GT6 coming 1st quarter 2013? (Nobody knows)

  • Thread starter GTRufus
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Pretty much. Like I said earlier, if there is in fact a GT6 announcement, it's likely to be at Gamescom or the Tokyo Game Show.

TGS is more possible, because in the "Asian Super GT contest" (i call it that way lol) from GT5 one of the main prizes is going to TGS 2012.

Take a look:

http://www.gran-turismo.com/hk/news/d16587.html

Main Prize: Two-way air tickets and hotel accommodation to attend Tokyo Game Show 2012 in September 2012 and a Trophy for the Asian Championship.
Polyphony Digital Studio Tour and dinner with Gran Turismo series producer, Kazunori Yamauchi. :drool:

They are going to announce something. Or TT2 or GT6 prologue or some Teaser for GT6. Then E3 2013 Sony announces PS4 and PD GT6 (with trillions of content) for release 2014 and everybody happy.

Who knows...okay i´ll go back to make some money with the seasonals...2:06AM here at Spain and playing GT5...i like the new Performance points. :dopey:
 
They were at Bathurst in march this year. Modeling probably takes 1,5-2 years or even longer so with that in mind I'd say GT6 on PS4 is the only correct answer. But by all means, GT6-on-PS3 advocates, explain away how that isn't reasonable or how releasing one of Sonys biggest first party franchises on a system which it's succesor has been officially announced(most likeley by E3 2013), is.

Especially when considering every new installment on a new hardware has sold more then the follow up on the same hardware.
 
So far the PS1 and PS2 have each had 2 games. The second on each was considerably better as they had experince with the system already. Who knows though, I guess updates make my logic flawed but oh well.
 
SimonK
Why did you want GT5 on PS3 then? You saw what they could do technically with Prologue, why didn't you think it was madness then? As for the PS4 delivering Kaz's dream, how do you know that? When you were playing GT4 on PS2 and heard about PS3 I'm sure you thought the same, but there will always be limitations. So what happens when the PS4 isn't up to it? Wait for PS5? People are getting too hung up on graphics and forgetting about content, the thing GT5 lacks the most.

Also let me ask you this. Technically do you have any issues with a premium car on the ring in GT5? If so, what?

Prologue was basically a demo, why would I not want gt5 on the ps3? The last one was on the ps2 so naturally it was going to be a ps3 game. For pd to better gt5 in terms of content, gameplay and graffics it has to be on a more powerful system, the ps3 simply can't deliver a major improvement over gt5 on all those aspects. Gt6 on the ps3 would be nothing more than an updated gt5, pd can already do that with dlc!
 
They were at Bathurst in march this year. Modeling probably takes 1,5-2 years or even longer so with that in mind I'd say GT6 on PS4 is the only correct answer. But by all means, GT6-on-PS3 advocates, explain away how that isn't reasonable or how releasing one of Sonys biggest first party franchises on a system which it's succesor has been officially announced(most likeley by E3 2013), is.

Especially when considering every new installment on a new hardware has sold more then the follow up on the same hardware.

Gt 4 was released only a couple months before the PS3 was officially announced (And had been rumored for a quite a while before that), a 2013 Q1 release would match that.

Not sure what the second installment not selling as much as the first has to do with anything, if you are selling 10 million + copies it doesn't really matter
 
I do love how this thread basically just became the exact same thread as the other... 5 or so.

But by all means, GT6-on-PS3 advocates, explain away how that isn't reasonable or how releasing one of Sonys biggest first party franchises on a system which it's succesor has been officially announced(most likeley by E3 2013), is.
By all means GT6-must-be-on-PS4 advocates, explain how holding a game off several years will make more money than releasing one sooner and then making another one (they can do that, you know. GT7 can totally be a thing) for the new hardware.

Especially when considering every new installment on a new hardware has sold more then the follow up on the same hardware.
This argument doesn't mean remotely what you are trying to make it mean. It isn't as if the first game sells fantastically and they can't make the second leave store shelves.

Prologue was basically a demo, why would I not want gt5 on the ps3? The last one was on the ps2 so naturally it was going to be a ps3 game. For pd to better gt5 in terms of content, gameplay and graffics it has to be on a more powerful system, the ps3 simply can't deliver a major improvement over gt5 on all those aspects.
Actually, no. PD can very easily better GT5 in content and especially gameplay without needing new hardware. Probably can even make advances in graphics, too, considering how many times they have improved the graphics since 1.0 (they've completely redone the shaders/lighting at least twice).

Gt6 on the ps3 would be nothing more than an updated gt5, pd can already do that with dlc!
You keep saying this as if there was any chance that it would ever happen.
 
