driving gamer.
Sonic and even card games like, Yugioh try that, they just receive backlash for moving away too much. Besides this isn't very, very different just because 1 mode of play is removed. That's like saying Mario Kart 7 is unique from Mario Kart Wii because MK7 removed Single Player VS Mode.
It is very different, if you have no experience with iRacing I'm sure that concept might be harder to understand but this game is PD trying to finally break free of the traditional online gaming model that normal racing games provide which is terrible. It is really important that we see a major title of this type on console because sim racing is very small at the moment and has no esports presence. With GT Sport this could be the beginning of sim racing becomming a serious esport which would then see serious sponsorship and prizes with the potential of people making careers from it.
What about those with poor internet, or that you pretty much have to pay extra for online to even play this games main features? The thing is, the thing that got people hooked into GT in the first place is because of GT2, GT3 and GT4 Single Player mode, some of these players don't care for online when it was included in GT5 (I didn't care once Private GTP Online Racing Leagues became very scarce).
Yes it is an online game, this is not a title for the typical GT buyer. For now if single player is all you are intersted in and you have a PS4 something like PCARS will hopefully meet your needs. GT7 will come at a later date and if all people are interested in is single player career and more content then it shouldn't be long after GT Sport is feature complete because the work involved for those is not as great as building the online game and GT7 will no doubt be built on the same engine. However if the numbered series does take some time it may mean they are working on new features that will give GT7 more depth.
I agree, however but again, nothing is really changing, just being removed. Also it doesn't really mean you are being left behind, I mean PCars, Forza 6 etc. still support single player mode (Forza even supports Split Screen) and they are considered with the times and fantastic games.
A lot is changing but the biggest change can be summed up in one word, matchmaking. Achieving good matchmaking is not an easy task, the goal is to match drivers against similar skilled drivers and while that might seem easy enough there are a variety of skills in racing and being fast doesn't mean you are a good race driver. Being a great race driver requires a combination of being fast, being consistent and safe and having great race craft or the ability to race well, set up passes, race strategically, finish races and be clean. Of course GTS will be too simple to form a complete driver because for strategy to play a part you need things like dynamic tracks and dynamic weather combined with realistic tyre wear and damage so if you want the strategy you will most likely need to go to iRacing. But GT Sport will have a driver rating system that if implemented well can revolutionise online racing on console. They will also have a licensing progression that will provide certain people with a real world race license. They also have a partnership with the most important real life racing body in the world, the FIA and this are official FIA championships where drivers will receive real world recognition as champions. Currently only iRacing has this with their Pro NASCAR championship.
As for stuff being removed. They must remove or change certain things to achieve a serious sim especially if current technology they use would prevent the development of superior realism systems. For example if they have a dynamic effect that isn't realistic then for a serious online racing sim it is better to just remove it and not have it at all but if you want it then you should start from scratch. The traditional single player mode has no place in a title like this and that is why it is removed. Instead they will rebrand parts of it into the events that make up the entry to online driver training and this is a small but substantial change. Again if they do this right this can be a significant part of your online career and if this is implemented right it might even force people who don't take it seriously the first time to redo events in order to improve their driver rating for the purpose of matchmaking but that part may be wishful thinking on my part.
As an FYI, since the sales numbers of GT games has come up, some information might help inform the discussion. These are worldwide sales numbers from
http://www.polyphony.co.jp/products/
Gran Turismo:_____________10,850,000
Gran Turismo 2:____________9,370,000
Gran Turismo 3 A-spec:_____14,890,000
Gran Turismo Concept Series:_1,560,000
Gran Turismo 4 Prologue:____ 1,400,000
Gran Turismo 4:___________11,760,000
Gran Turismo 5 Prologue:____ 5,350,000
Gran Turismo PSP:__________4,650,000
Gran Turismo 5:___________11,940,000
Gran Turismo 6:____________4,880,000
Total:___________________76,640,000
I figured 6's sales would be lower than the other main titles, but I didn't think they'd be that much lower. Even GT5 Prologue outsold it.
As a comparison since iRacing started less than 236000 people have tried it and that includes test accounts and people with multiple accounts. Even if GT Sports sales are just 1.5 million this will be the most significant thing that has happened to sim racing probably ever.