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Prologue was basically a demo, why would I not want gt5 on the ps3? The last one was on the ps2 so naturally it was going to be a ps3 game. For pd to better gt5 in terms of content, gameplay and graffics it has to be on a more powerful system, the ps3 simply can't deliver a major improvement over gt5 on all those aspects. Gt6 on the ps3 would be nothing more than an updated gt5, pd can already do that with dlc!

Content and Gameplay don't really need anything more than a PS3 and while DLC is nice it has a fairly limited use for anything other than online which not everyone does.
 
I'm not buying the "PS3 is maxed out with GT5" spiel that PD/Sony have said. They said the same thing with GT1 & GT3 but yet they managed to improve upon it. When they say the console is "Maxed out" it's nothing more then a marketing ploy.
 
mrkevans
Prologue was basically a demo, why would I not want gt5 on the ps3? The last one was on the ps2 so naturally it was going to be a ps3 game. For pd to better gt5 in terms of content, gameplay and graffics it has to be on a more powerful system, the ps3 simply can't deliver a major improvement over gt5 on all those aspects. Gt6 on the ps3 would be nothing more than an updated gt5, pd can already do that with dlc!

They would likely also change the entire interface and structure if the game. This would be far too inconvenient to have as spec III or DLC.
 
You have got to be kidding me.

Simon you know that people love to use that line, and try to pretend they know the real insight to the PS3 make up. When there have been plenty of threads on this forum that actually give us reality.
 
By all means GT6-must-be-on-PS4 advocates, explain how holding a game off several years will make more money than releasing one sooner and then making another one (they can do that, you know. GT7 can totally be a thing) for the new hardware.

I guess reading my terribly written english must be difficult. If you cared to read next paragraf I clearly explained why "holding off" GT6 for PS4 would be beneficial. But I can repeat it for you - a first installment on new hardware sells better then a follow up on the same hardware. This is proven time and time again if you look at the sales figures on PD homepage. As to why they would do that...

This argument doesn't mean remotely what you are trying to make it mean. It isn't as if the first game sells fantastically and they can't make the second leave store shelves.

...one would only need basic economics skills to understand that more sales always is better. I didn't say "they can't make the second leave store shelves", nor imply it. It's true the follow up on the same console still sells quite well, but not as good as the first one. Which is the point I made, nothing more, nothing less. Furthermore, a late entry doesn't nearly sell as many consoles as a next-gen does. Now, if you made the argument that more sales for GT6 for PS4 would be "eaten up" somewhat by the more expensive developement you would have a good argument.

Actually, no. PD can very easily better GT5 in content and especially gameplay without needing new hardware. Probably can even make advances in graphics, too, considering how many times they have improved the graphics since 1.0.

I wasn't going to respond to this but after some thinking I couldn't simply ignore it. It's directed to the "advances in graphics" and somewhat to the gameplay one. Technical improvements could be made for a GT6 on PS3 and I'm sure PD could get out a litte extra performance. But one would also have to consider new features which could tax the hardware, such as vinyls (who needs it?), more visual customizations, better visual damage. There is also current (what I would consider major) technical issues which is difficult to solve without better hardware;

1. Blocky outlines on the cars in smoke and rain caused by lowres alpha blending. This is a difficult problem to solve. It's closely tied to lack of enough bandwith and can therefore almost be considered a hardware problem.
2. Selfshadowing is very low res. Shadows is CPU-heavy and can be a real thorn in the eyes. Would require a great deal of CPU resources to fix.
3 - and perhaps most important, the game doesn't hold up to 60 fps and screentearing is introduced whenever that happends and/or follow by frame drops. There's always screentearing on the wipers on courses with weather going on.

Now, I would argue that this impedes the gameplay experience to some extent. But I would also agree on that there isn't any need for new hardware for a more evolved core gameplay(the driving, interface,) experience. That can be done on the PS3. There can be slight visual improvements in the same vein going from 1.0 to 2.06. Nothing major though(note that some things, like the loading of the track and then the cars is more of a enhanced gameplay experience since the total loadtime is close to the same as earlier versions which loaded the track and cars in one lump), bar for a few fixes tied closed to graphics.

So to sum it up: If one wants features/graphical improvements which traditionally is taxing on the hardware(such as those above) you would need new hardware unless there is a other part of the graphics engine which takes a downgrade(resolution, cars on track ect).

Anyone wanting GT6 on PS3 is understandable, but not if you want Gran Turismo to take a step up in fidelity and introduce many of the often requested features and/or fixes like better visual damage, locked 60 fps and such. Just expect more content foremost and substantial technical advancents a fourth if GT6 is for PS3 and not PS4.
 
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Raggadish
I guess reading my terribly written english must be difficult. If you cared to read next paragraf I clearly explained why "holding off" GT6 for PS4 would be beneficial. But I can repeat it for you - a first installment on new hardware sells better then a follow up on the same hardware. This is proven time and time again if you look at the sales figures on PD homepage. As to why they would do that...

...one would only need basic economics skills to understand that more sales always is better. I didn't say "they can't make the second leave store shelves", nor imply it. It's true the follow up on the same console still sells quite well, but not as good as the first one. Which is the point I made, nothing more, nothing less. Furthermore, a late entry doesn't nearly sell as many consoles as a next-gen does. Now, if you made the argument that more sales for GT6 for PS4 would be "eaten up" somewhat by the more expensive developement you would have a good argument.

I wasn't going to respond to this but after some thinking I couldn't simply ignore it. It's directed to the "advances in graphics" and somewhat to the gameplay one. Technical improvements could be made for a GT6 on PS3 and I'm sure PD could get out a litte extra performance. But one would also have to consider new features which could tax the hardware, such as vinyls (who needs it?), more visual customizations, better visual damage. There is also current (what I would consider major) technical issues which is difficult to solve without better hardware;

1. Blocky outlines on the cars in smoke and rain caused by lowres alpha blending. This is a difficult problem to solve. It's closely tied to lack of enough bandwith and can therefore almost be considered a hardware problem.
2. Selfshadowing is very low res. Shadows is CPU-heavy and can be a real thorn in the eyes. Would require a great deal of CPU resources to fix.
3 - and perhaps most important, the game doesn't hold up to 60 fps and screentearing is introduced whenever that happends and/or follow by frame drops. There's always screentearing on the wipers on courses with weather going on.

Now, I would argue that this impedes the gameplay experience to some extent. But I would also agree on that there isn't any need for new hardware for a more evolved core gameplay(the driving, interface,) experience. That can be done on the PS3. There can be slight visual improvements in the same vein going from 1.0 to 2.06. Nothing major though(note that some things, like the loading of the track and then the cars is more of a enhanced gameplay experience since the total loadtime is close to the same as earlier versions which loaded the track and cars in one lump), bar for a few fixes tied closed to graphics.

So to sum it up: If one wants features/graphical improvements which traditionally is taxing on the hardware(such as those above) you would need new hardware unless there is a other part of the graphics engine which takes a downgrade(resolution, cars on track ect).

Anyone wanting GT6 on PS3 is understandable, but not if you want Gran Turismo to take a step up in fidelity and introduce many of the often requested features and/or fixes like better visual damage, locked 60 fps and such. Just expect more content foremost and substantial technical advancents a fourth if GT6 is for PS3 and not PS4.

One would need only the most basic economic and business sales to understand that selling to a market like the ps3 would be far more logical then a limited market like the ps4 would be on release. The majority of people buy new consoles after the release period, so why would they sell a game that sells as well as GT series on an essentially limited market. Sure the game would eventually get big sells, but with Sony in their current state it's likely they will go for fat returns.
 
I guess reading my terribly written english must be difficult. If you cared to read next paragraf I clearly explained why "holding off" GT6 for PS4 would be beneficial. But I can repeat it for you - a first installment on new hardware sells better then a follow up on the same hardware. This is proven time and time again if you look at the sales figures on PD homepage. As to why they would do that...



...one would only need basic economics skills to understand that more sales always is better.
:lol:

Shockingly, one would also only need basic economic skills to understand that releasing two (2) games in roughly the same period of time (because, again, GT7 can totally be a thing) rather than just holding off one (1) title for X amount of years from now (basically, add at least a year after the PS4 comes out and you're on the right track for the first GT PS4 game, regardless of the number). Basically, we either get GT6 on PS3 in the next year or two, and GT7 a year or so after the PS4 comes out, or we get GT6 a year or so after the PS4 comes out. Unless you can somehow give a reason to ignore the... 12 years of precedent PD have set, there is no reason to assume anything otherwise.
So, Mr. Economist, what do you think Sony would rather do? Release a game in the next year-ish to give them some much needed revenue and release one near the PS4 launch to support that system, or repeat all of the crap that they put up with for GT5 (massive development budget, continuously sliding release dates, the series suffering from massive feature creep) and lose a bunch of potential revenue just so they can have a game only on the PS4?


You're also assuming people would just fall in line to buy a PS4 GT game (and a PS4 purely to play it) without something to go on to show PD have gotten there crap together after GT5. And I'm having a hard time understanding how that assumption is valid when people on a fansite for the series are considering jumping ship if PD doesn't prove they are changing things around.


And one more thing:

But one would also have to consider new features which could tax the hardware, such as vinyls (who needs it?), more visual customizations,
No, only if PD did a fantastically terrible job with the former would that be the case, and there is no situation where the latter is the case.
 
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One would need only the most basic economic and business sales to understand that selling to a market like the ps3 would be far more logical then a limited market like the ps4 would be on release. The majority of people buy new consoles after the release period, so why would they sell a game that sells as well as GT series on an essentially limited market. Sure the game would eventually get big sells, but with Sony in their current state it's likely they will go for fat returns.

Great point, also with the vita having tanked on sales thus far and not doing what sony wanted obviously, why would they think a PS4 would remedy such issues. Also I think there were signs to show that the Vita wasn't going to sale, if sony had just took a look at nintendo and the 3DS. Maybe it's still the economy or perhaps there is some other form of entertainment I have yet to see. So it serves as a good point as the user said why sale to a limited group of buyers, especially when that market doesn't seem too keen.

With that said I still don't expect the Gt6 too soon, but if they learned from the GT5 as much as all of us are hoping they did, then perhaps we will see it soon.
 
The majority of people buy new consoles after the release period, so why would they sell a game that sells as well as GT series on an essentially limited market. Sure the game would eventually get big sells, but with Sony in their current state it's likely they will go for fat returns.

I agree. I don't think people who asks for GT6 as a release window title understand how things work. Which is why I have never said, asked or even suggested GT6 on PS4 would be released in that time window (in the event you tried to imply I did.)
 
An announcement of a future GT title doesn't mean anything at all. Remember when they first announced GT5? It took almost 5 years to be released after that. Plus, it's no mystery that GT6 is already under development as Kazunori himself said it even before GT5 was released.

AleksandarSRB
I don't want to wait PS4 to play GT6. Make GT6 for PS3 and then work on GT7 for PS4

👍
 
An announcement of a future GT title doesn't mean anything at all. Remember when they first announced GT5? It took almost 5 years to be released after that. Plus, it's no mystery that GT6 is already under development as Kazunori himself said it even before GT5 was released.



👍

The development cylce is going to probably be alot shorter now that they know the capabilites of the ps3 ( if they do it on PS3) Kaz himself said that ther were things on the PS3 that were mimiting him and his crew but they have a better working of it now so I wouldnt be suprised if the cycle was shorter.
 


Basically, we either get GT6 on PS3 in the next year or two
I agree. So far so good...



and GT7 a year or so after the PS4 comes out, or we get GT6 a year or so after the PS4 comes out.

...but this is where you lost me. GT7 a year after PS4 release considering the release of GT6 on PS3 in 1-2 years? Who said that, I certainly didn't. This here is mine speculative opinions in the matter -> If GT6 is for PS3 then GT7 is way into to PS4's lifetime. And again, I've never said, implied or wished for that. If you want my speculation on when a GT game would be released for PS4 (if the next GT is for PS4) I'd say one years into it's(PS4) life plus/minus a few months. Releasing GT6 at that point in a consoles lifecycle would not be something new for a GT game.


...release one near the PS4 launch to support that system, or repeat all of the crap that they put up with for GT5 (massive development budget, continuously sliding release dates, the series suffering from massive feature creep) just so they can have a game only on the PS4?

Assets from GT5 is made in much higer quality then the PS3 can handle in realtime, as shown in photomode. That, coupled with modelling courses, is the most expensive, resource draining work on GT-games. Having those assets readily available to be used in more capable hardware is not trivial, but certainly much easier then doing all from scratch and it is a viable option. Mind you this would not be comparable to GT5's standards, take a look at the cars in Photo mode and you might have the fidelity of GT6(PS4). That togheter with an driving simulation which in my opinion only need minor improvements and a work pipeline ready and set up and I'd say a GT on PS4(skipping GT6 on PS3) would not be as expensive or or at least timeconsuming as you try to make it sound. However, that would not mean PD would only take PD 3-4 years to make the game, after all they are perfectionists.


You're also assuming people would just fall in line to buy a PS4 GT game (and a PS4 purely to play it) without something to go on to show PD have gotten there crap together after GT5. And I'm having a hard time understanding how that assumption is valid when people on a fansite for the series are considering jumping ship if PD doesn't prove they are changing things around.

Following my statement regarding the potential release for GT7 1 year(plus/minus a few months) after the PS4 lauch, I'm sure there would be a steady market. And you are forgetting the fact that the best selling entry in the series, GT3, was release in less then a year after PS2's launch. And however strange it might sound, we forum go-ers only make a fraction of the total GT5 buyers so that loss wouldn't be hugh. Besides, that group is a hardcore one, most would probably buy it anyways! So using forum members as a example of a market demographic which would stand for a significat number of purchases isn't that great. Also, a GT-next Prologue could sway any doubters away from the Dark Side of competing racers, especially if PD deliver on the features most of the buyers want, whatever that may be(I'm guessing earlier discussed features such as vinyls, more customization, better damage, ect). Which probably would require better hardware.

Because that's totally how livery editors work.

You are free to elaborate on this statement if you have the knowledge how livery editors do work.
 
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In my opinion all this talk of gt6 on the ps3 is utter rubbish, it will be at least another year before any signs of a ps4 and that ties in with the minimum amount of time pd would need to develop gt6 or more likely gt6 prologue. Gt5 with dlc tracks/cars and updates will be more than enough to tide us over until gt6, why would anyone want gt6 on the ps3 is beyond me, it can only just manage gt5! After the disappointment of the half baked gt5 on release day pd can't afford anything less than a stunning comeback with gt6, the ps4 is the machine that will deliver kaz's dream of the perfect sim, the ps3 can't do that.

The single biggest issue with GT5 is an incompetent GT-Mode.

No amount of DLC can fix that since it's not implemented in GT-Mode.

You do not need a PS4 to do this. A PS2 could do that, the PS3 can do it as well.

How many times does it have to be said? The first game on a system is the game engine development and the second game it content rich version. Kaz himself has said this.
 
Prologue was basically a demo, why would I not want gt5 on the ps3? The last one was on the ps2 so naturally it was going to be a ps3 game. For pd to better gt5 in terms of content, gameplay and graffics it has to be on a more powerful system, the ps3 simply can't deliver a major improvement over gt5 on all those aspects. Gt6 on the ps3 would be nothing more than an updated gt5, pd can already do that with dlc!

PD can't realistically add a whole new career and a whole new interface by DLC. Plus there is the problem of size, there is only so much you can add before people get annoyed that the game is filling up their hard drives.

Yes they can't do much graphically on the PS3 but there is SO MUCH they can do gameplay wise, everything they missed out on GT5. It's an unrealistic number but theoretically there is nothing about the PS3 stopping them making 1000 events, 2500 races because they're all just code. Like i say that's a silly number but I'm just pointing out the biggest flaws with GT5 have nothing to do with the console and everything to do with missing content.

Oh and you didn't answer my last question:

Technically do you have any issues with a premium car on the ring in GT5? If so, what?



after all they are perfectionists.

That argument pretty much went out of the window with GT5. Perfectionists would not allow a game of that quality to be released.



Following my statement regarding the potential release for GT7 1 year(plus/minus a few months) after the PS4 lauch, I'm sure there would be a steady market. And you are forgetting the fact that the best selling entry in the series, GT3, was release in less then a year after PS2's launch.

But that would probably mean another 5 year gap in between games, if PS4 is not released until Q4 2014 and GT6 Q4 2015. can PD afford another huge gap between games, whilst the competition advances in the meantime? I don't think so.

That's why they need another game on PS3 in the meantime. I don't see how such a game would take too much away from a potential GT7 since as you say the assets are already there, what they build for GT6 on PS3 they can use on GT7 on PS4.

So look at it like this. Between now and the next game they could either build PS4 quality assets and keep building them for a PS4 game in 3 years, or build PS4 quality assets, use some of them now downscaled for PS3 as they've done already, and then re-use them on a PS4 game whilst then continuing to build even more.

I mean this is just a theoretical example so don't focus on the numbers, but imagine this:

2010 - 2013 : PD model 250 PS4 quality cars and 6 PS4 quality tracks. Some are released as DLC for GT5, they also use most/all of those in a PS3 game released in mid 2013.
2013 - 2015: PD continue to model PS4 quality assets, say another 150 cars and 5 tracks. They use a handful as PS3 DLC but most are saved for a PS4 game in 2015/6. They combine the PS4 quality assets from GT5, GT6 and what they've done afterwards to create the best GT game to date.

Like I say it's just a rough idea, but that's how I see the possible workload in terms of the main content. Obviously there is the other parts to work on as well.

You are free to elaborate on this statement if you have the knowledge how livery editors do work.

Quite simply if an Xbox 360 can handle one, so can a PS3. Heck, PS2 and Xbox had games with livery editors, it's not something that intensive.
 
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